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  1. i need help plz. i have tried to play the halo4 campaign. every time i try and load the level it says "playrs failed to load content. a player may be missing dlc" so i had formated my hard drive to get rid of anything that could potentially make it not work. but it still wont load. i can start the campaign new and it works no problem but it wont let me start off were i left off. i have cleaned the disc i also cleaned the lazer lens and still nothing has changed. the only other think that i think it could be is the disc itself. but i have been able to start the campaign from anywhere before but all of a sudden it wont work. also. it has gave me that error message before and i would restart my game and it would work but now it wont..... PLZZZZZ help somebody
  2. PRESENTS Outskirts ODST Campaign Mod by Kills Alone of the H2MT Crew Released - December 2012 Updated - August 30th, 2013 ABOUT ===== ODST Bipeds for Marines and Player Characters on Campaign scenario Outskirts (Old Mombasa). The ODST player character biped is only viewable in Third Person. Thus I have provided two versions of the Campaign and a list of recommended applications. The other Campaign variant is the same except for a few minor changes, specifically the player character remains the Master Chief. I used Gravemind 1.6B to make the changes, unfortunately the application has many faults such as some fields will not appear after viewing other fields first. Also many values are incorrect or in the wrong places. Thus I used the following two applications to verify the settings. -Entity (H2x) was used to study the original map in its unmodified XBox incarnation. Entity Halo 2 XBox maps -The unlocked Guerilla New (H2v) was also used to study original scenario source in its PC incarnation. H2MT H2EK Unlocked - Enhanced Edition 03a_oldmombasa.scenario Then Mr. Mohawk v1.2 was used to swap the player's biped to that of an ODST Marine. Mohawk was used for the swap instead of Gravemind because it provided more consistent results. ALTERATIONS =========== -All Marines are ODST -Some Marines have human heads (such as Johnson) -Most Marines have ODST helmets (which is actually a head permutation) -Changed the sky to a more cloudy/foggy sky -Adjusted player0 starting location -Player starts with Rockets (instead of a BR) which can be traded with other ODST Marines -Pilot and Co-Pilot are now visible when picking up Johnson -In one variant you play as an ODST (but this is limited to Third Person) -I will attempt to get this recorded when playing Co-op *See the included notes file for more specifics and values INSTALL ======= 1) Before copying the file to your Halo 2\maps default maps directory you must backup the original. 2) The filename is 03a_oldmombasa.map, so make sure you backup the original by either renaming it or by moving it to a backup sub-folder. I rename the original file to 03a_oldmombasa.map.ORIGINAL so I know what it is at a later date. 3) Copy the new file to the same location then start Halo 2 Vista. 4) Select Outskirts from the Campaign selection screen. 5) For the ODST player character variant I recommend using one of the Third Person applications listed below. I have included these and a few more apps/mods that you may require. TOOLS ===== Ambiguous Alpha v2.5 - for Third Person/Still Cam Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing Gravemind v1.6B - for Meta Edit/Swap H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam HUD Removal - remove HUD and on-screen text Mr. Mohawk v1.2 - for Meta Edit/Swap DOWNLOAD ========= H2MT Outskirts ODST Campaign Mod ~240MBs compressed (~400MBs extracted) H2MT Outskirts ODST Campaign Mod SPPF Only Version ~11.5MBs compressed (~25.1MBs extracted) notes.txt updates.txt
  3. I have just tried starting your game - after two hours play of the single player campaign, i cannot save. Game returns "There is not enough storage space on this device. Do you want to select another" as the message. I have 212GB free on my XBox 360??? What is the issue here? I have installed this game on my console, and retried several times at several separate stages. There is no support on the halo4 website for this, no-one replies.
  4. Open world is bunk, thinking about sounds fun, running around it is extremely bunk. No one has time for running around a map looking at stuff and back tracking. It would be awesome if campaign maps were big enough to support the maximum amount of players. Campaign and matchmaking maps being utilized for invasion? Of course single player campaign still being awesome with bots, or going online for matchmaking campaign against people. Securing an objective is securing an objective. Also if there is to be forging in Halo 5(I bet there will be) bots would be awesome along with the moving target recticle that always points at the position of the projectiles impact. Since its the future I think left trigger aiming with Iron sights would still be capable. Weapon cameras are good but I bet firearms would still have redundancy. Also I dont like seeing the helmet in the screen, I have a TV, I want to see every part of the map with the tv, even the edges. Of course if the hud could be moved to the players wrists it would be awesome. I bet humans would have aircraft in the future, aircraft and vehicles with first person view. That with iron sights and a snarling evil oponent would be good. Robots arent scary, organisms are scary. Whatever happened to the carniverous covenant? Would be good if there were seperatists groups that have a taste for human flesh(they would need to look it too). Of course duals, camera capable weapons looking around corners utilizing choosable wrist/screen display. Or changing primary weapon hands for lower area of mass. Firearms sounding like firearms. I think if their were plasma rifles they would burn stuff on contact. I also think bodies dissapearing are bunk, could their phisics change instead of dissaperaing? Or they flatten out or burn leaving a dust pile or something? Also turning Halo 5 into a Devil may cry type game with giant opponents that need to be shot a hundred times and then have some trap done is bunk in my opinion. Of course having teamdeathmatch and slayer maps open, move, and close for a high time setting like invasion with retreats could probably be awesome in my opinion. If there were expanding maps for slayer I think its only fair that videos of characters not be included. Only if they were Skyped or something showing the maps with elevations and the characters giving hints for noobs. Thanks for making Halo 5, please also have it run on Games for Windows Vista/7/8 and slow dual core computers with low graghic settings. I almost forgot, this has nothing to do with Halo 5 in particular, please bring Halo 2 Pc for Vista back online. They still sell the game. If customer counts are low then have an advertising campaing with a link that performs a test for computers capable of running Halo 2 for Vista. Also, adding to my talking about the Halo 4/5 robots, they dont look scary. Their faces might open to show a skull yet I only see toaster/fridge/ if it were lucky and I were drunk enough, oven. They are far too clean and newish looking, not scary at all. Then when you kill them they turn into ashes? Theres no payoff, an explosion is recommended. An explosion with limbs and stuff, maybe leaving a torso squirting stuff. Whatever happened to the Halo with aliens boarding ships and eating people. Mandables would cause for crazy drueling, its too bad they didnt add that with the graghics. Furthermore, I know I said it before, but again; if their were carniverous covenant seperatist groups they would not have matching armor and stuff. Carniverous covenant seperatist groups would look like hell. Also if carniverous covenant seperatist groups were to be added I prefer it not be an open world game. Open world games are a waste of time. I can walk to the gas station and be attacked by carnivores, I dont need to wate time on a battle game going for oine location to another. Give me an objective and enemies trying to stop me, please dont try making me walk around open world or I wont buy Halo 5 either. Previous Halo campaigns were great, open world ius bunk. The only thing I would change about Halo campaign is the capability to go all multiplayer, even with ongoing joinable campaign games without point loss pending time constraints. Please, please, please, dont make Halo 5 open world or large enemyish. The only large enemies that were awesome were scarabs and elephants. In closing carniverous covenant good, large enemies and open world bad. I think Open world would only be good for forging and even then going one place to another is too much time. Being able to build a map with a choosen backdrop and every forgable object would be good? Also if there are going to be gatling guns on warthogs can the bumpers be used to spin them and the triggers used to fire them individualy, left/right, bumpers and triggers? Also with aiming down sights? Same thing with first person driving and the hogs having turn signals? There are ways to make Halo more realistic, in my opinion adding a seeable helmet in the HUD isnt one of them. Also can the zombies not have falices? I think hands would simply suffice, maybe with a assasinationish carniverous first person attack animation that can also be stopped by the properly placed shot of a teamate? With attack animation I would like to see a limb ripped off and drinken from, maybe zombie gettting bigger teeth or a head sachel that drags on the ground/increased capability or something? Also I liked Halo before the vision through walls thing, flashlights and binoculars only? Maybe binoculars with range finder/target marking if so lucky? Selectable firemodes on firearms would also be good? It is the future, fighting for survival from aliens after they destroyed a planet. Halo Harvest?
  5. I'm pretty late to the party but I need some help finishing the Halo 4 campaign on Legendary. The last mission I completed on Legendary was Requiem. If you're willing to sacrifice some free time just to help me, that be great! Although my mic is currently broken at the moment.. so maybe invite some friends over, or pretend your mic is broken as well. Anyway, I need a full party of trigger happy people who can lead us through the campaign with ease. Thank you for your time
  6. My brother got a new Halo 4 game, still in the wrapper, brand new. When we launched the campaign, in co-op, it would send us back to the title screen. When he when in solo, it worked perfectly. Matchmaking also worked perfect for both controllers on. So I dunno what to do to fix this. We've already had halo 4 replaced for different reasons each time, and this disk is the best is the best result we've received, though I'd still like to know of a way to play co-op. Thanks!
  7. How do Cortana and the Chief know that the Forerunner they meet is in fact the Didact? Maybe I missed it but Cortana seems to just pluck the name out of the air, and then everyone (even the Librarian, with whom they've had no contact) refers to him as such for the rest of the game. It seems as though there's no canonical way for them to know that this guy is the Didact until the meet the Librarian and she lays it out for them Their in-game logic seems to be "I read about a Forerunner called the Didact once, I just met a Forerunner, therefore that Forerunner is the Didact" - no dice, this doesn't work
  8. BeforeMachine

    Roar...

    From the album: Old Halo 3

  9. BeforeMachine

    Depressed Chief

    From the album: Old Halo 3

    © BeforeMachine

  10. I completed the campaign on legendary and today the title update somehow wiped my progress this has happened twice now please help
  11. Vote for what you would most like to return in Halo 5! I won't try to persuade you of my own opinion; it's yours that matters! If you are new to Halo, the Shadow was a Covenant troop carrier in Halo 2. It was a slow hovercraft that had a powerful plasma turret used mainly for defensive purposes.
  12. The Flood. You either Love or Loath it. Many people loath it due to the library missions in Halo CE/Halo 2 as well as Cortana from Halo 3. I admit Cortana was tedious at times and the Libraries could become frustrating, but thats no reason for pulling one of the most dangerous threats (in theory) from a game where all the awesome ancient tech is based around combating it. The flood in the original trilogy was good, but after reading the books and terminals about it, the fungus zombies didnt seem to portray the unstoppableness-ness that overwhelmed the Forerunners and caused them to commit cosmic suicide. In game i think the flood needs to become scaryer. Slithering in the dark, ambushing you, literally tearing through allies. The spartan flood in the Infection gametype of halo 4 has a giant claw, so lets see it put to use. Another thing is the weakness of flood. In halo 3 you could almost dissolve combat forms with a nasty look. Halo CE had it right. 2 clips of 60 round MA5B ammo and the ******** can still hop up off the floor. Now in many topics Ive seen Deadspace fans gloating how their necromorphs are scaryer. And to be honest I have to admit the flood isnt as scary in game. But in concept the flood should be able to make Chief nervous. Im trying not to express my sadistic side, but i think non scripted marine deaths by infection forms in Halo 3 were amazing. Graphics and gore upated with modern software and you have a greusome yet amazing incentive to protect your AI buddies. If 343i made you respect your marines (rather than using them as meat shields and ammo mules, get them to give you ammo or help you in some way without the scripted cutscene like events so you DO want to keep them alive, even for just sentimental reasons) then when they are tron in half and eaten in front of you, you might exact revenge rather than laugh. I know I beat the crap out of Spark when he killed Johnson. -Imagine this. You are running along through Halo 5 with a couple of AI buddies [that arent in any way significant to the mission], theyve been talking to you, weakening and killing enemies, supplying you with ammo and generally being helpful [yes i am still taling about Halo marines here] when suddenly jimmy-bob AI is grabbed by a Combat form and torn in two, while the other AI is making horrible gurgling noises as an infection form burrows into his rib cage. This would make me go on a rampage. Why not make us care about our AI buddies, then have the flood come rip our bromance apart? Gameplay wise we need variaton with flood. Halo 3 should be seen as a concept point for 343i. Pureforms were a good idea but never seemed to be as big a threat as they were made out to be. Why not have a stronger flood force where most infection forms were tank strenght. Not requiring a rocket launcher to take down [thats just crazy] but making them bullet sponges. Force a player to fall back as a staggering wall of flood marches at you. Infection forms can stay as popcorn, its part of the games now and actually suits them, but noone seems to panic when they are around. If you have AI allies around these little guys should become your worst nightmare. Buddies now oozing with green slime and floodflesh turn and rip into you. Wall to wall popcorn is never a bad idea. new types? Take a leaf from Halo wars and have infected grunts/jackals in game. I know in the lore they are infected to become food and flesh for the hives of the flood, but we should get to see this. Flood growths could also be interesting. Halo 3 gave us the Mature spores that released infection forms but why not the stalks and tenticals of halo wars? the ranged pureforms could become stationary and allow for proper assault flood controlled areas objectives in campaign. Summing it up, scary and overwhelming is what it needs to be. With promethians and covenant requiring tactics and flanking to overcome, this updated flood should be the break from noobcombotakeoutthewatchersthenknights tactics and it should open up your inner Rambo. Tactical decisions would still be needed, but more along the lines of 'do i have enough ammo' or 'which flood should I avoid and which do i shoot at from range.' Another benifit of Flood returning would be the return of sentinel weapons. The sentinels in Halo 2 were awesome, and if you havent already you should look up the concepts for other in game sentinels. I can imagine massive fights between variations of flood and sentinel and promethian that you must navigate. It also means flame weapons can make a return. The bodies dissolving from forerunner weapons in game actually serves a purpose (apart from us thinking 'Ooh.... pretty...) by destroying bodies so flood wont infect them [this could aslo allow for a flood firefight- check out some of the other topics ideas on this, people come up with good stuff]. Story-wise i think the flood should remain as an extragalactic parasite. A biological weapon from the precursors? Thats kinda lame to be honest. I would prefer that when the precursors buggared off to the other galaxies to explore and do precursory things that they came across an entire galaxy that was consumed by flood. Not knowing what the flood was they were overwhelmed and consumed. Now the flood has the ability to travel the distance between galaxies ['cept the precursors sabotaged their engines to save life here in the milky way]. The flood manages to send one small cluster of spores and hive on a ship back to the milky way where the humans found it.... And the cannon story follows from there. This -and i know its a stretch- could be the return of the flood in Halo 5. A precursor vessel filled with highly evolved flood slips into the milky way after jul m'dama activates a forerunner device that could contact the precursors. The Ship offloads and starts a massive infection of covenant space. **** gets real and the Array become an option for the UNSC to wipe out the huge flood incursion. Promethians can get involved somehow. Everybody wins, original trilogy and new age fannon fans. Id Like to see your ideas on my ramblings and any additions/subtrations you would make to the halofanboy opinions i vomited in the essay above.
  13. If you have XBL Gold, will Reach solo Campaign rank you up faster than it would if you had Silver? Also, does Campaign Scoring rank you up faster?
  14. Halo is filled with moments like these, and I'd like to know what is your favorite jaw-dropping moment in the history of Halo. Post what and why (if there is an explanation lol) it has amazed you so much, or even if it is kinda nostalgic Mine would be on Halo 4, when you first step out of the Dawn's crash site and look at this amazing landscape. It was the most beautiful combination of sight and sound in any Halo game in my opinion, and I would like to see more awe-inspiring environments / moments in Halo 5 and 6.
  15. My hopes for Halo's story, as it would make for some epic FPS missions and one of the greatest science fiction stories ever made. What is known: FORERUNNER --the Didact is for certain the Ur-Didact --the Librarian is dead - Chant-to-Green took her place as Lifeshaper --the Iso-Didact was still alive after the firing of the Halos (Bornstellar) --343 Guilty Spark was Chakas --there was a forerunner colony in another galaxy far from the reaches of the Halos (the most probable place the forerunners fled too after reseeding the galaxy) --that 6 of the original 7 Halos remain (from the Lesser Ark) --that a city of nearly 2 million people had been composed (end of Halo 4) --the Ur-Didact's interest in Cortana (...."this evolved ancilla") HUMAN --Master Chief was/is the only Spartan 2 left alive --humanity has begun cataloging all the halos and forerunner artifacts in their galaxy --humanity has also begun to integrate their technology with forerunner technology --Dr. Halsey was kidnapped by the Storm Covenant, obtained the Janus Key. The key was split in two: half was kept by Dr. Halsey, the other was given to Spartan Gabriel Thorne --Cortana supposedly died/ended service after the destruction of the Ur-Didact's ship --Cortana was created/found by Dr. Halsey on Reach, in an ancient forerunner complex, housing a crystal FLOOD --even a single flood spore can house the memories and intellect of every flood being before it --originated from powdered Precursors --used as an act of vengeance upon the forerunner race --no cure - even though it is eluded that humanity had a cure, this was later discredited when it was revealed that the flood had simply receeded from human space, not infecting them --supposedly destroyed at the end of Halo 3 COVENANT --Arbiter has returned to rebuild his home world --Storm Covenant was/is a covenant fleet sent to Requiem after being founded in 2553 after Halo 3 --now in the possession of Dr. Halsey and part of the Janus Key MY STORY PREDICTIONS Halo 4 set the story: Master Chief, awakes the Ur-Didact, bent on the destruction of the human race to prove that they are unworthy to bear the Mantle of Responsibility. Ultimately, it would seem as though the Didact failed, his ship destroyed, and he himself is MIA. though there would be a darker plot afoot. What-ifs: The Ur-Didact mentioned on his ship, through voice overs, the "secret you have kept from me........this evolved ancilla". My question is, what is the only ancilla created after the Ur-Didact was put into stasis or the only ancilla the Ur-Didact may not have ever seen or come into contact with? There are 3 answers: Cortana who is made by Dr. Halsey, the ancilla the Librarian gave to Bornstellar or...... Offensive Bias. Offensive Bias was made between finding the Ur-Didact and the firing of the Halos. But it is never mentioned that he saw or interacted with this ancilla. Offensive Bias was more cold and calculating, but in the terminals seemed very..... human like or personable shall we say. Gender is never mentioned as it is an ancilla so gender is irrelevant. May extrapolation is that Cortana was/is Offensive Bias, merely re-written by Dr. Halsey. Which would still leave the canon that she was "made" by Dr. Halsey but alter Cortana's own backstory, making the plot I have devised even more intriguing. The Ur-Didact can clearly be heard speaking in the epilogue of Halo 4. His speech is directed at Forerunners, that much is made very clear. He seems to be addressing a collective. Knowing that forerunners survived and ultimately relocated to another galaxy. To which galaxy, I dare say the one that was discovered by the Librarian in the time before the last Forerunner-Flood War. It would make sense that they ultimately chose to relocate there because of the abundance of Forerunners, and because of the Organic Domain they had on that world. And further extrapolation would suggest the forerunners to have survived the halos firing would have also moved out to that galaxy, it would only be fair to suggest that forerunners are once again a powerful civilization (having been given 100,000 years and having the technology they had taken with them to those other forerunners in the other galaxy, it would only be fair to say they have become larger in scope). Which would mean that the Ur-Didact was sent, along with the raw data collected by the composer, to Requiem (as eluded to in Spartan Ops via the episodes) and then left for this galaxy (Or the speech he was giving was a foretelling of the story for Halo 5). Master Chief is a human Spartan 2 soldier. That much we understand. However, it was noted that, when humanity was reseeded on the world Erde-Tyrene, the geas left by the Librarian was removed from humanity. Everybody was screened before departing from the forerunner ships, and all traces of the Librarian were removed. Though, the Librarian herself mentions the "gene plans" she had placed in "you". As well, the line "1000 lifetimes of planning", which would mean the Librarian has an active knowledge of Living Time, meaning she could not have been just a "recording". I would venture a guess as to say the Librarian survived the firing of the Halos. To what extent I do not know but I can speculate that she may not be forerunner anymore (AI/digital or perhaps even.......flood). Back to the Master Chief; he was spoken to by above mentioned Librarian. She apparently activated the gene plan she had implemented in humanity years before hand. Now there are two explanations: (1) it really was a gene plan enacted by the Librarian after the firing of the Halos and the reseeding of humanity or (2)......it was brevet mutation. The chamber the chief was in when this occurred was observed to have a view of the outside (direct view of the stars and space, as required for any mutation). Something else that is interesting is that when you see Master Chief's face in the Legendary epilogue of Halo 4, he has no eyebrows. Curious. The game developers make a point of ensuring all of the other human characters have eyebrows except the MC. Now, please enlighten me as to who has no eyebrows and is a member of another species? Answers: the Arbiter and ....the Ur-Didact. Every forerunner seen has had no eyebrows, which is interesting. Now, to be more clear as to why I believe the MC underwent a brevet mutation: the Ur-Didact underwent a brevet mutation before composing his army, and became immune to the Composer, which is exactly what happened when MC was "accelerated" by the Librarian. The flood are not done, never will be. Halo's story line is dripping with Flood everywhere, to eliminate the possibility of the Flood returning to the franchise would be dismissive as they are crucial to the story. Now in which manor they come back, I am not sure, though I guess as to a few ways. MY PREDICTIONS TO SUMMARIZE AND CLARIFY: I believe Cortana is Offensive Bias in one form or another. --she will be found alive and well, though ashamed and upset that she never told MC --she will also be the most controversial character in this trilogy of games, my reasons are below in the MC section The Ur-Didact will assemble the forerunner race in force to strip humanity of the Mantle, as the Ur-Didact wishes to prove the Precursors wrong that Humanity was meant to inherit the Mantle --he may or may not become infected by the flood (would be cool to see) --I do not believe that he will die (or if he does, he will have made peace with the MC) --I think the ending to this trilogy will see him and humanity 'together' in some form or another The Librarian is alive, though she may be flood infected, helping humanity to inherit the Mantle through 'alternative ways' --she and Cortana have a plot afoot involving the MC --has a vested interest in the MC and humanity (more than a forerunner would) Now for a plot twist: I believe that the Master Chief is actually Bornstellar Makes Eternal Lasting. Now I have many reasons to believe as such. --the Librarian had prior knowledge of him, his suit, and his ancilla --refers to him as 'You' and addresses him a less than formal manner different to how she addressed Dr. Halsey in Requiem --preformed what I believe was a brevet mutation on him - which if you watch all the Halo 4 cut scenes you would notice MC's height difference from start to finish, Commander Palmer is dwarfed by him in the epilogue, yet is only a few inches shorter than him when they first meet. --and he has no real back story, that he refers to that is known as fact --Dr. Halsey has a vested interest in him, more than any other Spartan --yes I know, he is supposed to have 6 fingers, but that could easily be explained. --it was mentioned that Bornstellar could return to being a maniplar if he so desired, and so I believe he did, so he could live the way he intended to It is my belief that the Master Chief is Bornstellar because I believe there to be more in depth back story as to the departure of the Forerunner's from the galaxy. MY VERSION OF HALO BACK STORY: I believe Bornstellar had himself put into stasis with Offensive Bias. When he went into stasis, he said the lines: "Wake me when you need me." to Offensive Bias, and so humanity found them some years later. Dr. Halsey being assigned to the project, interacted with Offensive Bias first, and having done so, integrated her own mind with its, thereby making Cortana. Halsey explained that a living forerunner, especially one that was a warrior-servant (knowledge gained through their time conversing) would be a valuable asset to humanity. Though, Halsey explained further, it would be a liability if he were to remember who he was, and what he did. So, Cortana rewrote his memory, giving him made up memories of a life he would have lived as a human. The Spartan 2 program started, with new technology garnered from Cortana and Master Chief (suit, interface, etc.) (1) Librarian: She survived the firing of the Halos on earth, and watched over humanity. Currently lives on earth, and has yet to found. (2) Librarian: Survived the firing of the halos, though was infected by the flood. Made a pact with the flood to eradicate the forerunner civilization, and to give humanity the Mantle. GAME PLOTS - FUTURE MEDIA I believe Halo 5 will focus mostly on the retrieval of the Janus Key and Dr. Halsey. Halsey will then at some point during the course of her rescue reveal a partial truth to MC about Cortana and him, and what they really are. She will say more about Cortana's origins rather than his, as she feels it is Cortana's responsibility to tell MC the truth. She then reveals that with the Janus Key, it is possible to find Cortana (Offensive Bias) using it (the All Record). Further along in the story it is revealed that the flood is alive, and has infected the Storm Covenants forces, and that an inner war between the flood and the Covenant ensues - near the All Record. The Ur-Didact towards the end of the game, jumps out of slip space with an army of forerunners and prometheans - near earth, in the epilogue. I believe Halo 6 will focus more on the retrieval of Cortana from the All Record, and the information she has in regards to MC and humanity. I think this is when the Flood will reveal its true nature, in and that it wanted humanity to attain the Mantle, not forerunners, and in order to make this a reality, it had to draw out the remaining forerunners using MC and humanity (this is probably when the Librarian will reveal her pact with the flood to ensure humanity's survival). In order to save humanity, MC rushes through slip space with the help of the Flood to Earth, and confronts the Ur-Didact. Upon realizing his inevitable defeat, he makes peace with the MC, revealing to him that he is Bornstellar, whilst Cortana confirms it. The Didact then realizes what he must do in order to stop the flood........ too many hypotheses to list, suffice to say, it will be a grande finale. CONCLUSIONS Though I may be completely wrong, and many of my ideas have there fair share of holes in terms of explanation. I believe at least some of what I posted is true. More so the idea that Master Chief is not John the Spartan 2 test subject. He may not be Bornstellar, but he most definitely is not the man he thinks he is. Also I believe the portion involving Cortana is true, that she is either Offensive Bias or the Librarian's ancilla that was given to Bornstellar. I believe she will play a vital role in further games and will always be part of the Halo universe. Those are my thoughts. If you agree, disagree, have further information regarding the above mentioned, feel free to post. I always love hearing hypotheses regarding Halo story lines and back stories. ***Sorry that it is so long, I have just been wanting to voice my hopes for so long, I figured I would give as much information and evidence as to my predictions as possible.*** *** I am aware there is a thread about halo plot lines already, however being a new member, I can't seem to find it. ***
  16. Im looking for players to help me complete the campaign on legendary all skulls on. Message 'Iced Out Zombie' on xbox for more information.
  17. Well.... Yeah. Opinions? Personally, I would've LOVED to have this playable in Halo 4, in both Customs (INVASION) and in campaign.
  18. As you all know, the Sangheili species are not (yet) playable on Halo 4. 343i and lots of people use the argument "The Multiplayer (War Games) is now canonical to the Campaign", but here are the stuff the are wierd about this: ->The MM is actually a simulator aboard the Infinity ->The simulation is to train Spartan IV's ->The Flood is destroyed (at least not present on Campaign nor SpOps) So. You see what I mean? The humanity has not encountered the Flood at all after the events of Halo 3, and yet we have a Flood-specific gametype. I know that it's for the fun, but think: ->S IV's are probably not going to face Flood ->The Flood is not present at all ->The War Games are supposed to simulate an actual battle ->You get to control the Flood ->S IV's probably don't even know what the Flood are You see where this is going? 343i didn't include playable Sangheili for canonical reasons. If it is supposed to tie up to both SpOps and Campaign, why are the Flood in the WG simulator but Sangheili aren't? S IV's are going to face the Storm faction, a Covenant remain thing. So why not to put Invasion too? You Spartan fans are going to say: "Oh, simple, why would a Spartan, the mighty powerful Spartan with cool armor, would want to see the war as a dinosaur?" And here's my answer: "Why would a Spartan want to see the war as a Flood?" It makes no sense. UNSC would be then training a demonic, inter-galactic parasite to defeat their ranks? Because if an infection happens, the infected spartans would know how to take out other Spartans, so yeah. No sense. It would make way more sense to include Sangheili. Why? ->There actually are Separatist Sangheili that are allied with the humans ->There is no alliance between Humans and the Parasite ->Seeing the war from your enemy's point of view is a good strategy You may say "But there are no Sangheili aboard the Infinity". The humans have the tech to create a frigging huge ship! I think they are more than capable of creating an "A.I" that the players would control. 343i needs to think of a better excuse of such a stupid move. What would you think?
  19. ok so here is my idea for a campaign. overall it's much longer than halo 4 and goes back to the routes of halo (and by that I mean it's set on a halo instalation), the campaign would start about 3-6 months after halo 4 spartan ops ended Prologue: The prologue would start showing Jul Mdama and his fleet arriving at instalation 03, Jul would turn to Halsey and say "you said it would only take a month to find," Halsay would then say "I know, I was wrong, but we found it, that's all that matters," now I know in spartan ops they find the location to all the instalations, but considering the galaxy spans 100,000 light years, the location they found wouldn't show the exact location of the ring. Anyways, then it will show a scene from 2 weeks before that, it would show chief talking with Lord Hood, who would send him off to guard 1 of 3 bases (the base guarding the map room) on instalation 03. Then it would go back to present time, showing the chief with a few marines (including a sergeant similar to Johnson,) one of the marines will then yell "look" while pointing at one of Jul Mdama's ships. The chief would then say "get to work" while loading an assault rifle. Mission 1: this mission would start with a quick first person cutscene that would show the chief looking ath the enemy ship, he would then see a bunch of phantoms unload from the carrier. the chief would then be contacted by lord hood to defend the map room at all costs. The chief would begin aiding the new sergeant guy and his squad defend one of the entrances against a few waves of covenant, then he would be contacted by another sergeant who had just let some covenant slip past his defences and enter the map room, the chief would then go in to the map room to stop them, the next part of this level would be sort of like the part of the silent cartographer where your in the map room by yourself, except a bit longer, I think this could have a very big map room. Upon the chief killing all the covenant and getting to the control panel of the map room, the new sergeant guy would tell chief that a huge wave of covenant is approaching. The chief would then have to fight covenant until his shields go down. Then a cutscene would begin, showing chief getting shot by a few elites, the chief would then take his knife and stab an elite in the back, he'd then lift up the elites body and use it to block another elites plasme fire, he'd then get shot in the back by a few plasma rounds and then fall to his knees, but then the new sergeant and his marines (about 10 of them) would come in and save the chief (yes, this new sergeant saves the chief, unlike how the chief had to save Johnson 50 times.) The level would then continue to have chief and the marines continue to guard the map room against more waves, every time the player gets down to about 3 marines 3 more will come inbetween waves of covenant, finally after about 10 waves (each with about 20-30 covenant,) Lord Hood will tell chief the area is secure, he'll then say that the ship that was attacking touched down about 10 clicks away, the level would then end with the chief exiting the control room with the new sergeant guy and 4 marines, they'd then board a pelican, it would show the pelican (with a scorpion) take off, the view would then show the enemy ship (an assault carrier) before fading to black. (About 1 hour long) mission 2: This mission would start with the pelican dropping off the scorpion, the chief, the new sergeant and the 4 marines, there would be a marker (about 2 km away) over the gravity lift into the ship, the chief would then drive the scorpion through a large cave. Upon reaching the end of the cave he would get attacked by a ton of ghosts, a few wraiths and banshees and maybe a few revnants or spectres or even a new vehicle. The chief would then proceed further and would start getting attacked by more vehicles, also some phantoms could drop off some ground forces also, I think it would be cool if after this part Lord Hood could offer chief some more assistance, then it would actually be up to the player if they want reinforcments or not, if they take the reinforcments then a pelican would come and drop off a warthog with a driver and a gunner. There would then be a curvy slope (similar to the one in assault on the control room right before you have to exit your scorpion,) when getting to the bottom there'd be few ghosts and a wraith that would start attacking. Also if the warthog ever blows up then the chief will be able to call in for a new one every 5 minutes. After killing the few ghosts and wraith the chief will have to go through a large cave full of ground forces, and maybe a ghost or 2. Upon exiting the cave the chief will get attacked by a few banshees a wraith and a pile of ghost, this area will be a large battle enviroment and a few phantoms will drop in some ground forces aswell. After the chief kills all the vehilces a scarab will fall from the sky, the chief can then choose to call in 2 aerial vehicles (either hornets or falcons.) After the scarabs legs collapse the will have to board the scarab (because the back will not be able to be broken off, so he can't just shoot it with the scorpion.) By this point the chief wouldn't be far from the grav lift, he'll have to go through a narrow opening in the cave, by this point the hornets or falcons (if still alive) would've left, while in this narrow opening a few ghosts and ground forces would attack. When you exit the opening you'd enter a giant battle field, the battlefield would have 4 bases each with 4 turrets on the roof and 4 at the entrances on the bottom floor (1 about 500 metres form each point of the grav lift.) The Chief could then call in for more reinforcments (2 warthogs, 2 scorpions and 2 hornets or falcons and 2 mongooses aswell as about 20 marines.) the enemies would have about 5-10 ghosts, 2-4 wraiths, about 100-150 ground forces, 8 sniper nests, and 5-10 revnants or spectres, aswell as 5-10 banshees and maybe a scarab or 2. Anyway about half way through the batlle Lord Hood would tell chief that Jul Mdama and Halsay are on that ship, and that he has to get them at all costs. At the end of the battle when the chief would get near the Grav lift wave after wave of covenant will drop off from, after 5 waves it will stop. A cutscene would start showing chief slowly walking towards the grav lift, then the new sergeant would yell "go, go, go" then 10 marines will run past each side of the chief onto the garv lift, the last one will on the left side will bump the chief, turn aroung and yell out "sorry, sir." (slightly more than an hour long) I'll post more soon.
  20. During all the Halo's including Halo CE and Halo 2. I kinda got bored cause there weren't enough missions like I got bored of it easily. Of course in Halo 4 there was Spartan Ops aswell. Tell me what you think in the poll. Of course there was Spartan Ops and Firefight for cooperative gameplay and a seperate story then Master Chiefs. And FireFight for plain old fun.
  21. Taken from my previous thread introducing Elite and ODST Ops; http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/ This version has more details than the other, and is more developed. The flaws are recognized and I hope to get more fixed if there are any. I noticed that when you are in the cutscenes with your character you are given a fixed personality. The point of being your own character is having your own story. So I worked around that to still allow for the player(s) to be integrated into the cutscenes of their Ops missions. While customizing your character you can choose which voice you want. At the launch of Halo 5 there would likely be 5 voices per race per gender. That's 30 voice actors in all. Others may be unlocked or DLC. How this breaks down for Ops missions is that the voice you use also determines the personality of that character. In the previous thread you would be placed in the cutscene based on which player you are. Player 1 would be talking to player 2, and both would be discussing things with the shipmaster, while player 3 would be standing aside, possibly looking at the view. Luckily with this thread added to it, the dialogue would be enhanced with your character's voice. Each race would be given 5 voices: - 2 cool personalities - 1 leader personality - 1 bad@ss personality - 1 other This shapes the dialogue to what your character says during each moment. Let's say player 3 approaches player 4 about said discussion. Player 3 has one of the cool character voices for his ODST. It kind of resembles a comic relief character. Although, player 4 chose to use the bad@ss personality. Player 3 mentions stuff about having a dog. Player 4 just doesn't care. However, if player 4 used a cool personality too (maybe the same one lol, who cares), then the conversation would continue. This adds a lot of variables to a mission's coding, but it's worth it. You could be playing the mission with your friends and the same moment would feel ENTIRELY different had you done it yourself. And there are more variables if you choose to fight with 1 player or with 2/3/4 players. Player 3 and 4's conversation wouldn't even exist if you play solo. And I have a feeling that the new xbox is going to allow for 6 players to be playing online together in Ops missions. I doubt that, but I think it's going to be an upgrade. So that means 4 different cutscene possibilities, with 30 different conversation scripts per character per role per cutscene, with up to 4 roles per cutscene. How many possibilities is that? If the new xbox does support 6 player campaigns then that's 2 more cutscene possibilities entirely added to the list. Not to mention, you need the interaction variables, that say; player 4 doesn't say anything about dogs, player 3 wouldn't be saying "I know right!" after that. Who says "I know right?!" after not even getting a response? Sergeant, you're drunk. Go home. I can't even begin the math of the whole thing, but with the interactions that's like 4 times more than what is said above. It looks like 343 will have to get their actors to voice each starting line, with their conversation going into 30 different ways. If someone else interacts later in the cutscene (or a new event happens) then that goes into 30 more directions. But the acting's the easy part. It's just a lot of work. But keep in mind that 30 stands for all Spartans, ODSTs and Elites. There would be 30 different variables during the last mission or episode. On a regular basis you'd have 5 different voices for each race per gender. That's 10 different possibilities for each interaction within each cutscene. So that means this: 343 will have to get their actors to voice each starting line, with their conversation going into 10 different ways. If someone else interacts later in the cutscene (or a new event happens) then that goes into 10 more directions. This will be done for each campaign for Spartan Ops, Elite Ops and ODST Ops. There, that doesn't seem so bad. ________________________________________ Now for the other stuff. Ops missions intertwine during the last mission or episode. This would create an ultimate experience for the players who like to use their different characters in all three of the stories. But what about the stories? When do they take place? Personally, I wasn't fond that Spartan Ops took place 6 months after Halo 4's campaign. It was good, but that should NOT be the case for Halo 5. If the flood arise, where's the biggest threat coming from? If the flood return, human-covenant warfare halts in all events involving the flood. Why would Infinity and a bunch of ODSTs be focusing on putting the Covenant to justice when their existence is being threatened again? Six months after the campaign isn't great for that. Humans and Covenant wouldn't be fighting each other at that time. The flood would be at an amazingly high advantage by that time. The whole campaign would have to be flood, which isn't a Halo game. That's a flood game. So for the sake of what I just mentioned, Ops campaigns should be happening from multiple perspectives along with the campaign. In the previous thread I mentioned that it would be a good idea to have the first campaign level be focused on the Arbiter being threatened, resulting in the events of the game starting. Then it moves on to Chief. Elite Ops would start directly after that first level, with your group being introduced and the players would be introduced to the shipmaster and all that stuff. Away you go on your missions. ODSTs would start from an alternate beginning that doesn't involve the canonical events at all. They could be doing something else entirely, until you start operating alongside the background of Chief's missions. This improves the first release of the flood again. Each campaign (all 4) would have the player experience each first strike - which is usually the worst time, which is good for the game. Let's say the Elite Ops first mission starts somewhat close to the Arbiter's campaign story, and branches off for a few missions. This way you can alternate from canonical events to just arresting (or hunting) brute terrorists or protecting territories or homelands. Then the flood come about and your shipmaster is ordered by Thel 'Vadam to aid in urgent matters. You join in the main events once again. The ODST storyline could go into two different directions, one could be like the Elites' storyline by being elsewhere when the flood is released, or your ODST squad could already by stationed on the same mission when the flood are released. Assuming that Jul M'Dama will be involved with the release of the flood, your squad could be taking part in Jul M'Dama missions by that time. Infinity's Spartan fireteams will have front row seats to the release of the flood, no question about that. That is, if Jul M'Dama is involved. As far as the ODST squad storyline goes, it could be offensive or defensive - but most of all, tactical. Storm Covenant in Halo 4 seemed to be defensive as a whole, but offensive through opportunity. They don't seem to be threatening humanity since following Halo 3, but things could go wrong every now and then. Your ODST squad would be sent on practical missions that aren't usually offensive, but have a real purpose. I don't have any ideas for this, but I can assure you that players would like to have this kind of experience once again. Offensive missions could be trying to recover some forerunner technology that is guarded by Covenant. Defensive missions could be you guarding the forerunner artifact. Perhaps the ODST storyline would have the oracle of said installation involved. I'm sure there would be missions around him/her. ____________ There is but one problem that still bugs me, and that is how other NPCs will call you names. In Halo 4 you are constantly being called Crimson, which works. However, your player will be involved in cutscenes (according to this thread). You will have to be called individually accordingly to the voice acting of the characters. I have three solutions to this problem (that might make Halo feel a bit different, but cool anyway): - You can use codenames that are customizable for your character. (Different for each race) - Your ranks will be used to describe your name. - Actual names (or last names) that are also customizable for your character. (Different for each race) With a codename you will be called a certain name when someone's line mentions the player's name. This will again add many variables to the dialogues of the cutscenes. It helps for calling players in the middle of the missions, though. Calling you by your rank would likely be more plausible and realistic. If a marine calls you over saying "Hey, Sergeant!" Then you can understand that they know you are a sergeant but not your name, and it would also be more proper to call you by your rank. Unfortunately, this is how cutscenes will work too. Although, your ODST and Elite team/squad could have a name by itself like Crimson does, but I doubt that would seem at all realistic. Your Spartan might need to be called upon as well, for realistic purposes. __________________ And that should be all. For now. Comments and debate plz!
  22. I have a new idea 343 Industries in Halo 5 it would be sweet if we the community can have more options in the multiplayer of halo 5 such as weapons armor vehicles species of the player customizable emblems like in COD black ops 2 as well as building game types from more options and have the forge more advanced and much more down below. weapons ideas: I love that you guys allowed us to choose different skins for our weapons but to be honest it was fun but it would be a lot more exciting if we can fully customize our weapons and use them in multilayer and set them into classes but to keep the halo feel of multiplayer and not the COD feel we you guys build a new system i have an idea and that is allowing us to go into a weapons builder menu and build our weapons from scratch or allow us to have the ability to combined two or more weapons together for example the sticky detonator combined with the assault rifle or the for covenant we can place an energy sword under a storm rifle to act like a bayonet and it would be so much fun if we can choose custom colors for our weapons and allow us to place our emblems on our weapons. Vehicle ideas: I have an idea for vehicles called vehicle smithing take a wort hog for example and you decide to get rid of the turret and convert into a troop transport and allow us to customize it even further like coloring it and choose from different armor plating not just for wart hogs for every vehicle. where would all this fit on in halo 5 ? a new custom firefight that is more objective based and the weapons and vehicles you customized you can call it in as ordnance not only that in fire fight we want to be able to build buildings and fortify our positions and hold them off for as long as we can. Forge ideas: forge is great but it can be better i have many ideas to share one is the option to change the weather and time of day also to allow us to spawn AI like in far cry 3 i really liked that and the AI to have options like if they are friend or foe you can choose and to color them also we really want a new forge world perhaps a bigger one than in halo reach a forge world that is an open world like we can go under water go in space also we want more vehicle options we want to be able to spawn in huge things like frigates and cruisers so we can have huge space battles and let us completely and fully operate them and we really want to be able to have the vehicles from halo wars in halo 5 and we really really would like to have the scarab to drive also we want to have more environmental options like spawning fore trees and stuff like that and please add in more air vehicles. Armor ideas: we would love to have fully customizable armor and be able to do a lot more with it and we want our choice of armor to affect gameplay like if you choose heavy armor you have more health but less speed and jump and we want new armor abilities i have an idea for one and that is a scuba gear type of ability to go under water also i really loved the armor effects from halo reach please bing them back also we want more way more armor options like different types and also it would be cool if we could build our own armor from scratch from multiple options in the game. Species ideas: when i say Species i mean like in halo reach we had the option to be spartans or elites we would love for that to come back and more options like to be a brute. gameplay ideas: we would love the idea to have the option to go into first person view in a vehicle and third person option in vehicle or on foot plus we would love more assassination types and specific ones for each species you choose to be also for kill streaks we should have more options for example you are on a seven kill streak you can call in a squad of marines to assist you and many other kill streak rewards. Specialization ideas: please add more and have more perks with them. campaign ideas: please bring back the brutes and the elites and it would be cool if we could go into the Elites and the Brutes home worlds and the graphics are great and they can be better like the cinematic movies in the halo 4 campaign. music ideas: Neal Davidge did a great job but the music it not that great for the all the action like I'm fighting the covenant and i feel i'm in an opera not a war fighting aliens breaking benjamin lights out for the halo reach trailer was awesome you guys should add more rock music for all the fighting moments and all the other music for cinematic moments and for when your not in combat.
  23. lol ive found that swearing is highly untolerated ... oops got my self a warning already so i like to say im an experienced gamer considering i hire out games clock them on higest difficulty (legendary, veteran, insane, imposible) but not LASO or god mode for vanquish sheesh the difficulty is so high its over the top because it changes gamplay to the extreme i also have a positive K/D in multiplayer due to smgs any way i know my stuff have my opinions, dont care for grammar the problem for me is having a good team im not looking to join a clan well maybe but im just sick of getting having a noob team geting ownd by spawn traping inheritors :wallbash: if you know what im talking about you probably know how i feel about them yea like that so any one up for reaching i mean not now but add, M me or sumthing cant wait for halo 4 im preordering the limited edition from mighty ape it looks to me the best deal i realy hope theres smg REEAAALLLLYY apart from that H4 so far so good if you see this and you play custom games please ADD me or mesage me thats as long as you dont play jenga.. eeew likes:dubsep, trance, screamo, post hardcore dislkes:i would tell you if i was sure it wouldnt come under hate speech
  24. Map: Eleventh Hour Author: Did4ct This map is a very close remake of the most memorable fighting moment of the Halo 4 Campaign. It is a remake of the left platform on the Didact's ship. This is one of the two platforms at the end of Midnight that creates the Didact's shield around the himself and the Composer with an energy beam. Gametype: Slayer or Cortana Cortana is a variant of CTF that functions as a 1 Flag CTF where the Infinity picks up Cortana (the flag) and tries to deliver her to the terminal above (the return point), just as Master Chief did, with the "Prometheans" trying to stop them. I have tested the gametype by myself and all of the spawnig works but I found no way to ensure that the Attackers get only the Infinity loadouts and the Defenders get only the Promethean loadouts. In my opinion, this map would be pitch-perfect for an Infection gametype where Master Chief is the Flood and the Prometheans are hunted by him until there are none left, but sadly Flood is not customizable enough to work well with it. There were quite a few hours put into this so hope you enjoy it and let me know if there are issues with it.
  25. I recently beat the game solo on legendary, I have the achievements to prove so. However I did not obtain master chiefs armor from halo 3. Can somebody help me? :c I really don't want to re-do the campaign -w-
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