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Found 5 results

  1. "Race your friends in a hog, watch out for whomps, and get nostalgic" A Mario Kart themed race track by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player count 1-16 Map Link: Click! Gamemode (Link Issues, get from my files) Halo Kart ​Map Building Process I first got the idea for making this map when I randomly decided to play on my old wii. I took photos of this map for reference and then built all the track pieces I would need first. Once I had a strait, corner, jump, and every other little piece made, I simply snapped together all the pieces to make the track. I had major budget issues making the map from making a huge lava floor and storm ceiling out of chroma blocks and lights, so I had to cut back on some aesthetics to have enough objects for a functioning gametype. The scripting of the whomps wasnt working well so I had to make the whomp structure more simplified as well. Now The map flows 99% smoothly with few scripting glitches. Paired with the "Halo Kart" gametype, it is a really fun custom to play! Halo Kart Gametype Settings -Starting Vehicles are set to rally hogs, but you can change them to mongooses and ghosts as well -Each lap is 10 points. Default settings are set to 3 laps (30 points) but you can set however many you want -Players are not allowed out of your vehicle, but you can set the game to allow players to spawn in passenger seats If you would like to see how I built the map, or how to build a race track on your own, check out my Youtube channel for my Halo 5 Forge Guide video coming out soon Guilty Spark's Youtube Channel Thanks so much, enjoy the map
  2. Gamertag: ARC GuiltySpark Player Count: 2-9 (1 slender, 8 players) Download Link: Click! Map Trailer: Click! THIS IS NOT AN INFECTION MAP, THIS IS A WORKING SLENDERMAN GAME Slender: Oakside Park is a custom game I have been working on for a long time but is finally finished. It is based on the game Slender: The Arrival and is a really fun game for as little as 2 players to 9 players. Please give this map a download, I would really appreciate it! RULES Everyone must go to Red team and 1 person on blue team to control Slenderman OBJECTIVE Red Team must work together to find 8 pages hidden throughout the map. They are switches that need to be activated in order for them to win. Once all are activated, an alarm will sound and everyone must run to the beach to go to the escape van through the gate and win Blue Team (Slenderman) wins by either keeping Red team from finding all 8 pages before the time limit expires or kill them all. He is controlled from a panel up in the sky similar to “reaper”. There is a light marker in the sky that tells the controller where Slenderman is on the ground. The map is very dark making it hard for players to find there way around. Slenderman makes a buzzing sound if you are near him. His face is glowing from the front so you can still see him in the black of night. Make sure to check out my gamenight video and map trailer on my Youtube channel. Huge thanks to CREATIVE FORCE for helping me with this great custom.
  3. Gamertag: ARC GuiltySpark Player Count: 2-8 (Multi-teams of 2 or 4v4) Download Link: Click! This is a fun minigame to play forged on the outside of empire. 3 rounds of 3 minutes to control the hill. Play with up to 8 players in the chaotic gravity slam! Objective Players try to capture the hill at the top of the tower. Players are first shot up from the base, then must jump up 4 other layers to the top. At the top is a stronghold players instantly capture and must hold it to gain points by staying inside. Settings - Players have infinite health and are invulnerable to any damage - Players have increased jump height and decreased gravity - Players gravity knockback is increased for their weapon and spartan abilities - Players are armed with gravity hammers and their abilities to knock players off the hill All players start on different teams. 2 to 8 players
  4. "Many dangers lie within these toxic sewers like poisonous gases, corrosive acid, and radiation. Sounds like a great place to play grifball!" A Standard-Size Grifball Map by: ARC GuiltySpark​ Gamertag: ARC GuiltySpark Player Count: 8 Download Link: Click! Layout Design The layout of this grifball map has everything standard size to matchmaking maps for the best play experience. The size of the court is 260W x 310L (not including the initial spawn area and the side pipes). At the beginning players run in from a pipe tunnel outside the map which is unplayable after the intro. There are also stacks of two pipes on each side of the map that players can jump on and run along. Aesthetic Design The theme for this map was an industrial underground sewers that holds acid or toxic waste. The map uses a 3 tier platform style which is a hard platform, pipes in between each platform, and cables in between each pipe. There is one big pipe running down the middle of the court with acid underneath. There are two big platforms beside the pipe and another set of platforms with more acid and pipes underneath. Two tunnels are at each end of the map where players initially spawn and run in from. In the middle of the map there is another big tunnel that leads up to the surface with light shining through it and on to the court. another series of pipes run along the ceiling. The rest of the map is made of a decaying yellow brick. On one side there is a whole in the wall with acid dripping down the side. The map has lots of cool sounds and lighting effects to immerse you in the environment. There are also special details added around the map like warning decals on the floor and walls as well as barrels and dead bodies floating in the acid beneath.
  5. "The ancient Forerunners have taken over these crumbling sand ruins to harvest the powerful artifacts within" A Core 2v2-4v4 Arena Map by: ARC GuiltySpark Gamertag: ARC GuiltySpark Player Count: 4-8 players Download Link: Click! ​ Layout Design Excavation is a Smaller 2v2-4v4 Core Arena map for all gamemodes like Slayer, CTF, Strongholds, and Assault. It has two very distinctive sides or "bases", both tackling different aesthetic themes. Throughout every game players will try to hold these two bases as well as other power positions like the Bridge and the Stage. Playing in teams calls for lots of strategy and teamwork to control power positions while playing Free For All will put your skills to the test to control these areas solo. With open and closed areas as well as long and short sightlines each game feels different than the last. Whether you're playing competitive, casual, or somewhere in between, Excavation is a blast! Aesthetic Design The aesthetics are where this map truly shines. First lets look at Blue Team's side. This part of the map consists of natural rock and "jungle like" foliage with Forerunner pieces built above and within the environment. Lots of blue lighting, effects, sounds, and metal textures absorbs you into the scenery. Red Team's side fades from bright colours into a dusty wasteland. The sandstone temples built on top the sand dunes have started to crumble and decay under the work of the Prometheans, resulting in piles of rubble encased in dust. Looking past the rock walls, players can view even more of this terrain in the background scenery. These two amazing environments blend together nicely in the middle to make this a stunning arena map. Weapon Design The Weapon Layouts have been altered for different gamemodes to provide the best experience on each one. Slayer, CTF, FFA Railgun - bottom mid Binary Rifle - stage Strongholds, Assault Railgun - stage Overshield - bridge wing -Battle Rifle -H2 Battle Rifle -Closed Fist (Boltshot) -DMR -Frag Grenades x2 -Gunfighter Magnum -Light Rifle -Needler -Plasma Grenades x2 -SMG -Splinter Grenades x2 -Suppressor If you would like to see how I built this map or how to build a core map yourself, check out my Youtube Channel "Guilty Spark" with the video coming out soon "Halo 5 Forge Guide | Core Maps". https://www.youtube.com/channel/UCzL5yQ13bppr1ksJ0Xq1CHA
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