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  1. So, Creepypasta, do we all love them, and do we dream about writing them? Here's my challenge. I believe every single one of you is talented and good enough to write a Creepypasta. So, here's my challenge. Write a Creepypasta, write the best damn creepypasta that you can write. It will be assessed by me and someone else (No names, don't want you doing anything to tempt us, by cash or Moderator positions ) The reward is still yet to be decided, but I have a feeling it will be worth it and you guys will enjoy writing them. YOU CAN'T SUBMIT ALREADY DONE CREEPYPASTAS, IT DEFEATS THE POINT.! Have fun guys, if you guys want a sense of inspiration, here is some.
  2. So guys...we meet again. In case you still haven't had time to read through the first and beginning entry of how to become a better halo player, please look at it here, you could learn something new, and it's always good to learn something new everyday! http://www.343industries.org/forum/topic/34004-how-to-become-a-better-halo-player-biggles-is-back-1-halo-4/ Anyway, I will try to put in as much/more detail into this one as i did into the others, as i know how much you guys LOVE detail, so, lets get on with this golden post! (Literally, it's covered in Gold, take the gold!) 1. Different Types of Power Weapons and how they can be effective. As said in my last entry, the power weapons are very effective in a game and can easily change one game from a certain victory, to an humiliating defeat. Not only that, they are actually quite fun to use too, so, lets get started, I AM ONLY GOING TO TALK ABOUT THE 3 MOST COMMON POWER WEAPONS SEEN, SO, NOT THE INCINERATION CANNON OR FUEL ROD, ONES THAT ARE COMMONLY SEEN ON MOST MAPS. a) Sniper Rifle/Beam Rifle Probably the most well known/commonly used power weapon in any game, the Sniper Rifle obviously is useful for long distance battles and can be used for a variety of reasons. It can provide, with the right position, an overview of the entire map and can be so useful for helping your teammates out, by giving them the right type of communication and the right kind of call outs, you can put your teammates one step ahead of the opponents and you can see them before they see you, and then will be able to get easy kills because you know where they are, and they will have no idea while you're giving them the back-smack! Aside from this, not only does the sniper give a great overview of the map and allows your team to get in place to control the map, it obviously has its main use, to get kills. When you pick up the sniper, I always tend to stay a bit further back from my team and make sure that I can pick off my team (i don't stay at the VERY back, otherwise i feel like i'm of no use, you need to have that impact and the idea that the opponents should watch out for you, and if you stay at the back you can't see much of the map) but i always tend to stay on the opposite side of the opponents and also behind my teammates, so they act as a kind of barrier. However, you need to be wary of teammates coming behind you too, so make sure you always move around, so your position doesn't become too well known, otherwise, you've given the sniper to the other team. Which is the last thing you want to do, because if you do, they can pick you off one by one and make the game and your game plan a waste of time for you. Not only does the sniper work for you and your teammates, but it can also work in general play-terms. When not actively helping your teammates, you can also watch the power weapons and make sure no one else takes them. If you only have the Sniper Rifle and they have the Rocket Launcher/Railgun, they will have the advantage, power weapon control is all about having the strongest and the most power weapons so you can control the map easily. If you watch the power weapons, you can make sure no one else has the power weapons and make sure your teammates find it easier to control the power weapons and can actually use it as a way to tempt them to take the power weapons, but all that will happen is that they end up with a bullet in their head. The last thing that a sniper can be used for is to watch the person who has the objective, whether it be the flag or hill, you can kill the enemies who go near him so you can continue your dominance, because you are protecting your teammates. In summary, Snipers are good for: Long Range assaults Watching other power weapons Protecting the Objective Influencing the game Keeping yourself alive acting like a ninja type person. Weak: Close Range Closed Positions Rocket Launcher/Promethean Cannon In terms of raw power, the rocket launcher has to be in the top 3 of the most powerful weapons. (Behind the Promethean Cannon and the Binary Rifle) The reason it can be seen to be so powerful is because it has a fairly large AoE (Area of Effect) which can kill multiple enemies if they are caught in the blast radius. Unlike the Sniper Rifle, the Rocket launcher is not something which you can sit at the back with and just camp and hope for the best. The Rocket Launcher is seen to be a more of an "assault" kind of weapon and something which you just need to run straight in there with and pick up as many kills as you can. Its not really a defensive weapon (because of its radius) or a weapon which you can really sit around with, however, it is a weapon of such large influence. Because of the kind of weapon it is, it can turn a game on its head so quickly and can give you the advantage, you can get at least 4 - 5 kills with it, which is quite a lot in a slayer game, and in objective, if used right, it can guarantee your team a flag capture / 30 - 40 points in the hill, the possibilities with the weapon are ridiculous and its actually quite devastating. However, it is weak against people in the air/uphill as they can jump over the rockets/glide over the rockets and can kill you quickly, also, the rockets have very limited capacity, so you have to make every shot count or you've essentially wasted the best power weapon in the game. They can be used for map control as people will fear going around the corner in case you are around there for rockets, therefore it can allow your teammates to go and take map control and then shut the other team down and then be even more in control of the game, and this is because you picked up rockets. If you have the Rockets AND the Sniper in your team's hands, then it can win you a game easily if used correctly. Always Jump with the Rocket Launcher too! Blowing yourself up for a kill is always the LAST choice and is something that should be avoided, if you jump, not only does it give you the height advantage over the player, it minimizes the damage you will take and then you will not die, instead of running straight in and blowing yourself up, which could also potentially give the rockets to the other team (Thanks to P34nut for reminding me to put this in) In summary, rockets are good for: Short - Mid Range Assaults Protecting the objective / Destroying the opponent's objective MASSIVE influence in the game Getting 5-6 kills (Slayer) Map Control Weak: Against Snipers Against JetPacks/Uphill Limited Capacity c) Railgun My Opinion of the Railgun is very short and very bias. I don't like the Railgun at all, and to me it is the weakest power weapon of the lot and something which shouldn't be in Halo 5. However i'm not going to have a rant and instead i'm going to explain what the weapon will offer to you. So, The Railgun can be used at anytime and pretty much for any position, it can be used for close range, mid range and long range and because it is 1 hit kill, it is quite a useful power weapon to have as it can stop people from moving and it happens so instantly once it has charged up that you never get time to move, like you may do with a Sniper Rifle. The Railgun in the right hands is a good weapon and it is definitely something that can change the game. I think Unease P34nut sums this up really well: The railgun is quite the effective weapon IF you know how to use it correctly. Although it might work sometime long range shots are a no go unless your opponent is standing still or moving just slightly. When you ignore my previous warning please look at this tip instead. Right after charging your Railgun use you binoculars as a quick zoom in before shooting. You'll be much more accurate this way. Please keep in mind that the Railgun slug takes some time to get to the target so calculate that in. Also Using the Binoculars before you pull the trigger causes you to unzoom. Now the way I like to use it is in close quarters and sometimes mid-range if I'm sure to hit the target. Most people won't even see it coming because the Rail Gun charges really quickly and even quicker when you time your trigger release as it does not have to be fully charged. Target users of other power weapons and take 'em out before they can even think about pulling their trigger. 2. Mentality Whether we like to admit it or not, our Mentality affects us a lot. Whether it be Halo, Sport, Exams, Work, Essays etc, it's really important that we have the best mentality possible for anything. Going into halo with the attitude that is negative and feeling that you're never going to improve and you're just going to lose all the time is the worst kind of attitude you have. I bet you don't have that kind of attitude to work or anything like that, so why have it to Halo? you are 1000x more useful to yourself and your team if you are in the right mood. So, what is the right mood? The right mood is when you are upbeat and positive, if you come in with a positive attitude, then you will do better, your shot will be better and you will actually want to play, don't feel the anxiety of going into lobby and going against other people. Halo isn't just about winning, its like any multiplayer game, its a learning experience and the more you play the more you learn and the more different things you'll do, and you will definitely improve. Halo, as said previously, isn't about winning from the get go, its about how you cope with defeat at the beginning and learn more and get tips to become a better player. I know people, including myself who get down in the dumps and feel like Halo is just a load of crap, and that you're not good enough, and even then it still happens now. But as long as you get through that and look on the more positive sides of the fact that you are a good, learning player, then everything will be fine. Because you're learning, just like everyone else, not just in Halo but in life. We are all learning, and this is how halo is meant to be seen to be. You need to want to learn, i can give as many tips and tricks as anyone else, but if you aren't willing to try them and out and try and learn from then, and try to adapt them to your own gamestyle, there's no point of watching. The whole point of my series is a kind of guideline, so you can get the basic outline of what you're supposed to do and how everything works, but i can't tell you how to do every single thing and there are some things in Halo you need to pick up yourself. You need to be open to constructive criticism and take it as a way of learning and not as a personal insult, if i had done that, i'd be a much better player than i am now. In short, don't let your ego get in the way of you getting better, and that applies to anything, not just Halo. But most of all, you need to have fun, if you are not having fun, don't play. Gmaes are made to be enjoyed, no matter how competitive they are. If you don't enjoy halo and it frustrates you, just don't play, its as simple as that, having fun is the whole reason to play and to get that thrill out of winning and even losing, and enjoying talking to your friends, this is what the community is about, if you don't enjoy playing from the start, play another game, as Halo may not be the game for you. If you don't enjoy playing but are a seasoned veteran, take a break. A break can allow you to think about your gamestyle, evaluate it, and as a result improve, it also gives you the break you need from playing too much and allows you to take a rest from the game, and actually improves your game and makes you play better (as you now think about how you play and don't make such silly mistakes as you would if yo were frustrated.) If you hate on the game, the game will hate on you. So in short, while Halo may be a competitive game to you, it should be something you want to get better at and have fun at, other wise you will not get the full experience you should get out of it, and this applies to life. I know I have gone off topic in parts, but i feel making the comparison between Halo and Life is important. 3) What to do when you find your ideal team and how to organize yourselves So, after you've found your DREAM team, they're perfect, they're solid halo players, they're really nice, they know how to improve and are improving all the time, and are giving you tips and tricks on the way, so, what is there to do now if you want to become a better team? I've learnt overtime setting people to do certain positions and certain roles is the WRONG thing to do. People can adapt to different situations and have different games and may be doing the role that the other player will do. While you may do one type of thing specifically, IE: Capture the flag more and be more of an objective player, doesn't mean you are the sole objective player and no one else can take the objective, if you have the chance of making the impact to your team, despite it not being seen as your main role, take it! Your team is more important and to win easily you may need to make sacrifices to your own gamestyle and maybe go out of position to make sure you keep map control and keep the advantage over the team, so then you find it easier to capture the flag and actually be more SUCCESSFUL in game. Your role doesn't matter at all, and don't let anyone tell you that, you need to do what's best for your team, and if that is maybe going into a slayer role when you are objective/support, you need to do it. Another thing is to make sure your team all get along and have common interests outside of Halo, if you have no other interests aside halo, its likely the team chemistry will be lacking and you will struggle to find anything to talk about outside of Halo, which is not very good. You can't solely talk about Halo as that will stress you all out and it will get to be a long and boring conversation very quick, and you will not want to be a team anymore because you will all think you're boring, something which cannot happen. Team Chemistry is basically how well you get along IN AND OUT of the game, and if you don't get along OUT of the game, there is no point of even being a team, since it probably won't last very long. Maybe you all like sports? Just talk about that outside of the game, just find a common topic you can all talk about and can have a laugh about so you are all relaxed and ready for the next game, you will be all tense and will eventually get angry at each other if something goes wrong, you need to be relaxed and not stressed at all. You also need to make sure you are each pulling your weight. If one of you is slacking and not wanting to play and is basically bringing down the whole team, first, talk to him about it. Tell him you all want to improve and you feel he needs to play more/have a better attitude, or you will consider looking for another teammate. If he still is slacking, talk to him and tell him you're looking for someone else, but say this as an empty threat, if he has an excuse not to play or maybe he has family problems, THAT IS PERFECTLY ACCEPTABLE, DON'T BE A COMPLETE IDIOT AND MAKE HALO COME BEFORE FAMILY, NOTHING COMES BEFORE FAMILY OR OTHER SUCH IMPORTANT ISSUES. However, if the person is still slacking and has no real reason for it other than a cba attitude, get rid of him. You've given him enough times to try and make an effort and build team chemistry, but clearly he doesn't want to, so, why keep a teammate who doesn't want to play and is just letting the team down? Just get rid of him and look for someone who wants to play. Always try to keep the original team though, you made that team because you thought you could get along, and just because results aren't going your way doesn't mean that you should get rid of him, everyone has bad games, and everyone doesn't play 100% perfect, so, let people have bad games, everyone has them and maybe we are weak in a certain department. The last thing you wan to do is break tehir confidence and shout at them for not playing well, again, just give constructive criticism and let them learn from their mistakes, its the only way of doing it properly without hurting their feelings and making sure they still want to team with you without thinking you're a complete moron. ______________________________________________________________________________________________________________________________________________ This was pretty poor from me, sorry guys, I will edit it heavily most likely and make it a lot better than it is currently, but i am still looking for advice on the railgun and any good posts will be edited into the thread. Again, i hope this helped, i will add detail when I'm not as tired, Peace all. Biggles Song for the episode: Episode 3: Haven - The Ins and Outs Best Specialization to have Manners In Game.
  3. So yeah, lets do this. Me and P34nut are willing to take on any of you HALO SCUM and put you to the ground! Think you have what it takes to beat us? Go ahead. Challenges can be put below and we will sort out a time and a place for you LOSERS to have a go! Good luck and god bless. 2v2 Casualities: Mothman/BZ1
  4. Here is a render image of the Halo 4 hunter that has been uploaded on halo waypoint. Unlike the Elites, Grunts and Jackals the Hunter remains basically the same and as intimidating as ever. Have a look below and leave your thoughts and opinions about it in the comments. View full article
  5. Here is a render image of the Halo 4 hunter that has been uploaded on halo waypoint. Unlike the Elites, Grunts and Jackals the Hunter remains basically the same and as intimidating as ever. Have a look below and leave your thoughts and opinions about it in the comments.
  6. This is a new gameplay video, from Machinima. This gameplay is on the newly shown map Solace. As described in the video, it has a Promethean feel to it, but also with organic compounds. The gameplay shows of the SAW, Beam rifle and Sniper Rifle action. And commentary with HaloCouncils own Nexy. From: Machinima http://www.youtube.com/watch?v=tVVjuTaODvc View full article
  7. This is a new gameplay video, from Machinima. This gameplay is on the newly shown map Solace. As described in the video, it has a Promethean feel to it, but also with organic compounds. The gameplay shows of the SAW, Beam rifle and Sniper Rifle action. And commentary with HaloCouncils own Nexy. From: Machinima http://www.youtube.com/watch?v=tVVjuTaODvc
  8. GAMETRAILERS has released an interview today with 343's Josh Holmes, this interview is focused on the campaign and show new quick bits of footage through out the video. For those who want to experience all the campaign when the game dont watch the video as it may have some spoilers but its nothing too major. Click to watch the interview View full article
  9. GAMETRAILERS has released an interview today with 343's Josh Holmes, this interview is focused on the campaign and show new quick bits of footage through out the video. For those who want to experience all the campaign when the game dont watch the video as it may have some spoilers but its nothing too major. Click to watch the interview
  10. IGN is just revealed the new design of the Halo 4 legendary logo and there are massive changes to the new logo. As before we were all familiar with the elite skull but what creature could this skull belong to? Here is a picture of the new logo along with the previous one please leave your thoughts on this new design. View full article
  11. IGN is just revealed the new design of the Halo 4 legendary logo and there are massive changes to the new logo. As before we were all familiar with the elite skull but what creature could this skull belong to? Here is a picture of the new logo along with the previous one please leave your thoughts on this new design.
  12. Here Is Entry 13, hope you enjoy it! 1. The Pit This map is very MLG Specified. From the Opening strategy to the ending strategy. Okay, so, to begin with, you want to send everyone here Why? Well, the name is in the picture, its where the rockets are, and the rockets are essential for any form of gameplay. Since the Pit is so open, you can run around freely and kill everyone you want to, with rockets, the pit is your playground, so, i would send at least 3 of your team to rockets, and 1 guy through the other hall (Right of rocket hall) so they can come round the back of their side of rocket hall and kill them from the back. In the mid game, you need to control their side, so, all of this: Needs to be controlled, specifically, the sniper tower on the far right? Why? cause then you control spawns and can dominate the game just by picking them off spawn. Also, You may want to control their side of green so you can kill them off the spawn of the top left side of them which is not in the picture, but, this is an easy to get quick flag caps if done properly, In My Opinion, Id have the following: ONE Person at their side of Rocket Hall ONE Person at their side of the hall right of Rocket Hall (Long Hall) ONE Person moving the flag through Rocket Hall ONE Person at their sniper tower to cover everyone off their spawn. This is the ideal setup, we all know 9/10 we won't get this perfect, but if you get around that are you have a strong chance of winning games, just make sure you are all covering each other cause if 1 / 2 people die, the whole setup breaks and you guys may have to be defending instead of attacking. For Defending i'd do the same setup, it is a sort of reversible setup as it works both ways, again, its all about teamwork though, NEVER use sword though unless necessary, because, its of no worth and you will be seen as just looking for kills in a flag game, which we don't. 2. Preparing For Halo 4. Now, with halo 4 coming out in a little while i feel people could be doing some preparation for halo 4. to begin with, why you should play halo 3. Halo 3: BR, Movement, Maps due to colour and stuff, and possibly the ranking system, since we have no idea of what the ranking system is going to be like, we can presume its going to be somewhat like the halo 3 one. (Not the XP one, the trueskill one.), Carbine. Halo Reach: DMR, AA's, Jumping, HitScan, 5 Shot Kill, Some Maps, Some Covanent/Promethean Weapons, Sniper. 3.Specializations For Halo 4. As a player from halo 1, this kind of scares me but excites me at the same time. Specializations. This new feature which gives you slight adjustments to your armour causes you to get little effects, here is a video of it all. http://www.youtube.com/watch?v=mMu_goBmBwU So, with this, i was wondering what specializations you guys would pick, put in the comments below what you would pick, but personally, i'd pick Wetworks Or Tracker, as it seems that these 2 are the most game beneficial, but, i want to know what you want. So, say below! 4. Dual Combo in MLG Now, i don't mean dual combo as in double spikers, SMG, etc, i mean like, favourite combo, IE: DMR/Sniper, DMR/Magnum, etc. Personally, my favourite is DMR/Plasma Pistol, why? I can overcharge the Plasma pistol and pick up the easy kill with the DMR, or DMR and Sniper for the same reasons. But, combos change depending on the player, so i'd be interested to know what your favourite combo is and why 5. Other News Just Gonna leave you guys with a gameplay from my good friend, Gazzy, enjoy and watch to get some tips on how to get a better player. http://www.youtube.com/watch?v=0Rp4-8IdRLQ&feature=plcp
  13. http://www.youtube.com/watch?v=WOEXgaVVxEg First off, here is the video above. All credit goes to BravoMLG for posting it on his youtube channel Second off, what do we see here? SAW is stronger the closer you get to the enemy, on longer ranges it doesn't do much, even though it looks mean Active Camo still requires you to move slowly, but after shooting it seems to come back faster than in Reach The Light Rifle is absolutely beastly. We've seen this in other videos, but watching a skilled guy like that play makes it that much clearer The Warthog turret has a new sound, which i can't say i like. Sounds too much like throwing rocks at a plastic wall at a rapid speed Sniper Rifle is still Wall-E ~That's it for this post, feel free to discuss and add the things you noticed~ View full article
  14. http://www.youtube.com/watch?v=WOEXgaVVxEg First off, here is the video above. All credit goes to BravoMLG for posting it on his youtube channel Second off, what do we see here? SAW is stronger the closer you get to the enemy, on longer ranges it doesn't do much, even though it looks mean Active Camo still requires you to move slowly, but after shooting it seems to come back faster than in Reach The Light Rifle is absolutely beastly. We've seen this in other videos, but watching a skilled guy like that play makes it that much clearer The Warthog turret has a new sound, which i can't say i like. Sounds too much like throwing rocks at a plastic wall at a rapid speed Sniper Rifle is still Wall-E ~That's it for this post, feel free to discuss and add the things you noticed~
  15. Here is Frank O'Connors interview from PAX, I find this interview interesting because he covers some things that I've been curious about. Uploaded by ReadyUpLive http://www.youtube.com/watch?v=2nmDHmuA_NY&feature=g-all-u View full article
  16. Here is Frank O'Connors interview from PAX, I find this interview interesting because he covers some things that I've been curious about. Uploaded by ReadyUpLive http://www.youtube.com/watch?v=2nmDHmuA_NY&feature=g-all-u
  17. ALL CREDIT TO EXAMINER Turns out a Game Informer employee leaked some information from their October issue (which obviously isn't out yet). Some of it's old, some of it's new. Enjoy! _____________________________________________________________________________________ The Knights are one of three subdivisions within the Prometheans. Crawlers are basically cannon fodder to distract from the Knights. Watchers are support units. They can shield knights, spawn watchers, resurrect knights. Prometheans work together strategically. Frankie's example of a Knight sniping him, he takes cover behind a column, Crawlers attack him by crawling down from the column. Promethean weapons/equipment designed to fight Flood. There are different variants of Knights, watchers, and crawlers. Knight - Deadly warriors, use weapons like Light Rifle and Supressor. Knight Lancer - Scouts and Marksmen, use Promethean Vision to locate hidden enemies Knight Commander - Have skills of Knights, but can wield Incineration Cannons, stronger armor, Autosentry turrets Knight Battlewagon - Rare but incredibly dangerous, huge frames draped in heavy armor and hardlight shielding, can deploy Autosentries, will wield Scattershot if you get too close. (Orange patterns through body and on face, orange spikes on back. Super badass!) Watcher - Wield boltshots, summon crawlers, protect and resurrect Knights. Crawler - Agile and move in packs, fire Boltshot from distance Crawler Snipe - upgraded crawlers, no further details. I assume they keep larger ranges. Alpha Crawler - Lead packs of Crawlers, has a Supressor This is just details about the Prometheans, might be considered spoilers to some people. Warning, the information below may reveal spoilers to the story in Halo 4. Prometheans work for the Forerunner civilization, "or whatever is left of it." Why do they now appear as robotic entities? Were they always this way? Prometheans are directed by a "general of sorts". First you encounter the Covenant. Then the Prometheans. But it is when they combine forces, and how they combine, that will offer biggest surprises. Also, the variants of the Prometheans weren't the blue ones, perhaps those are a different faction? View full article
  18. ALL CREDIT TO EXAMINER Turns out a Game Informer employee leaked some information from their October issue (which obviously isn't out yet). Some of it's old, some of it's new. Enjoy! _____________________________________________________________________________________ The Knights are one of three subdivisions within the Prometheans. Crawlers are basically cannon fodder to distract from the Knights. Watchers are support units. They can shield knights, spawn watchers, resurrect knights. Prometheans work together strategically. Frankie's example of a Knight sniping him, he takes cover behind a column, Crawlers attack him by crawling down from the column. Promethean weapons/equipment designed to fight Flood. There are different variants of Knights, watchers, and crawlers. Knight - Deadly warriors, use weapons like Light Rifle and Supressor. Knight Lancer - Scouts and Marksmen, use Promethean Vision to locate hidden enemies Knight Commander - Have skills of Knights, but can wield Incineration Cannons, stronger armor, Autosentry turrets Knight Battlewagon - Rare but incredibly dangerous, huge frames draped in heavy armor and hardlight shielding, can deploy Autosentries, will wield Scattershot if you get too close. (Orange patterns through body and on face, orange spikes on back. Super badass!) Watcher - Wield boltshots, summon crawlers, protect and resurrect Knights. Crawler - Agile and move in packs, fire Boltshot from distance Crawler Snipe - upgraded crawlers, no further details. I assume they keep larger ranges. Alpha Crawler - Lead packs of Crawlers, has a Supressor This is just details about the Prometheans, might be considered spoilers to some people. Warning, the information below may reveal spoilers to the story in Halo 4. Prometheans work for the Forerunner civilization, "or whatever is left of it." Why do they now appear as robotic entities? Were they always this way? Prometheans are directed by a "general of sorts". First you encounter the Covenant. Then the Prometheans. But it is when they combine forces, and how they combine, that will offer biggest surprises. Also, the variants of the Prometheans weren't the blue ones, perhaps those are a different faction?
  19. All credits to iTz Vplus2 for finding these videos. BravoMLG has uploaded two videos from PAX, one video shows the load out options and the other shows all of the different armor and skins. I think the armor video is very interesting it really gives us a proper look at how the different armor pieces will look worn in game. The footage is off screen but its good enough quality to get a look at these features. Loadouts http://www.youtube.com/watch?v=E8CGW2uIwYU&feature=player_embedded Armor, helmets and skins http://www.youtube.com/watch?v=19nznZGyuw0&feature=player_embedded#
  20. All credits to iTz Vplus2 for finding these videos. BravoMLG has uploaded two videos from PAX, one video shows the load out options and the other shows all of the different armor and skins. I think the armor video is very interesting it really gives us a proper look at how the different armor pieces will look worn in game. The footage is off screen but its good enough quality to get a look at these features. Loadouts http://www.youtube.com/watch?v=E8CGW2uIwYU&feature=player_embedded Armor, helmets and skins http://www.youtube.com/watch?v=19nznZGyuw0&feature=player_embedded# View full article
  21. At Pax 2012, legendary game designer Hideo Kojima showed off a big chunk of Metal Gear Solid: Ground Zeroes. The game is open world, with vehicles, but with a stealth twist. Kojima said MGS: Ground Zeroes is not Metal Gear Solid 5; it's a "prologue." By: Stephen Johnson From: G4TV It is a prologue but still looks amazing. Built on the Fox Engine, the demo level shown featured a long cut-scene (naturally) that transitioned seamlessly to in-engine gameplay footage. According to Kojima, the lushly detailed demo gameplay we saw is not for next-gen systems. This is how it will look on your PS3 or 360. Although Kojima pointed out that the game is scalable to next-gen systems. In the demo, Snake (yes, he's back) is tasked with infiltrating a U.S. prison built in Cuba. We see Snake climbing up a cliff in the rain, at night. At the top, he nears the prison, dodging search lights by cowering behind rocks and lying on the ground. After dodging the headlights of a truck (Ground Zeroes will feature a variety of vehicles you can ride in) Snake sets his gun-sights on the guard manning the tower. He takes a silenced-shot, and the enemy slumps over. Because this game is in early state, we don't get to see inside the prison. Instead, Snake lights off a flare on the ground, drawing a helicopter. You'll be able to call a helicopter at any time, although if you summon a helicopter in too conspicuous an area, it could be shot down. According to Kojima, the helicopter can play whatever music you choose. For the demo, it's Wagner (shades of Apocalypse Now), although if your music is too loud, that could draw enemies as well. When asked if the "Zeroes" in the title refered to a fresh start, Kojima said, "I can't say too much about it; but this isn't the end, its the beginning." http://www.youtube.com/watch?v=yhDZDgyrTLc
  22. At Pax 2012, legendary game designer Hideo Kojima showed off a big chunk of Metal Gear Solid: Ground Zeroes. The game is open world, with vehicles, but with a stealth twist. Kojima said MGS: Ground Zeroes is not Metal Gear Solid 5; it's a "prologue." By: Stephen Johnson From: G4TV It is a prologue but still looks amazing. Built on the Fox Engine, the demo level shown featured a long cut-scene (naturally) that transitioned seamlessly to in-engine gameplay footage. According to Kojima, the lushly detailed demo gameplay we saw is not for next-gen systems. This is how it will look on your PS3 or 360. Although Kojima pointed out that the game is scalable to next-gen systems. In the demo, Snake (yes, he's back) is tasked with infiltrating a U.S. prison built in Cuba. We see Snake climbing up a cliff in the rain, at night. At the top, he nears the prison, dodging search lights by cowering behind rocks and lying on the ground. After dodging the headlights of a truck (Ground Zeroes will feature a variety of vehicles you can ride in) Snake sets his gun-sights on the guard manning the tower. He takes a silenced-shot, and the enemy slumps over. Because this game is in early state, we don't get to see inside the prison. Instead, Snake lights off a flare on the ground, drawing a helicopter. You'll be able to call a helicopter at any time, although if you summon a helicopter in too conspicuous an area, it could be shot down. According to Kojima, the helicopter can play whatever music you choose. For the demo, it's Wagner (shades of Apocalypse Now), although if your music is too loud, that could draw enemies as well. When asked if the "Zeroes" in the title refered to a fresh start, Kojima said, "I can't say too much about it; but this isn't the end, its the beginning." http://www.youtube.com/watch?v=yhDZDgyrTLc View full article
  23. IGN has released forge mode games of Grif Ball and Odd Ball, these all time favorite games types look amazing in Halo 4. The quality isn't 100 % but still can be viewed clearly. These game types will surely provide one of the most fun and memorable moments in Halo 4 and some frustrating moments too, Check the videos to see the changes http://www.youtube.com/watch?v=4GkDYD9MRLI http://www.youtube.com/watch?v=YsC-R8Us3XU Source: IGN
  24. IGN has released forge mode games of Grif Ball and Odd Ball, these all time favorite games types look amazing in Halo 4. The quality isn't 100 % but still can be viewed clearly. These game types will surely provide one of the most fun and memorable moments in Halo 4 and some frustrating moments too, Check the videos to see the changes http://www.youtube.com/watch?v=4GkDYD9MRLI http://www.youtube.com/watch?v=YsC-R8Us3XU Source: IGN View full article
  25. Here is a screen shot of what is supposedly called the "Incinerator Cannon" it appears this will be the Promethean/Forerunner Equivalent to the Human Rocket Launcher. Credits to Mysterion from Halo waypoint. Im guessing that this weapon maybe the same weapon that was leaked a number of weeks or months ago below but it does have differences maybe its a different all together. View full article
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