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  1. Source-LatinoPost With 2014 almost here, many fans are eager to see what sort of games Sony and Microsoft will be releasing on to their new next gen platforms, the PlayStation 4 and Xbox One. Especially important to gamers is seeing what exclusive games will be coming to the new systems, as these games could sway public opinion on the consoles and convince gamers to pick one over the other when they are more widely available. To highlight the upcoming 2014 exclusive games, here are the top five games in the category for both PlayStation 4 and Xbox One. 5. Infamous: Second Son (PlayStation 4)- This game seeks to take the franchise to a new level, as the new console hardware will allow the game to have an even bigger and better open world and even more insane superpowers for users to play around in. Throw in a more charismatic protagonist and the game could be a crown jewel in the PlayStation 4 launch window lineup when it is released March 21. 4. Plants Vs. Zombies: Garden Warfare (Xbox One)- While this game is also being released on the Xbox 360 and PC, the Xbox One version of the game is the definitive one for fans due to the inclusion of offline co-op and Boss Mode. The game seeks to mix Plants vs. Zombies with online shooters, and the game looks to be the sleeper hit of 2014. 3. Uncharted 4 (PlayStation 4)- While Naughty Dog has only confirmed that they are working on an Uncharted game, without saying it will be the fourth game in the series, it is enough to earn the game a place on this list. Considering that the Uncharted games on the PlayStation 4 set a new standard for cinematic gameplay when they were released, having the series come to the PlayStation 4 and do the same thing seems to be a given for the new year. 2. Titanfall (Xbox One)- This game, due in March, seeks to merge single player story telling with multiplayer online gameplay, and so far the game looks to have done that perfectly. If Titanfall is able to do everything that it has promised to do, it could lead to industry staples like Call of Duty completely changing their formula and risk becoming outdated. But besides all that, the game will allow users to fight it out on massive maps with different mech warriors as well as on foot, which could be worth the price of admission all by itself. 1. Halo 5 (Xbox One)- The Halo series was confirmed to be getting a new game in 2014 for the Xbox One, but Microsoft did not reveal if the game is indeed Halo 5. Nonetheless, the series gets a pass for this, as any sort of new Halo title is enough to cause gamers to sit up and take notice. While many people will be watching this game closely to see how it compares to Destiny, the new game from former Halo developers Bungie, there is no reason to doubt that the new Halo game will continue the franchise's stellar record View full article
  2. Since its initial unveiling at E3 2013, 343 Industries' upcoming science fiction video game, Halo 5 is shrouded by mystery. Though the game was teased earlier, and Microsoft, its publisher confirmed it for a release in 2014, not much of information has trickled out. Below IGN make a list of the known facts of the still-in-development game A teaser video of the game that was titled only as Halo was shown at E3 2013 confirming the appearance of Master Chief. But no information on the role of Cortana is available. A data chip in Master Chief's hand is shown It might mean her resurrection or if it is only for her remembrance is not yet known. Phil Spencer, corporate vice president of Microsoft Studios spoke about the teaser trailer claiming that it was just a conceptual representation for where Microsoft wished to take its Halo series. It was also stated that Halo Trilogy will exceed its limit and will be a Saga, henceforth. 343 Industries is working on a Halo TV show that will be handled by Stevan Spielberg of Jurassic Park fame. The studio is also working on projects other than Halo."What is looming on the horizon for the studio is both exciting and daunting. We're working on projects that you know about (the TV show and Halo Xbox One) and others that you don't (insert absolutely zero clues here)," it wrote on Halo Waypoint blog. Corrine Yu, principal engine programmer of Halo 4 left 343 Industries and joined Naughty Dog. He was regarded as a great talent in the industry and was the driving force behind Halo 4's technical achievements. Timothy Longo, creative director of Tomb Raider joined 343 Industries and will be acting as the creative director of the joining studio. He previously worked with two Star Wars Projects: Republic Commando and other Lucasarts projects. Source-ibtimes View full article
  3. Duel-Wield Puzzlers - A 2V2 Style Puzzle Map Created by Juggacly v1.1- 1. Fixed challenge #3: was able to exploit by jumping off the wall from the previous challenge. And was also able to shoot the golfball down before getting to challenge #4. 2. Fixed challenge #5: was able to cheat solo. 3. Fixed Blue's challenge #4: was able to do Warthog section solo. 4. Added an extra step to challenge #3, making it easier to get back to the previous challenge. Map Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/9c4994ed-0b70-459e-85e6-fa725a49f464 Gametype Link: https://www.halowaypoint.com/en-gb/games/halo4/fileshare/details/21119302-f980-4712-b55b-cf0dff09c52d Also a BIG thanks to the testers: Quizter, Zandril S312, Grif otaged, Darkrain491, XtoungeXloveX, RaManGo & WPX Caboose (Sorry if I missed anyone) Difficulty: Medium Duel-Wield Puzzlers is a 2v2 style puzzle map. Basically, 2 teams of 2 are spawned in 2 symmetrical rooms. Their first site is a little room with 2 teleporters. These are your checkpoints, incase you mess up. Both 2 teams are pit against 6 logical, unique challenges. They can only complete the challenges in a cooperative fashion. They must complete the challenges before the other team does. If no one finishes, they have 20 minutes if that time runs out, no one wins. When a team gets to the end of the puzzle, 1 player from the teammust be sacrificed to win. Once a player from the team is at the end, they must capture the hill for a whole massive second! If a player from both teams get to the end at the same time, it is adeathmatch to the finish. Assassinations only! Red Spawn Blue Spawn First Challenge (Red) First Challenge (Blue) Some more challenges... This is the end...epic, I know Walkthrough http://www.youtube.com/watch?v=qhDOsxn1Ag8&feature=c4-overview&list=UU9vASlan-2x2985gJZC0Jdw Anyway, that's it for the map, please leave me feedback, it is much appreciated. If you like what you see, make sure you give the map AND gametype a download.
  4. This is from the SDCC Panel me and arch have posted the halo 4 fiction and gameplay panels so this may be in there i havnt watched the panels fully so i may be posting something that me or arch may have technically already posted. http://www.youtube.com/watch?v=NNCGDpM8EaQ&feature=relmfu
  5. The winning map for the Meet Your Maker - Dominion forge contest is by yet another very talented forger who has produced a number of Competitive and Flood maps for the Halo community. His offering for the Dominion contest was a showcase of his talent and ability to forge high quality playing environments across various game types. He was also recently chosen to provide video commentary for THFE, which occurred long after map submissions, due to his understanding of quality forge techniques and his ability to speak to them so others can gain insight and advance their forge capabilities. The Winner of Meet Your Maker - Dominion is....... by PA1NTS The map reflects an urban setting that allows players to traverse the areas between the bases by either sprinting down the open corridors between the buildings and around the exterior edge of the map,through the multiple levels of the structures - which allow for vehicle use in some cases - or across the 'roof tops'. The maps unique "L" shaped design offers avenues of access and varying levels that provide for a much more 'larger than it looks' feeling. Looking at the map from overhead for the first time the foot print seemed somewhat small with it's six structures and tight interior routes between Bravo, and the Green, Blue and Red structures, but once on the ground you find the true art in Monsoon's design. Alpha and Charlie are reverse mirror images of each other as are the two connecting structures that lead to Bravo, yet it is the creative use of multiple heights for the ground level that transitions into the first and second floors of buildings that give Monsoon it's unique ebb and flow. The varying tiers of the buildings and their open areas provide a series of sight lines for both attack and defense especially when holding the pivotal Green building that is located on the interior elbow of the map. The Avalanche-esque man cannons offer a quick departure form the ground level adjacent to Alpha and Charlie launching you onto the respective corridors between Blue and Red that are the roof over the tunnel that funnels around the interior corner of Green. PA1NTS has given the community such a high caliber Dominion map and it is why we are proud to note him as the winning forger for this contest. Download Monsoon here Second Runner Up Announcement First Runner Up Announcement Winners and Maps of Note from Meet Your Maker - Infinity Slayer Stay tuned to THFE and this site as we continue to showcase some 'maps of note' that were, along with the top three selections, examples of the type of quality and creativity our forge community has to offer. We would also like the forge community at large to know that all of these and many other (what I like to refer to as) premier forgers all use a series of testing lobbies and custom games with fellow forgers and players to test their creations. This process allows them to gain feedback of all types which then allows them to refine the map from it's original incarnation and shape it into the finished product represented here. Not one forger of any merit would be able to tell you they built a map without the help of testing. Whether they have an inherit forge ability or have learned it from others, all talented forgers makes use of and truly listen to the advice of others. We not only thank the forgers, but all of you who were part of the testing and critiquing process. Here is a list of former and current judges for the Meet Your Maker forge series. SaltyKoalaBear Spades N AZ AbleSirThomas The Fated Fire Warholic Psychoduck Absolute Dog I would also like to offer a special thanks to Spades N AZ who no longer is part of our Halo community. Due to his overwhelming dislike for current title he felt he could no longer do what he had done for so many years for the forge community. Spades was integral in helping to form the ties between the various judges and his testing lobbies over the years had helped to find and bring forward some of the talented forgers we have showcased with Meet Your Maker as well as in other contests in the forge community. His dedication, friendly nature, knowledge and friendship is missed by many of us in the forge community. Thank you Spades for all that you gave and continue to give with your lineage of sharing and leadership. ♠ Spades N AZ ♠
  6. It has been recently noted that Corrinne Yu's Linkedin profile that she has left 343 Idustries to join game developer Naughty Dog. Connie was the principle engine programmer at Microsoft's 343 Industries and while there she developed new lighting technology for Halo 4 using dynamic radiosity algorithms which Microsoft patented.Though unable to be currently confirmeddue to deletion, a tweet by Connie is said to have read: "I am loving PS4 graphics coding. No more Windows 8 for me. So happy!" Connie hired onto 343 Industries as Principal Engine Architect in 2008 whereYu programmed lighting, facial animation, and developed various new technologies for use in Halo 4. Naughty Dog, which has developed of the popular Uncharted series, is sure to have acquired her services for working on their newest installment Uncharted 4 which was announced on Spike TV's All Access earlier this month. According to spokespeople from Naughty Dog, the installment will see "a big jump" in graphical quality. Before joining Microsoft, Yu was also a lead technology programmer at 3D Realms, and a director of technology at Gearbox Software where she worked on titles Brothers in Arms and Borderlands. She was a founding member of Microsoft’s Direct 3D advisory board, and participated in CUDA and GPU simulation at Nvidia. Connie Yu's Accomplishments She is an experienced Studio Wide Director of Technology on Xbox 360, PS3, PC. She is coding graphics on PS4. You can contact her on non PS4 business at [email protected]. She is one of the 10 Most Influential in Gaming in the Last Decade [source: Kotaku] She is coding/coded at big and seminal companies like Microsoft, Apple, Sony, Intel, IBM, Apogee, 3D Realms, Learning Company, Sierra Oakhurst as Studio Wide Director of Technology and Lead Programmer. She is SIGGRAPH Game Development Committee Member She is Microsoft Graphics Advisory Board member. She is Founding Member of Microsoft's First Graphics Advisory Board. She is GDC WiG Best Programmer award winner. She programmed Borderlands and Brothers In Arms for Xbox 360, PS3, PC. View full article
  7. If you have any really good 2v2 film clips that you would like to offer for a chance to end up in a video announcement on THFE, please submit them via Private Message (PM) to me, Absolute Dog. Clips must be short film sequences of amazing team work, great shooting sequences or anything that would provide a good perspective of two players working together. Please submit all clips by this Friday, November 22nd, by 10:00 am EST via the PM system on this site to Absolute Dog. All clips must be from Halo 4......tea bagging is optional!
  8. This is something I want 343 to see and read, to take notes on what we the community what in Halo 5. So if any member of 343 reads this, although it is highly unlikely, please tell us out of everything in this list tell us what can and cannot be done on this list as there is a brand new Engine used in Halo 5 and it may not be capable of putting some of the stuff mentioned on this list in the game itself Halo 5 Multiplayer & Firefight [updated] Made by The RZI Guy All of these are the changes I made to the list, if you have any other suggestions, and if I like them, I will update it and give you credit for your awesome ideas. So if you like it and even if you don't like it, or want a few changes, please give me your thoughts so we can possibly make Halo 5 the best it can be. One person does not make a game, one Company does not make a game, it is a collaberation of many great minds who work out there thoughts and visions for something and make it into reality. [Thanks to Pureeey for some of his ideas, and corrections for what Halo 5 Multiplayer should be.] Thel' Vadamee Returns Not even a Multiplayer idea, but please bring Thel' Vadam The Arbiter back in Halo 5's Campaign and give him a role instead of being there for "just" the love of the fans! Halo: Escalation will be coming out in 1 month and that might be there way of bringing Arby into Halo 5. Lets hope so. Halo 2 Anniversary I think that after they make and release Halo 5 next year, they should make a Campaign DLC add on. Think about it, Halo 5 is coming out 10 years after Halo 2, so what if 343 actually made a Halo 2 Anniversary Campaign DLC for Halo 5, there would no multiplayer like they did with Halo: Anniversary, just a Full HD remake Halo 2's Campaign, this will bring Hundreds of Thousands of Halo Players back to Halo 5 to relive the glory days of Halo 2. Multiplayer Gameplay Halo 5 on the Xbox One has both Social and Ranked Playlists make a return with Custom Loadouts being in the Social Playlist. Both Custom Loadouts, like Halo 4 but "without armor abilities or perks" and also have Equipment being scattered around the map return. Preset Loadouts like with Halo: Reach but without armor abilities and instead having Equipment scattered across the map will also be in Halo 5. The Social Playlist will have Sprint and it would be a default ability like in Halo 4. Some of the Equipment are the old equipment from Halo 3, while some of them are old Armor Abilities that have been turned into an Equipment you pick up, instead of starting with it like an Armor Ability. I'll explain it later. In the Ranked Playlist, it will have a Halo 3-like set up with everyone spawning with the same Primary, secondary, grenade type and having Equipment scattered across the Map. Sprint "will not" be in the Ranked Playlist. Satisfying both players that like or hate Sprint. Both Social and Ranked will have Duel Wielding. Resupply becomes avaliable to everyone in both the Ranked and Social Playlists like it should have been in Halo 4. [Having resupply become a perk in Halo 4 and not being avaliable to everyone like its always been from Halo CE to Reach is rediculous.] [i would like to have Sprint, Evade and a new addition Slide from Destiny and Cod: Ghosts into Halo 5, but I don't know how to balance it out, or make it work out. I would like to have it all in one gametype somehow so if anyone has any idea of how to make it work, please comment and of course I will give you credit for this idea and any other idea you may have.] In Halo 4, When you are scoped in and someone shoots at you, you could still shoot at them while scoped. I loved that addition in Halo 4 as it would get annoying in other Halo games to have keep getting in and out of scope. That will also return. Players can join in midgame, but only in the first few minutes of the Game. Hitmarkers returns, but No Grenade Indicators. Weapon Skins will return in the few Playlists in Social that have Custom Loadouts, and Firefight (343 said they have no plans for Spartan Ops Season 2 so there will be no Spartan Ops in Halo 5). Another idea is that maybe we could choose different designs for each weapon. Like being able to choose between the Halo: Reach and Halo 4 Assault Rifle designs or the Halo 3 and Halo 4 Battle Rifle. There would be no difference in gameplay other than having a different layout of the weapon and also having a Weapon Skin along with whichever weapon design you choose, giving the player a ton of varietiy and customization. [Thanks to Wangtim3 for the idea of different weapon models, or at least that's where I got the idea.] Halo 5 Equipment Like I said earlier, Halo 3 Equipment returns but some of them are some of the old armor abilities from Reach and Halo 4. The Armor Abilities that are returning are no longer Armor Abilities but are now as Equipment like Halo 3 had it. The Bubble Shield, Jet Pack, Active Camoflage, Radar Jammer, Regeneration Field, Thruster Pack, Flare and Power Drain all return. The Regeneration Field, Bubble Shield, Power Drain, Active Camo, Radar Jammer, and Flair will be like in Halo 3, it will only be used once. The Jet Pack can be used only for a limited time before it breaks, it will not break if you dont use it. the Thruster Pack will be usable until the player dies in which another player can pick it up. Custom Game Matchmaking Halo 5 could have a feature that lets you choose what map and what gametype you want to play and searches other players that want the same map and gametype. There would be two playlists for this. • 1) it would only be default Maps and default Gametypes giving you XP for playing it as it normally would. • 2) it would be for Custom Made Maps and Gametypes and you would get no XP as it would be for players that want to have Custom Games and want to find other players to play those custom games as it can be hard to find enough people to play Custom Games. Plus there would be people that purposly try to rig the map so they win, so again, you would not get any XP so there wouldn't be a reason to cheat or rig the map. This would help solve both finding people for your custom games and others players that try to cheat. Destructible Environments Halo 5 Multiplayer should also have destructible Environments, wall panals can fall of, certain man cannons can be destroyed. No buildings can be destroyed in multiplayer. Halo 5 should feature some player-triggered environmental hazards like floors that can be electricized like in Vertigo in Halo 4, another good example is High Ground from Halo 3. Another thing is that in the Halo 4 Campaign level Infinity, when driving the Mantis, you could destroy some bridges above the player. Perhapes something similar could be seen in Halo 5 Multiplayer. Ist Person Driving When driving a vehicle, air or ground, by pressing the thumbstick you can switch between 1st Person or 3rd Person when Driving a vehicle like in Battlefield 3. Creating a whole new driving experience in Halo. The same can be done when holding the Flamethrower or any Covenant or UNSC Turret, by pressing the thumbstick, you can switch between 1st and 3rd Person. Custom Emblems Like in Cod: Black Ops, you should be able to create and customize your own emblem. Now of course, there will be people who will make sexual pictures or anything else that is innapropriate, so while you can make your own emblem, anyone who makes an innapropriate emblem in Halo 5 will lose there ability to do so and will go back to Halo's original way of making a Halo emblem. You can choose to have the classic way of making an emblem if you choose to do so. Duel Weilding Returns Duel Wielding returns better than Ever! You can sprint when duel wielding without dropping your weapons. Armor Customization In Halo 5, I would like to transfer my Halo 4 armor configuration into Halo 5. Like how you could transfer your Mass Effect Character from Mass Effect to Mass Effect 2 and 2 to 3. The Armor configuration you have in Halo 4 would transfer over and only that armor set would transfer, no other armor set would transfer over so you have to choose wisely as to what armor that you liked in Halo 4 to bring over to Halo 5. Although this idea of transfering you're armor to Halo 5 is probably just me, which I understand if some people don't like the idea. To unlock armor in Halo 5 you should have to do Vidmasters Achievements which I think need to return and also make more Vidmaster Challanges than Bungie did with Halo 3 and ODST, playing the Campaign Solo on Legendary, finding Skulls and Terminals in the Campaign and any other Campaign Achievements. Now some armor could be unlocked in Multiplayer, but they need to take time and real effort to try to unlock them. In Halo 4 it was too easy, in Halo 5, it needs to have a challange trying to get the Armor you want, so you actually have a reason to play multiplayer. Also many of the old Armor from Halo 3 and Halo: Reach that were forgotten in Halo 4 needs to make a return These Armor Confingurations need to return. Halo 3 Armor Returning Mark VI Mark V EVA (Halo 3 Design) CQB EOD Hayabusa [Definetly!] ODST Helmet (Halo 3 Design) Marathon Helmet Rogue Helmet Halo: Reach Armor Returning Recon CQC Hazop Operator Scout (Reach Design) Commando JFO Grenadier Sniper Sholders Jump Jet Halo 4 Armor Returning Recruit Warrior Air Assault Soldier Aviator Defender EVA (Halo 4 Design) War Master Orbital EOD (Halo 4 Design) Pathfinder Rogue C.I.O Venator Raider Scanner Strider Mark V (Halo 4 Design) ODST (Halo 4 Design) Prefect Ricochet Vanguard All Halo 4 Forearms, legs and all Visor Colors. Keep in mind, I think they should keep multiple designs for some of these Armor configurations like Scout, Mark V, ODST, EOD, EVA etc to satisfy players that like one one armor design from one game over another [Example me prefering the Halo 4 Scout Helmet over the Reach Scout Helmet] Elites Epic Return Elites Return in Halo 5 Multiplayer with Customizable Armor and are Playable with Spartans in Team Games like in Halo 3 with no difference except size, so playing as an Elite is your own choice and your own risk. You can also choose to play as a Spartan or an Elite at the Beginning of the Game, like choosing a side in Star Wars Battlefront, instead of having to switch between Spartans and Elites before the Game like in Halo 3, you can choose before you first spawn. When the Elites are teaming with Spartans like in Halo 3, the Elites start off with the same weapon as then, except for a few gametypes in which they can start with a Storm Rifle, Plasma Rifle, Covenant Carbine etc. I also want to have the Plasma Repeater from Halo: Reach to return, but it is now a Covenant LMG. When the Elites get the Thruster Pack, they get the Evade Ability instead, but both would have to be balanced equally with the same distance and recharge time. Elites also have the default ability to Sprint if they are in the Social Playlist but will not be able to sprint in the Ranked Playlist as there will be no sprint in the Ranked Playlist. Elites are in both Ranked and Social Playlists. Also an Elite Playlist would be a choice in the Social Playlist Gametypes for everyone who wants to play as an Elite. Medals Weapon spree medals were given a significant overhaul in Halo: Reach. While in previous games they were only awarded for consecutive kills with the same weapon, in Halo: Reach, the player needed to only accumulate the number of kills without dying. Halo: Reach had the best Medal System in any Halo Game. Halo 5 needs to have another overhaul bigger than that. Having" all" the Gameplay Medals in Halo: Reach and all the new objective and other new medals that were added in Halo 4. (New Medals) Vengence - kill the opponent who just ended your killing spree These Multiplayer Gametypes should make a return in Halo 5 1. Dominion - Halo 4 2. Extraction - Halo 4 3. Headhunter - Halo: Reach 4. Infection and Flood - Halo 3 & 4 5. Invasion/Invasion Slayer - Halo: Reach 6. Race - Halo: Reach 7. Regicide - Halo 4 8. Stockpile - Halo: Reach 9. Conquest - Battlefield 10. Gun Game - Halo 4 Mod 11. Hostage Rescue - Halo 4 Mod 12. Space Battle - Battlefront II 13. Search and Destroy - CoD 14. King of the Hill 15. Assault 16. Capture the Flag/One Flag CTF 17. Elite Slayer 18. Griffball 19. Generater Defense 20. Juggernaut 21. King of the Hill 22. Oddball 23. Silenced Slayer 24. SWAT 25. Team Snipers 26. Territory 27. VIP Cature the Flag Capture the Flag obviously returns in Halo 5. you still hold a pistol when carrying the flag like in Halo 4, but now returns the ability to drop the flag whenever you want like all Halo games before Halo 4. In a few varients of CTF, you cannot drop the flag, for those that like that change in Halo 4. You can have those settings in custom gametypes as well. Multiplayer Space Battles Much like Star Wars: Battlefront II, Halo 5 should have Space battles. Each team have 4 seperate hangers, 2 players in each of them. It will be 8v8, each team spawns in a hanger, gets into a Pelican, Broadsword etc and has to destroy parts of the enemy ship, and kill other players on the other team. It can be UNSC vs. Covenant Space Battle, Red vs. Blue Spartans Space Battles with two UNSC Frigate Ships and/or it could be Red vs. Blue Elites Space Battles with two Covenant Ships. Capture the Flag and Assault would also be available in Space Battles. Also have some other gametypes like trying to download data from the enemy teams ship and returning it to your ship, or have a Hostage Rescue gametype. When playing CTF you would have to take the flag in a Pelican and have someone drive you back to you're ship, promoting more teamwork in CTF. Silenced Slayer Silenced Slayer is regular Team Slayer where every weapon has a silencer attached to it. Except Rocket Launcher, Spartan Laser, Rail Gun and Sticky Detonator. No Covenant Weapons. Everyone Spawns with a Silenced SMG and No duel Wielding in this gametype. True Skill Ranking System Halo 3's True Skill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP), but make it as or even more difficult than it was in Halo 2 and 3. Active Roster Returns to show you who is online, what they are doing and join them if avaliable Firefight Firefight would return in Halo 5 like its always been, with no major difference. You could fight against the Covenant like before, but you could finally fight the Flood in firefight and now you could also fight against the Promeatheans and even the Innsurectionists from the Halo Novels. If you want, you can play as an Elite and fight against another Spartan like in Halo: Reach's Firefight. You could also play as any other Covenant, Flood or Promeathean in Firefight against Spartans. Kind of like Horde Mode from Gears of War. So if you want to play as a Grunt or Jackel, you can finally do that. If you want to play as a Covenant against a Spartan, but don't have anyone to play with or don't have Xbox Live, the Spartans would also be an AI to play against making it easy or hard to fight, choosing the difficulty settings you want for it. You can also Forge your own map and play a Firefight on it, but only in custom games but it could make it into firefight matchmaking if 343 approves it. Space Firefight In Halo 5, they should bring back Firefight, but bring it back with a bang. Bring back Firefight on the ground and in Space. You would start in a hanger and would be able to choose if you want to fly a Pelican, Longsword, Broadsword or any other UNSC Flying Vehicle in Space Firefight to fight against the Covenant, "or" you could play as a Covenant and you could fly in a Phantom, Seraph, Space Banshee from Reach or any other Covenant Flying Vehicle against the UNSC. in Halo 4, storyline wise, Multiplayer is a simulation aboard the UNSC Infinity, Firefight and Space Firefight would also be a simulation aboard the Infinity to show other players how long the Player could last against the Covenant, Promeatheans or the Flood etc Halo 5 Multiplayer Map Packs Halo 5 should have 4 or even 5 Map Packs. Each Map Pack has 3 New maps, 1 Map Remake from a past Halo Game and 1 brand New Firefight Map. Halo 5 should have 5 Forge Worlds 1. Forge World (Bigger) - Reach 2. Impact (Bigger) - Halo 4 3. A Lava filled Forge World 4. A Snowy Forge World 5. A Desert Forge World And other Huge Maps for Forge. Possibly twice or even 3 times as big as Forge world. Please watch these 2 videos Halo 5's Forge needs this! Civilian Vehicles and all. Out of all the Multiplayer Maps, I want 1. Waterworks from Halo 2 2. Breakneck from Halo 2 and Halo: Reach/Anniversary 3. Coagulation from Halo 2 4. Last Resort from Halo 3 - All to return sometime in Halo 5 Halo 5 Weapons U.N.S.C. Assault Rifle Battle Rifle Designated Marksman Rifle [DMR] SMG (Duel Wield) Magnum (Duel Wield) Shotgun Rocket Launcher Sniper Rifle (Halo: Reach Updated Design) Sparan Laser Railgun SAW Sticky Detonator Flamethrower Machine Gun Turret Frag Grenade Covenant Storm Rifle Covenant Carbine Plasma Rifle (Duel Wield) Plasma Repeater (New Covenant LMG) Plasma Pistol (Duel Wield) Brute Plasma Rifle (Duel Wield) Brute Spiker (Duel Wield) Brute Shot Gravity Hammer Energy Sword Needler Concussion Rifle Beam Rifle Fuel Rod Cannon Plasma Turret Plasma Grenade Fire Grenade (from Halo 3) Forerunner / Promethean Light Rifle Suppressor Bolt Shot Scattershot Binary Rifle Incineration Cannon Sentinel Beam (finally returns) Pulse Grenade *New Forerunner SMG, other new Forerunner Weapons and a new Promethean Turret* Vehicles U.N.S.C Warthog (Default, Guass & Rocket) Troop Transport Warthog Mongoose Falcon (Modified Version) Scorpion Tank Mantis (Weaker Version) Pelican Dropship Broadsword Covenant Ghost Banshee Spectre (Returns) Wraith Chopper (Returns) Scarab (Certain Gametype) Seraph Phantom Dropship Lich Thanks for reading and if any member 343 Industries saw and read all this, please take it all into consideration.
  9. Infinity Wards 'Call of Duty' series is so closely tied to the XBOX that when it was realized Microsoft's newest console could not support 1080p directly it was seen as a big discrepancy between the XBOX One and PS 4 consoles. Mark Rubin, executive producer at Infinity Ward explains the reasons to interviewer Wesley Yin-Poole of Eurogamer.net. Here is some insight from an earlier article. "If there is something about the Xbox One hardware that's to blame, it is the way it allocates memory resources", Rubin suggests. Microsoft's console reserves 10 per cent of GPU time for its operating system. As Digital Foundry's Richard Leadbetter describes it, features such as Kinect skeletal tracking account for "precious resources that are inaccessible to game developers". Rubin discusses this issue, and more, in the below interview. Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds Original Article by: Wesley Yin-Poole Eurogamer.net Creating a next-gen launch title sounds like a nightmare. Can you explain exactly the challenges you faced? Mark Rubin: It is for our engineers, especially. Fortunately, both Xbox One and PS4 are very much like PC, more so than the last generation. That helped enormously. If the systems had their very peculiar architecture, like they did in current gen, this would have been a different conversation. But because of that the development this time around it was significantly easier. I have experienced the current-gen launch. I was at Infinity Ward for COD 2. When we launched it was just PC and Xbox 360, but that was our first console, period. There was a lot to learn leading up, but that was just one console, when all it was was PC and that new console. And that was an interesting challenge. So to do PC, current-gen two SKUs and next-gen two SKUs, was a massive challenge. Working with the theoretical hardware would have been a disaster if... honestly, the hardest thing to deal with is not the architecture. It's the OS (operating system) of the systems. That's the thing that comes on the latest. The Xbox One's OS on their box versus the Sony OS, becomes the hardest. All the SDKs and stuff you have to work with - that's the stuff that changes, not the hardware itself. What about the operating systems, exactly, is the problem? Mark Rubin: There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. When that stuff is changing - because they're developing it on their side - and the resources they're using are changing - your, from a game design standpoint, challenge is with trying to make enough room for those resources to be used but at the same time use as much resources as possible. One of the greatest challenges the engineers have to deal with is memory management, or thread management. There are X number of threads in your CPUs. Where in those threads is the stuff that's Microsoft or Sony? Where does it fall? How does it work? We don't have the SDKs for those features yet, and then they come in and you go, okay, well it needs 3MB of RAM - oh, crap, we only allocated two! You can't just take a MB from anywhere. It's not like there's just tonnes of it just laying there. You have to pull it from something else. And now you have to balance that somewhere. It becomes a massive change internally for our entire engine, if they add a few MB to the amount of resources they need, or if they require all their processes to be on one thread. If it's not multi-threaded then we have to put it on one thread. Now we have to find space on one thread, where that can live, that it's not creating a traffic jam on that thread. Sometimes we have to be like, okay, we have to move all this stuff over to a different thread and then put that in to that thread, just to manage traffic. That's what engineers are often doing: managing the traffic of CPU threads and memory and where that's going, allocating memory, what kind of memory is it? Is it dynamic? Sometimes what has to happen is we have to allocate the 3MB straight off the bat and just say, these 3MB, specifically, these actual memory addresses, have to be used for this. They can't be used anywhere else. Whereas dynamic, it's like, okay, I need 3MB but it doesn't matter where those 3MB come from. So all that stuff can change on the fly. And you're trying to develop your system to match with that, and it's two systems, now, not just one: Sony and Xbox. That creates a massive engineering nightmare. Wow. It sounds harder than I realised. Is all that you've just described the reason the Xbox One version is native 720p and the PS4 version is native 1080p? Mark Rubin: In a way. I don't know if I can point to one particular cause. Early on, we didn't know where exactly the resolution of anything would fall because we didn't have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere... We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second. There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing. We took each system individually and said, 'okay, let's make the best game for each system.' I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it's just upscaled hardware wise. It was a late decision, too. That call wasn't made until a month ago. Put me in your shoes when you were told this was going to be the case. I assume your engineering team explains to you this is the way it has to be. How did you guys react internally? Could Microsoft engineers not have helped? Mark Rubin: It's not a thing, like pointing to the day he came and said... It wasn't like that. It's a long process. And we're always working with both platforms. There were Microsoft engineers there throughout development. They were always there. There wasn't an event, per se. There wasn't a meeting. It was just something that developed over time. Everybody was involved. Obviously the PR guys, when they found out, when they were told, that was more of an event than the devs sitting at work working on it. So you'd have to ask them. What everyone will ask is whether this is the result of the Xbox One simply not being as powerful as the PS4, and you're doing your best with the hardware you have, or whether for future versions you may be able to get the Xbox One version running natively at 1080p? Mark Rubin: It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever. I definitely see slash hope both platforms will look way better the next time we get a chance at it. As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this. First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game. View full article
  10. I've been playing the games since 2006 or so, and I've beaten every game there is for series. I thought I knew a lot about the story and other characters, but earlier today I took a glance at Halo Wikipedia... and I found out that I know only a little about the Halo Universe. Summer is approaching soon, so I want to know what Halo books I should buy and read over the summer.
  11. This is a verified and legitimate opportunity for members of the Halo community. I have spoken with the recruiter and his associate and felt this would be something our community would like to take a look at. Good luck to all who apply and please remember to respond in the manner expected by the recruiter. Site Moderator : Absolute Dog Hello all, My name is Josh and I’m a recruiter for Volt. We’re a staffing agency and our client is looking for testers that are highly proficient with Halo Multiplayer. Anyone who has software testing experience or a CompSci (or related) degree, and has played in organized competitions or feels that he/she is an expert at digital killin’, is encouraged to apply. The client wants those that are familiar with testing practices, the Halo universe (the series, history, lore, etc.), and FPS gaming in general. Here is a description from the client- The candidate will be responsible for writing baseline test specifications, functional test cases, test specifications for a sub-area of a project or test results for an area or test pass. Also responsible for bug reproduction cases and scenarios. Strong knowledge of the Halo universe and FPS gaming. Good written and oral communication skills. Strong problem solving skills. One or more years experience working in a software development/testing environment. High school diploma or equivalent is required. Associate or Bachelors in Computer Science a plus. The job is a 1099 contract position and is expected to last at least a full year. The work schedule is Monday-Friday, 1st shift (9-5 or 10-6) and overtime is always a possibility. Pay is hourly at $13-$14 p/h DOE, and benefits are offered through the contractor (Volt). The location is in Redmond, WA near the Microsoft/343 campuses. For anyone who is interested please send an email with your resume attached to [email protected]. Also, there is a Halo questionnaire that potential candidates are required to fill out which I’ll send to every qualified applicant. The purpose of this survey is to gauge your knowledge and experience with the Halo franchise. Once I have the necessary papers, I’ll give each candidate a phone call to discuss things even further. Thanks for your time everyone! Joshua Svoboda Recruiter Volt Workforce Solutions 3373 National Drive, Suite 100 | Raleigh, NC 27612 tf: 1-800-595-8658 | f: 919-782-5549 [email protected] This post has been promoted to an article
  12. I found this while looking for information about the Champions Bundle armor and weapon skins issues at Waypoint. I am curious to find out what you make of BS Angel's post script comment below. lol
  13. The Halo 4 Champion Bundle has been receiving a lot of feedback due to various issues with the armor skins, weapons skins and other noted problems. The new skins sold in the Champions Bundle will only appear in the War Games menu and not in spartan Ops or Campaign. Many players are feeling they have been cheated by not having the full use of the skins in all areas of the game as is with all other skins shipped or purchased previously. A comment by BS Angel, when directly asked about the matter brought this response from the 343 employee. Josh ‏@JSA43420 Aug @bsangel I'm really enjoying it! Just wondering if there will ever be a fix so this stuff works in Spartan Ops. Jessica Shea‏@bsangel @JSA434 That content will continue to be available in War Games only. No plans to change that, unfortunately. There have been some other problems being noted by players since the DLC went live. Here are a few of the complaints. It will not allow to play xbox live on the DLC maps When I try to do custom games it sais player failed to load content. I wish I could see my armor such as the forearms and shoulders in game instead it shows inner-plated forearms and scout shoulders. Only the legs appear as the ones you have selected. Prefect, Mark V and Ricochet forearms display as ODST in first-person POV in Custom Games and Matchmaking. Some Forge items in the “Scenery” and “Gadget” palettes of the Majestic and Castle Map Packs will have incorrect labels. The three new armor mods, along with Champions Bundle content, are not available in Spartan Ops or Campaign. Loadouts are reset and Spartan Points are refunded when a new Loadout slot is unlocked. This occurs at SR-6, SR-14, SR-26 and SR-41. When you reach these levels, you will need to re-purchase all items and redo your Loadouts. No Spartan Points will be lost. Ever since I downloaded the bundle pack, my profile became corrupted. I had to re-download all my other halo 4 DLC content & buy all the halo 4 weapons & abilities again. I'm also surprised it gave me extra tokens. The bundle is soo buggy that I can't run most of the time while I have mobility on me! (unlimited sprint). We will keep an eye out for any more information, bugs or glitches that are being reported and bring answers from 343 as they become available. View full article
  14. Sony has announced the list of games that will be available for the launch of the new PS4 console as well as the release date for the PS4 itself. It will be released in the US on November 15th and in Europe on November 29th 2013. There were additional announcements made regarding the PlayStation Vita which will receive a new price of €199 EU and $199 US. The new pricing goes into effect as of yesterday August 20th. Additionally, though no details were given, the high priced memory cards for the Vita will be significantly reduced, according to SCEE boss Jim Ryan. Sony also states that in addition to the Blu-ray and digital releases, it will also pre-install The Playroom on all PS4 consoles. This program teaches players how to use DualShock 4 controller and allows them to play various AR games using the PlayStation Camera, which is sold separately. Here is alist of games set for release with the PS4. Assassin's Creed 4: Black Flag (Blu-ray/digital) Basement Crawl (digital) Battlefield 4 (Blu-ray/digital) Blacklight (digital) Call of Duty: Ghosts (Blu-ray/digital) Contrast (digital) DC Universe Online (digital) Doki-Doki Universe (digital) DriveClub (Blu-ray/digital) FIFA 14 (Blu-ray/digital) Flower (digital) Hohokum (digital) Just Dance 2014 (Blu-ray/digital) Killzone: Shadow Fall (Blu-ray/digital) Knack (Blu-ray/digital) Lego Marvel Superheroes (Blu-ray/digital) Madden NFL 25 (Blu-ray/digital) Minecraft (digital) N++ (digital) NBA Live (Blu-ray/digital) NBA 2K14 (Blu-ray/digital) Need for Speed: Rivals (Blu-ray/digital) Pinball Arcade (digital) Planetside 2 (digital) Pool Nation Extreme (digital) ResoGun (digital) Skylanders: Swap Force (Blu-ray/digital) Super Motherload (digital) The Playroom (preinstalled) Tiny Brains (digital) Warframe (digital) War Thunder (digital) Watch_Dogs (Blu-ray/digital) Images from select games Sony's PS4 appears to feature more games that cater to all age groups with their original line up. View full article
  15. Assassins Creed IV Black Flag will not only be bringing back the classic style game play that die hard 'Creed' fans love, but also a new feature that will offer players a whole new way to explore the environment around them. The new underwater swimming experience opens up a vast area for the player to explore and find treasure, upgrades for their ship and other hidden items. You will have the same type of free roam ability under the oceans, seas and lagoons that you find on land except that here you will have no weapons for defense. This means when you encounter sharks, jelly fish, manta rays and various other dangerous sea creatures you must use the environment and stealth to avoid attacks and elude predators because you are the prey underwater. The new experience will allow you to traverse the entire oceans, if you choose, underwater. The one catch is that you need to be wary of your air supply. When diving close to your ship the crew will provide an air bell for use, but in more distant locations you will have to seek out air pockets under rock shelves and in caves. There will be a diverse underwater environment that features ship wrecks, coral reefs, under water caves, lagoons and trenches that are carpeted with lush seaweed beds, sand, clams and filled with all manner of underwater life. In an video interview with producer Arnaud Vaudour, Tom Bramwell of eurogamer.net discusses the new addition of under water exploration in Assassins Creed IV Black Flag. View full article
  16. Source-Examiner Mlg was usually In Every Halo,but what happened to halo 4? Sundance DiGiovanni has revealed on Jan. 19 through Twitter that Major League Gaming won’t be featuring “Halo 4.” The Co-Founder and CEO of MLG offered a brief explanation as to why this was the case and then went on to thank the “Halo” community. You can check out some screens from the first-person shooting video game in picture on the top of this article and the comments from Sundance DiGiovanni below (courtesy of MLGSundance Twitter): MLG signed its side of the console shooter deal for 2013. The game in the deal was not Halo. Once deal is countersigned we will announce. I have loved almost every minute of our time with Halo and wish the competitive Halo community the best. It was a good run. Thank you to all the people who contributed to the many amazing "I was there" MLG Halo moments. I mean it from the bottom of my heart. “Halo 4” is the latest entry into the popular video game series. The fourth main title marked a significant change as it was produce by a new development studio in 343 Industries, who has previously responsible for the high-definition remastered port of “Halo: Combat Evolved Anniversary.” The first-person shooter also signaled the beginning of the “Reclaimer Trilogy” storyline.
  17. honor, distinction, leadership, devotion, shinning light, looked up to, friend, nicest member, trustworthy, highest standards, loyal, believer...... These are some of the words....some of the ideals that come to mind when we think of Total Mayh3m. John, as I have known him for so very long, has been one of those few people I have come to know while being part of this forum that have become a part of my personal life. He as a young member had the qualities that were easy to see and that you wanted in a friend and a member of this forum. It is hard for me to truly highlight all of what Mayh3m has given to this forum because some of what he gave was his strength in fellowship which impacts all of us in sometimes unseen ways. This was reflected by a passage from the Bible he used in his signature for so long. The simple truth of this passage is this....."You need good friends, and you need to be a good friend. Iron can sharpen iron, and a good friend can sharpen a friend. The iron of a file can make a blade sharp, and a good friend can make his friend better.". Mayh3m has been this friend for me and many others. One of John's best posts came at a time when we needed to hear a voice such as his. This following is an excerpt for his OP titled "-A Message to the Community-" "Selfless, honest, friendly, and willing. Be that kind of member. The kind of member that is willing to take the time to explain something to a new member instead of pointing them in a different direction. We are ALL guilty of it, even me, but I want to see a change of character for the BETTER in this community... and it all starts with YOU." -Total Mayh3m He has been a member our our community since October 2011. He has been a friend to so many members, both past and present. He was always willing to help out with even the smallest of chores until he finally became our Face Book manager and served there as he did as a member, with distinction. He later was offered a chance to moderate our community and has done so with, what Jester referred to as, 'distinction'. That is probably the best way to sum up Total Mayh3m's membership and service to our community. He will continue on here as a member, but has decided to step down from his moderating position due to his need to give his fullest attention to his personal life and the opportunities it is providing for him. John, as in the very story about an 'unexpected journey' that your signature implies, you have been part of that 'unexpected party' that has helped build and shape this forum. You will be one of those who, if we all meet someday, can look across the room and offer that knowing smile and nod of the head because we were all part of that unexpected journey that brought us all together and created such a unique forum. So.....out of respect and in our most robust manner, let us all give Total Mayh3m our deepest thanks and cheer for all he has given us in his years of membership and service and welcome him, as friends do, to Legendary membership status! Thank you John.....for everything.
  18. Left 4 Dead fans may have something to look forward to based off of a photo taken of an internal change log at Valve's headquarters in Seattle, WA. Check out the enlarged images and see for yourself! Left 4 Dead 3 and Source 2 spotted during tour of Valve's office Published Tuesday, 6 August 2013 By: Wesley Yin-Poole Left 4 Dead 3 and Source 2 were spotted by members of the Dota 2 subReddit during a recent tour of Valve's Seattle office. During the tour a picture was taken of an internal change log, which mentions Left 4 Dead 3 and Source 2. NeoGAF user "CyborgMatt" produced a zoomed in version, which shows the interesting part in all its glory. The appearance of Source 2 - the second iteration of Valve's own game engine - comes as no surprise. Back in November 2012 Valve chief Gabe Newell confirmed the company was working on a new game engine. "We've been working on Valve's new engine stuff for a while, we're probably just waiting for a game to roll it out with," Newell said at the time. Is that game Left 4 Dead 3? In October 2012, Eurogamer asked Valve's Chet Faliszek if he'd like to make a third game in the co-op zombie shooter. "You know, some time down the road," he replied. "Like anything, I would say that to all of our games. So that's not a promise of when or where." But would you like to? we pressed. "I really love working on that series. It's one of my favourite series. It's just so much fun with the characters and the world. I love zombies and I love horror. So, yeah." The original Source engine debuted with Counter-Strike: Source and Half-Life 2 in 2004. Enlarged Image
  19. When I first read this I kind of laughed, but then thought it is better than nothing. Having to buy a game you already own again just to play it on a the new XBOX One is, well, kind of a put off. I mean you want a game when it first hits the market, then realize you have to shell out another $60.00 for another copy plus the $500.00 for the new console. I guess my initial laugh was based on the thought, "Who is willing to pay $120.00 for a game when they can wait a month or two and get it for $60.00?" The DLC seems hardly any kind of an inducement to pay out that kind of money. I am not the one who could legitimately speak to the new console being backwards compatible for 360 games, but can figure the need for a dual purpose disk reader and supporting hardware/software may not be an easy task or financially viable. Hopefully someone who knows that field better than I can explain that matter. Here is the original story that caught my attention, plus the link to XBOX Wire for the statement in their own words. Microsoft's Xbox 360-One Season Pass Guarantee Most carry across. But there's a catch... By Robert Purchese Thursday, 15 August 2013 story found @ eurogamer.net "Good news*! Companies signing up to Microsoft's Season Pass Guarantee - and the big names apparently are - will give you automatic access to Season Passes for Xbox One games that you've bought on Xbox 360. *There's just one catch: you have to buy the game again on Xbox One. Activision, EA and Ubisoft were mentioned as participating, and Call of Duty: Ghosts and Battlefield 4 were name-dropped. It's better than nothing." story found @ eurogamer.net View full article
  20. Okay, we have been teased with video clips of the new game type "Conversion" for a couple of days now and finally Psycho Duck has released a completely detailed video on the game type. He discusses the idea behind "Conversion", how the game plays and what gap it fills in the playlist for the community.
  21. Left 4 Dead fans may have something to look forward to based off of a photo taken of an internal change log at Valve's headquarters in Seattle, WA. Check out the enlarged images and see for yourself! Left 4 Dead 3 and Source 2 spotted during tour of Valve's office Published Tuesday, 6 August 2013 By: Wesley Yin-Poole Left 4 Dead 3 and Source 2 were spotted by members of the Dota 2 subReddit during a recent tour of Valve's Seattle office. During the tour a picture was taken of an internal change log, which mentions Left 4 Dead 3 and Source 2. NeoGAF user "CyborgMatt" produced a zoomed in version, which shows the interesting part in all its glory. The appearance of Source 2 - the second iteration of Valve's own game engine - comes as no surprise. Back in November 2012 Valve chief Gabe Newell confirmed the company was working on a new game engine. "We've been working on Valve's new engine stuff for a while, we're probably just waiting for a game to roll it out with," Newell said at the time. Is that game Left 4 Dead 3? In October 2012, Eurogamer asked Valve's Chet Faliszek if he'd like to make a third game in the co-op zombie shooter. "You know, some time down the road," he replied. "Like anything, I would say that to all of our games. So that's not a promise of when or where." But would you like to? we pressed. "I really love working on that series. It's one of my favourite series. It's just so much fun with the characters and the world. I love zombies and I love horror. So, yeah." The original Source engine debuted with Counter-Strike: Source and Half-Life 2 in 2004. Enlarged Image View full article
  22. In an effort to help gamer's understand the XBOX One's capabilities and what some actual features are Marc Whitten, Chief XBOX ONE platform architect, answers some questions posed by Ryan McCaffrey, IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Below is a current IGN article that highlights a series of questions and their answers. Ask Microsoft Anything About Xbox One Answers on Microsoft's new console, straight from the horse's mouth! Soure: I GN As the Xbox One gets closer to its November launch, many questions remain about how the console works and what it can do. So we reached out to Microsoft and asked them if they could definitively clarify some of these things. They obliged, and so we'll be bringing you a handful of Ask Microsoft Anything answers each Monday at 2pm PDT/5pm EDT. Bookmark this page, as we'll update this article so that all the answers live in one easy-to-find place. Oh, and if you've got a question for Microsoft about the Xbox One, send it to our Podcast Unlocked team at [email protected] and we'll make sure Microsoft sees it! Are Xbox 360 Avatars transferring over? If so will any changes be made to them? MARC WHITTEN, CHIEF XBOX ONE PLATFORM ARCHITECT: They are – your avatar will be on the system at launch and in fact, you’ll have some new options, including the ability to do full-body HD gamerpics. By the way, we should actually talk more about gamerpics too. We’ve moved from the 64x64 gamerpics on Xbox 360 to a full 1080p. They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalized views of your games and other content. Can you clarify how will Xbox Live Arcade work on Xbox One? Or if it will exist at all? WHITTEN: Sure – there is no difference between games in the store – games are games are games! You’ll find them in the same pivots (most popular, new, etc.) and we’ll be highlighting them in our dashboard experience. And of course – like all of your digital games content – you can play them on any Xbox One, and anyone can play them on your Xbox One. Will the Game DVR capture at the source resolution? i.e. will Forza 5 clips capture at 1080p and 60fps? And where can Game DVR clips be uploaded to? WHITTEN: Game DVR captures beautiful clips at 720p 30fps. The first thing you’ll see with our game DVR is the integration of our Upload service on the console. This service allows you to manage, edit, and share your content. Your clips are stored in the cloud. Also, you’ll see games making “magic moment” videos of your gameplay based on the game DVR functionality – all seamlessly integrated. You’ll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system. You’ll also see games take advantage of this platform capability and do interesting things to integrate captured game footage into the game experience itself. Can you earn two sets of Achievements for the same game (i.e. Playing Call of Duty Ghosts on Xbox 360 and on Xbox One)? WHITTEN: Every game has its own set of achievements, so if you’re playing Call of Duty: Ghosts on Xbox 360 and on Xbox One, you can earn a separate set of Gamerscore in each game. But on the Xbox One version, you’re getting a much richer set of features, such as seeing your achievements progress on the Xbox One console, being able to unlock new achievements throughout the year, and earning real prizes inside and outside of the game. Xbox One also enables a new concept of challenges, where games will be offering special time-based opportunities to earn various goals and collect the rewards. More info on challenges can be found on Major Nelson's blog here. View full article
  23. The "Meet Your Maker" Forge Contest Series is back and is now looking to our forge community to build in what is arguably the toughest game type to forge for, Dominion. This game type, created by Certain Affinity, has captured the interest of some of the best forgers in Halo for a reason. We challenge all forgers to bring their creative ideas and technical forge skills to any forge canvas you choose and build your ideal Dominion map! This is an official map submission thread for the "Meet Your Maker" - Dominion Forge Contest! Questions and Answers thread. Submissions will be received until 11:59 PM EST September 6th 2013 Forge Rules and Guidelines Three bases only are required for this contest. Maps must be compatible with 6 V 6 player Dominion. A maximum of two (2) submissions per forger or forge group. Base resupply set based on match making standards, per the new update.* Only one capture terminal per base and only capture terminals may be used for base capture. Initial weapons spawns to be set by the forger. (a tutorial will be provided for reference) All vehicles may be used. Submission Guidelines Provide your file share gamer tag. Provide a link to the map in your file share. Provide the map name without any prefix or suffix, ie "Version 1", V3.1, Final, etc. Provide the forge canvas, ie Ravine, Impact, Erosin or Forge Island. Maps must be tagged "MYMDOMINION". Maps must be present in the provided file share for the duration of the contest and judging. Provide a maximum of three images and/or single video per submission. Maps must be the original creations of the submitting forger. No remakes of any existing Halo maps past or present. Prizes First Place: Champions Bundle which includes the Bullseye Map Pack, the Infinity Armor Pack, and the Steel Skin Pack, plus loads of new stances, armor skins, and new and colorful weapon skins. Signed concept art of Ravine, Impact and Erosion by Certain Affinity. Interview with the judges of "Meet Your Maker" on THFE. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Certain Affinity T-Shirt. First Runner Up: Your choice of signed concept art of either Ravine, Impact or Erosion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. Bulleye Map Pack. Second Runner Up: Your choice of signed concept art of either Ravine, Impact or Ersion. Feature Video on THFE (The Halo Forge Epidemic). Map featured on all participating sites. All forgers are encouraged to fully test their creations either in private lobbies or custom game lobbies at HaloCustoms. There is a dedicated group of forgers and players that actively participate in map testing there who can offer quality feed back. Consider using Zandril's Map Maker Pack to assist judges and players alike with an easy to view placement guide of all notable forge features. List of some judging criteria for forgers Spawn points placed in a manner that offers proper directional movement, supports 6 players per team and close enough to any vehicles dedicated to a particular team. Respawns facing in the proper direction, in a high enough number to prevent any spawn camping and enough in cover to reduce respawn exploitation from power weapons. Ensure any spawn points used outside of maps during forge have been removed. Considerations of safe zones. Proper use of soft and hard kill zones to prevent out of map game play and exploitation of structural features or environment not intended for play. Ensure ordinance drops, weapons spawns, players, vehicles, man cannons and other items are properly placed and/or do not become trapped or stuck in features of your maps and that all areas not intended for play are blocked from players. Double check all spawn times on weapons, vehicles and ordinance as needed. Be sure your map make proper use of color, distinct features or orientation that allows players to quickly orient themselves and provide team mates with accurate call outs. * Base Resupply Sets Four Drops per base: 2 Grenade Drops Plasma Grenades 2ea. Frag Grenades 2ea. Pulse Grenades 2ea. Assault Weapon Drop Assault Rifle Supressor Storm Rifle Magnum Plasma Pistol (optional) Precision Weapon Drop Light Rifle Carbine Battle Rifle DMR Spartan Laser Spartan Laser (optional) (Having two spartan laser slots slots gives the laser a higher chance of being dropped) Prizes offered by 343industries.org and THFE. The "Meet Your Maker" forge series is supported and promoted by 343industries.org, THFE, Halo Customs, Forge Cafe, Forge Hub, Online Knights, Mr Pokefile, The Halo Network and various other YouTube channels of participating sites. View full article
  24. Insignia will be one of those Legendary members I truly hope comes back on staff some day. His work has defined this forum for a very long time and his membership here will continue on in Legendary status until I get that message from him. He will be dearly missed on the staff. He has been integral on so many projects throughout his tenure and been such a great asset with his creative ability. One of his projects is yet to be seen, but I assure you, it will be well loved by all. Siggy I offer you the sites and my personal thanks for all of your hard work and pray the future brings you the resolutions you so greatly deserve. It is an honor to award Insignia with Legendary membership status! All hail the new Legend!
  25. "Conversion is an asymmetrical, progressive-objective based game mode. It has many similarities to modes such as Invasion and Territories in Halo: Reach alongside a balanced weapon setup and the smooth gameplay of Halo 4. It is a blend of some of the best features from the Halo series and it will fill the void many feel in the series after the removal of asymmetric game modes with Halo 4. While many people have tried to make similar modes to try to recapture Invasion in Halo 4, The Psycho duck and I decided we wanted to create a standardized mode and map type so that many people could become involved not just in playing Conversion, but in making their own maps for it. Because the mode is standardized and the maps designed around it, anyone who has played the game mode could potentially make their own Conversion map. There are 2 completed Conversion maps fully tested and ready to be played right now, both created by Duck and myself, but there are also many more in the works or in the planning stages by other members of the Halo community. The game type is not modded, so for those of you who prefer to shy away from modding this mode is completely legitimate." - Flyingshoe ILR "The first of those maps is Firebase, a medium sized Conversion map set on Ravine. Firebase uses Ravine's terrain in new and interesting ways in order to feel like a completely different place, yet still feel rooted in the Halo universe. Firebase features a Rocket Warthog for the attackers and plenty of power weapons for both teams. Gameplay is fast paced but strategic, and positions of power on the map are often as important to hold as the objective itself." - Flyingshoe ILR Firebase Map Variant Download Conversion Game Type Download <<<<<<<<<<o>>>>>>>>>> "The second map is Colony, a large scale Conversion map set on Impact. This map is much larger than Firebase and more vehicle heavy, with a Rocket Hog, Ghost, and Mantis roaming the map and more power weapons at the player's disposal. Colony flows very differently from Firebase but still follows the same formula, and teamwork and communication are still the keys to victory." - Flyinshoe ILR Colony Map Variant Download Conversion Game Type Download <<<<<<<<<<o>>>>>>>>>>
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