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  1. The following maps come from the Forge Hub's Dust Off tournament. The following comments and maps have been brought here to showcase to the Halo community. "Sixty-seven maps were submitted to the Dust-Up Forge Tournament. The staff, old and new, have gone through these submissions in search of the best. Since the recent change in ownership we’ve acquired quite a few new staff members, some of which happened to submit superb-quality maps that were already in the running for the Dust-Up contest under previous management. We figured it was best to give no priority to non-staff members and instead focus on what maps we felt were the best. Both administrations played many games on these creations submitted to the contest, narrowing down the massive list one by one until we had a list of the best in our opinions. After numerous games and what must have been hours of debate over what to include,we are please to present you Forgehub’s first official Map Pack of Halo 4, a collection of the 6 best maps submitted to us through the Dust-up Tournament." Ovr - Forge Hub Owner The Dust Off Map Pack 2v2 Competitive Maps <<<<<o>>>>> 2v2 Competitive Slayer and Oddball Supports 2 to 6 Players Map Variant Download Game Variant Download Here we have Jade, by our very own Audi! Jade is a beautiful asymm hanging in the cliffs of Ravine. The map features great sight lines that offer a dynamic of engagements and scenarios. Map flow is intuitive and the layout is diverse and clean. Jade will have you fighting for power positions and risking your neck for weapons. This is a great competitive map that will bring you to the edge of your seat. - Forge Hub <<<<<o>>>>> Traverse Forger : Hushed Behemoth 2v2 Competitive Slayer Map Variant Download Traverse was designed to be a contender in the Dust-Up map tournament. This small asymmetrical design promotes teamwork, movement, and balances every position in some way. In every place, you can be flanked or initiate a flank on your foes. You are never safe on Traverse. Both old and new staff agreed that this was to be included among the winners of the Dust-Up map selection, and so it was a clear choice when we were compiling this list. - Forge Hub <<<<<o>>>>> Serum Forger : Noooooch 2v2/4v4 Competitive Slayer - Oddball - KotH Map Variant Download With 3 major updates since it’s late January release, Serum has been one of the most frequently updated maps I’ve seen in Halo 4. Noooooch has shown great attention to detail, and has addressed any issues as they’ve become apparent, even going as far as moving the entire map from Erosion to Ravine to remedy some framerate issues. The map features some great asymmetrical room based gameplay and beautiful use of power weapons to promote movement around this arena. - Forge Hub <<<<<o>>>>> Gristle Forger : PA1NTS 2v2/3v3 Slayer, CTF. KotH, Regicide Map Variant Download Another symmetrical map, PA1NTS has made a well balanced arena where green and gold sections must be controlled. The fight for these areas become intense, and more than once I found myself looking around not as a player, but as a forger, trying to glean some ideas from Gristle. Despite this map being submitted to a 2v2 slayer tournament for maps, it also plays a strong game of capture the flag, and some of the possible routes change based on that gametype to make the map more suitable. Definitely a good and diverse map to put in your game nights if you have three friends hanging around. - Forge Hub <<<<<o>>>> Elegy of Entrapment Forger : Auburn 1v1/2v2 Slayer Map Variant Download Auburn has always had a knack for aesthetics and functional design from what I can remember about him, though I also know he’s nearly as bad as I am about keeping his designs going. The fact that he finished a map at all had me interested immediately, and I was not left disappointed. It’s a simple little symmetrical design, but it forces movement through the power weapon and overshield locations, and encounters quickly become deadly in this teamwork-focused map.- Forge Hub <<<<<o>>>>> Forger : Elliot 1v1/3v3 Slayer Map Variant Download Citrus was, according to myself and a few of the previous staff, a given choice for the tournament. The map had few issues in our initial testing, and it played brilliantly. The map is as pretty as it is well balanced. For example, as powerful as the sniper rifle is here, the spawn location for it is the most dangerous spot to be. With or without the deadly weapon from its resting place on the grass pit, Citrus has you watching your back constantly. Your foes always have the opportunity approach from a flanking route, or they try for some long distance fighting. I’ve played numerous games on Citrus, and enjoyed each one. This is without a single doubt in my mind, one of the greatest successes in this competition. - Forge Hub <<<<<o>>>>>
  2. Okay, we have been teased with video clips of the new game type "Conversion" for a couple of days now and finally Psycho Duck has released a completely detailed video on the game type. He discusses the idea behind "Conversion", how the game plays and what gap it fills in the playlist for the community. View full article
  3. It appears the is a brand new game type that has been created and THFE (The Halo Forge Epidemic) has the inside scoop on it! Here is a recently released video that teases the view with a glimpse of some game play footage of this intriguing new game type. Take a look. View full article
  4. According to an article published yesterday regarding the potential return of 'Family Sharing' Microsoft states it's removal was based off of consumer feedback for other features they needed to make room for and not because of the mindset "...we're going to take our toys and go home", as offered by Xbox One chief product officer Marc Whitten. Read the full article below from videogamer.com. Xbox One Family Sharing will return if consumers want it, says Microsoft Publish Date 15/07/2013 - 12:32pm GMT+1 The feature was removed when Microsoft did a U-turn on its Xbox One policies. When Microsoft pulled a complete reversal on its Xbox One policies, one of the casualties was the much-anticipated Family Sharing feature. But the feature may well return at a later date if consumers want it, Xbox One chief product officer Marc Whitten has told IGN. "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back," Whitten said. He continued: "We believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content. I think you're going to see us, both with examples like that and with other things, keep pushing on how that's something great. An example is some of the stuff we're doing with what we announced around Gold, where other people in the house get the advantages of Gold when I'm a Gold member. You're going to see us continue to push in those areas." Family Sharing allowed users to share their game library with a group of 10 friends and family, and was one of few Xbox One features which had people excited. Regarding the decision to remove it, Whitten said it was a matter of making room for the other features consumers were asking for. "We took some feedback and realised there was some stuff we needed to add to the program," he said. "To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that. It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'" Whitten concluded: "You know, if there's anything I think that Xbox 360 has proven, it's that we're super committed to this constant cycle of improving the experience and the software, and it's what we've been doing for 360 for the past seven years, and it's certainly where we're going to go with Xbox One." Xbox One releases in November.
  5. That's right........"Meet Your Maker" Forge Contest is back!
  6. According to an article published yesterday regarding the potential return of 'Family Sharing' Microsoft states it's removal was based off of consumer feedback for other features they needed to make room for and not because of the mindset "...we're going to take our toys and go home", as offered by Xbox One chief product officer Marc Whitten. Read the full article below from videogamer.com. Xbox One Family Sharing will return if consumers want it, says Microsoft Publish Date 15/07/2013 - 12:32pm GMT+1 The feature was removed when Microsoft did a U-turn on its Xbox One policies. When Microsoft pulled a complete reversal on its Xbox One policies, one of the casualties was the much-anticipated Family Sharing feature. But the feature may well return at a later date if consumers want it, Xbox One chief product officer Marc Whitten has told IGN. "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back," Whitten said. He continued: "We believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content. I think you're going to see us, both with examples like that and with other things, keep pushing on how that's something great. An example is some of the stuff we're doing with what we announced around Gold, where other people in the house get the advantages of Gold when I'm a Gold member. You're going to see us continue to push in those areas." Family Sharing allowed users to share their game library with a group of 10 friends and family, and was one of few Xbox One features which had people excited. Regarding the decision to remove it, Whitten said it was a matter of making room for the other features consumers were asking for. "We took some feedback and realised there was some stuff we needed to add to the program," he said. "To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that. It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'" Whitten concluded: "You know, if there's anything I think that Xbox 360 has proven, it's that we're super committed to this constant cycle of improving the experience and the software, and it's what we've been doing for 360 for the past seven years, and it's certainly where we're going to go with Xbox One." Xbox One releases in November. View full article
  7. This is a verified and legitimate opportunity for members of the Halo community. I have spoken with the recruiter and his associate and felt this would be something our community would like to take a look at. Good luck to all who apply and please remember to respond in the manner expected by the recruiter. Site Moderator : Absolute Dog Hello all, My name is Josh and I’m a recruiter for Volt. We’re a staffing agency and our client is looking for testers that are highly proficient with Halo Multiplayer. Anyone who has software testing experience or a CompSci (or related) degree, and has played in organized competitions or feels that he/she is an expert at digital killin’, is encouraged to apply. The client wants those that are familiar with testing practices, the Halo universe (the series, history, lore, etc.), and FPS gaming in general. Here is a description from the client- The candidate will be responsible for writing baseline test specifications, functional test cases, test specifications for a sub-area of a project or test results for an area or test pass. Also responsible for bug reproduction cases and scenarios. Strong knowledge of the Halo universe and FPS gaming. Good written and oral communication skills. Strong problem solving skills. One or more years experience working in a software development/testing environment. High school diploma or equivalent is required. Associate or Bachelors in Computer Science a plus. The job is a 1099 contract position and is expected to last at least a full year. The work schedule is Monday-Friday, 1st shift (9-5 or 10-6) and overtime is always a possibility. Pay is hourly at $13-$14 p/h DOE, and benefits are offered through the contractor (Volt). The location is in Redmond, WA near the Microsoft/343 campuses. For anyone who is interested please send an email with your resume attached to [email protected]. Also, there is a Halo questionnaire that potential candidates are required to fill out which I’ll send to every qualified applicant. The purpose of this survey is to gauge your knowledge and experience with the Halo franchise. Once I have the necessary papers, I’ll give each candidate a phone call to discuss things even further. Thanks for your time everyone! Joshua Svoboda Recruiter Volt Workforce Solutions 3373 National Drive, Suite 100 | Raleigh, NC 27612 tf: 1-800-595-8658 | f: 919-782-5549 [email protected] View full article
  8. ALL CREDIT TO EXAMINER Turns out a Game Informer employee leaked some information from their October issue (which obviously isn't out yet). Some of it's old, some of it's new. Enjoy! _____________________________________________________________________________________ The Knights are one of three subdivisions within the Prometheans. Crawlers are basically cannon fodder to distract from the Knights. Watchers are support units. They can shield knights, spawn watchers, resurrect knights. Prometheans work together strategically. Frankie's example of a Knight sniping him, he takes cover behind a column, Crawlers attack him by crawling down from the column. Promethean weapons/equipment designed to fight Flood. There are different variants of Knights, watchers, and crawlers. Knight - Deadly warriors, use weapons like Light Rifle and Supressor. Knight Lancer - Scouts and Marksmen, use Promethean Vision to locate hidden enemies Knight Commander - Have skills of Knights, but can wield Incineration Cannons, stronger armor, Autosentry turrets Knight Battlewagon - Rare but incredibly dangerous, huge frames draped in heavy armor and hardlight shielding, can deploy Autosentries, will wield Scattershot if you get too close. (Orange patterns through body and on face, orange spikes on back. Super badass!) Watcher - Wield boltshots, summon crawlers, protect and resurrect Knights. Crawler - Agile and move in packs, fire Boltshot from distance Crawler Snipe - upgraded crawlers, no further details. I assume they keep larger ranges. Alpha Crawler - Lead packs of Crawlers, has a Supressor This is just details about the Prometheans, might be considered spoilers to some people. Warning, the information below may reveal spoilers to the story in Halo 4. Prometheans work for the Forerunner civilization, "or whatever is left of it." Why do they now appear as robotic entities? Were they always this way? Prometheans are directed by a "general of sorts". First you encounter the Covenant. Then the Prometheans. But it is when they combine forces, and how they combine, that will offer biggest surprises. Also, the variants of the Prometheans weren't the blue ones, perhaps those are a different faction?
  9. From the album: Photoshop Collages

    Threw this together pretty quick in photoshop please let me know what you think. This is a 1200x800 pic if you would like it for your background.

    © Marchand Designs

  10. MAP SUBMISSION THREAD ONLY The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. ANY Questions regarding the contest, please post them here in the Q & A thread. View full article
  11. The staff from 343industries.org and THFE have come together to host a forge contest. "Meet Your Maker" Contest begins Saturday February 9th 2013 Final submissions cut off at 12:00AM EST March 9th 2013 "Wake up, it’s time to Forge" Map Submission Parameters The contest will have the following parameters -4 v 4 slayer map -compatible with Halo 4’s Infinity Slayer (including ordinance drops) -dynamic lighting must still be functioning -no significant frame rate issues -no modded content allowed -one map submission per person -multiple people can work on a single map -maps can have been made at any point Prizes for the contest -Top winning map maker will be featured on THFE’s and Ducain23’s YouTube channels and become a Showcase Map at 343 Industries Community Forum, meet the judges for a discussion of their map also broadcast via YouTube, receive a DLC code DLC 2 or DLC 3, and a signed poster of map art by Certain Affinity staff -The Two Follow Up winners will have their maps video reviewed by THFE and Ducain23, receive a judges review of their map and DLC 2 code. Varying prizes offered throughout contest! Managing the contest - 343i.org /THFE/Ducain23 will make an announcement video for the contest. - 343i.org will present the submission thread for the contest on their forum as well as house all the relative GT's, map images/videos, descriptions and links. -Map submissions @ 343i.org must include a map title, the gamer tag under whose files share we can find the map, a description of the map. images or screen shots and any narrative the forger wishes to include about their inspiration for the map or story behind it forge ideal. The map submission thread will be posted in the morning, Saturday February 9th.
  12. From the album: Photoshop Collages

    Images I used for my 1st collage

    © IGN, 343 INDUSTRIES

  13. xXxMARCHANDxXx

    Fire team Onyx

    From the album: Photoshop Collages

    My 1st collage finished...kinda

    © 343 INDUSTRIES, IGN, Marchand Designs

  14. This piece of music featured in the 343 industries lates sparkcast but get a better listen of it here in the video, i personally am not sure if i like this cant really give a proper opinion of it yet, but what do you guys think http://www.youtube.com/watch?v=qKMRY9CEegc&feature=context-gfa
  15. So, instead of listing the negative things about Halo 4, let’s list some of the positive things you like about Halo 4. It can be from gameplay mechanics to the campaign storyline, and/or the audio production, etc. It’s entitled to your own opinion. One of the things I enjoyed from Halo 4 is the mission Midnight. The best part of that mission for me was the first couple minutes of that mission because I was able to fly around in a ship shooting turrets while maneuvering around avoiding obstacles. It reminds me a lot of Star Fox.
  16. 343 Industries has announced in this weeks bulletin that they will be shutting down the servers for Halo 2 vista, they said the reason for this is because the population has only been 20 at it's peak. "To switch gears ever so slightly, we’re sad to report that the service end-date for Halo 2 PC Multiplayer will be February 15, 2013. We’ve been monitoring the population for months, and it’s been peaking consistently at approximately 20 players or less. Those that own this game can continue to enjoy Multiplayer over LAN after that date; however our network services will be turned off at that time. We love you, Halo 2 PC, and you will live forever in our hearts" So for those few who still play it try and get in as much games as you can before the lights are switched off and the doors are locked for good. Goodbye Halo 2 vista we love you.
  17. Source-Examiner Mlg was usually In Every Halo,but what happened to halo 4? Sundance DiGiovanni has revealed on Jan. 19 through Twitter that Major League Gaming won’t be featuring “Halo 4.” The Co-Founder and CEO of MLG offered a brief explanation as to why this was the case and then went on to thank the “Halo” community. You can check out some screens from the first-person shooting video game in picture on the top of this article and the comments from Sundance DiGiovanni below (courtesy of MLGSundance Twitter): MLG signed its side of the console shooter deal for 2013. The game in the deal was not Halo. Once deal is countersigned we will announce. I have loved almost every minute of our time with Halo and wish the competitive Halo community the best. It was a good run. Thank you to all the people who contributed to the many amazing "I was there" MLG Halo moments. I mean it from the bottom of my heart. “Halo 4” is the latest entry into the popular video game series. The fourth main title marked a significant change as it was produce by a new development studio in 343 Industries, who has previously responsible for the high-definition remastered port of “Halo: Combat Evolved Anniversary.” The first-person shooter also signaled the beginning of the “Reclaimer Trilogy” storyline. View full article
  18. http://www.youtube.com/watch?v=G2mq9YTou-g&feature=player_embedded http://www.youtube.com/watch?feature=player_embedded&v=rTa8FJKbIIY Source-CVG The new Spartan Ops Trailer came out yesterday for episode 6-10,also start playing the new episodes on monday! After a break over the holidays, Spartan Ops weekly episode releases resume from this Monday, January 21. Microsoft outlined its Halo 4 DLC release plans for January and February in a recent list, confirming episode dates and multiplayer updates. There are two videos above, the first a recap of the events in Spartan Ops episodes 1-5, and the second a teaser for the remaining five episodes in Season 1. View full article
  19. 343 Industries has announced in this weeks bulletin that they will be shutting down the servers for Halo 2 vista, they said the reason for this is because the population has only been 20 at it's peak. "To switch gears ever so slightly, we’re sad to report that the service end-date for Halo 2 PC Multiplayer will be February 15, 2013. We’ve been monitoring the population for months, and it’s been peaking consistently at approximately 20 players or less. Those that own this game can continue to enjoy Multiplayer over LAN after that date; however our network services will be turned off at that time. We love you, Halo 2 PC, and you will live forever in our hearts" So for those few who still play it try and get in as much games as you can before the lights are switched off and the doors are locked for good. Goodbye Halo 2 vista we love you. View full article
  20. Source-Latinos Post ____________________________________________________________________________________________________________________ We All Know Halo 5 will be a darker halo than halo 4,and it is only the start of the forerunner saga. ____________________________________________________________________________________________________________________ "Halo 4" was one of the best reviewed games of 2012. The title garnered an 87 aggregate score from Meta Critic and was hailed by reviewers for reinvigorating the franchise. However, developer 343 Industries claims that "it made a ton of mistakes in producing the hit title". On a blog, franchise development director Frank O'Connor stated that "[Halo 4] wasn't flawless by any stretch of the imagination". But by most objective criteria, it was a resounding success. So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time." He added, "We made a lot of mistakes. We can do better. And we know this, and we will." O'Connor makes no mention about whether the development company has initiated work on the next installment in the venerated franchise but he seems to be excited about the future. "Technically, this should be a retrospective, but it's safe to say I'm more excited about the future than the past. Excited about what this team is already working on," he wrote. "Excited about what this team is capable of. And excited about the future of Halo. A future we want you to be a part of. A future we're building for you." The only real information currently known about the next Halo title is that it will be "darker" than the previous installment. Rumors indicate that the game could come out with the launch of the Xbox 720, but with recent release of "Halo 4," the next title is likely a few years away. Reports have claimed that the title is in "early development." View full article
  21. Source-Xbox 360 The Magazine Obvisouly if you ever played a game of Slender, it is very creepy,but a game is coming to Xbox LIve In The Indie Game Section Called White Noise. With recent PC success stories like Amnesia and Slender: The Eight Pages taking up slack from Silent Hill and Resident Evil, survival horror is experiencing something of an indie-powered renaissance. Riding the waves of that revival is White Noise: A Tale of Horror, a cheap console clone of Slender that's among the scarier cash-ins we've encountered. Set in the countryside of Northern France, White Noise provides you with exactly two tools - a flashlight and the ability to run, something you'll be doing a lot if you want to survive. Having travelled to the area to write an article for a supernatural magazine, your partner has gone missing, and it's up to you to discover their fate by recovering audio logs that are scattered around the countryside. There's no map, so the only way to pin down your location as you explore is by listening for ambient cues. The tapes themselves can't actually be listened to, however, which feels like a missed opportunity. They may as well have been replaced with pineapples, for all the contribution they make. It's a shame, because some suitably creepy audio diaries could have really elevated the atmosphere to terrifying new heights. It's not until the first recording has been located that things start to go awry. An evil creature (looking somewhat like the bloodied lovechild of Nemesis from Resident Evil and Tali from Mass Effect) begins to track your movements. It's a familiar horror gambit, but a terrifying one nonetheless. The dread of being relentlessly pursued by this creature is amplified by the scenery, which is only ever partially revealed by the beam of your flashlight. Gothic statues and humanoid trees litter the landscape, and the fact that you start in a different place each time creates an overwhelming sense of disorientation. The game advises you to play with the lights off and the volume turned up, but we were too cowardly to function in such conditions. The imitation of Slender is almost overbearing in places, right down to the number of clues that need to be gathered (eight), and the static effect on the edges of the screen when the monster gets a little too close. The developers are open about their borrowing, however, and the absence of direct competition on Live Arcade makes White Noise hard to pass up - for fans of horror at least.
  22. Source-Xbox 360 The Magazine Obvisouly if you ever played a game of Slender, it is very creepy,but a game is coming to Xbox LIve In The Indie Game Section Called White Noise. With recent PC success stories like Amnesia and Slender: The Eight Pages taking up slack from Silent Hill and Resident Evil, survival horror is experiencing something of an indie-powered renaissance. Riding the waves of that revival is White Noise: A Tale of Horror, a cheap console clone of Slender that's among the scarier cash-ins we've encountered. Set in the countryside of Northern France, White Noise provides you with exactly two tools - a flashlight and the ability to run, something you'll be doing a lot if you want to survive. Having travelled to the area to write an article for a supernatural magazine, your partner has gone missing, and it's up to you to discover their fate by recovering audio logs that are scattered around the countryside. There's no map, so the only way to pin down your location as you explore is by listening for ambient cues. The tapes themselves can't actually be listened to, however, which feels like a missed opportunity. They may as well have been replaced with pineapples, for all the contribution they make. It's a shame, because some suitably creepy audio diaries could have really elevated the atmosphere to terrifying new heights. It's not until the first recording has been located that things start to go awry. An evil creature (looking somewhat like the bloodied lovechild of Nemesis from Resident Evil and Tali from Mass Effect) begins to track your movements. It's a familiar horror gambit, but a terrifying one nonetheless. The dread of being relentlessly pursued by this creature is amplified by the scenery, which is only ever partially revealed by the beam of your flashlight. Gothic statues and humanoid trees litter the landscape, and the fact that you start in a different place each time creates an overwhelming sense of disorientation. The game advises you to play with the lights off and the volume turned up, but we were too cowardly to function in such conditions. The imitation of Slender is almost overbearing in places, right down to the number of clues that need to be gathered (eight), and the static effect on the edges of the screen when the monster gets a little too close. The developers are open about their borrowing, however, and the absence of direct competition on Live Arcade makes White Noise hard to pass up - for fans of horror at least. View full article
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