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Azaxx

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Posts posted by Azaxx

  1. Caboose, you make the assumption that random people join at the end of something and get loot. When infact in reality that does not happen, so that's flaw that is the fundamental to your argument.
    An in anycase, every piece of loot is useful. Shards are good to convert for other currencies. Legendaries break down to motes for rerolling, and exotics break down for exotic shards. So RNG is fair since everything is useful regardless.

  2. ^

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    But playing the Vault of Glass isn't a random task its a collaborative effort. :)

     

    Its takes work to get to the end. The system should at least take something into account like you cant get loot if you were only in the game for 10 mins.

    Already that's solves a lot of things.

     

    That means those who get disconnected and rejoin later are automatically put at a disadvantage. Messing with RNG by law makes it unbalanced and unfair, as RNG is the most fair way of dropping loot in a non guaranteed fashion.

    VoG is a random task, it's end game but still random in the grand scheme of things. And VoG already has a heightened chance rate for good loot. So as I said before, it's not broken, you just don't like it.

     

    • Like 2
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    I am right though, from a certain point of view. :)

     

    The loot system is still broken because it rewards players based on a dice role.

     

    Lets give a typical scenario shall we?

     

    Three guys team up to do the Vault of Glass from start to finish and they do. At the last possible second their friend joins....

     

    At the end of the match the guy who just joined gets gjallarhorn and everyone else just get shards.

     

    How is that fair when some random joe turns up and snags the best loot and everyone else gets jack?!

     

    It isn't fair and its a dumb broken system. And since Destiny revolves around getting loot, and the loot system is broken......

     

    The game is broken, simple.

     

    That's not broken, you need to rectify your definition on what broken is, cause yours is wrong.

     

    RNG is RNG, there is nothing broken about it. Something being broken is like you being guaranteed something but you don't get it. Most MMO's these days, including the big name like Warcraft use RNG and it works perfectly fine, because those people don't feel entitled to what they get. That's the problem with players in Destiny and RNG, people feel entitled to get something just because they completed a random task.

     

    And on the other side you can get guaranteed loot from vendors and a guaranteed exotic from Xur and the first hard PoE you do that week from the treasure chest. People like yourself seem to overlook that fact and blame RNG, when infact it's not bad nor broken.

    • Like 4
  4. If you like Halo's weapon combat, get the Taken King bundle. Absolutely worth it.

     

    No, I would suggest you save your money for a better game. :)

     

    The loot system is still generally broken so in essence the game is broken.

    The game is okay but when there are much better games out there, it isn't worth it.

    Factually wrong, there is nothing broken about the loot system. As you've been proven wrong in the past, just because you don't like something, doesn't mean it's broken.

     

    • Like 3
  5. Due to an unforseen problem...this whole thing is on hold. I came home today to find my monitor broken. Since I already need a new HDD, I simply can't afford to buy both next paycheck. So....I likely won't have my pc in any kind of working order u til middle of August. Sorry for all this guys...

     

    received_1632540027030622.jpeg

     

    Good luck with the computer issues, just out of curiosity what on earth happened to the screen?

     

     

  6. Finally got around to editing my post here, apologies for the delay. Now I'm a type of gamer who typically doesn't buy a lot of games, due to that I play the games I own over and over gaining hundreds of hours into them. Because of this it was a lot easier for me to make a list, although I added a honorable mentions list for some games that can't fit due to age restriction or being shortlisted.

     

    The top 10 for myself from 1995 - 2015

     

     

    1. Halo 3 (Xbox 360 / 2007)

    Although the campaign wasn't fitting as a final conclusion, with too many location changes and lack of characters being consistent to what they were set up as, the game concluded properly. The innovations made with co-op, forge, and multiplayer were console defining. Halo 3's multiplayer was easily the most fun (not the most played for me though), and the most fair. The lack of MP breaking bugs and having fair starts with all players truly made it a proper arena multiplayer.

     

    2. PlanetSide 2 (PC / 2012)

    Although the game now is kinda dead on PC, and the PS4 port sucks so hard. It will remain as one of my favourite games I've played on PC. Definitely a game you can't play alone, PlanetSide 2 is one of the few games to truly capture large scale war with 3 factions, over a current 4 continents with millions of permutations for character customisation. Ontop of that, the continued support the game has had, ever since alpha is crazy, you don't commonly see developers work with the community as well as SOE did for PS2. I can't remember how many hundreds of hours I put into this game by myself, let alone with friends.

     

    3. Minecraft (PC (Originally) / 2011)

    I understand this is a love/hate game for most people, however I joined in this game waaaaay before the world really noticed it, back in indev version of the game. So I've been able to play through the development of the game, which gives me a different perspective on how this game turned out. Although I will say the game now is nothing like how it used to be, which isn't the best thing seeing as the beta was the best period of the game. That being said, having a local server on this game over years with a small group of friends was one of the best experiences for friendly gaming I've had. So many stupid memories I've had of mucking around in normal Minecraft, modded, or server related stuff makes this a top 3 game for myself. This is probably my most played game reaching into the thousands and thousands of hours.

     

    4. Super Smash Bros. Melee (Nintendo Gamecube / 2001)

    In my opinion, the best fighter game to exist and one of the two Gamecube games I ever liked. Nintendo absolutely nailed the mechanics of the game, vastly improving on its predecessor on the N64. The vast amount of content and replay value allowed this game to be played constantly and further dug itself into tournaments due to how well it played, even if half the characters had to be banned from use.

     

    5. Super Mario 64 (Nintendo 64 / 1996)

    This was one of the first games I played, but never owned. However, even if I didn't own it I played it a damn tonne and love it to this day. The whole concept of 3D worlds was revolutionary for a game such as Mario, and Nintendo absolutely nailed it. The controls were perfect, the story was well written, the level design was so diverse and there were very few poor levels. General audio and music was pleasant to the ears as well, due to better technology on the N64 the sounds were much more focused. Definitely one of the best games made to date in terms of absolute design.

     

     6. Pokemon Diamond (Nintendo DS / 2006) 

    While it doesn't have the most original storyline to it (being as Pokemon's main attraction is the first playthrough of the story), it definitely had one of the best and the by far longest. The Sinnoh region as well was created perfectly to allow high diversity and replay value in its own region after the main game was over. On top of that, it had one of the best post game content (best belongs to Gen 2 due to a Kanto being unlocked) and the whole sweep of new legendaries obtainable after the National Dex was in hand was quite impressive. The only Pokemon game I ever reached 1000 hours was this title.

     

     7. Donkey Kong Country 2: Diddy's Kong Quest (SNES / 199 5) 

    Only game on my list that I still have not being able to complete, and I cannot ever see myself completing it due to how hard it gets at the end. That being said though, it's the perfect co-op game on the old SNES. A great comedic story takes a different path as Donkey Kong wasn't playable at all in the game, rather you take on two young Kongs who hadn't had their own main roles yet. Boss fights were designed pretty well which is why I loved the game.

    8. Pokemon Red (Gameboy / 1996)

     

    9. Mario Kart Double Dash (Nintendo Gamecube / 2003)

    My absolute favourite co-op game for the Gamecube, while I didn't really like most games for the Gamecube, this and SSB.M made up for it here with their fantastic elements introduced into the respective games. MK;DB was the first and only MK game to have a two player kart which was a fantastic hit for the series, and it's a shame it never saw the light of day again.

     

    10. Halo Reach (Xbox 360 / 2010)

    The 10th and final spot here was kinda tough for me, there were others games that were very memorable for me. After thinking about it for a while I realised that this was the most played MP Halo I had, I played more matches here than any other Halo title, just because of how well the map design was and how well the vehicle play was. Alongside that the new/improved gametypes such as Infection, Invasion and the Co-op online campaign were so enjoyable.... until 343i came and ruined Infection. The customisation I see as the best in the series for your Spartan, it's a shame that Elites never got the same type of treatment due to how fantastic Invasion was. I wasn't much of a Forger, and by much I mean I was absolute garbage, but playing LAN parties on Forge were some of funnest moments I've had in the Halo experience I've had for the past decade.

     

     

     

     

     

    Pre '95 and honorable mentions;

     

     

    1. Super Mario World (SNES / 1990)

    Easily the best game I've ever played. Massive improvements on controls in comparison to the 3 games before it. Graphical enhancements were phenomenal on the SNES over the NES. Considering the game in that early of the series wasn't a milk compared to the games these days, the story was 'new' and very comical. Level designs are easily some of the best 2D platformer levels I've played on, and the music is some of the best classic bit music. The game had next to no bugs as well, and the bugs it did have weren't gamebreaking so were considered proper easter eggs. A truly 10/10 game.

     

    2. HyperZone (SNES / 1991)

    Not really a well known game, similar to the F-Zero concept, this game was a rather short 3D scrolling shooter, and one of the first games made for the SNES. Mode 7's level design was amazing to my eyes back when I was a kid, everything felt so real even if it was crappy bit imagery. Although you can beat the game in 28 minutes, I was never able to beat it for 18 years, probably because I sucked so hard at it until I picked it up again a couple years ago.

     

    3. Mass Effect (PC / 2007)

    Mass Effect's first game is probably my 2nd favourite scifi story in a game (after Halo 2), the mystery to the whole Reaper enigma was very interesting, to only be revealed at the end with the tough choices Shepard was given regarding the final battle. The only downsides for me was the lack of proper customisation regarding a character that's for an RPG, I wanted to make my Shepard feel more like someone I could connect to, not someone who had 3 choices of backstory.

     

    4. TES; Skyrim (PC / 2011)

    Skyrim was an interesting one, while the story lacked in comparison to something like Morrowind and Oblivion, I felt it the most enjoyable to play through and was hooked immediately. Above all as well it was the most visually appealing and diverse I found, even if Skyrim had this overall 'feel' in terms of design to it. It's just a shame that the main story was so short, and kinda didn't make sense at the end regarding certain decisions. But I found the majority of fun in the side quests above all.

     

    5. Terraria (PC / 2011)

    Like Minecraft, but better regarding content. More focused on the mining and creating elements of the game, opposed to building. Terraria has one of the biggest end game content to it, partially because almost the entire game is end game content now. Patch after patch adds huge degrees of end game content to it now that 90% of the current content is/was end game content which is fantastic.

     

    6. Mario Kart 8 (WiiU / 2014)

    This is why I bought the WiiU, even though I don't play it much now, I had an immense amount of fun with this game. In terms of mechanics and driving control, this game has the best quality and response. I originally bought this so I could play with Ray from RT who occasionally streamed it, then was able to get into multi hundred player tournaments with it and always end in the top 1-2, so that type of fun made me decide that I should at least recognise how much fun this game gave to me in a short period of time.

     

    7. Destiny (Xbox One / 2014)

    Now I know the general consensus for this game, but to me I have had trouble finding a game that keeps me hooked to the PvE side of things. Halo I run through the campaign for the nice story, but as for replaying it? No thanks, there's just no replay value to it for me. Destiny changed that, while the story sucks, the end game PvE content really shined for me. Everything about the Strikes, Raids and Arena appealed to me. Although it's a shame that Destiny's PvP will never reach Halo's standard, I still find it enjoyable as I can play how I want to a lot easier with the classes at hand. Ontop of that, the first time I ran through the Vault of Glass was easily in my top 3 best experiences in a video game to date. One of if not the most played game on Xbox/Xbox 360/Xbox One I have in terms of gametime.

     

    • Like 1
  7. I personally don't want them to return in multiplayer. They were always full of problems (hitboxes, glitches, unbalanced with health), which throws balanced multiplayer out of the window. I always saw them being added as a joke, nothing more than some comedic act by Bungie, they were never needed in the first place.

  8. Oh EA, always trying to rip your consumers off, how cute. smile.png

     

    Seriously who in the right mind would spent 200$ on this?

     

    I admit, I bashed the Halo 5 collectors edition, but compared to this, that thing is a bargain.

     

    "The highlight of the special edition is a 14inch statue showing a poetic parallel between younger and older Faith. Also included are 10 pieces of limited edition concept art, a stylish steelbook, temporary tattoos such as Faith's iconic arm branding, a lithograph, and to encase it all, a collector's edition box with the game's logo inscribed on it."

     

    So lets see what bang for you buck you get here

     

    Arms branding? Okay

     

    A statue..... how original ( so glad the F4 Pipboy edtion exists )

     

    Concept art..... really? ( You could just look at those things on the Internet )

     

    A steelbook *yawn*

     

    temporary tattoos.... What? EA must be really scratching their heads for ideas but I don't think people past the age of 10 wear temporary tattoos.

     

    A lithograph

     

    And finally *drumroll please* A collectors edition box!

     

     

    My conclusion on this edition: A total rip-off that I warn everyone who reads this post not to buy, please spend your money on something much more worthwhile.

     

    Physical items always, and I mean always mean more than looking at an image on a screen. Holding something and being able to say "I own this" is vastly superior to anything digital. People who love series would obtain great enjoyment from something like a statue, small little stickers, keychains, concept art, you name it. Because they've felt an attraction to something that most other things (that be games or another medium) can't reach up to.

     

    Do you know what ripping a customer off is? Distribution charges. Overpricing an item to hell just because it was shipped to another country, and not simply adding on the shipping tax, but rather adding an extra 5-10% because the publisher can. That's what a rip off is. Another example is taking half the content out of something then selling it later (see Mass Effect 3). Or advertising something that seems amazing, but turns out absolute crap (McDonalds Mega Mac). Those are ripoffs, not something that's tuned for fans of a series who'd love to get their hands on something collectable.

     

    • Like 3
  9. So ots basically a CE DeathIsland remake from first glance. Texture and geometry use get a 7\10. Creativity...gets a big fat 0\10. Seriously 343....cant you produce anything but remakes or maps based on remakes?!?

     

    The thing with the Halo community is that it's either very easy or very tough to please them. However with map choices, it's incredibly easy to please the masses just by what you design or recreate. Seeing as the Silent Cartographer is universally accepted as one of the best Halo missions to date in design and gameplay, it's easy to see why 343i decided to use it as a reference for this map, due to the masses being pleased from this nostalgia tip.

     

     

    I am totally not bias in any ways towards this map.

     

    • Like 1
  10. *Destroys Self*

    Was it ever implied that the Flood were not going to be in the game? There are these things called surprises you know? ala Halo CE. Pessimistically optimistically wrong I always am.  

    Story wise I can wait though. The payoff's gonna be big when we see them again... I'm hoping this at least.

     

    Well implications don't matter now, Josh Holmes confirmed that the flood will not make an appearance at all in Halo 5, but rather something new is making an appearance.

  11. Gonna chip in for FPS bosses. Although it may seem bias, Destiny succeeded in making fantastic Raid bosses. Each of the bosses had hints throughout the game which lead up to the battle which were required knowledge on how to beat them. Eg, Atheon, the whole situation with the timegates and Oracles were explained previously in that Raid and same with the Relic, while the only unexplained parts were the Supplicant mobs.

    On the most part FPS's can never get a boss fight done simply to how FPS combat works, but sometimes an anomaly to that occurs.

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