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Bloodbath22

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About Bloodbath22

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    Hunter

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    TheBloodbath22
  1. Creator: TheBloodbath22 Map Name: Kayru Island Supported Gametypes: CTF, Slayer, Ricochet, Oddball Rec. Players: 16 Budget: 9920 Initial Ordnance: Sniper x1 (80), BR x1 (120) Random Ordnance: Neutral S. Laser x1, Neutral Saw x1 Vehicle Set Per Team: 1 Ghost, 1 Banshee, 1 D. Warthog Description: BTB asymmetrical arena comprised of two distinguishable bases separated by an active volcano (interior accessible), and connected by a freeway. PLEASE NOTE: Any, ANY comments will not be read or replied to. Thank you for your understanding. Overview: Red Base: Blue Base: Volcano Bridge: Freeway (Blue Entrance): Freeway (Central Zone): Freeway (Red Entrance): Volcano Interior: Assumes the entire diameter of the base of the volcano, with rocks at varying uneven angles to elicit claustrophobia and prevent swift memorization of the area. Thank you very much for your time and consideration of my submission, 343. DOWNLOAD MAP HERE: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/245b9125-bdf8-4acd-be14-4cca03181e0c
  2. GT: TheBloodbath22 Map Name: Whimy Supported Gametypes: Ricochet, CTF, Slayer Player Count: 8 (Ricochet), 10 (CTF), 16 (Slayer) Initial Ordnance: Energy Sword x2 (130), Sniper x2 (130), 2 Frage x2 (30) Random Ordnance: Neutral Rocket Launcher x1, Neutral Saw x1, Neutral Fuel Rod Cannon x1 Budget: 5840 Description: Medium-to-large sized competitive map on forge island canvas designed primarily for Ricochet. No feedback please. This is a simple submission, I will not read or reply to comments. Thank you very much to THFE for your consideration. DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/be38b16f-72aa-45c7-9143-d7af0a356c4d
  3. A few times. It started much worse, it's my first Ricochet map. Would you like to join a game here? I would also be delighted to check out any of yours, DessonTheMighty!
  4. I was getting at my own personal opinion, Zandril. Indeed, the second thing you said, like I said--I want/need to get into the map. Chronmeister, we're already friended so inv anytime to test out these maps of yours, they're fantastic.
  5. Thanks, but I'm not really looking for feedback anymore. This is done and, clearly, submitted. But if any readers would like me to hop into their forges I'd be delighted.
  6. GT: TheBloodbath22 Suggested Player Count: 8 - 10 Supported Gametypes: Ricochet, CTF, Slayer Initial Ordnance: Sniper x2 (135), Neutral Fuel Rod Cannon x1 (200) Random Ordnance: Neutral Railgun x2, Neutral Saw x2, and 3 Plasmas x2 A Note: Well hello fellow Cartographers. TheBloodbath22 here. It's really been a long while, since my submitting maps anywhere online for feedback proved utterly fruitless, leading to trolling, heckling, and truly nonconstructive comments. But a Ricochet forge contest brought me back from my slumber, as it is my new favorite gametype. I hope for a BTB version. Anyhow it's good to be back, for however momentarily, and I appreciate your reading and consideration! DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9357bc1d-7908-434b-aa7a-2d5a3bc9ca40 DESCRIPTION: Medium (?) sized competitive symmetrical arena on forge island canvas, shaped like an Hourglass. I aimed for a design that would smoothly balance between simplicity and unique gameplay. Straightforward, but flavorful. Cannons with delayed spawning, abundant ordnance, and more deliberately open spaces than cover favor communication and strategy. Teamwork is almost essential to thrive here, unlike many other designs. This is subjectively a plus. Alas, some photographs! PLEASE NOTE: The rear side walls have been removed for easier scoring from either end of the main bases. And that's that! Thank you so much! I love sharing my work, though this time the map was created and designed strictly for Halowaypoint. I hope you all enjoy. I admit I am not really open to feedback here online anymore, this is more of a simple submission through and through. However! if anyone would like to establish mutual testing of any forges, I would be delighted. Best of luck in all your hard work! FRIEND TheBloodbath22 FOR MUTUAL FORGE TESTING!
  7. Very impressive Chronmeister. Though from first glance it looks like it could use some cover here and there, I just gotta get in there. I wonder how often you have outdone yourself!
  8. Why thank you Bnus! I'd be delighted, how would I go about getting it in there? Be sure to friend for mutual testing!
  9. Hey folks! TheBloodbath22 here. October 8th is the deadline for a Ricochet forge contest, and I'm looking to test out my submission before I, well, submit it. So I'll need a few players to check it out with me, see what kinks I can work out, etc. I'm also concerned about its size, since it's supposed to be mid-sized at most, and it sort of walks a thin line, there. So here's a little info: Competitive symmetrical mid-sized arena shaped like an hourglass, supports Ricochet/CTF/Slayer, on canvas Forge Island. An attempt to fuse by-the-numbers design with unique gameplay features. Download Map Here: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9357bc1d-7908-434b-aa7a-2d5a3bc9ca40 Side Profile: Note!!: Those cannons at the top of the rock 3's at center are delayed spawns to change gameplay. Even later in the game, those exposed ramps that lead up to the bases also receive a cannon each, leading into the goals--once again adjusting gameplay. These absolutely require playtesting. Bases Note!!: Please keep in mind that the rear walls at the sides of the bases have been removed, to allow for easier Ricochet scoring from either side. This is just one of the many things that requires testing! No one makes a perfect map, and I am well ready for constructive, I repeat only constructive feedback. We here all know how much hard work and time we put into our forges, fellow Cartographers. Thank you all so much for your time and attention! I have a mic. So friend me, I'll work out a 4v4 gametime!
  10. Very urban, neat vibe! Be sure to inv for playthroughs, GT: TheBloodbath22
  11. From a fellow forger, the best feedback I could give without playing the map is my first impression: there is a distinct need for more cover. It looks like the geometry of the map was built primarily to accommodate theme. I would also cut back a bit on so many vehicles, since they will overwhelm players on foot, who have nowhere to hide--there are 4 vehicles for a 6-man team. I would flip those braces on the mid routes for cover. That centerpiece looks wonderful, but where do the cannons send you? Best of luck in your forging, be sure to inv anytime for playtesting and further second thoughts.
  12. Fantastic design. I'd love to play it, see how it flows! So invite anytime.
  13. Hey folks, request for me to join games on your custom maps, and offer constructive feedback towards your hard work. I am a fellow forger. My fileshare offers some examples of my work. I have a mic! So I'll see you all soon. Don't forget about that Ricochet forge contest! GT: TheBloodbath22
  14. With a terrific layout, my first impression is that the design could use more cover here and there, especially since the primary gametype would be FFA. Request @ gt TheBloodbath22, I'm down for a game on here to give more constructive and specific feedback. Best of luck, and great effort!
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