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<rss version="2.0"><channel><title>Halo Articles: Halo Articles</title><link>https://www.343industries.org/forum/news/halo-articles/page/16/?d=1</link><description>Halo Articles: Halo Articles</description><language>en</language><item><title>Halo 4 New gameplay + Small peek at the intro cinematic and more.</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-new-gameplay-small-peek-at-the-intro-cinematic-and-more-r342/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Greenskull giving his opinions on Halo 4. This video shows us a small bit of a intro cinematic, more looking at the customization within the game and of course new gameplay!!!</strong></em></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below fore more details</strong></span></span></p></div>
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<p><strong><span style="color:#ffff00;">From and By:</span></strong><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://www.youtube.com/user/ReadyUpLive" rel="external nofollow"><strong><span style="color:#00ffff;">ReadyUpLive</span></strong></a>
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<p><span style="color:#00ff00;"><strong>At PAX Prime 2012 this year, Minolta and I got a lot of video footage of Halo 4. I decided to compile it into one big video where I also tell you my thoughts about the game. Hope you enjoy!</strong></span></p>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=kAoQmE5dCtU&amp;feature=g-user-c" rel="external nofollow">http://www.youtube.com/watch?v=kAoQmE5dCtU&amp;feature=g-user-c</a></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Help Greenskull and Minolta:</strong></span></p></div>
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<p><span style="color:#ffa07a;">Join the community: </span></p>
<a href="http://www.readyuplive.com/" rel="external nofollow"><span style="color:#00ffff;">http://www.ReadyUpLive.com</span></a><span style="color:#00ffff;"> </span>
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<p><span style="color:#ffa07a;">Become a fan of Ready Up Live: </span></p>
<a href="http://www.facebook.com/ReadyUpLive" rel="external nofollow"><span style="color:#00ffff;">http://www.facebook.com/ReadyUpLive</span></a><p> </p>
<p><span style="color:#ffa07a;">Follow Greenskull on Twitter: </span><a href="http://twitter.com/Greenskull" rel="external nofollow"><span style="color:#00ffff;">http://twitter.com/Greenskull</span></a></p>
<p><span style="color:#ffa07a;">Become a fan of Greenskull: </span><a href="http://www.facebook.com/Greenskull.RUL" rel="external nofollow"><span style="color:#00ffff;">http://www.facebook.com/Greenskull.RUL</span></a></p>
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<p><span style="color:#ffa07a;">Follow Minolta1034 on Twitter:</span><span style="color:#00ffff;"> </span><a href="http://twitter.com/Minolta1034" rel="external nofollow"><span style="color:#00ffff;">http://twitter.com/Minolta1034</span></a></p>
<p><span style="color:#ffa07a;">Become a fan of Minolta1034: </span><a href="http://www.facebook.com/MinoltaRUL" rel="external nofollow"><span style="color:#00ffff;">http://www.facebook.com/MinoltaRUL</span></a></p>
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<p><span style="color:#ffa07a;">Halo 4 Fans Facebook Page: </span><a href="http://www.facebook.com/Halo4Fans" rel="external nofollow"><span style="color:#00ffff;">http://www.facebook.com/Halo4Fans</span></a></p>
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]]></description><guid isPermaLink="false">342</guid><pubDate>Thu, 27 Sep 2012 01:21:20 +0000</pubDate></item><item><title>343i: 'Halo 4 isn't chasing Call of Duty's tail' - Frank O'Connor: Halo needs to innovate</title><link>https://www.343industries.org/forum/news/halo-articles/343i-39halo-4-isn39t-chasing-call-of-duty39s-tail39-frank-o39connor-halo-needs-to-innovate-r339/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="screenshot_291048_thumb_wide940.jpg" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_291048_thumb_wide940.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Frank O'Connor hiring Treyarch and Activison employees to work on Halo 4 and give it the twist like CoD has. Bringing some of their habits into the game. 'Perks' if you call them that, Specializations and Tactical Packages. Frank said "they aren't chasing Call of duty's tail".  Two new vehicles and flood game type along with a interview of Frank O'Connor. Also, they game is complete and is off to Microsoft for manufacturing.</strong></em></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><span style="color:#ffff00;"><strong>From: </strong></span></p>
<a href="http://www.computerandvideogames.com/homepage.php?" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.computerandvideogames.com/homepage.php?</span></strong></a>
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<p><strong><span style="color:#ffff00;">By: </span></strong><strong><span style="color:#00ffff;">Tamoor Hussain for </span></strong></p>
<a href="http://www.computerandvideogames.com/uk/" rel="external nofollow"><strong><span style="color:#00ffff;">CVG UK</span></strong></a>
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<p><span style="color:#ffa07a;">Although 343 Industries has taken influence from Call of Duty in the development of </span></p>
<a href="http://www.computerandvideogames.com/338369/previews/halo-4-first-look-at-343s-dramatically-different-halo/" rel="external nofollow"><span style="color:#00ffff;">Halo 4</span></a><span style="color:#ffa07a;">, the studio isn't trying to compete directly with Activision's behemoth.</span>
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<p><span style="color:#ffa07a;">In an </span></p>
<a href="http://www.computerandvideogames.com/370168/interviews/frank-oconnor-halo-needs-to-innovate/" rel="external nofollow"><span style="color:#00ffff;">interview with CVG</span></a><span style="color:#ffa07a;">, Halo franchise development director Frank O'Connor was asked if modern shooters such as Call of Duty have had an influence on the design of Halo 4.</span>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">O'Connor replied by saying 343i has done its due diligence, keeping abreast of the genre's evolution and a keen eye on peers. He went on to reveal former Treyarch and Infinity Ward devs are working on the sequel and "bringing some of their habits to the game."</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Despite this, the development team has made a conscious effort to ensure Halo remains distinct and maintains its own gameplay identity.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">"We haven't tried to chase that tail," said O'Connor. "Those games are good for specific reasons, and Halo is good for a different set of specific reasons.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">"I think the closest we've come to that conversation about Call of Duty, is that we wanted to have an amazing player progression experience that wasn't just aesthetics."</span></p></div>
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<p><span style="color:#ffa07a;">Earlier today 343 revealed the </span></p>
<a href="http://www.computerandvideogames.com/370108/halo-4-new-details-reveal-the-return-of-the-flood/" rel="external nofollow"><span style="color:#00ffff;">Flood will return in Halo 4</span></a><span style="color:#ffa07a;">, and showed off two new vehicles.</span>
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<div style="text-align:center;"><p><em><span style="color:#ff8c00;"><strong>Frank O'Connor: Halo needs to innovate:</strong></span></em></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><span style="color:#ffff00;"><strong>From:</strong></span><span style="color:#00ffff;"><strong> </strong></span></p>
<a href="http://www.computerandvideogames.com/homepage.php?" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.computerandvideogames.com/homepage.php?</span></strong></a>
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<p><strong><span style="color:#ffff00;">By: </span></strong><strong><span style="color:#00ffff;">Rob Crossley for </span></strong></p>
<a href="http://www.computerandvideogames.com/uk/" rel="external nofollow"><strong><span style="color:#00ffff;">CVG UK</span></strong></a>
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<div style="text-align:center;"><p><span style="color:#00ff00;">343 Industries' development exec discusses the future of the franchise</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Britain is secretly controlling the games industry from the inside like a rain-soaked Trojan horse, I'm sure of it.</span></p></div>
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<div style="text-align:center;"><a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=291073" rel="external nofollow"><img alt="screenshot_291073_thumb_wide300.jpg" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_291073_thumb_wide300.jpg"></a></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Halo franchise development director Frank O'Connor</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">FIFA is spearheaded by David Rutter, GTA is "the Scottish game", Sony was run by a Welshman and now PlayStation is under the command of another.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Similarly, the next trilogy of Halo games is being orchestrated by Frank O'Connor, the Edinburgh-born developer who helped establish 343 Industries for Microsoft in Seattle.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">O'Connor speaks with a butchered American accent but performs a quite remarkable impression of Peter Molyneux. He also carries that 'executive glow', a calming air of success when other men would depict the astounding pressure of being responsible for the most important Xbox game of the year.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">CVG met with O'Connor to discuss his views on the fourth main instalment in the Halo saga, as well as</span><span style="color:#FFA07A;">the future of the series. Here's what he had to say.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>CVG: The last interview we had with Bungie, it was amazing to hear Brian Jarrard explain the extent in which his whole life and family has changed through all the years of making five Halo games. You are embarking on the next decade-long trilogy, do you feel ready for it?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">O'CONNOR: I am prepared, yes. People ask me if I'm tired of it. To be perfectly honest, there's something about sci-fi that makes you never feel like you've reached the end of it; both technologically and in terms of narrative.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">And we're starting to call Halo a saga, because - as you'll see in Spartan Ops - the narrative continues, so we literally don't know how many pieces comprise the overall arch. We know what the beginning, middle and end will look like, we just don't know how many distribution points we are going to have in there.</span></p></div>
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<div style="text-align:center;"><a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=291032" rel="external nofollow"><img alt="screenshot_291032_thumb_wide300.jpg" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_291032_thumb_wide300.jpg"></a></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>One of the design challenges for Halo 4 appears to be making it look new yet familiar. How did you try to achieve this?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah, because of the natural growth of the Xbox 360 [installed base], we know who the core Halo fans are but we knew there are going to people who are brand new to it. So we want to include nods and winks to regular players, and resonate this sense of déjà vu on the first level of the campaign. But we also wanted to come up with an experience that's suitable for new players. It was obviously a big challenge but there were some great solutions, and what I'm most excited about is I think we've captured the magic of the first trilogy.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>How difficult do you think it will be to stand out from the Bungie line of Halo games?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah, the funny thing is that's a pressure externally, with people obviously comparing the games, but that pales to insignificance to the pressure we feel internally. We had nearly three hundred developers from all studios who loved Halo, and wanted to put their stamp on it.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">There's no diplomatic way to say it; we have hundreds of developers who love the Halo series but thought, you know what would be cool if we added?</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>The FPS genre has evolved quite significantly since the release of Halo 3 in 2007. Have games like Call of Duty had an influence on your project?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Certainly, and we've hired people from Treyarch and Infinity Ward, and so those people are bringing some of their habits to the game.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">But we haven't tried to chase that tail. Those games are good for specific reasons, and Halo is good for a different set of specific reasons. I think the closest we've come to that conversation about Call of Duty, is that we wanted to have an amazing player progression experience that wasn't just aesthetics.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>By the time the second trilogy is finished in another four-to-six years, Halo will have approached a second decade since its birth.</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah, that's right.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Do you feel, looking ahead, the series needs to innovate?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah, it does need to innovate. Bungie had this great history of evolutionary innovations. Matchmaking, for example, were not completely new but the way it was implemented was a new benchmark for the industry.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>So you believe this is what 343i needs to be doing?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah. But we're not trying to radically overhaul anything - we are trying to make it more fun primarily. The biggest innovation in Halo 4, I would say, is Spartan Ops, because it's essentially a TV show we are producing. We simply do not know how the public are going to respond to it.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Is there any scope to support Halo 4 with Kinect?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Not for Halo 4 specifically, but we'll be using it for the [Xbox Live app] Halo Waypoint, which you'll be able to launch directly though Halo 4.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Halo is a core game series, and more than many others is directly linked to the muscle memory of holding an Xbox controller, going back as far as the days of the Duke on the first Xbox.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Kinect is a logical extension of the UI, and with regards to some of the sci-fi themes we're actually pretty excited about it, but not for the controls. That's not what it's for, and we would never try to shoehorn that into our game. But there's a lot of cool experiences that we're going to put on Waypoint in the future that's completely appropriate for the experience.</span></p></div>
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<div style="text-align:center;"><a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=291026" rel="external nofollow"><img alt="screenshot_291026_thumb_wide300.jpg" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_291026_thumb_wide300.jpg"></a></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Technologically, Halo 4 makes a marked improvement on its predecessors. Is it an entirely new engine?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Engines are constantly evolving. The funny thing is that Id Software is probably using some code from Doom. I'm sure is a Bungie engineer from 1999 looked at our engine, they would recognise some code in our new engine too.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">But ultimately every system was either radically re-written or tweaked, and there's a whole spectrum of these systems we have improved. The entire rendering graphics component is probably one of the biggest changes, and our audio and networking underwent big revisions.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>So is this an engine just for one Halo game, looking ahead?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Well as I say, it's going to be this evolution of technologies that already exists. So whatever the next thing is, it'll contain some code from this engine too. But the tech is becoming more powerful and flexible as we continue to work on it, so it's going to be around for a while.</span></p></div>
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]]></description><guid isPermaLink="false">339</guid><pubDate>Wed, 26 Sep 2012 18:35:31 +0000</pubDate></item><item><title>New Map Call Complex</title><link>https://www.343industries.org/forum/news/halo-articles/new-map-call-complex-r340/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="color:#ffff00;"><span style="font-size:18px;"><strong>Another Map Released for our Video Game Pleasure: Complex</strong></span></span></p></div>
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<img alt="338078b4bb5667d4fcb5ff1ec1f05025.png" src="http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/33/80/338078b4bb5667d4fcb5ff1ec1f05025.png">
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#ffa500;">The Halo Council has released a video of Screenshots for the newest Halo 4 Map</span></strong></span></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>called Complex.</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>This map looks visually stunning,</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>and looks to stay away from the grey scale of Halo Reach.</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>Multileveled structures and heavily fortified bases.</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>This one looks to please the Dominion game type again.</strong></span></p></div>
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<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>All of the maps thus far have been large</strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>and that is to accommodate the new sprint feature that every character has.</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Anyways here is the video.</span></strong></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p></p>
<a href="http://www.youtube.com/watch?v=hVbmFo7sB5g&amp;feature=g-all-u" rel="external nofollow"><strong>http://www.youtube.com/watch?v=hVbmFo7sB5g&amp;feature=g-all-u</strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#ffffff;">Video By </span></strong><strong><span style="color:#00ffff;">u4iX </span></strong><strong><span style="color:#ffffff;">of </span></strong></p>
<a href="http://www.youtube.com/user/TheHaloCouncil?feature=watch" rel="external nofollow"><strong><span style="color:#00ffff;">The Halo Council</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#00ff00;">I hope you enjoyed and hopefully we will soon get some</span></strong></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#00ff00;">game play footage.</span></strong></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#00ff00;">Tell me what you think of this newly released map. </span></strong></p>
<img alt=";)" src="https://www.343industries.org/forum/uploads/emoticons/default_wink.png">
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">340</guid><pubDate>Wed, 26 Sep 2012 19:40:28 +0000</pubDate></item><item><title>Halo 4: New Images of Campaign, War Games and Spartan Op's</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-new-images-of-campaign-war-games-and-spartan-op39s-r337/</link><description><![CDATA[
<p>New Images have just been revealed on Halo waypoint the images contain shots from campaign, war games and spartan op's. I will some images below and and will provide a link to the rest of them. Caution these may contain spoilers.</p>
<p> </p>
<p>Campaign</p>
<p> </p>
<p><img alt="phZDS.png" src="https://www.343industries.org/forum/uploads/imageproxy/phZDS.png.2516cf9c2e84e8177946936f750c1208.png"></p>
<p> </p>
<p><img alt="sgLrp.png" src="https://www.343industries.org/forum/uploads/imageproxy/sgLrp.png.f713e6a868c173d1c9a9853f2a31057b.png"></p>
<p> </p>
<p><img alt="dcsjM.png" src="https://www.343industries.org/forum/uploads/imageproxy/dcsjM.png.9d843d4e0355f523489d976c871e48db.png"></p>
<p> </p>
<p><img alt="q3RRL.png" src="https://www.343industries.org/forum/uploads/imageproxy/q3RRL.png.db15158d3c376251b38c3bcfa7d44606.png"></p>
<p> </p>
<p> </p>
<p>War Games</p>
<p> </p>
<p><img alt="IYHWP.png" src="https://www.343industries.org/forum/uploads/imageproxy/IYHWP.png.b5c8a938d4dbcc5d8c454b040b08528a.png"></p>
<p> </p>
<p><img alt="BzMhC.png" src="https://www.343industries.org/forum/uploads/imageproxy/BzMhC.png.ea0035df7c3293f90843ef56a995064b.png"></p>
<p> </p>
<p><img alt="YVkPH.png" src="https://www.343industries.org/forum/uploads/imageproxy/YVkPH.png.cf89471be6c5c47ab1b266d82e92e677.png"></p>
<p> </p>
<p><img alt="Wdg6s.png" src="https://www.343industries.org/forum/uploads/imageproxy/Wdg6s.png.8686ab93a6cef20599a0b1a3c13e2e8f.png"></p>
<p> </p>
<p> </p>
<p>Spartan Op's</p>
<p> </p>
<p><img alt="h8e9u.png" src="https://www.343industries.org/forum/uploads/imageproxy/h8e9u.png.48ee9dd1ad1bb349b2b2c5aaed4126c5.png"></p>
<p> </p>
<p><img alt="3QJC7.png" src="https://www.343industries.org/forum/uploads/imageproxy/3QJC7.png.784805d781a44800f466eddbebd643bf.png"></p>
<p> </p>
<p><img alt="bnyGI.png" src="https://www.343industries.org/forum/uploads/imageproxy/bnyGI.png.1288631ce3ccca4d96f437ee04fdb8b8.png"></p>
<p> </p>
<p><img alt="EXgJV.png" src="https://www.343industries.org/forum/uploads/imageproxy/EXgJV.png.b83308e056d1ac748717e86239ef5a39.png"></p>
<p> </p>
<p> </p>
<p>Link to the rest of the images &gt; <a href="http://halo.xbox.com/en-US/Universe/detail/newly-released-halo-4-screenshots/2d0d7759-1766-4c63-88db-6d570d3f52a1" rel="external nofollow"><span style="color:#00ffff;">Halo waypoint</span></a></p>
]]></description><guid isPermaLink="false">337</guid><pubDate>Wed, 26 Sep 2012 08:01:53 +0000</pubDate></item><item><title><![CDATA[Halo 4 EuroGamer Expo Live Stream & Enhanced Spartan Ops Audio]]></title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-eurogamer-expo-live-stream-amp-enhanced-spartan-ops-audio-r335/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="228393-halo4.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/228393-halo4.jpg.1bda2af3a336f68f4e9895ca764b75dc.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><strong><em><span style="color:#ff8c00;">EuroGamer Expo is going to show a Livestream Event in 38 hours from now Wednesday,(9/26/12). Also, a enhanced Audio Version of Spartan Ops Sneak Peek from</span></em></strong><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://www.youtube.com/user/ducain23" rel="external nofollow"><strong><span style="color:#00ffff;">ducain23</span></strong></a><strong>.</strong>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>EuroGamer Live Stream Event (Wednesday 9/26/12):</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=JylkzGSfnn4" rel="external nofollow">http://www.youtube.com/watch?v=JylkzGSfnn4</a></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Ehanced Audio of Spartan Ops:</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=S-v7BhGq8AU&amp;feature=g-all-u" rel="external nofollow">http://www.youtube.com/watch?v=S-v7BhGq8AU&amp;feature=g-all-u</a></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">335</guid><pubDate>Tue, 25 Sep 2012 20:20:12 +0000</pubDate></item><item><title>Halo 4 Campaign sneak peek</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-campaign-sneak-peek-r332/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="HALO4Campaign.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/HALO4Campaign.jpg.ca109e97a29b3f3c40099e3c13abe029.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><em><span style="color:#ff8c00;"><strong>A video showing off some parts of what it seems 2 campaign missions - this was shown after the embargo but this is clearer audio and less background and music noise. </strong></span></em></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Help brysi by subscribing and watching his videos!</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<a href="%5Bmedia%5Dhttp%3A//www.youtube.com/watch?v=MJ3246_MYzA&amp;feature=player_embedded#" rel="">[media]http://www.youtube.com/watch?v=MJ3246_MYzA&amp;feature=player_embedded#</a>![/media]</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">332</guid><pubDate>Mon, 24 Sep 2012 18:31:14 +0000</pubDate></item><item><title>Halo 4 Campaign Pictures</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-campaign-pictures-r328/</link><description><![CDATA[
<p><strong><span style="font-size:24px;"><span style="color:#A52A2A;">Warning</span></span></strong><span style="color:#ffff00;">, this is spoilers of the game, so if you</span><span style="color:#ff0000;"> </span><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong><span style="font-size:24px;">DO NOT</span></strong></span></span><span style="color:#ffff00;"> want to know possible story elements, close the tab now.</span></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><span style="color:#ffff00;">In this thread, are 20 High Definition screenshots all of them are taken from the single-player campaign with the exception of one; the concept art. Including Forward unto Dawn, the Promethean enemies and the mysterious orange orb.</span></p>
<p> </p>
<p><span style="color:#ffa500;">From :</span>   <a href="http://www.onlysp.com" rel="external nofollow"><span style="color:#00ffff;">Onlysp</span></a></p>
<p> </p>
<p><a href="http://www.343industries.org/forum/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_rel_module=post&amp;attach_id=1188" rel="external nofollow">View attachment: halo4two.jpg</a></p>
<p> </p>
<p> </p>
<p><img alt="gallery_1_173_114136.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_114136.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_144305.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_144305.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_161552.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_161552.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_304684.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_304684.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_138334.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_138334.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_192798.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_192798.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_62087.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_62087.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_169749.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_169749.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_50082.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_50082.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_53176.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_53176.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_74312.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_74312.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_173088.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_173088.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_138792.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_138792.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_1216.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_1216.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_84804.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_84804.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_20145.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_20145.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_19496.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_19496.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_79068.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_79068.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_121921.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_121921.jpg"></p>
<p> </p>
<p><img alt="gallery_1_173_79861.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_79861.jpg"></p>
]]></description><guid isPermaLink="false">328</guid><pubDate>Sat, 22 Sep 2012 11:26:05 +0000</pubDate></item><item><title>Halo 4 Solace Gameplay</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-solace-gameplay-r327/</link><description><![CDATA[
<p><span style="color:#ffff00;">This is a new gameplay video, from Machinima. This gameplay is on the newly shown map Solace. As described in the video, it has a Promethean feel to it, but also with organic compounds.</span></p>
<p><span style="color:#ffff00;">The gameplay shows of the </span><span style="color:#ff0000;">SAW</span><span style="color:#ffff00;">, </span><span style="color:#ff0000;">Beam rifle</span><span style="color:#ffff00;"> and </span><span style="color:#ff0000;">Sniper Rifle</span><span style="color:#ffff00;"> action. And commentary with </span><a href="http://www.halocouncil.com" rel="external nofollow"><span style="color:#ffff00;">HaloCouncil</span></a><span style="color:#ffff00;">s</span><span style="color:#ffff00;"> own</span><span style="color:#00ff00;"> Nexy</span><span style="color:#ffff00;">.</span></p>
<p> </p>
<p><span style="color:#ffa500;">From:</span><a href="http://www.youtube.com/user/machinima?feature=CAQQwRs%3D" rel="external nofollow"> <span style="color:#00ffff;">Machinima</span></a></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=tVVjuTaODvc" rel="external nofollow"> http://www.youtube.com/watch?v=tVVjuTaODvc </a></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-09-21-at-2.24.25-AM.png" src="http://halo4nation.com/wp-content/uploads/2012/09/Screen-Shot-2012-09-21-at-2.24.25-AM.png"></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">327</guid><pubDate>Sat, 22 Sep 2012 08:24:39 +0000</pubDate></item><item><title>GT interview with Josh Holmes on Campaign</title><link>https://www.343industries.org/forum/news/halo-articles/gt-interview-with-josh-holmes-on-campaign-r326/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="halo-4-logo-title.jpg" src="http://www.gamesonsmash.com/wp-content/uploads/2012/03/halo-4-logo-title.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p><a href="http://www.gametrailers.com" rel="external nofollow"></a></p>
<div style="margin-left:1px;"><a href="http://www.gametrailers.com" rel="external nofollow"><span style="color:#00ffff;">GAMETRAILERS</span></a></div>
<a href="http://www.gametrailers.com" rel="external nofollow"></a><div style="margin-left:1px;"> </div>
<div style="margin-left:1px;"><span style="color:#ffffff;">has released an interview today with 343's Josh Holmes, this interview is focused on the campaign and show new quick bits of footage through out the video. For those who want to experience all the campaign when the game dont watch the video as it may have some spoilers but its nothing too major.</span></div>
<p> </p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p></p>
<a href="http://www.gametrailers.com/videos/j55wbk/halo-4-campaign-interview" rel="external nofollow"><span style="font-size:24px;"><span style="color:#00ff00;">Click to watch the interview</span></span></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="0.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/0.jpg.e3a9f93afe4bd421224fb7a237e8a176.jpg"></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">326</guid><pubDate>Sat, 22 Sep 2012 08:13:16 +0000</pubDate></item><item><title>Halo 4 Hunter Render</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-hunter-render-r329/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="XOv9H.png" src="https://www.343industries.org/forum/uploads/imageproxy/XOv9H.png.861d94f316a5129eccb020b01944902a.png"></div>
<p></p>
<p></p>
<p> </p>
<p><span style="color:#ffffff;">Here is a render image of the Halo 4 hunter that has been uploaded on halo waypoint. Unlike the Elites, Grunts and Jackals the Hunter remains basically the same and as intimidating as ever. Have a look below and leave your thoughts and opinions about it in the comments.</span></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="1240096683-Cov_Hunter.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/1240096683-Cov_Hunter.jpg.a503f17b0232ad1e49099be7940731be.jpg"></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">329</guid><pubDate>Sat, 22 Sep 2012 14:25:54 +0000</pubDate></item><item><title>New Halo 4 legendary Logo</title><link>https://www.343industries.org/forum/news/halo-articles/new-halo-4-legendary-logo-r320/</link><description><![CDATA[
<p><a href="http://uk.ign.com" rel="external nofollow"><span style="color:#00ffff;">IGN</span></a> i<span style="color:#ffffff;">s just revealed the new design of the Halo 4 legendary logo and there are massive changes to the new logo. As before we were all familiar with the elite skull but what creature could this skull belong to? Here is a picture of the new logo along with the previous one please leave your thoughts on this new design.</span></p>
<p> </p>
<p><img alt="gkXhl.png" src="https://www.343industries.org/forum/uploads/imageproxy/gkXhl.png.527eb682ac4ca037a2735ec990453b08.png"></p>
]]></description><guid isPermaLink="false">320</guid><pubDate>Fri, 21 Sep 2012 00:54:03 +0000</pubDate></item><item><title>Links to all the Halo news since the embargo lift 9/20-21/12</title><link>https://www.343industries.org/forum/news/halo-articles/links-to-all-the-halo-news-since-the-embargo-lift-920-2112-r330/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Bravo has put up a youtube video and has kindly gathered all the information from the embargo lift. Includes interviews, game trailers and new game mode "dominion". Thanks Bravo!</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>From and By: </strong></span></p>
<a href="http://www.youtube.com/user/BravoMLG" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.youtube.com/user/BravoMLG</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">There has been so much Halo 4 info released in the past day - the fastest way to bring all of this information to you is to provide you with ALL the links! I'll have a breakdown of all of the news and my thoughts throughout the weekend please subscribe and share this video with your friends! Thanks for watching! (Thx to Hypertrooper at HaloGAF for this list)</span></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>Interviews:</strong></span></p>
<p><span style="color:#ffa07a;">Giantbomb "A Conversation with Frank O'Connor" [Campaign spoilers]</span></p>
<p><a href="http://www.giantbomb.com/a-conversation-with-halo-4s-frank-oconnor/17-6593/" rel="external nofollow"><span style="color:#00ffff;">http://www.giantbomb.com/a-conversation-with-halo-4s-frank-oconnor/17-6593/</span></a></p>
<p><span style="color:#ffa07a;">Gametrailers "Spartan Ops and Wargames interview"</span></p>
<p><a href="http://www.gametrailers.com/videos/njmliz/halo-4-spartan-ops-and-war-games-interview" rel="external nofollow">http://www.gametrailers.com/videos/njmliz/halo-4-spartan-ops-and-war-games-interview</a></p>
<p><span style="color:#ffa07a;">Gametrailers "Campaign interview"</span></p>
<p><a href="http://www.gametrailers.com/videos/j55wbk/halo-4-campaign-interview" rel="external nofollow"><span style="color:#00ffff;">http://www.gametrailers.com/videos/j55wbk/halo-4-campaign-interview</span></a></p>
<p><span style="color:#ffa07a;">Gamespot "Spartan Ops, War Games and Loadouts interview"</span></p>
<p><a href="http://www.gamespot.com/halo-4/videos/halo-4-spartan-ops-war-games-and-loadouts-interview-6396913/?tag=Topslot;Halo4;YouGotSomeCallOfDuty" rel="external nofollow"><span style="color:#00ffff;">http://www.gamespot.com/halo-4/videos/halo-4-spartan-ops-war-games-and-loadou...</span></a></p>
<p><span style="color:#ffa07a;">Machinima "Story interview with Kiki Wolfkill" (Campaign)</span></p>
<p><a href="http://www.youtube.com/watch?v=wrD3xqydWx4&amp;feature=youtu.be" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/watch?v=wrD3xqydWx4&amp;feature=youtu.be</span></a></p>
<p><span style="color:#ffa07a;">Machinima "Franchise interview with Frank O'Connor"</span></p>
<p><a href="http://www.youtube.com/watch?v=NZCh0EDSLuo&amp;feature=youtu.be" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/watch?v=NZCh0EDSLuo&amp;feature=youtu.be</span></a></p>
<p><span style="color:#ffa07a;">Polygon "The luxury of time: the narrative direction of Halo 4"</span></p>
<p><a href="http://www.theverge.com/gaming/2012/9/21/3367004/the-luxury-of-time-the-narrative-direction-of-halo-4" rel="external nofollow"><span style="color:#00ffff;">http://www.theverge.com/gaming/2012/9/21/3367004/the-luxury-of-time-the-narra...</span></a></p>
<p><span style="color:#ffa07a;">IGN "Technology interview"</span></p>
<p><a href="http://www.ign.com/videos/2012/09/21/halo-4-technology-interview" rel="external nofollow"><span style="color:#00ffff;">http://www.ign.com/videos/2012/09/21/halo-4-technology-interview</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>Videos:</strong></span></p>
<p><span style="color:#ffa07a;">Gamespot "How to Kill Prometheans with Promethean guns" (Campaign footage)</span></p>
<p><a href="http://www.gamespot.com/halo-4/videos/halo-4-how-to-kill-prometheans-with-promethean-guns-6396937/?tag=Topslot;Halo4;HowToKillPrometheansW" rel="external nofollow"><span style="color:#00ffff;">http://www.gamespot.com/halo-4/videos/halo-4-how-to-kill-prometheans-with-pro...</span></a></p>
<p><span style="color:#ffa07a;">Machinima "Dominion Mode Multiplayer gameplay"</span></p>
<p><a href="http://www.youtube.com/watch?v=7aoJMAMR038&amp;feature=g-all-u" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/watch?v=7aoJMAMR038&amp;feature=g-all-u</span></a></p>
<p><span style="color:#ffa07a;">Machinima "Solace Map gameplay with Nexy from Halocouncil.com"</span></p>
<p><a href="http://www.youtube.com/watch?v=tVVjuTaODvc&amp;feature=youtu.be" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/watch?v=tVVjuTaODvc&amp;feature=youtu.be</span></a></p>
<p><span style="color:#ffa07a;">Gamespot "Plasma Sword Killing frenzy Gameplay</span></p>
<p><a href="http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-gameplay-video-6396895/" rel="external nofollow"><span style="color:#00ffff;">http://www.gamespot.com/halo-4/videos/halo-4-plasma-sword-killing-frenzy-game...</span></a></p>
<p><span style="color:#ffa07a;">IGN "Multiplayer Loadouts" (with David Ellis)</span></p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/LhknbYAwKzs?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">IGN "Armory Walkthrough"</span></p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/-RoADd8gkzA?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">IGN "Armor Abilities Walkthrough" (with Kevin Franklin)</span></p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/FkLKi6FQ8Yg?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">IGN "Campaign Impressions"</span></p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/gWpXszjy3io?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">IGN "Developer Commentary: Dominion Multiplayer" (With Josh Holmes)</span></p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/avzt5YkBafM?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">IGN "Developer Commentary: CTF Multiplayer (With Josh Holmes)</span></p>
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/-7I-bySScOI?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">NBC InGame "'Halo 4' begins a new Saga"</span></p>
<p><a href="http://www.nbcnews.com/technology/ingame/halo-4-begins-new-saga-1B6023815" rel="external nofollow"><span style="color:#00ffff;">http://www.nbcnews.com/technology/ingame/halo-4-begins-new-saga-1B6023815</span></a></p>
<p><span style="color:#ffa07a;">NBC InGame "Master Chief and Cortana: The love story of 'Halo 4'"</span></p>
<p><a href="http://www.nbcnews.com/technology/ingame/master-chief-cortana-love-story-halo-4-1B6023814" rel="external nofollow"><span style="color:#00ffff;">http://www.nbcnews.com/technology/ingame/master-chief-cortana-love-story-halo...</span></a></p>
<p><span style="color:#ffa07a;">NBC InGame "'The soulful new enemy of 'Halo 4'"</span></p>
<p><a href="http://www.nbcnews.com/technology/ingame/soulful-new-enemy-halo-4-1B6024226" rel="external nofollow"><span style="color:#00ffff;">http://www.nbcnews.com/technology/ingame/soulful-new-enemy-halo-4-1B6024226</span></a></p>
<p><span style="color:#ffa07a;">NBC InGame "'Halo 4' multipayer is not a battle, it's war"</span></p>
<p><a href="http://www.nbcnews.com/technology/ingame/halo-4-multiplayer-not-battle-its-war-1B6023813" rel="external nofollow"><span style="color:#00ffff;">http://www.nbcnews.com/technology/ingame/halo-4-multiplayer-not-battle-its-wa...</span></a></p>
<p><span style="color:#ffa07a;">NBC InGame "How to kill the 'Halo 4' Prometheans"</span></p>
<p><a href="http://www.nbcnews.com/technology/ingame/how-kill-halo-4-prometheans-1B6023812" rel="external nofollow"><span style="color:#00ffff;">http://www.nbcnews.com/technology/ingame/how-kill-halo-4-prometheans-1B6023812</span></a></p>
<p><span style="color:#ffa07a;">NBC InGame "'Halo 4: Spartan Ops' delivers cinematic story telling"</span></p>
<p><a href="http://www.nbcnews.com/technology/ingame/halo-4-spartans-ops-delivers-cinematic-storytelling-1B6023811" rel="external nofollow"><span style="color:#00ffff;">http://www.nbcnews.com/technology/ingame/halo-4-spartans-ops-delivers-cinemat...</span></a></p>
</div>
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<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>Screenshots:</strong></span></p>
<p><a href="http://halo.xbox.com/en-US/Universe/detail/new-halo-4-renders/d8df75dd-1b36-4f44-b28e-3babd61cfe9b" rel="external nofollow"><span style="color:#00ffff;">http://halo.xbox.com/en-US/Universe/detail/new-halo-4-renders/d8df75dd-1b36-4...</span></a></p>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#ffa500;">Help Bravo out by subscribing and watching his videos!</span></strong></p>
<p> </p>
<p><span style="color:#ff0000;"><strong>Please like, subscribe, and favorite! These make me happy and help me out.</strong></span></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>Check out some of my other Halo 4 videos!</strong></span></p>
<p><span style="color:#ffa07a;">Halo 4 - Helmets, Shoulder Armor, &amp; more!</span> - 
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/19nznZGyuw0?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">Halo 4 - Where to Pre Order?</span> - 
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/jJth-glXbvo?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">Halo 4 - Controller Layouts</span> - 
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/VYYS1HfwvBk?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">Halo 4 - First Exile CTF Gameplay</span> - <a href="http://youtu.be/rIOOgFUwZfA" rel="external nofollow"><span style="color:#00ffff;">http://youtu.be/rIOOgFUwZfA</span></a></p>
<p><span style="color:#ffa07a;">Halo 4 - UNSC Weapons Breakdown</span> - 
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/5T7rb1E-gz8?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">Halo 4 - Grifball</span> - 
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/TFALWdo4fOo?feature=oembed"></iframe></div></div>
<p><span style="color:#ffa07a;">Halo 4 - Forge Mode </span>- 
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/lSff_V8Vh-k?feature=oembed"></iframe></div></div>
</div>
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<p></p>
]]></description><guid isPermaLink="false">330</guid><pubDate>Sat, 22 Sep 2012 16:30:06 +0000</pubDate></item><item><title>Players will play as flood in infection in Halo 4</title><link>https://www.343industries.org/forum/news/halo-articles/players-will-play-as-flood-in-infection-in-halo-4-r323/</link><description><![CDATA[
<p><a href="http://www.halodestiny.net/news-2184-mode-infection-flood-multijoueurs-scan-de-l-oxm-france.html#skip" rel="external nofollow">Halodestiny.com</a> has revealed that players will play as flood in the new infection gametype from the french issue of OXM, the website is all in french so for those who dont have the option to translate on their browser i will quote it below.</p>
<p> </p>
<p>"Today is a special day because it is a day dedicated to Halo 4 release! 343 Industries has officially lifted the embargo hanging over all journalists in the world, and we are free to communicate about the game as we want! In fact, some do not hide, including the OXM magazine France who got some world exclusives! We thank SpartanSniper619 for sending us these images in preview! And the big surprise of these pictures is the new fashion Infection Halo 4 named Flood now! And yes, you play as a player now infected, both in how to play in the appearance as you can see in the images below. Of 10 players, 2 will be infected and will use claws to attack their opponents. These will also have an increased field of vision. A real pleasure The rest of the magazine does not necessarily provide much new, but the pictures are enough good qualities, and French in addition, you have the opportunity to read the whole thing if you're interested! Be careful though the spoiler, a large part is devoted to the campaign, including a new vehicle you may well enjoy"</p>
<p> </p>
<p><img alt="halo_4_oxm_scan_septembre_2012_5.jpg" src="http://www.halodestiny.net/images/news/halo_4_oxm_scan_septembre_2012_5.jpg"></p>
<p> </p>
<p><img alt="halo_4_oxm_scan_septembre_2012_9.jpg" src="http://www.halodestiny.net/images/news/halo_4_oxm_scan_septembre_2012_9.jpg"></p>
<p> </p>
<p><img alt="halo_4_oxm_scan_septembre_2012_12.jpg" src="http://www.halodestiny.net/images/news/halo_4_oxm_scan_septembre_2012_12.jpg"></p>
]]></description><guid isPermaLink="false">323</guid><pubDate>Fri, 21 Sep 2012 18:38:38 +0000</pubDate></item><item><title>New Halo Forward Unto Dawn trailer - "Lecture"</title><link>https://www.343industries.org/forum/news/halo-articles/new-halo-forward-unto-dawn-trailer-quotlecturequot-r322/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="Halo-4-Forward-Unto-Dawn1.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/Halo-4-Forward-Unto-Dawn1.jpg.f77e1fc8f52f493ae9070b34652457ca.jpg"></div>
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<div style="text-align:center;"><p><em><span style="color:#ff8c00;"><strong>	   Another Halo Forward Unto Dawn trailer - "Lecture".  </strong></span></em></p></div>
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<div style="text-align:center;">
<p><span style="color:#ffa07a;">"In 2526, the Insurrectionists believe that the people of one planet owe nothing to the people of another planet or even Earth—a philosophy which is violently contested by the UNSC. General Black, the leader of Corbulo Academy of Military Science, makes sure his students understand why."</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">"Halo 4: Forward Unto Dawn is a live-action digital series that takes you back to the beginning of the Human-Covenant war and leads right into the events of Halo 4. It will unfold through a series of five episodes and will be initially distributed worldwide by Machinima, debuting on its new channel, Machinima Prime, as well as on Halo Waypoint, on Oct. 5, 2012."</span></p>
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<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=CNRzUwa3VQU&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=CNRzUwa3VQU&amp;feature=player_embedded</a></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">322</guid><pubDate>Fri, 21 Sep 2012 18:00:42 +0000</pubDate></item><item><title>Jen Taylor talks to Little English Halo Blog</title><link>https://www.343industries.org/forum/news/halo-articles/jen-taylor-talks-to-little-english-halo-blog-r321/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="2227690-halo4paisha_cortana.jpg" src="http://media.giantbomb.com/uploads/1/17414/2227690-halo4paisha_cortana.jpg"></div>
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<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Little English Blog has gotten a rare opportunity to interview Jen Taylor A.K.A Cortana. She talks about how she works with Steve Downes A.K.A Master Chief and various other studio and Halo 4 related things.</strong></em></span></p></div>
<p></p>
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<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>From: </strong></span></p>
<a href="http://www.littleenglishhaloblog.com/" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.littleenglishhaloblog.com/</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>By: </strong></span></p>
<a href="http://www.blogger.com/profile/16314856647191525270" rel="external nofollow"><strong><span style="color:#00ffff;">FlawlessCowboy</span></strong></a>
</div>
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<p></p>
<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Jen Taylor - the voice of Cortana - was kind enough to take some time out of her schedule to answer some of my questions about her work on Halo 4. Unfortunately I wasn't allowed to ask about competitive ranking systems, clan support or what the heck is on that second disc..</span></strong></p></div>
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<div style="text-align:center;"><a href="http://2.bp.blogspot.com/-4p-kkz61gWE/UFugXetA9LI/AAAAAAAAEZQ/jp7qMSReigM/s1600/Jen_Taylor_Faceshot.jpg" rel="external nofollow"><img alt="Jen_Taylor_Faceshot.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/Jen_Taylor_Faceshot.jpg.8670dd8af0962d6fe15cf592759bbf52.jpg"></a></div>
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<p> </p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Hi Jen, in the recent ViDoc, we see you in the recording studio with Steve Downes, I believe this is new for Halo 4. How has working more closely with Steve affected your performances?</span></strong></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I adore Steve Downes!  It was a unique, wonderful opportunity to work with him in the studio.  We have a lot of fun together which I think will be obvious in the more lighthearted moments.  He is a good, gentle, steady rock to have in the room during the more intense scenes as well and made them so much easier.  We’re a good team and it feels like we’ve actually weathered a few of these battles together.   He does like to rustle his script during MY lines though… for which I kick him. </span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>From the glimpses we’ve seen of Cortana in Halo 4 so far, it’s clear that she’s much more distressed and emotional than we're used to. Have you enjoyed this shift in tone? Has it been difficult?  </strong></span></p></div>
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<div style="text-align:center;">
<p><span style="color:#ffa07a;">It is exhilarating!  I’ve been voicing Cortana for over a decade so it is incredibly gratifying to flesh out this character even more and to explore different aspects of her personality.  And, honestly, I love getting all messy and emotional on the microphone.</span></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>Other than getting in the studio with Steve, has there been any other differences now that you’re working with 343 Industries?</strong></span></p>
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<div style="text-align:center;">
<p><span style="color:#ffa07a;">Everything was different as this is a different group making this game but we all got to know each other quickly and managed to have a ridiculously good time creating Halo 4.</span></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>With the substantial breaks between Halo games, do you find it difficult to slip back into character? Do you have a process to help you get in the mood?</strong></span></p>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">I’ve been developing this character for a while so it gets easier and easier every time I voice her.  At this point, I don’t have to “go searching” too far to find her.   Although I do have a blue, spandex suit with LED attachments that I MUST wear in the recording booth. </span></p></div>
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<p></p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#00ff00;">As well as Halo you do a lot of voice work for other games, how does working on Halo compare to the other franchises you’ve worked on?</span></strong></p></div>
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<p></p>
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<div style="text-align:center;">
<p>I<span style="color:#ffa07a;">t feels very comfortable since I’ve worked on the Halo franchise longer than any other game.  It is a wonderful rarity to get the opportunity to evolve with the game and refine my performance.  I’m looking forward to the next Halo journey.</span></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>Of the games you've worked on, which has the best fans? (totally loaded question </strong></span><img alt=":P" src="https://www.343industries.org/forum/uploads/emoticons/default_blum.gif"><span style="color:#00ff00;"><strong>)</strong></span></p>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Oh this question doesn’t need an answer, does it?  You know which!</span></p></div>
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<p></p>
]]></description><guid isPermaLink="false">321</guid><pubDate>Fri, 21 Sep 2012 02:38:18 +0000</pubDate></item><item><title>Awakening: The Art of Halo 4 is Half-Price on Amazon UK</title><link>https://www.343industries.org/forum/news/halo-articles/awakening-the-art-of-halo-4-is-half-price-on-amazon-uk-r318/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><a href="http://3.bp.blogspot.com/-wdXXmuAW0Ek/UFsK3pE2s1I/AAAAAAAAEXU/s5xeJTEM-Ls/s1600/HaloArt.png" rel="external nofollow"><img alt="HaloArt.png" src="https://www.343industries.org/forum/uploads/imageproxy/HaloArt.png.4e79415badf78839f6814e0a7e4cb476.png"></a></div>
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<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Halo 4 artwork book half price on Amazon and US pre-order info below and us Pre-Order savings below.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#ffff00;">From:</span></strong><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://www.littleenglishhaloblog.com/" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.littleenglishhaloblog.com/</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>By: </strong></span></p>
<a href="http://www.blogger.com/profile/16314856647191525270" rel="external nofollow"><strong><span style="color:#00FFFF;">FlawlessCowboy </span></strong></a>
</div>
<p></p>
<p></p>
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<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">The Halo 4 Artbook "Awakening: The Art of Halo 4" is currently</span> </p>
<a href="http://www.amazon.co.uk/gp/product/1781163243/ref=as_li_ss_tl?ie=UTF8&amp;camp=1634&amp;creative=19450&amp;creativeASIN=1781163243&amp;linkCode=as2&amp;tag=litenghalblo-21" rel="external nofollow"><span style="color:#00ffff;">half-price on Amazon UK</span></a> <span style="color:#ffa07a;">at £15 instead of £30.</span>
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<p><span style="color:#ffa07a;">If you're unsure of what to expect from the art book take a look at </span><a href="http://www.littleenglishhaloblog.com/2012/04/halo-4-concept-art-gallery-and.html" rel="external nofollow"><span style="color:#00ffff;">this article I did earlier in the year</span></a><span style="color:#ffa07a;"> to get a good </span></p>
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<p><span style="color:#ffa07a;">If you're in the US you can pre-order </span></p>
<a href="http://www.amazon.com/gp/product/1781163243/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1781163243&amp;linkCode=as2&amp;tag=litenghalblo-20" rel="external nofollow"><span style="color:#00ffff;">for $23 down from $35</span></a><span style="color:#ffa07a;"> which is still a decent saving.</span>
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]]></description><guid isPermaLink="false">318</guid><pubDate>Thu, 20 Sep 2012 17:31:59 +0000</pubDate></item><item><title>Halo 4 - The Covenants Weapons</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-the-covenants-weapons-r316/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="covenantweaponry_660.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/covenantweaponry_660.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>The following is about the Covenant weaponry in the game. There is video and much more below. Enjoy!</strong></em></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><span style="color:#ffff00;"><strong>From: </strong></span></p>
<a href="http://blogs.halo.xbox.com/Headlines/post/2012/09/19/The-Halo-Bulletin-91912-.aspx" rel="external nofollow"><strong><span style="color:#00ffff;">http://blogs.halo.xbox.com/Headlines/post/2012/09/19/The-Halo-Bulletin-91912-.aspx</span></strong></a>
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<p><span style="color:#ffff00;"><strong>By: </strong></span><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://blogs.halo.xbox.com/author/bs-angel.aspx" rel="external nofollow"><strong><span style="color:#00ffff;">Bs Angel</span></strong></a>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Au is on the horizon</span></strong></p></div>
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<p><span style="color:#ffa07a;">Our eyes are bloodshot, our work areas are full of empty energy drink cans, and our beds have filed a formal request to spend more than two hours per night with us. Our spirits remain high, though, because we're almost there. Au is on the horizon …</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">As we work around the clock to put the finishing touches on Halo 4, our studio is focused on three main things: finding bugs, fixing bugs, and arranging a cage match between Caitie and Hoop (two of our developers on services). Actually, we’re trying to arrange a triumvirate of events, which includes the aforementioned cage match, a Gangnam Style dance off, and a Nerf war but either way, my money is on Caitie. Primarily because I like the thought of keeping my money.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Our PR and Marketing teams are also going full speed ahead, as they prepare to kick things into overdrive. I snuck a peek at their calendar for the next few months, and let’s just say they have more than a few surprises up their sleeves. Some of those things you will see in stores, others will aid you in your eternal quest for nourishment, and a few of them have the potential to blow your mind. (I say potential because they will blow your mind if you like awesome things, but maybe not if you don’t like awesome things. Take that as you will.)</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">By the way, Halo 4 launches in less than 50 days. If you’re not ready, I suggest you get ready, and what better way to do that than by learning about the Covenant weapons you will soon have at your disposal?</span></p>
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<p><span style="color:#00ff00;"><strong>Halo 4’s Covenant Weapons</strong></span></p>
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<div style="text-align:center;"><p><img alt="covenantweaponry.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/covenantweaponry.jpg"></p></div>
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<p><span style="color:#ffa07a;">The Covenant weapons in Halo 4 presented us with an interesting design challenge. Traditionally, they haven’t been as popular as their UNSC counterparts, and they get much less use across the board. From a high level, we still wanted them to feel alien, futuristic, and technologically advanced (or at the very least, foreign) when compared to human weaponry, but we also wanted them to be equally viable choices.This was not an easy problem to solve.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">There are a lot of gameplay specific reasons why Covenant weapons function the way they do. The blue/purple/pink color schemes and higher-pitched sound effects are intended to contrast the UNSC weapons and make enemy fire stand out. The projectiles are intentionally slower so that when fighting AI, the player is able to react and dodge them. They also tend to drain shields faster than armor health because it adds tension and creates situations where the player feels like they are escaping a fire fight by the skin of their teeth. In short, the weapons were designed to be fun to fight against, and some of these properties work against making them fun to use.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">So how did we resolve these issues? On the aesthetics side, we felt like the shiny textures, bright colors, and flawless models of the past made them read a bit too toy-like, so we tried to make everything slightly more grounded. We did that by showing more wear and tear (such as scuffs and imperfections) and using new textures that made the guns look like they were created from hard metallic alloys (instead of plastic). The audio for all Covenant weapons went through several iterations until they felt a bit more punchy and visceral, while still sounding alien. As far as gameplay goes, we changed the weapon properties to make them better equivalents to UNSC weaponry. For example, the projectile speeds are drastically increased when the player uses them so that they are easier to hit targets but when AI fires them at the player, they are slower so that they are still fun to dodge. Finally, we spent a lot of time on the interface components. Two such examples are the zoom scopes, which were made to have a much more alien feel when using the guns, and the digital displays and reticles use of a similar alien language.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Halo 4 features nine Covenant weapons, with a mix of old and new. Take a look at them in action by watching the following (brand new!) video, and then we’ll chat a bit about how they feel when you’re using them on Halo 4’s virtual battlefields.</span></p>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=Z4NLJpTXOtU&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=Z4NLJpTXOtU&amp;feature=player_embedded</a></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">If you’re interested in the audio side of things, get your headphones ready and crank up the volume because we'll be releasing the version without music shortly.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Frank O'Connor (Franchise Development Director), David Ellis (Spartan Ops Designer), and Chris King (Lead Sandbox Designer), along with Jeff Guy, Jayce Diaz, Joel Gifford, Kynan Pearson, Ali Zandi, Alyson Szymanski, Todd Colby, Josh Lindquist, and Chris Howard joined me to share their thoughts about this particular subset of weapons. </span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>The Covenant utilizes the following base weapons:</strong></span></p></div>
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<div style="text-align:center;"><p><img alt="plasmapistol.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/plasmapistol.jpg"></p></div>
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<p><span style="color:#00ff00;"><strong>PLASMA PISTOL</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-25 Directed Energy Pistol</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Iruiru Armory</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: N/A </strong></span></p>
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<p><span style="color:#00ff00;">Directed-energy weapon capable of semi-automatic firing and a scaled-burst effect which disables electronics.</span></p>
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<p><span style="color:#00ff00;"><strong>How it feels: </strong></span></p>
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<p><span style="color:#ffa07a;">Frank - Absolute beast, tempered by the fact that you’ll deplete your charge quickly and are brutally punished for running around with it pre-charged all the time. I had it in one of my go-to loadouts on a semi-permanent basis but I’ve kind of moved away from that, except where early vehicle domination seems likely.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - Let me answer your first question: No, we’re not introducing the Halo 2 Noob Combo as a standard loadout in Halo 4. While the Plasma Pistol still strips shields, in my experience it doesn’t track nearly as much at a distance when compared to previous titles. It’s still very useful against shielded enemies (UNSC and Covenant alike) but as Frank mentioned, pay attention to your remaining charge</span><span style="color:#00ff00;">. </span></p>
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<p><span style="color:#ffa07a;">Chris - Don’t be deceived by the toy-ish looks. This is a powerful gun! To be effective with the normal shot, you will need to use it at close ranges because the projectiles are extremely slow relative to other weapons. And since players spawn with it from the get-go as a secondary weapon, we’ve had to retune the number of charge shots down from the past (when charging, the energy drains pretty quickly in multiplayer compared to the past). It’s still a great choice, though, especially on vehicle maps. If you are a fan of the Noob Combo, I’d recommend trying to scavenge a Magnum as a backup. The Halo 4 pistols all have faster animation timings than in the past, allowing you to switch to them faster than any other weapon in the game. Charged Plasma Shot + Magnum headshot = WIN!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Jeff (Test) - The Plasma Pistol continues its role as one of the strongest utility weapons in the Covenant arsenal. Its ability to strip enemy shields or disable enemy vehicles makes it a dangerous and deceptive weapon in the hands of the right player. There’s something so satisfying about landing a charged shot against a Banshee and watching it fall from the sky, the pilot helpless to avoid his descent to an inevitable barrage of fire from your appreciative team members. The soaring green blasts in any PvP match are a reminder that you are only one good shot away from being defenseless against headshots. The sound of the charged weapon rounding the corner as the player un-crouches from cover to engage you stops your breath for a moment. The sting to a Spartan’s hands when the weapon overloads from charging too long is a bittersweet reminder that the weapon remains destined for the hands of the tactical player.</span></p>
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<div style="text-align:center;"><p><img alt="needler.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/needler.jpg"></p></div>
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<p><span style="color:#00ff00;"><strong>NEEDLER</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-33 Guided Munitions Launcher</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Lodam Armory</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 18 rounds</strong></span></p>
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<p><span style="color:#00ff00;">Exotic guided-munitions weapon firing crystalline shards that home in, impale, and detonate on soft targets.</span></p>
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<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
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<p><span style="color:#ffa07a;">Frank - The Needler is not my favorite weapon in terms of efficacy – and you’ll see that in my Reach stats, but as something I used to only use in cases of last resort, I’m finding it more and more useful in Campaign and Spartan Ops than ever before – and taking out Elites and Promethean Knights by supercombining can be a great way to break up strategic logjams in big encounters.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - Here’s some friendly advice for your Legendary Campaign runs in Halo 4: make friends with the Needler. For clearing out Elites and Knights, it has quickly become the pick-up weapon of choice at higher difficulty levels in both Campaign and Spartan Ops.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - The Halo 4 Needler is probably the most powerful version of the gun to date. I love the new, more mechanical firing sounds of the gun as it feels more visceral. One of the big changes this time around is that the needles stick to shields again (in Reach, the needles only supercombined when shields were down). This makes it deadly for sure. However, its effectiveness is tempered by the overall faster pace of the game, which gives players a better chance of avoiding the needles. If you catch an opponent off-guard, they are in for a world of hurt.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris H. (SDE) - The Needler has received a damage and speed boost, which definitely makes it more powerful this time around. It’s always been a fun gun to use, but now it’s extremely satisfying and almost always a good idea to pick up if found on the battlefield.</span></p>
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<p><span style="color:#ffa07a;">Josh (Senior SDE) - The Needler is so bad-ass, some of us call it the “noobler”. It feels like the Halo 2 Needler to me. It will wreck your -Yoink!-</span></p>
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<div style="text-align:center;"><p><img alt="stormrifle.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/stormrifle.jpg"></p></div>
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<p><span style="color:#00ff00;"><strong>STORM RIFLE</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-55 Directed Energy Rifle/Advanced</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Lodam Armory</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: N/A </strong></span></p>
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<p><span style="color:#00ff00;">Fully automatic, directed-energy weapon, widely considered the successor to the traditional Plasma Rifle.</span></p>
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<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
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<p><span style="color:#ffa07a;">Frank - This isn’t accurate in terms of power or performance, exactly, but in a way I am reminded of the Brute Plasma Rifle from Halo 2 in terms of ferocity and sheer visceral pleasure. Of course it doesn’t work well at long range and can’t be dual wielded, but that’s my snapshot impression, if it makes any sense.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - The Storm Rifle fills a role similar to that of the UNSC Assault Rifle, but somehow the Storm Rifle is just plain more frightening to come up against. Early in development, there weren’t a lot of people using this weapon, despite how effective it was at close range. That changed overnight when the weapons effects and sounds started to come online.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - This is a fantastic close-range weapon, once you figure out the rhythm on the overheat. I especially love using this weapon on smaller maps or in tight areas as it’s incredibly lethal. It doesn’t have the range or accuracy of the AR but if you manage the heat well, you can continue firing for quite a while and it will give you a significant advantage over other weapons that require longer reloads. It takes some getting used to, though. If you just hold the trigger down and let the gun reach its overheat state, you are faced with a long cool down penalty.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Alyson (Producer) - The first level of the campaign is set up really nicely for the Storm Rifle. Use a charged shot on the Plasma Pistol to knock down the Elite’s shields, then pop him with the Storm Rifle, and finally finish off the fodder of Grunts. Then pick up the Plasma Grenades for yourself. Mwhahahaha!</span></p>
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<p><span style="color:#ffa07a;">Todd (UI) - Before Halo 4, I was lukewarm on Covenant weapons. I never felt like I got the meaty feedback I got from UNSC weaponry. The Storm Rifle has converted me to the Covenant arsenal – half of my loadouts are customized with it in mind. Its rapid fire rate makes it perfect for run-and-gun, and covering teammates has never been so rewarding. When I engage enemies with the Storm Rifle, it’s like I’m repeatedly slapping my opponent in the face with a thousand fruit roll-ups. Delicious victory.</span></p>
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<div style="text-align:center;"><p><img alt="carbine.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/carbine.jpg"></p></div>
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<p><span style="color:#00ff00;"><strong>COVENANT CARBINE</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-51 Carbine</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Iruiru Armory</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 18 rounds </strong></span></p>
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<p><span style="color:#00ff00;">Notable semi-automatic mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons.</span></p>
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<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
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<p><span style="color:#ffa07a;">Frank - It’s the Carbine. I have always felt it was a perfectly good sub for BR and DMR and indeed sits somewhere between the two in terms of its utility for my style of play – but I have tended to avoid it every now and then because of the super-visible contrail. For some reason, in Halo 4 that hasn’t been much of an issue for me – or it was my imagination to begin with, but I have been using it more and more and in Campaign, it’s essential.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - I can’t decide if it’s the size of the bolts you fire or some other intangible, but the Carbine feels (to me) like the most accurate weapon in the game. I find it especially useful for when I’m waiting to launch an ambush. Against inexperienced foes, the barrage of rapid fire shots can cause enemies to panic and make mistakes… to their doom. As Chris mentions below, it’s great as a finishing weapon. I would recommend pairing it with a Plasma Pistol or Storm Rifle.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - Mathematically, this is the most lethal long-range rifle in the game in a one-on-one encounter. It fires extremely fast – double the rate of the other rifles. But it doesn’t have the range of the DMR or LightRifle, and each individual shot is relatively weak. A player that can land the bulk of their shots and manage their ammo well can be extremely successful with it, though. Because of its headshot capability, it is also a great weapon for playing cleanup with teammates (have them drop opponent shields and then score the headshot). I love using this weapon but I can only use it in short bursts. The firing rate is so fast, it makes my fingers tired after a while!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Joel (Test) - The Covenant Carbine is an absolute terror when going up against unshielded foes. Bringing it into Spartan Ops missions against Grunts, Jackals, and Crawlers allows you to quickly drop waves of enemies, provided you can land the headshot. In PVP, it has a little trouble getting through enemy shields, but the precision and high rate of fire allow you to constantly bombard your opponent.</span></p>
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<p><span style="color:#ffa07a;">Ali (Systems Designer) - It’s my go-to weapon on the Covenant side because it’s the anti-Grunt and Jackal weapon from a distance, and it caters to my somewhat stealthy play style. I enjoy the firing rhythm and the punch it delivers.It’s fascinating compared to UNSC rifles because the look, feel and audio feedback are unique and alien, especially when scoped in.</span></p>
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<div style="text-align:center;"><p><img alt="beamrifle.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/beamrifle.jpg"></p></div>
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<p><span style="color:#00ff00;"><strong>BEAM RIFLE</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-27 Special Application Sniper Rifle</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Merchants of Qikost</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 10 shots </strong></span></p>
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<p><span style="color:#00ff00;">Extreme-range sniper rifle, charging ionized hydrogen gas into a lethal beam of accelerated particles.</span></p>
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<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
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<p><span style="color:#ffa07a;">Frank - The Beam Rifle always felt a bit more solid and frightening to me than at least one or two iterations of the UNSC sniper. Now I prefer the UNSC sniper overall, both aesthetically and in terms of performance, but the sonic impact of the Beam Rifle is super satisfying. Like the Carbine, they seem to be easier to find in Campaign than human snipers. It’s also a bit easier to know where you’re being pinged from [with the Beam Rifle].</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - First off, I love that a proper Covenant sniper weapon is back for Halo 4. It’s been sorely missed. Secondly, the new HUD elements on the Beam Rifle when zoomed in really help to sell this as a piece of alien technology. As before, the meta-game of managing the heat of your rifle and firing on enemies means that every shot counts. Get too hasty and you’ll be looking down at your dead body in the flash of venting gas.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - I love the Halo 4 version of the Beam Rifle! This thing is ridiculously large and imposing looking, and it has a really mean firing sound. Because of its enormous size, it does have a decent amount of recoil between shots but the firing rate is the fastest of the snipers and if you manage the heat state of the gun, you can get off all shots in quick succession without an overheat or reload. One other pro-tip on this one: it’s the best sniper rifle for hip shots in Halo 4!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Kynan (Lead Multiplayer Level Design) - The Beam Rifle is sick. What’s not to like about being able to clear out an enemy team with a single weapon that when used correctly doesn’t require a reload… and the sound is so satisfying.</span></p>
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<div style="text-align:center;"><p><img alt="concussionrifle.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/concussionrifle.jpg"></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>CONCUSSION RIFLE</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-50 Directed Energy Weapon/Heavy</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Merchants of Qikost</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 4 rounds </strong></span></p>
<p> </p>
<p><span style="color:#00ff00;">Similar to other Covenant mortar weapons, firing explosive bolts of plasma at close-range to mid-range distances.</span></p>
<p><span style="color:#00ff00;"> </span></p>
<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
<p> </p>
<p><span style="color:#ffa07a;">Frank - I have always found this weapon to be useful in close quarters combat and even against vehicles as a “confuser” – and I think the combination of fireworks and physics does a tremendous amount to add chaos and doubt to a battlefield. While I don’t use it except in desperation in Campaign, in MP I will absolutely grab it as a secondary, or when I am out of ammo on a primary.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - The Concussion Rifle and Brute shot have always been somewhat controversial in that players either love them or hate them – there doesn’t seem to be an in-between. The biggest change to the Halo 4 Concussion Rifle are the stronger physics impulses from the explosions along with faster projectile speed, which makes it work better in more open spaces and from a longer distance. That being said, I wouldn’t recommend trying to use this in a duel with a DMR from across the map. I love the firing rate on this weapon but IMO, the best part about it is the emergent sandbox moments you can get from the strong physics impulses on the explosion. Try drilling a speeding enemy Warthog from the side, and watch as hilarity ensues!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - I suppose you can put me in the latter of Chris’s camps as I still haven’t quite been able to wrap my brain around this iteration of the Concussion Rifle quite yet. It’s great against vehicles and the physics impulses are great, but I suppose I’m a simple man and I like blowing stuff up in a shower of fire and brimstone.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Jayce (Spartan Ops Designer) - Against AI, it can topple vehicles and has a fast enough firing rate to scatter large groups, and against other players it has the uncanny ability to cause confusion and pain at a safe distance. It is the ultimate noise gun, a disruptor that can leave enemies in complete disarray before they die.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris H. - I am impressed with the precision the AI can wield the Concussion Rifle with in Spartan Ops. They are really good at juggling my lifeless body after they obliterate me.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><img alt="fuelrodcannon.png" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/fuelrodcannon.png"></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>FUEL ROD CANNON</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-33 Light Anti-Armor Weapon</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Merchants of Qikost</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 5 rounds </strong></span></p>
<p> </p>
<p><span style="color:#00ff00;">Typically used against heavy armor by launching charged fuel rods which violently detonate upon impact.</span></p>
<p><span style="color:#00ff00;"> </span></p>
<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
<p> </p>
<p><span style="color:#ffa07a;">Frank - A great weapon, not exactly a Covenant Rocket Launcher, but not too far off – also one of the weapons that oddly enough, really shows off some of the environment mapping on our surfaces. You really get a “feel” for whatever space you’re in based on the reflectivity and the way it catches color and light.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - For me, the Fuel Rod Cannon sits somewhere between the Rocket Launcher and the Brute Shot, with regard to how I use it. Against Covenant or Promethean forces, you can clear out the cannon fodder with relative ease, but against more evenly matched enemies, expect to need multiple hits to drop them.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - Traditionally, the Fuel Rod hasn’t gotten a lot of love in Halo multiplayer. This has changed in Halo 4. This is another case where I am really excited about the direction the audio and FX teams went in with the weapon. It’s not drastically different but the changes just make it feel that much more satisfying and visceral. As with the other “area of effect” weapons in the game, the projectile speeds have been increased on this one, and we’ve fine-tuned the blast radiuses just a tad. Despite the faster speeds, you will still need to land a couple fuel rod shots to finish off an opponent, as an individual blast isn’t powerful enough to kill someone. Because of the large magazine size on this one, it’s also great for area of denial as well.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><img alt="energysword.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/energysword.jpg"></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>ENERGY SWORD</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-1 Energy Weapon/Sword</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Merchants of Qikost</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: N/A </strong></span></p>
<p> </p>
<p><span style="color:#00ff00;">Composed of superheated plasma, this sword remains the preferred close-quarters weapon of specialized Elites.</span></p>
<p><span style="color:#00ff00;"> </span></p>
<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
<p> </p>
<p><span style="color:#ffa07a;">Frank - I am just eating it with this right now. I thought universal Sprint would give me a huge advantage, but the reality is it flattens it out for me. I used to go on crazy tears with the sword, but now I find myself being stopped short – that “gun game” thing people are referring to more and more seems to be hitting me where it counts during would-be sword sprees. I do find myself on the receiving end of it a fair amount, however.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - To Frank’s comment, I think one of the mistakes I see people making with our sword is that now that players move faster with Sprint by default, they assume they can just run at opponents and kill them with the lunge from far away. This is a mistake – you still need to be somewhat sneaky with it. That being said, if you can restrain yourself from going all Rambo and just use it in tight spaces, it’s as lethal as ever. Important changes include making it swing much faster than it has in the past and eliminating those pesky melee parries (no more “CLAAAAAANG!” unless the other person also has a sword). One final pro tip: when sprinting with normal weapons, if opponents shoot you, the shots will slow you down a tad. A sword wielding player is immune to this!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - It’s big, it’s made of hard light, and it will wreck your world if you’re not paying attention to your surroundings. I think Frank and Chris covered everything else.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Kynan - I love the sword in combination with the Thruster Pack. There’s no better feeling than sprint jumping off the roof of a building into a crowd below and then thrusting to dodge or close distance, putting you perfectly in range to cut through them all like butter.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><img alt="gravityhammer.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/gravityhammer.jpg"></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>GRAVITY HAMMER</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: T-2 Energy Weapon/Hammer</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Recovered from field (originally Sacred Promissory)</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: N/A </strong></span></p>
<p> </p>
<p><span style="color:#00ff00;">Crude yet formidable close-range Brute weapon, substantially improved by way of a powerful gravity drive.</span></p>
<p><span style="color:#00ff00;"> </span></p>
<p><span style="color:#00ff00;"><strong>How it feels:</strong></span></p>
<p> </p>
<p><span style="color:#ffa07a;">Frank - For me, it’s kind of the opposite philosophy from a lightsaber, an inelegant weapon for a more barbaric time. I love the fact that the splash effect can buy you some distance, even when you whiff it badly. I love the fact that a direct hit is a cast-iron guarantee of success, and I love the fact that you feel almost exactly like Donkey Kong for a similar amount of swings at the “barrels” the sandbox presents you. And yes, I know Mario is the one swinging the hammer, but it’s important to make the Donkey Kong analogy sing!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">David - I think this says everything.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><img alt="gtfo.gif" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/gtfo.gif"></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris - The saying “If it ain’t broke, don’t fix it” applies here. This is one of my all-time favorite Halo weapons. There aren’t a ton of changes that we made to it – more like nuanced tweaks. The animation speeds are a tad quicker, the area of effect has been expanded, the damage tuning tweaked but overall, it’s pretty similar to past incarnations. Probably the biggest change comes in the form of the physics impulses – they are much more powerful now to compensate for the beefier vehicles in the game. This has the awesome side effect of making the Gravity Hammer ragdoll players and objects much more than it has in the past. In short, you should expect the hammer to function similar to past versions, but with more showboating flair!</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">And that wraps up today’s feature about Covenant weapons. Don't leave yet, though, because we're about to breakdown the different editions of Halo 4. Join me, won't you?</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p> </p>
<p><span style="color:#00ff00;"><strong>A breakdown of the different editions of Halo 4</strong></span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/halo4_le_heroshotlistings%20esrb_cmyk.jpg" rel="external nofollow"><img alt="halo4_le_heroshotlistings-esrb_cmyk-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/halo4_le_heroshotlistings-esrb_cmyk-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">On November 6, there will be several different options available for those interested in purchasing Halo 4. As this information came out in waves, there has yet to be a central location for seeing all the relevant details in one place. Until now.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Below you will find the different editions of Halo 4, along with what each edition comes with. Clicking on some of the fields will open a picture or take you to an article with additional information. Completionists worrying about the fact that exclusives mean certain items may never be available to them have been noted, and we’re definitely considering ways to make the entire gamut of items available at some point in the (relatively distant, since we obviously wish to give our retail partners plenty of room) future.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">It's also worth noting some readers have noticed that GameStop has stopped taking Limited Edition pre-orders online – and we suspect GameStop gets the lion’s share of US pre-order Limited Edition units. Some overseas retailers have also stopped taking Limited Edition pre-orders so without jinxing it, we can confirm that this generally happens when they run out of inventory. We’ll keep an eye on that situation and keep you apprised.</span></p>
</div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p><span style="color:#00ff00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"><strong>Halo 4 Standard Edition </strong></span></span></span><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">$59.99 USD </span></span></span></p>
<p><span style="color:#00FFFF;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Standard Edition Copy of Halo 4</span></span></span></p>
<p> </p>
<p> </p>
<p><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"><strong>Halo 4 Limited Edition</strong></span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">$99.99 USD</span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Halo 4 War Games Map Pass</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Launch Day Access to Six Specializations</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">UNSC Infinity Briefing Packet</span></span></span></p>
<p><span style="color:#00FFFF;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Special Edition of Halo 4: Forward Unto Dawn</span></span></span></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/recruit_armor.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Prime Armor Skin</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/assault_rifle.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Prime Weapon Skin - Assault Rifle</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/20/retail_emblem__0002_lce_bw.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Prime Emblem</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/avatar_costume_recruit.jpg" rel="external nofollow"><span style="color:#00FFFF;">Recruit Armor Avatar Costume</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/avatar_prop_cryotube.jpg" rel="external nofollow"><span style="color:#00FFFF;">Avatar Cryo-Tube Prop</span></a><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p> </p>
<p><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"><strong>Xbox 360 Limited Edition</strong></span></span></span></p>
<p><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"><strong>Halo 4 Console Bundle</strong></span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">$399.99 USD</span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Two Exclusive Forerunner Controllers</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Standard Edition Copy of Halo 4</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Wired Headset</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">320GB Hard Drive</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Built-in Wi-Fi</span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/fotus_armor.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game FOTUS Spartan Armor</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/fore_sku_maya_03.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Imprint Weapon Skin – LightRifle</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/emblem_unicorn.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Unicorn Emblem</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/avatar_costume_fotus.jpg" rel="external nofollow"><span style="color:#00FFFF;">FOTUS Armor Avatar Costume</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/20/avatar_prop_crawler.jpg" rel="external nofollow"><span style="color:#00FFFF;">Avatar Promethean Crawler Prop</span></a><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p> </p>
<p><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"><strong>Halo 4 War Games Map Pass</strong></span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span><span style="color:#00FF00;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">$24.99 USD</span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Access to Nine Competitive Multiplayer Maps</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">(Three Future War Games Map Packs, Each</span></span></span></p>
<p><span style="color:#FFA07A;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);">Including Three Maps)</span></span></span><span style="color:#8BA5D0;"><span style="font-family:helvetica, arial, sans-serif;"><span style="background-color:rgb(33,53,85);"> </span></span></span></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/helmet_scanner.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Scanner Helmet</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/helmet_strider.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Strider Helmet</span></a></p>
<p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/19/falcon_emblem.jpg" rel="external nofollow"><span style="color:#00FFFF;">In-Game Falcon Emblem</span></a></p>
]]></description><guid isPermaLink="false">316</guid><pubDate>Thu, 20 Sep 2012 01:12:25 +0000</pubDate></item><item><title>New Halo 4 Info coming Tomorrow and Thursday</title><link>https://www.343industries.org/forum/news/halo-articles/new-halo-4-info-coming-tomorrow-and-thursday-r314/</link><description><![CDATA[
<p>Frank O'Connor posted on neogaf today confirming that there will be new Halo 4 related content tomorrow, this will most likely feature in the bulletin.</p>
<p> </p>
<p><img alt="Screen-Shot-2012-09-18-at-6.23.30-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/09/Screen-Shot-2012-09-18-at-6.23.30-PM.png"></p>
<p> </p>
<p> </p>
<p>But thats not all<a href="http://www.gametrailers.com/videos/t3eqhy/gt-tv-gttv-halo-4-promo" rel="external nofollow"><span style="color:#00ff00;"> gametrailers.com</span></a> will be showing exclusive unseen footage of campaign, war games and spartan op's this Thursday night. It seem's we will be getting a good fill of new Halo 4 awesomeness in the next two days.</p>
]]></description><guid isPermaLink="false">314</guid><pubDate>Wed, 19 Sep 2012 16:44:58 +0000</pubDate></item><item><title>Halo 4 pre-order list - UK only</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-pre-order-list-uk-only-r311/</link><description><![CDATA[
<p><img alt="screenshot_289627_thumb_wide940.jpg" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_289627_thumb_wide940.jpg"></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>The complete list of Halo 4 pre-order bonuses from various retailers from the UK.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>From: </strong></span></p>
<a href="http://www.computerandvideogames.com/homepage.php?" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.computera...m/homepage.php?</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
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<p><span style="color:#ffff00;"><strong>By:</strong></span><strong><span style="color:#00ffff;"> Mike Jackson for </span></strong></p>
<a href="http://www.computerandvideogames.com/uk/" rel="external nofollow"><strong><span style="color:#00ffff;">CVG UK</span></strong></a>
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<div style="text-align:center;"><p>Microsoft has announced an assortment of UK retailer-specific pre-order bonuses for Halo 4.</p></div>
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<div style="text-align:center;"><p>GAME, HMV, Tesco, Amazon, Blockbuster, Play, Shop2Net and Grainger Games are all pitching in with their bids for your cash as Halo 4's November 6 launch fast approaches.</p></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;">Here's what available from each outlet:</span></p></div>
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<span style="color:#00ff00;">GAME: Downloadable Blue Circuit Armour Skin, Arctic Weapon Skin and 6 specialisations for use in Halo 4 "Infinity" Multiplayer experience</span><br>
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<span style="color:#00ff00;">HMV: Downloadable Locus Helmet, Purple Spartan Warrior Armour and Xbox LIVE Unicom Avatar Armour (if ordered in-store)</span><br>
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<span style="color:#00ff00;">Tesco: Halo 4 T-shirt and Downloadable Black Raptor Armour Skin</span><br>
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<span style="color:#00ff00;">Amazon: Downloadable Gold Web Armour Skin, Bulletproof Emblem and Spartan Emblem</span><br>
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<span style="color:#00ff00;">Blockbuster: Downloadable Xbox LIVE Spartan Warrior Avatar</span><br>
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<span style="color:#00ff00;">Play: Downloadable Deadeye Helmet</span><br>
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<span style="color:#00ff00;">Shop2net: Downloadable Assassin Emblem</span><br>
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<span style="color:#00ff00;">Grainger Games: Downloadable Red Pulse Armour Skin</span><br>
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<p>Microsoft has revealed the </p>
<a href="http://www.computerandvideogames.com/363346/full-halo-4-limited-edition-contents-dlc-pass-revealed/" rel="external nofollow"><span style="color:#00ffff;">full contents of the Halo 4 Limited Edition</span></a>, as well as a DLC Pass for multiplayer maps. Hit that link for the lowdown.</div>
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]]></description><guid isPermaLink="false">311</guid><pubDate>Tue, 18 Sep 2012 23:20:31 +0000</pubDate></item><item><title>Every Halo 4 Helmet Revealed</title><link>https://www.343industries.org/forum/news/halo-articles/every-halo-4-helmet-revealed-r304/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="Izpy2.png" src="https://www.343industries.org/forum/uploads/imageproxy/Izpy2.png.1a8d5dd5c56e4aea9562550feda90675.png"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><span style="font-size:14px;"><em><strong>Every single Halo 4 helmet revealed. Mark 6, Recon and Commando appear to be in there. From the newer ones Protector looks pretty cool to me, what about you guys?</strong></em></span></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><span style="color:#ffff00;"><strong>From: </strong></span></p>
<a href="http://www.littleenglishhaloblog.com/" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.littleenglishhaloblog.com/</span></strong></a>
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<p><span style="color:#ffff00;"><strong>By: </strong></span></p>
<a href="http://www.blogger.com/profile/16314856647191525270" rel="external nofollow"><strong><span style="color:#00ffff;">FlawlessCowboy </span></strong></a>
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<a href="http://www.haloorbit.de/index.php/9-news-main/239-alle-brustpanzer-stances-visierfarben-helme-und-mehr" rel="external nofollow"><span style="color:#00ffff;">HalOrbit.de</span></a><span style="color:#00ffff;"> </span>has posted this image showing every helmet in Halo 4:</div>
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<div style="text-align:center;"><a href="http://1.bp.blogspot.com/-9FXQDfszU6c/UFc3vjFLA2I/AAAAAAAAETk/oF6KiPh4KzU/s1600/h4_helmets.jpg" rel="external nofollow"><img alt="h4_helmets.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/h4_helmets.jpg.774e254978887715072a786e4e31e1ac.jpg"></a></div>
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<div style="text-align:center;"><p>Taken from a combination of sources (PAX, gameplay footage, promo shots and promo DLC pages) he's managed to compile a complete list of the Halo 4 helmets. Being a traditionalist I've always rocked the Mk V so will need to pick something new. Mk VI it is then!</p></div>
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]]></description><guid isPermaLink="false">304</guid><pubDate>Mon, 17 Sep 2012 15:32:29 +0000</pubDate></item></channel></rss>
