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  1. Gamertag: KarmaPolice07 Map: Reckoner Gametypes: Slayer up to 4v4, FFA up to 8, CTF, King of the Hill, Oddball Reckoner is an Impact map for 8 players with a focus on 4v4 Slayer and objective gametypes. The map is comprised of 5 color coded sections: Red and Blue bases at the ends, Green and Gold to either side, and the center which mostly uncolored but accented with Purple. There are multiple routes that can be taken to cross the map. The open center of the map allows for a quick but dangerous trek between the bases while the Green and Gold edges of the map are longer but more secure with several opportunities to alter one's approach. Floating in the center of the map is a small room only accessible by man cannons located in the Green and Gold sections, halfway between the bases. This map has been play tested; further testing may be required. Below is a brief history of the creation of this map. Read if you are interested, or skip it if you don't care. Creating this map was quite the journey! Inspired by the smaller maps of the Majestic Map Pack, I set out to create a small competitive map around early March. When I forge, I try to find locations and ways of forging that I feel others haven't considered. In this case, I decided to build my map as an extension of the roof of the built-in building on Impact. This was a challenge, as that building is actually rotated 11 degrees off the imaginary grid (the axes on which all forge pieces align). That means that every object I placed on this map is positioned relative to that twist (ex: pieces rotated 45 degrees are actually rotated 34 or 56 degrees). It made for a fun and challenging build! It went through several variations in size, but the Blue Team base was always there. I even lost the map once due to an odd glitch where it was somehow replaced by a duplicate of another map of mine that wasn't even on the same Forge canvas! Luckily, it was early enough into construction that I was able to recreate it and continue from there. I poured my blood, sweat, and tears into this map. It was a challenge and a great learning experience. It is the first map I've made in Halo 4 that I am truly proud of. Screenshots:
  2. Chronos Chronos is a medium sized symmetrical ring shaped map for 4V4 matches. The idea of this map was to create a somewhat circular map with different "rings" circling an enclosed atrium in the center. The result was a Forerunner themed structure slowly being taken back by nature with various height differences and crossing sightlines through the middle atrium. Screenshots: Download: http://www.halowaypo...le&startIndex=0 Chronos is set up for Infinity Slayer, King of the Hill, Capture the Flag, and Swat. Slayer and Hill played as well as I had hoped. However, CTF and Swat were surprise hits on this map, offering a lot more depth than I had anticipated with those gametypes. The straight shot through the deadly center made Flag surprisingly fun, forcing players to skirt around the edges with the flag. And the varied sightlines through the center and segmentation of the map makes for some great Swat matches. Any and all feedback is appreciated!
  3. Epsilon v1.6 An original map design by Resivore. 4v4 recommended, supports up to 10 on team. Avoid FFA, as spawns are not set up to support it. Supported gametypes: Slayer, CTF. DOWNLOAD EPSILON V1.6 Introduction A project I had failed to complete in Reach, Epsilon has finally come to life here in Halo 4. A symmetrical, competitive map, Epsilon features two power weapons on either neutral end of the map, promoting teams to make organized pushes towards either one and time them both. After several rounds of testing, and having various issues addressed and corrected, Epsilon is nearing its completion. The game play is fast paced and exciting, and teams are constantly striving for control of either end of the map. Weapons Sniper - x1 - 2 extra clips - 120 sec - Top Gold Rocket Launcher - x1 - 1 extra clip - 180 sec - Top Green DMR - x1 - 2 extra clips - 30 sec - Bottom Green Covenant Carbine - x2 - Bottom of Red + Blue "Spiral" Pistol - x2 - Top of Red + Blue "Spiral" Screenshots Initial loadout. Top gold, snipe spawn. Top green, rocket spawn. Blue base, shows basement that leads up to spiral. Blue flag, shows the entrance to blue spawn / blue "windows" (hallway on the right). Blue spawn / "windows".
  4. Zealous v1.5 A Zealot remake by Resivore. 2-8 recommended player count. Supported gametypes: Slayer, CTF. DOWNLOAD ZEALOUS V1.5 Introduction A project I'd aspired to do since the dawn of Halo 4, my goal of bringing Zealot to life (somewhat) has been achieved. In an attempt to recreate Zealot, Zealous was born. Of course, it plays far different than that of Reach; thanks to our godly jumps (did the Spartans grow wings, or...?), and map awareness and maneuvering skills have been brought to a whole new level. I did my best to stay true to the ideas and overall layout of Reach's Zealot without subtracting from aesthetic appeal. The game play is fast pace and exciting, true to the nature of the original, if I may say so myself. Weapons Sniper - x1 - 2 extra clips - 120 sec - Top Gold Railgun - x1 - 3 extra clips - 120 sec - Green / "Holos" DMR - x1 - 2 extra clips - 30 sec - Ring 2 Covenant Carbine - x2 - 2 extra clips - 30 sec - Red + Blue "Pocket" Railgun - Because Halo 4 no longer features the Grenade Launcher (moment of silence to mourn for its loss, please), I needed to pick a replacement weapon to take its position. I chose the Railgun. In my opinion, I feel that the Railgun is ultimately more similar to Reach's Grenade Launcher than 4's Sticky Detonator. Having to hold and charge it (although not at your disposal) brings back a familiar feeling of charging the Grenade Launcher. The ranges are similar, although I will say the Railgun's range is larger and more accurate, but can also be faulty in given circumstances. Screenshots Initial loadout. Top gold, snipe spawn. Green, rail spawn, view of the street connector. Blue flag, jump, drop, basement. View from blue flag, shows ring 3, blue landing, gold bridge. Blue landing, fanciful windows (can I trademark these? I love them). Also the one and only actual circular part of this map. Notes I am eagerly awaiting feedback. I know from my own experience that I enjoy how this plays, but I'm always listening to suggestions. I did not post this with the impression that it is as good as it's ever going to be, the Halo community's input can always be useful in bringing a map to its full potential. Updates 6/1/13 - Zealous v1.5: Added a ceiling to top gold and red and blue streets. Teleporter is replaced with a lift similar to that of non-MLG Zealot at its base.
  5. Map Name: Ender Author: The Fated Fire Fileshare: The Fated Fire Download Link: Ender Primary Gametype: CTF [media=600x500] [/media] Ender is an inverse symmetrical arena designed at its core for CTF. Ender is a reforge of Black Site, a map canvased on Erosion that appeared in the Community Forge FFA playlist and that will begin appearing in the SWAT, Rumble Pit, and Flood playlist starting Monday. Ender, canvased on Forge Island, is designed to promote constant movement and acrobatics as core gameplay features. I was encouraged by several members of the competitive community to complete this reforge so the map could enter consideration for Team Throwdown/v4 tournament settings. The CTF experience on Ender is one of the fastest and most intense CTF experiences available. The match begins with a huge battle bottom mid for Overshield, and then the flag pulling begins. Huge battles take place on the flag stand several times a game, leading to some of the most insane tug of war experiences in Halo 4. Players make some of the craziest saves I've ever seen in CTF customs, from triple kills to overkill exterminations to prevent a pull or capture.
  6. Gamertag: Ernybon264 Map name: Oreon Supported Gametypes: CTF, KOTH, Oddball, Team Regicide, Team Slayer. Recommended Players: 6-12 Players Map Description: Map with two Separated Bases Located on the Forerunner Structure
  7. Gamertag: The Grim Dealer Map name: Silence Base map: Ravine Description: Silence is an Arena style map, partially inspired by a section of The Silent Cartographer from Halo: CE. 4v4 Team Throwdown settings recommended. Map download: http://www.halowaypoint.com/en-us/players/the%20grim%20dealer/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=14de5025-63ed-414b-91da-e7e9f98725aa Ordnance: Rocket Launcher, 150 sec. respawn. Sticky Det, 125 sec. respawn. Overshield, 80 sec. respawn. Weapons on map: 2x Carbine, 50 sec. respawn, 2 spare magazines. 2x DMR, 60 sec. respawn, 1 spare magazine. 4x BR, 30 sec. respawn, 2 spare magazines. 1x Scattershot, 90 sec. respawn, 1 spare magazine. 2x Pulse Grenade, 15 sec. respawn. 4x Plasma Grenade, 15 sec. respawn. 4x Frag Grenade, 15 sec. respawn. Supported Gametypes: Slayer and CTF Team Throwdown CTF download Team Throwdown Slayer download Screenshots: I want to make sure this map is as polished as possible, so please leave your feedback here, or send it to The Grim Dealer on XBL.
  8. UPDATE(4/20/13): I've redone the floor so it's not as ugly, and also fixed an issue where the Overshield would spawn under the platform. Gamertag: The Grim Dealer Map name: Silence Base map: Ravine Description: Silence is an Arena style map, partially inspired by a section of The Silent Cartographer from Halo: CE. 4v4 Team Throwdown settings recommended. Map download: http://www.halowaypoint.com/en-us/players/the%20grim%20dealer/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=14de5025-63ed-414b-91da-e7e9f98725aa Ordnance: Rocket Launcher, 150 sec. respawn. Sticky Det, 125 sec. respawn. Overshield, 80 sec. respawn. Weapons on map: 2x Carbine, 50 sec. respawn, 2 spare magazines. 2x DMR, 60 sec. respawn, 1 spare magazine. 4x BR, 30 sec. respawn, 2 spare magazines. 1x Scattershot, 90 sec. respawn, 1 spare magazine. 2x Pulse Grenade, 15 sec. respawn. 4x Plasma Grenade, 15 sec. respawn. 4x Frag Grenade, 15 sec. respawn. Supported Gametypes: Slayer and CTF Team Throwdown CTF download Team Throwdown Slayer download Screenshots: I want to make sure this map is as polished as possible, so please leave your feedback here, or send it to The Grim Dealer on XBL.
  9. We are a Halo clan thats been together for a while. We have done many clan battles over the Halo years but are looking to run some friendly 4v4 clan battles in the new Halo 4. We are just trying to get better so this is mainly just for fun. If you are part of a clan that has at least 4 players and are looking to run some 4v4 slayer matches hit me up on here or better yet my gamertag PotaytoeHead. We always have enough players on and are always looking to get better. thanks Clan: FrozenShadows Gamertag: PotaytoeHead
  10. Hey guys, this is my first competitive map ever on Halo 4. I used to make mini game maps, but I decided to step out of the boundary and push forward my talents. Here I present you, Outposts. Gamertag: HAv0c99 Map: Outposts Gametype(s): Slayer, KoTH, CTF The map is basically a narrow map which has two bases on opposite ends, with a mini base located in the middle. It contains many weapons (but are balanced), and 4 mongoose vehicles. The map's prime gametype is CTF, but it also supports KoTH and Slayer. It's new and improved. You can download it on waypoint here.
  11. So I figured I'll put my map up on this part of the forum seeing as how it got 2nd place in the meet you maker pre-results video. If that means anything?? Anyway... GAMER TAG: Pau1icu5 MAP NAME: Cliffside (to avoid confusion with reach) MAP CANVAS: Ravine MAP SIZE: 3V3 to 5v5 recommended and tested MAP TYPE: Symmetrical, multi level. MAP WEAPONS: Sniper, saw, sticky launcher, jet pack, needler, sword, and grenades at start. Rockets, incinerator, binary, beam rifle, fuel rod cannon, and shotgun as random ordinance. MAP DESCRIPTION: Two bases face each other within the catwalks of ravine's cliffs. Enjoy the view, don't break the glass, and be not distracted by the crashing of the waves.
  12. Gamertag: TheJudgemodalla Map: Scavenger Gametypes: SLAY KOTH REG ODD Scavenger is a symmetrical competitive map that supports Team Slayer KOTH Regicide and Oddball. Both red and blue team spawn across from each other with a few sight blockers to prevent immediate combat. Once spawned, the player has the choice to move forward into the middle of the map to hold down the major middle areas or take the gravity lift behind them to pick up a needler or go to higher levels of the map. In the middle areas of the map there are 2 major power weapons, shotgun and sniper, and an overshield. There are to man cannons in the middle parts of the map which can lead you to the pipes and the sniper. Being on the pipes brings you to the highest point of the map but leave you open to enemy fire. With the sniper being the most powerful weapon on the map, there are two fusion coils beside the sniper which add to the danger to going for the weapon in the first place. When going inside of the covered part of the map, you will have a shotgun in the middle. There are two separate stairways inside the covered room which will lead to two turrets. The map will work best when played in 4v4 3v3 and 2v2 PLEASE LEAVE FEEDBACK IF YOU CAN AND ENJOY THE MAP! FACT: This map took about one day to make! Scavenger DL: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=e4ebbe3f-52f1-496c-9173-239fcf9dc4a8
  13. Gamertag: TheJudgemodalla Map: Barrows Gametype: SLAYER, CTF Description: Barrows is a symmetrical competitive map that supports Slayer and CTF. The map is made in an arch-shaped formation and has two bases. There are few power weapons on the map (Shotgun on top middle, Sniper w/ 4 bullets on bottom middle, Sticky Detonators on both sides, and Needlers in both bases. There is also one mongoose in each base for faster access to the middle. There is a turret on the upper level of each base, but have slightly blocked sight lines from the middle. There are 4 gravity lifts that will bring the player to the higher levels of the map. The map will work best with 4v4, 3v3, and 2v2. Knowing that using normal Infinity slayer and CTF on these maps will take away from its originality, I attempted at making the map and gameplay seem much more like halo 3 by making two gametypes, one for Slayer and one for CTF. The Map can be downloaded in the link below. The gametypes are also shown in the links below: Barrows: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6f353906-50a1-414d-bea5-5145734a5a56 Judge CTF: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=65c381d0-bf2e-4476-baad-f1658d27b9cb Original Slayer: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=b9286a76-9d88-42bf-b54f-b3e6031c3cae Hope you guys enjoy the map! Please leave feedback if you could. Fact: This map only took 2 days to create and finish.
  14. Edifice Hey fellow halo nerds, just giving up on leaving this map on the backburner and giving it to the world. Got a lot to say about this map as I have been working, testing and changing this map inside-out to get the possible halo experience. Much of the design stems from some very old roots but new aspects with the halo 4 sandbox. I would like to say that this design was just a combination of deep thought and hard work but my real advantage to this map was all the people who provided feedback, props goes out to Atlasisshruggin, Squally dabeanz, yemiL, and to all the testers who gave their feedback and dedication to help test this map. I first started the design by looking at some past designs which had good aspects and mistakes, ones of which I will not make again. Then I looked upon halo 2 Sancturary, tiny bits of Warlock and some minor bits of Guardian. Ironic enough it was what all these maps did and didn't have that made this map. Fast-paced, segmented, situational-power postions, and under the surface movement options were all good aspects that these maps had. The Architecture was something that didn't really match any of these maps but a combination of things I haven't seen yet, although I had taken some aspects of it structure from Imago, (Please do not ask me to remake that). To incorprate the cave was more of self-challenge that I wanted to try and give the best possible experience with the cave and the map equally. Creating player flow came down to understanding what a player is really thinking on a pschological level, breaking up a map just right to where it makes a player want to keep moving. At first CTF wasn't a viable option but after it's last revision to give blue team much more of a base, red and blue had a good balance and after testing I felt even more confident about CTF being a viable option. KOTH and Oddball played like a dream out of the old days along with slayer, dear slayer as the most diverse gametype on this map. I recommend that if you play FFA you play a max of 6 people but the ideal number is 4 people FFA. Team Slayer plays Standard 4v4 and 2v2 (yay!). Now after reading all this (if you actually do), you must me thinking "SHOW ME DA MAHP YOU $#@%". Alrighty! No more pointless rambling, map detailz: Map name: Edifice File Share Gamertag: Redemption1272 Canvas Map: Ravine Last Updated: 02/10/2013 Supported Gametypes: Slayer, Regicide, Capture the Flag, King of the Hill, Oddball Tags: Competitive Best Gametypes: Infinity Slayer, Capture the Flag, King of the Hill, Oddball Best Team Size: 4 vs. 4 Initial Ordnance: Railgun, Hammer, Sticky detonator Random Ordnance: Shotgun, Saw Details: Initial drops will respawn but at random, as they are under the random drop rotation Screenshots: Will appreciate any feedback, it's the little things that count! A feature isn't exactly what I am looking for this time around because I am trying to get feedback from as many sources as possible.
  15. Compression File Share Gamertag: Gwam Lam Direct Link Canvas Map: Ravine Supported Game types: Team Slayer, KOTH, CTF, Oddball, Dominion Intended Team Size: 4v4 Initial Ordnance: Sniper, Rocket Launcher, Sticky Detonator Weapons on Map: 2 BRs and 2 DMRs at Center Screenshots: BackSide Overview Symmetrical Blue Side Symmetrical Red Side Video: (Courtesy of Online Knights) http://www.youtube.com/watch?v=Ls4uAsJOUXs&list=UUbcTaA_JTd5gVgARuPfMS_w&index=1 Additional Info (optional): Sniper Rifle Respawn timer is 3 1/2 minutes, Rocket Launcher is 4 minutes, and Sticky Detonator is 2 minutes. Please let me know what you guys think and Enjoy!
  16. Map Name: Odyssey Downloads: -Map -File Share GT: Shore Jesus Gametypes Supported: Slayer, Flood, Capture the Flag, King of the Hill, Oddball, Extraction Recommended players: Team games of 4 - 10 players, plays best with 8. Recommended modes: Infinity Slayer, Capture the Flag, King of the Hill Description/Information: "This UNSC cargo base was deployed six months following the disaster of New Phoenix to ship important cargo to and from the UNSC Infinity atop this large, curious structure inside Requiem." Symmetrical map which provides many tight corners and close quarters with a couple of flank routes. A sniper tower provides great cover but has many easy entrances. Appealing asthetic and scenic views within and even outside the map. This symmetrical map provides great cover and close quarters combat for some fast-paced 4v4 games. A sniper tower in the back of the map holds a Sniper Rifle ordnance and gives the player lots of cover all around but has some many deadly entrances that may leave you more vulnerable than you may know. Meanwhile on the other side of the map, a tunnel holds a Needler ordnance along with a breathtaking view of the exterior of this base, but be cautious as deadly fusion coils sit nearby. The center platform holds a random ordnance which may contain a deadly line-up of either a Shotgun, Scattershot, or an Energy Sword. The three room bases on each side of the map also provide some good cover and a defense for your base and also holds an Assault Rifle if you need to properly re-arm yourself. Pictures:
  17. Crab Crushing Search for: IntenseSenses 2 - 8 players. 4v4 Twisted mix of mantis physics, a 4v4 mantis brawl. They can't hurt anyone with their gun or rockets, but they can stomp (*crush*). Objective is to score the most points by just crushing you enemy "crabs" with the help of fellow "crabs". Plenty of destruction. Not the best pic...I know. Gametype: Crab Crushing Map: Crab Arena Give it a try... I'm hoping for a new hit. Thank You
  18. Map: Renury Gamertag: XreignZ Map Description Played as 4v4 or 5v5 (or 2v2 I guess), this symmetrical map works with Team Slayer, Extraction, CTF, Oddball, and if people want it for some reason I will add KOTH. It is designed to be an arena style map similar to what you would see in competitive gaming tournaments such as MLG or AGL, which is why some weapon spawns aren't done as ordnance and personally I think the map plays better on MLG/GB/AGL settings. Renury is quite an open map, with some long sight lines, but there is always some decent cover nearby or a different floor to jump up or down onto. The main inspirations for this map were Sanctuary and Simplex, there are certain maps which just inspire me to forge and those are two of them So please post any constructive criticisms in the comments below! Don't be too harsh as I'm still pretty new to forging competitive maps. Red Base Gold Extenstion For a more detailed overview and small glimpse of gameplay check out this video (that I rushed out real quick just to post this )
  19. Pharaoh Gamertag= TheClubhouse 4v4 Slayer or KOTH or Oddball
  20. Map Name is Contra v2 GT Is JLAxxSPARTAN116 The map works great for Team Slayer and CTF and I recommend you use the MLG v1 variants. It is completely symmetrical and very competitive so check it out and give me some feedback Hope to hear from y'all soon!! Update #1 -Changed rocket for incendiary and swapped sides with sniper. So now sniper is on top green while incendiary is on rock formation. Update #2 -Removed man cannons. -Removed some of the natural rocks to have better line if sights. -Switched Incendiary back for rockets. -Added more asthetics. Weapons on map Rockets spawn every 3min Sniper spawn every 2min Overshield spawn every 2min Ammo Pickups 2x DMR 6x BR 2x Carbine 2x LightRifle 2x Boltshot 4x Pistol 2x Plasma Pistol Here is a walkthrough of the map. http://youtu.be/oQobpHFgDNQ
  21. Gamertag: T3NAC10US M (3,1, & 0, are numbers) Map name: Outpost: Icarus Gametypes: Slayer and KOTH The map is on my file share. Outpost: Icarus is a small semi-symmetrical map surrounding an open central area. There are two main "bases" where each team spawns to start the game. One base is almost entirely enclosed and features two long hallways for close-quarter combat. The two hallways lead to the central room with a station console that has a teleporter in the center, also the shot gun spawns in this room to aid in the close-quarter hallway combat. the teleporter takes you to the structure below the window in the middle room, giving that team quick access to the center of the map but also opens the center room up to intrusion. The second base consists of a three story tower with a sniper spawning on top. This base is alot smaller than the other base but it has easier acces to the central features of the map. The middle of the map has an initial sword spawn which is replaced by a random spawn afterwards that spawns either rockets, SAW, needler, or sticky detonator. There is a boltshot and a railgun also.
  22. Looking for an experienced lot, preferably 4 man-team gameplay, and though this shouldn't really matter, 18+ (I won't say no to the contrary). I am a very consistent player (unless I've got work, or whatever), as well as dedicated. I am Spectacular with the DMR (<3), specializing in anything you need me to, K/D + (of course), and a great team player. My GT is Quik Oil, so MSG me with that or leave a comment. Anyone? :/
  23. Hi everyone! I'm new here but I have had a strong map making past. This is one of my works I've done in the past. It is a re-imagining of a Metriod prime hunters map for Nintendo DS called Data Shrine. -----DOWNLOAD LINK HERE------ The map follows a circuit that runs around the outside of a central combat area (shown in the picture above). It is built for 4 - 12 player FFA/Team Slayer and Capture the flag. The map is designed for players to easily locate themselves to 6 distinct locations: *Blue Territory/Starting point (Flag spawn etc.) located on Blue edge of the circuit. *Red Territory/Starting point (Flag spawn etc.) located on Red edge of the circuit. *Lower Combat area (including DMR, Needler, Needle Rifle, and Sniper Rifle spawns around the edges of the map) *Central upper combat area (where the rockets spawn) *Half way Circuit Hatch A (with Shotgun and Oversheild) *Half way Circuit Hatch B (with Energy Sword and Active Camo) The map is very well balanced in terms of combat arrangement. A distinctive way I've separated the outer-ring circuit with the central combat area is by making "capture-plate" doors. As well as blocking damage like energy shields, they stop the player from seeing what's on the other side, keeping that feeling of not knowing what's around the corner. Hope you guys like it! Feedback would be great guys!
  24. DL: http://www.halowaypo...etails=31212539 FH thread (pretty much the same thing): http://www.forgehub....412#post1551412 Here is a map I finished recently, and is probably my last major competitive map in Reach. Anyway, let's start with the initial loadout camera, showcasing the aesthetic theme: Lyon Heights is a map for your basic 4v4 DMR Slayer games, with a side of King of the Hill (Woo! Originality!). On the more interesting side of things, it takes place on that weird shelf thing across the Canyon from Montana. The map looks and feels generally forest-like, and therefore the layout naturally features long, narrow lines of sight. Speaking of which, here is the overview, highlighting some of the more important areas: As you can see, this is an asymmetrical map with four important weapons spread around the map. Perhaps the most effective is the grenade launcher, which spawns on the octagonal balcony up on this smallish cliff that hangs above the rest of the map: Here is a wider view of this area: This position is certainly a place that a team should look into controlling to gain an advantage over the other team. However, it may be difficult to hold, as it has two main ramps leading up to it from either team's spawn, as well as several tactical jumps, most notably this one, from the plasma grenade platform: Although this cliff is indeed a powerful position, it only controls a couple lines of sight and one power weapon. The most important weapon away from this area is undoubtedly the sniper rifle, which spawns in this less forest-like area, by the further, larger platform (The needler spawns on the nearer, smaller platform ): As I mentioned before, this map features long, narrow lines of sight. So, it is beneficial for a team to control the sniper rifle. With this weapon, they can secure major lines of sight, like these: From this side of the needler platform, you can see all the way to red spawn: On the platform above the sniper rifle spawn, you can see the blue-side ramp up to the GL cliff: And who could forget the shotgun? A faithful companion in the act of filling an enemy's surprised chest full of lead at close range. This weapon spawns the closest to the center of the map, making it an ideal tool for storming an enemy controlled area. It spawns here, atop this elevated platform: It can also provide a decent height advantage, but I would not recommend staying here for too long, due to the limited cover it provides. That's all I have to share, the rest is for you to download, discover, and enjoy! If you do not enjoy it, leave some constructive criticism in the comments. Thanks for reading! DL: http://www.halowaypo...etails=31212539
  25. Gamertage: Death by Dogs map: Temptment Gametype: Tempt Description: This is a 4v4 slayer map that is completly indoors and is symetrical. Temptment is a very vertical map with long distance fights between different levels but also has some closed areas with close courter combat. There are only two power weapons on the map which are the sinper rifle and the energy sword. The sniper spawns in the middle on the lowest level of the map where as the energy sword also spawns in the middle but on the highest level, or the bridge. Gamplay goes like this, most people will spawn and choose to go left or right up the series of ramps and gravlifts headed for the bridge where players will fight over it. The bridge itsleft is very limited though so that players cannot camp on it with percison weapons and shot everybody on the lower levels. Players soon will relize this and then spread to the lower levels of the map. Issues that are not a problem(in my opinion and in most of my freinds opinions who played the map) - spawn killing - extremly overpowered weapns - one team having an advantage in there spawns towards power weapons Positives(in my opinion and in most of my freinds opinions who played the map) - even gameplay between long range and close range
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