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Guts

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Posts posted by Guts

  1. It was a pretty decent trailer despite not making a whole lot of sense. Seemed to be more about giving a vague release window and getting you thinking about what "we lost" means exactly.

     

    I have absolutely no idea what will happen in Infinite. I doubt anything from that trailer will even be in the game. Same with where the series is going. Only 343 know, and I bloody well hope they also know how not to make this a disaster.

    • Like 2
  2. Yes. The REQ system would be a welcome return. It works fine. Why would 343 throw away a system they worked so hard on? They shouldnt and I believe they wont. Although one change has to be made.

     

    Adding the equivalent of "vidmaster" and so called "rewards" for beating the campaign on Legendary etc. Although the legendary "reward" is good, the other "challenges" are idiotic and stupid. They massively restrict and lock off armour from people. The "challenges" fun and difficulty apparently come from the tedious and boring "challenge" you face. Its a waste in my eyes. 343 has to keep the *entire* community happy.

     

    The REQ system works fine as stated before. Although its so sad to see a pay to win system introduced into the multi-.....oh wait, this isnt Star Wars Battlefront or an EA game. Its so great to see a balanced and functioning system introduced into multiplayer. It doesnt lock armour behind multiplayer ranks and you dont have endlessly grind every day to buy the *left shoulder of a 6 piece armour set*. You can unlock armour much quicker than before. We dont need another Halo Reach credit "system".

     

    I just wish more people in the community dont jump to conclusions. The amount of people who saw "micro-transactions", then rammed their fingers in their ears and began trashing the REQ system bothers me. I lost faith a long time ago after seeing this debate when people got mad at a satirical REQ explantion video.

    • Like 4
  3. Honestly, I dont know. I cant tell what this game is going to be from a tech demo for the Slipspace Engine. Although, I dont see it being a fully open world game like Borderlands or Just Cause. Maybe we will get large areas to explore during missions or something.

     

    If its going to be anything like that, Im thinking sonething that operates like Metal Gear Solid V. You do different missions on the Installation but instead of free roam, you are restricted to a mission area.

     

    Thats just my thoughts but I think its too early to tell what Infinite will be. Some people are jumping to conclusions and they really shouldnt

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  4.  

    Ever since I was 13 actually, carry on friends.

    A woman of class. I respect your choice of Miku figma.

     

    Personally I think Halo Infinite has the potential to try to mend the community even if its just a little. It could appeal to "classic Halo" fans and more modern (if thats the word) fans.

     

    This time it seems Microsoft wont stick their noses in and force release dates. With a longer development cycle this has (and Halo 6 has), 343 could make a good game. I really hope the new writer whoever they are continues the general story direction with the AI revolution . I hope it is executed well and I believe 343 can do it this time.

     

    Infinite is really that kind of "last chance" in my eyes. If 343 mess this up, I see the majority of the community turning away for good. I only hope Infinite is a huge success to keep this community alive despite how toxic it is sometimes.

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  5. A teaser like the first Halo 5 trailer for Halo 6 is really what Id love.

     

    343 need to take their time with Halo 6. They need to make a solid story and a solid Campaign to tell it through. They need to make a middleground of Halo 5 MP and "classic" MP to hopefully stop the complaining. And PLEASE STOP LISTENING TO THE PROS IN THE HCS. They have literally ruined MP with their constant whining until 343 changed MP.

     

    We better not see a release date for Halo 6. Its too early. Also no RTS or ODST. Just no.

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  6. Halo CE: The Maw. The most enjoyable mission of the game. Although backtracking through almost the entire first mission (dont get me started on this game and backtracking), is annoying, the rest of the level is enjoyable. The Warthog run is entertaining apart from the poor controls and the inability to drive in a straight line for more than a second. There was really no need to for that many obstacles and ramps. The one upside is that you can drive past Echo 419's death because it tries to make a big deal out of a poibtless characters death.

     

    Halo 2: Metropolis. Easily the least tedious and long winded missions in the game. You can skip most of it by driving which is a huge bonus.Unfortunately, this brief respite only prepares you for possibly the most boring Campaign in gaming.

     

    Halo 3: The Covenant. The mission I would endlessly mess around and replay as a kid. Its honestly still entertaining to this day. I know I am biased since I look at this through nostalgia goggles (something that unfortunately killed the communitys logic) but messing around with the Scarabs, racing back to the Hornets on the beach and storming the towers are just a few of things that make this mission amazing.

     

    ODST: Uplift Reserve. Grab the Warthog and drive to the end. There's nothing better than beating horrendus and boring missions quickly. Although its only really the beginning of driving you into depression.

     

    Reach: Noble Actual and Lone Wolf are tied for the prize......of being the kindest thing this game did. Noble Actual allows you to leave and do somethibg worth your time for about 5 or so minutes. Lone Wolf can be completed within a minute so you can snap your game disc and never play the game again. Im honestly torn between the two.

     

    Halo 4: Infinty. Fighting your way through the jungle is enjoyable. You get out of it before fighting the Prometheans becones too tedious. The next section of the mission is one the most fun tank sections in any Halo game so far. Using the Mantis and fighting through the Infinity to reach the deck is pretty fun too. Holding the deck doesnt become tedious and the barrage launched at the Didact is the perfect end for this mission.

     

    Halo 5: Blue Team and Guardians. Both truly excellent missions. They both have the perfect balance of enemies. They both contain great and interesting areas. They incorporate the new gameplay features amazingly into the level. The plot points they cobtain are good as well. Especially, Guardians. The AI uprising really has true promise for a great plot.

     

    Overall though, The Covenant is definitely my favourite mission. The nostalgia goggles really influence my opinion here. Hopefully the community takes them off for once and Halo 6 can be enjoyed by all.

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  7. I want the next one to be cancelled. We had one utterly abysmal attempt at an ODST game already.

     

    If it has to be released it has to be nothing like the first one. The campaign should be an actual decent and enjoyable story this time too. The false "free roaming" city element should be scrapped and burned. The characters need more depth than "I like explosions!" and "I have a Sniper!". And firefight needs to be utterly ANNIHILATED. It is the worst thing to ever be made and needs to die a horrible death.

     

    It would be nice to see the ODSTs around Halo 5's timeline. Maybe this time it wont be bad.

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  8. How is Jun leaving unnecessary? Would it make sense to leave the universe's most intelligent human to leave unescorted? No. Halsey is far too valuable, especially back then. And how would you expect remains of Noble Team to 'care' exactly? You think some of humanity's finest fighters are going to have a sad moment saying goodbye to Jun as he simply goes to escort Halsey? That would be comical. Imagine a soldier or marine today giving an order to escort civilians away from a warzone to another soldier, you think the whole platoon's gonna stop and say bye to them for their [hopefully] temporary leave? Of course Jun will agree, and of course someone has to take care of Halsey. You follow orders made by your commander, unless they're completely irrational and will only hurt the objective - but even then many would still follow those orders.

     

    The phantom in which the Elite sniper was aboard may have been mobile, and this is highly likely considering if it was stationary the whole time, Noble would have noticed it. The phantom was cruising, stopped as they saw Noble Team run by, and the sniper took a shot. Kat, or who ever's at the back, is more likely to get shot because they are closer to the sniper. Makes sense. Why go for a harder target? The Elite picked the Spartan who'll most likely receive a fatal shot, and he fired. It was Kat because she was furthest behind. Not only would a target further in front be harder because of distance, but they'll also have other Spartans running behind them and getting in the way. Kat was unfortunately the most convenient shot for the sniper. A needler round in the head, which then explodes, would be a very quick death. It's one pretty big hole as well. The Covenant have a policy of wanting us all dead, they're aware of Spartan activity in the area, so I'm sure they could spare some dropships to kill at least one.

     

    So you think Carter's gonna give the scarab a few pokes whilst Emile and B312 stand and watch for half an hour? Carter was wounded badly, and may have died anyway considering he couldn't receive any medical attention. Why just lay the Pelican down and die when he could actually make the mission a success and get Emile and B312 across that scarab. Yeah, if he was in good health you may have a point, but he really wasn't. Scarabs don't go down that easily, without heavy firepower (and I mean real heavy), we all know the only way is getting inside one of them.

     

    You're spot on about Jorge, sad really, but he certainly made a difference as mentioned above.

     

    When in combat, it's best to actually look at the enemy you're killing instead of your radar. Emile was stabbed straight after finishing off an Elite. Nothing too casual about how the zealot approached him, the phantom dropped off multiple zealots which swarmed the platform. He took out one and got killed by another behind him, you don't engage in combat whilst monitoring your radar. Search into flight-or-fight responses and the sympathetic nervous system.

     

    These deaths make perfect sense, and most deaths aren't meaningful unfortunately. As we said above and you clearly acknowledged, reality isn't always like that. Maybe most people don't produce media about a 'random soldier who died from a stray bullet', but Bungie did, and many thanks to them for that. Stereotypically any 'sci-fi' media is considered unrealistic, but what most people appreciate about Halo is its realism. Look into the lore and you'll realise it mirrors modern-day life so similarly, it's sometime hard to identify a difference. I'd rather face realism that anything that's done just to entertain the masses. It's best for Halo to stay grounded into reality, though that's happening less now that the Forerunners/Prometheans are more involved, but even with them Halo does a great job of providing a plausible scientific explanation.

     

    If there's anything I mentioned which you have any questions about or disagree with, please let me know.

    Halsey is important of course. However, a short journey to another heavily guarded UNSC base doesn't require a Spartan to escort her there. What could Jun do if anyone attacked anyway? We saw how well that went when Carter, Emile and Noble 6 tried to fly to the Pillar of Autumn. I'd expect them to care about him maybe coming back to help complete the mission. Its yet another thing that says Bungie wanted to get a character out of the way. Jun leaves and then his name is never mentioned again. Its just removes him from the game as he had no relevance in the script or either Bungie couldn't think of another way to kill a Spartan. In the space of 6 missions, all of Noble Team die or leave. The game builds up a plot and when you come to the final objective it basically says, "Finally! These guys don't have anything else to offer! Get the guillotine!", and expects you to accept it. I feel that they needed a way to get rid of Halsey and took the easy route of removing Jun, as he had been pretty much useless up to that point, so they had less work to cram into the end of the Campaign. 

     

    The sniper could have waited to shoot whoever was at the back to get the easiest shot but why would a sniper wait when they had no idea if there were more behind the first Spartans? The Covenant don't have a list of teams and names of Spartans. All that sniper knew was he saw Spartans to kill. The details of how it happened doesn't even matter anyway. The fact that Kat is headshotted in the middle of a sentence because Bungie ran out of plot for her is the main problem. I honestly get the impression that somebody interrupted the recording session for her dialogue and decided to end her role in the game there. In terms of Carter, I think we all know you can disable a Scarab by focusing fire on a leg, shooting the big glowy light on the back to expose the core and then destroying the core by shooting at it. Once again, the details don't matter considering it was a cheap way of removing him from the story. Jorge was a waste. He died for nothing other than his voice actor's contract ran out. Emile, a good soldier, knowing the platform was swarmed, took his time bragging and trash talking and casually finishing off the first Elite. Plenty of time for a glance considering that Elite was dying anyway. Also, the other Elite waited for his friend's head to pop before acting. But, once again, nothing further to add to the story plus you had to operate that gun so he was killed.

     

    My whole problem is that it is basically the Rougue One of Halo. It makes a backstory to flesh out the lore (and make more money) but in the process new characters have to be created. You have two options: Kill them or Remove them. All characters are either killed or only ever appear as having some role in the lore and that's it. Also, I don't have any problem if Halo wants to put elements of reality or "plausible" explanations for things in it. However, Halo is a science fiction story involving space zombies, engineered super soldiers, alien superstructures, starships, hyperspace travel, cryogenic stasis and many many other forms of technology.  This isn't the kind of thing that screams realism or "mirrors modern-day life so similarly, it's sometime hard to identify a difference." If you prefer realism, Halo is not exactly the best provider of something like that.

  9.  

    Jun escorted Halsey, and didn't vanish for no reason. Shields were disabled due to an EMP caused by the Covenant glassing at the moment she was shot. I'm really confused as to why anyone would be dissatisfied with a death to start off with, but why with these deaths in particular? Sure if there was a plain stupid cause of death, I might even find it funny, but these Spartans died fighting the Covenant. I can't see why I'd need to explain Emile and Carter's deaths, Carter took down a scarab which might have fried B312 and Emile, and Emile was - as you said - impaled by a Sangheili Zealot. That supercarrier wasn't just any ship, and would've made the Fall of Reach a much shorter event if it wasn't destroyed. Yeah, Jorge could have let a soldier on the ship detonate it themselves (assuming there were any left canonically, and that they knew how), but you really think a Spartan would jump out and leave other UNSC personnel to die? If a translight engine is failing to operate after being fired at by plasma, which honestly isn't surprising, then it would make sense to manually activate it instead of abandoning the mission many died for.

     

    Sorry their deaths weren't 'lacklustre' enough, it's not really their choice.

     

     

    i think the fact that they died in such lackluster ways is the point, it was bungie's way of saying not all spartans are unstoppable, and not all spartans are master chief, at the end of the day they are human and they died in vain like everyone else on reach. not all exits are made equal they all can't be epic and satisfying, some are just stupid and clumsy like noble team's.

     

     

    Well said for the first parts, though I don't see any death as stupid or clumsy. Not like Kat actually drove anyone off a cliff. Your opening line was well put - don't expect a Hollywood death for everyone, reality doesn't always work like that.

     

    When some people read the books, they'll notice how "mundane" some deaths are, and these are Spartan-II deaths I'm talking about. They happen so quickly with little to them, just like every war and battle that's ever been fought. An animated example of this is The Package, in Halo Legends. Arthur and Solomon have pretty swift deaths, deaths which most likely spared the lives of their team members and helped accomplish the mission. I wouldn't say the team had deaths in vain, and I'm certain not everyone on Reach died in vain. A lot of data and vital assets escaped thanks to those who fought.

     

    I understand the reason for the deaths and Jun leaving but it doesn't make them any less absurd. Jun leaving is unneccesary and happens suddenly. Carter tells him to escort Halsey and he agrees and then thats it. Its basically saying, "Hey! Remeber Jun? He doesn't matter anymore!" and nobody in Noble seems to care either. Kat's death was the most sudden and unexpected of all. She is headshotted through a hole in the roof. The rest of Noble had passed that hole already and the Jackal didnt shoot. Then it kills Kat. Its a stupid and pointless death. It screams to me that Bungie hadn't really thought out her death and just decided anything would do just to get her out of the way. Carter flies the Pelican into the Scarab for no reason. Instead of distracting/fighting the Scarab he decides suicide is the only way. It tries to be a big emotional moment but it ends up being a dull and un-needed death. Jorge's sacrifice was the one death that made sense in the game. He thought he was destroying the Covenant's main force and it was a huge event in the War. But then, more carriers show up and negate the whole point. It was so dissapointing. It was a heroic deed for, maybe, 20 seconds and then was made useless. Emile, who has a radar, stands there and doesn't react to an Elite who casually walk up behind him and stabs him. Once again, says to me that Bungie thought anything would do. I don't mind if their deaths were lacklustre so much but they could have been much more meaningful and actually made sense.

     

    Indeed, reality, doesnt work that way. Many soldiers die suddenly with absolutely no heroism to it. But we don't make stories and video games following the story of a random soldier who died from a stray bullet. Were talking about a completely fictional universe whose content is used to entertain. Seeing the demise of Noble Team failed to entertain. It tried to make you care about dull and boring characters with dull and stupid deaths. Their deaths can be mundane. For example, Kat's death would have made sense if the Team was under fire at any stage beforehand and she was killled while the Team was running for cover. Then again, the majority of people play Halo to be entertained so "Hollywood" deaths would have been a much better and interesting route to take the story.

    • Like 2
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