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  1. Source- Examiner New Halo 4 Code _______________________________________________________________________________________________________________ The secret code was finally cracked on last saturday,this code gives you 50,000 experience points,and also a Laso Emblem. If your a desperate hard core halo 4 player for sr's here you go! _______________________________________________________________________________________________________________ The latest "Halo 4" glyph puzzle was solved Saturday and it grants a massive 50,000 experience points for the Xbox 360 shooter. However, it will be a challenge to complete.Halo4ARG posted details of the glyph puzzle which you can enter on Halo Waypoint. Once you've entered the code, you'll have to take on the task of completing the entire "Halo 4" campaign on Legendary difficulty either in co-op or solo to earn 50,000 experience points plus the LASO Emblem. Oh, did we mention you had complete the game with all 13 skulls turned on? Yeah, there's that too. While some skulls like Grunt Birthday Party and IWHBYD are relatively harmless, others like Catch send enemies on a grenade throwing spree. And, of course, Cloud disables your motion sensors while Blind takes away the rest of your HUD. Most of the glyph puzzles have been solved to this point and they unlock either XP or Raider armor or both. You can check out all of glyphs found so far over at Halo4ARG.
  2. Developers already talking about the Halo series and next gen console. In a recent article found at CVG.... 343 discusses Halo 5's next generation potential. Studio will take advantage of any technological developments in the console space. Halo 4 isn't out until November, but that hasn't stopped new series developer 343 Industries talking about the game's successors. Photo credit: 343 Industries/Microsoft "While he was careful not to walk into the trap of directly discussing the likelihood of Halo 5 and Halo 6 appearing on Xbox 720, 343's lead game designer Scott Warner told the Independent that the studio would take advantage of any potential new console hardware when it comes to making future series entries. "I mean certainly as things develop, we have the advantage of working for a publisher and first party development, and if things happen we would certainly want to take advantage of those things," he said. "There's always kind of a careful balancing act between what you decide to improve upon, what you have that you think is really good, what's the great mixture of that to put you in the best position to be successful as a team. But certainly as things go on in development we have an advantage in the sense that we can cross those streams a bit." Warner added: "Obviously we're always attuned to new developments with what's happening internally and externally. "Our current development is all centred around the Xbox 360 and trying to harness everything we can get out of that box, so everything you're seeing is sort of custom built for the 360 experience. Obviously depending on what happens and develops with our company, we'll try to develop our technology and take advantage of it." Will 343 be able to live up to the standards set by series creator Bungie? Get our latest hands-on impressions in this Halo 4 preview. Microsoft has confirmed a Halo 4 release date of November 6."
  3. Now look, Halo 4 is a great game, and the new infection mode looks fabulous, but there is one issue, the floods version of the sword has to much of a gap! Here me out, being a flood is suppose to make the character the underdog, and give the humans a chance to make it out alive when the time runs out, but the flood is way to over powered that it is just impossible. So I have a proposition, for custom games you should give us editors the option to choose which weapon the flood gets, so we can give them either the overpowered version of the sword, or the energy swords itself. Or even better, we can give the flood a freaking rocket launcher for all I care, please just make the change. <3. This would also help so many forgers who want to make small infection maps because the lunge would not be over done, and mini games because they could give the flood any weapon like in halo 3 and halo reach. Love, Dylan P.
  4. From the album: Halo drawings in progress

    This is the first draft of the UNSC Spirit of Fire, the final will feature a space battle, UNSC Frigates, a covenant cruiser, dogfights between banshees and sabres and a Halo in the background. May take a while.

    © Lord Studworthy, 2012

  5. Anyone who has visited my profile should know that I have done one or two drawings based around the Halo universe. In addition to these I have also drawn a huge range of other pieces that are from other games or from life. I was just wondering is anyone had any tips on how to get my drawings onto the radar? I am more concerned about the Halo ones for the time being as they are the relevant cases in this thread. I wondered if it is at all possible to get through to 343? I would just really like to expand my audience and maybe get a few commissions or attention from someone higher up the ladder of life. Any suggestions are welcome . I will post one or two of my Halo drawings below so that any new comers can see what I'm on about:
  6. Hello all members. This, as you may have assumed from the title, is a thread where you can ask any questions you may have on the site, answered by ZB-85 and I. Please keep your questions appropriate and worthwhile. Thank you, and we will assist you in any way we can! But remember, these are all questions about the site and it's functions. Nothing miscellaneous. *Voice questions below*
  7. Lord Studworthy

    Final

    From the album: Halo; Reach Rocket.

    Final layers of shading, final ink detail. Completion of piece.

    © Most rights reserved, contact me for details.

  8. Lord Studworthy

    Stage 10

    From the album: Halo; Reach Rocket.

    First layer of shading.

    © Most rights reserved, contact me for details.

  9. Lord Studworthy

    Stage 9

    From the album: Halo; Reach Rocket.

    Additional detail to background areas.

    © Most rights reserved, contact me for details.

  10. Lord Studworthy

    Stage 8

    From the album: Halo; Reach Rocket.

    Adding ink to HUD details and Rocket launcher.

    © Most rights reserved, contact me for details.

  11. Lord Studworthy

    Stage 7

    From the album: Halo; Reach Rocket.

    Addition of black band.

    © Most rights reserved, contact me for details.

  12. Lord Studworthy

    Stage 6

    From the album: Halo; Reach Rocket.

    Adding title band.

    © Most rights reserved, contact me for details.

  13. Lord Studworthy

    Stage 5

    From the album: Halo; Reach Rocket.

    Finalising shape of whole piece.

    © Most rights reserved, contact me for details.

  14. Lord Studworthy

    Stage 4

    From the album: Halo; Reach Rocket.

    Adding detail to background areas.

    © Most rights reserved, contact me for details.

  15. Lord Studworthy

    Stage 3

    From the album: Halo; Reach Rocket.

    Finalising shape of rocket launcher.

    © Most rights reserved, contact me for details.

  16. Lord Studworthy

    Stage 2

    From the album: Halo; Reach Rocket.

    Adding detail to surrounding areas.

    © Most rights reserved, contact me for details.

  17. From the album: Halo scribbles

    Final stage of Pillar of Autumn.

    © Most rights reserved, contact me for details.

  18. Lord Studworthy

    UNSC Infinity

    From the album: Halo scribbles

    Final stage of UNSC Infinity, completed in a straight 24 hour effort.

    © Most rights reserved, contact me for details.

  19. Lord Studworthy

    UNSC Savannah

    From the album: Halo scribbles

    Final stage of UNSC Savannah.

    © Most rights reserved, contact me for details.

  20. Lord Studworthy

    Falcon final

    From the album: Halo scribbles

    Info page featuring a UNSC Falcon.

    © Most rights reserved, contact me for details.

  21. Lord Studworthy

    UNSC Savannah

    From the album: Halo drawings in progress

    Early stages of a drawing featuring the UNSC Savannah. The final piece can be seen in a second album that I will publish shortly.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  22. Lord Studworthy

    Falcon

    From the album: Halo drawings in progress

    Early stages of Falcon drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  23. From the album: Halo drawings in progress

    Focussing on the first stages of shading.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

  24. Lord Studworthy

    Halo 4, UNSC

    From the album: Halo drawings in progress

    Part of the motif during the production of the UNSC Infinity drawing.

    © Vast majority of right are reserved, though I am willing to discuss individual cases.

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