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<rss version="2.0"><channel><title>Halo Articles: Halo Articles</title><link>https://www.343industries.org/forum/news/halo-articles/page/15/?d=1</link><description>Halo Articles: Halo Articles</description><language>en</language><item><title>Ragnarok and Mantis Trailer</title><link>https://www.343industries.org/forum/news/halo-articles/ragnarok-and-mantis-trailer-r363/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="gallery_1_173_42602.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_42602.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>The map Valhalla returns as Ragnarok in Halo 4 along with a new vehicle, the Mantis!</strong></em></span></p></div>
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<p><strong><span style="color:#ffff00;">From:</span></strong><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://halo.xbox.com/en-US/Universe/detail/halo-4-mantis-trailer/5c5bc6fb-7cb0-4552-be8e-d6f54ed5c417" rel="external nofollow"><strong><span style="color:#00ffff;">http://halo.xbox.com/en-US/Universe/detail/halo-4-mantis-trailer/5c5bc6fb-7cb0-4552-be8e-d6f54ed5c417</span></strong></a>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=Kg-gspVSjak" rel="external nofollow">http://www.youtube.com/watch?v=Kg-gspVSjak</a></div>
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<p><span style="color:#00ff00;"><strong>From Little English Blog (</strong></span></p>
<a href="http://www.littleenglishhaloblog.com/" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.littleenglishhaloblog.com/</span></strong></a><span style="color:#00ff00;">)</span><strong> </strong><strong><span style="color:#00ff00;">and his view on using this mantis. I am simply quoting him. Enjoy.</span></strong>
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<p><span style="color:#ffa07a;">"On Wednesday I was able to get hands on with the Mantis and I can confirm that the thing is an absolute beast. It's slow but stable and packs a whopping punch, with a machine gun on the right trigger and rail gun on the left (the charge time between shots for the rail gun is about 4 seconds). At first the Mantis seems hugely overpowered, it can take a ton of damage and with a good aim can destroy any other vehicle (not unlike the Scorpion), his kill times are quick and it's quick enough that if you're careful you can usually pull back and get out of trouble.</span></p>
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<p><span style="color:#ffa07a;">In the first game I played I ran to grab our  Mantis (blue team), but someone beat me to it, I hopped in a Ghost and sped over to red base in the hope that none of their team were aware of the Mantis. I got lucky.</span></p>
<p><span style="color:#ffa07a;">Me and my team mate who had our Mantis marauded around centre hill and completely dominated the match, I got killed late on by a Plasma Pistol - Sticky Grenade combo, but the other guy on our team didn't die at all.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">I know this will be setting off alarm bells for many readers.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">This is why I said "at first the Mantis seems hugely overpowered", when you don't know how to deal with the Mantis it will absolutely dominate you, but 343 has clearly paid some thought to its behaviour. It has a very slow turning speed - slower than the running speed of a Spartan - so if you keep strafing and shooting it makes it very difficult for the Mantis to track you. I was able to take one down with a grenade and full AR clip (though I can't know what state it's shields were in when I began attacking it). To me this seems like a fair trade off, if you get the jump on the Mantis you'll probably kill it, if it spots you first then you're probably dead. After a few games it didn't feel as dominant as the Scorpion, but was a lot more fun to have in the playspace.</span></p>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">As well as the dual firing modes it also has a melee "stomp" for nearby enemies and it can teabag with the crouch button. 343 have cheekily given the mech some junk so it actually has something to teabag you with..."</span></p></div>
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]]></description><guid isPermaLink="false">363</guid><pubDate>Mon, 01 Oct 2012 09:14:12 +0000</pubDate></item><item><title>Halo 4: Multiplayer Map Tours Beginning Tomorrow</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-multiplayer-map-tours-beginning-tomorrow-r366/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="Halo_4_Ragnarok.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/Halo_4_Ragnarok.jpg.2349b651dd1e312beea5ecf7a5615bfc.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><span style="font-family:cursive;">IGN will be giving tours of all the Halo 4 multiplayer maps which will begin tomorrow and will carry it on every Tuesdays and Thursdays for the next 5 weeks for all of the ten multiplayer maps. </span></span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><span style="font-family:cursive;">The tour will begin </span></span><span style="color:#00FF00;">tomorrow</span><span style="color:#00FF00;"> with a NEW map that we have not yet seen, then after the tour will move on to the recently revealed map "Ragnarok" (Remake of Halo 3's Valhalla) which will be shown this Thursday.</span></p></div>
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#FFA500;"><strong>Here are details of this by Ryan Mc Caffrey from IGN.</strong></span></span></p></div>
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<div style="text-align:center;"><img alt="XaMJu.png" src="https://www.343industries.org/forum/uploads/imageproxy/XaMJu.png.035dd04e95d8287ec5d28747495f872b.png"></div>
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<div style="text-align:center;"><img alt="dw96J.png" src="https://www.343industries.org/forum/uploads/imageproxy/dw96J.png.2aebf21f563fdcd78b16ae579f181ba5.png"></div>
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<p><span style="color:#00ffff;"><strong><span style="font-size:18px;">To watch these tours of the maps they will be uploaded on </span></strong></span></p>
<a href="http://www.youtube.com/user/IGNentertainment?feature=CA4QwRs%3D" rel="external nofollow"><strong><span style="font-size:18px;"><span style="color:#ffff00;">IGN's channel</span></span></strong></a><strong><span style="font-size:18px;"><span style="color:#ffff00;"> </span></span></strong><span style="color:#00ffff;"><strong><span style="font-size:18px;">on the stated days.</span></strong></span>
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]]></description><guid isPermaLink="false">366</guid><pubDate>Tue, 02 Oct 2012 03:47:41 +0000</pubDate></item><item><title>Beautiful Halo 4 Screenshots of Ragnarok</title><link>https://www.343industries.org/forum/news/halo-articles/beautiful-halo-4-screenshots-of-ragnarok-r364/</link><description><![CDATA[
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<p><em><strong><span style="color:#ff8c00;">Early this morning we were introduced to the 'Ragnarok and Mantis Trailer'; Click this link for the trailer: </span></strong></em></p>
<a href="http://www.343industries.org/forum/topic/14512-ragnarok-and-mantis-trailer/?do=findComment&amp;comment=155879" rel="external nofollow"><em><strong><span style="color:#00ffff;">http://www.343industries.org/forum/topic/14512-ragnarok-and-mantis-trailer/?do=findComment&amp;comment=155879</span></strong></em></a><em><strong><span style="color:#ff8c00;">. Now i bring you these 10 beautiful screenshots.. yes take them in and admire their beauty, stunning i know. Featuring Ragnarok and some Mantis and other screenshots for you all!</span></strong></em>
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<p><span style="color:#ffa07a;">I am personally loving the looks of Ragnarok (previously Valhalla). Tell me what you guys think. Enjoy the screenshots! </span></p>
<img alt=":yay:" src="https://www.343industries.org/forum/uploads/emoticons/default_yay.gif">
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<p><span style="color:#ffff00;"><strong>Screenshots courtesy of:</strong></span> </p>
<a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=291334#top_banner" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=291334#top_banner</span></strong></a>
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]]></description><guid isPermaLink="false">364</guid><pubDate>Mon, 01 Oct 2012 14:53:55 +0000</pubDate></item><item><title>Halo 4 Forward Unto dawn: Interview with two members of the cast by Machinima Prime</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-forward-unto-dawn-interview-with-two-members-of-the-cast-by-machinima-prime-r362/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="Halo-4-Forward-Unto-Dawn1.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/Halo-4-Forward-Unto-Dawn1.jpg.f77e1fc8f52f493ae9070b34652457ca.jpg"></div>
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<p><span style="font-family:'comic sans ms', cursive;"><span style="color:#FFA500;">As the clock counts down ever so closer to Halo 4: Forward Unto Dawn Adam Kovic and Mr. Sark from </span></span></p>
<a href="http://www.youtube.com/watch?v=3k6qUX0JgKU&amp;feature=relmfu" rel="external nofollow"><span style="color:#00ff00;"><strong>Machinima Prime</strong></span></a><span style="color:#ffa500;"> s</span><span style="color:#ffa500;"><span style="font-family:'comic sans ms', cursive;">peak to two actors Enisha Brewster and Tom Green who play cadets April Orenski &amp; Thomas Lasky. </span></span>
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<div style="text-align:center;"><p><span style="font-family:'comic sans ms', cursive;"><span style="color:#FFA500;">The actors talk about their experiences about working on the show and gives some reflection on their characters and what its like to step into the shoes of UNSC cadets. </span></span></p></div>
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#00FFFF;">Halo 4: Forward Unto Dawn aires on Friday October 5th 2012 and can be seen on Machinima Prime and Halo Waypoint. </span></span></p></div>
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<p><span style="color:#FFA500;">For those who have not seen the latest promotional video "Squad" uploaded by Machinima Prime you can view it in this thread.</span></p>
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<p><a href="http://www.343industries.org/forum/topic/14404-squad-halo-4-forward-unto-dawn-special-preview/?do=findComment&amp;comment=155688" rel="external nofollow"><span style="color:#00FF00;">http://www.343industries.org/forum/topic/14404-squad-halo-4-forward-unto-dawn-special-preview/?do=findComment&amp;comment=155688</span></a></p>
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]]></description><guid isPermaLink="false">362</guid><pubDate>Mon, 01 Oct 2012 02:22:07 +0000</pubDate></item><item><title>Halo 4 Preview Event at the London Covent Garden</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-preview-event-at-the-london-covent-garden-r360/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="228393-halo4.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/228393-halo4.jpg.1bda2af3a336f68f4e9895ca764b75dc.jpg"></div>
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<p><span style="color:#ffff00;"><strong>From:</strong></span><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://www.littleenglishhaloblog.com/2012/09/halo-4-preview-event.html" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.littleenglishhaloblog.com/2012/09/halo-4-preview-event.html</span></strong></a>
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<p><strong><span style="color:#ffff00;">By: </span></strong><strong><span style="color:#00ffff;"> </span></strong></p>
<a href="http://www.blogger.com/profile/16314856647191525270" rel="external nofollow"><strong><span style="color:#00ffff;">FlawlessCowboy</span></strong></a>
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<p><span style="color:#ff8c00;"><em><strong>On Wednesday night in Covent Garden, Halo fans from around the UK were invited to come and get hands on with Halo 4.</strong></em></span></p>
<p><span style="color:#ff8c00;"><em><strong> </strong></em></span></p>
<p><span style="color:#ff8c00;"><em><strong>We played three Spartan Ops missions as well as CTF, Dominion, Flood Mode and Infinity Slayer. We were able to play on Solace, Complex, Haven, [REDACTED], Adrift and Exile. We were shown a few things that we were asked not to talk about, they are elsewhere on the net, but I'm not going to discuss any of that stuff here.</strong></em></span></p>
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<p><span style="color:#00ff00;"><strong>This video from adamskigaming is worth a watch, he was allowed to capture a lot more video than I was. I'm in it a few times too </strong></span><img alt=":P" src="https://www.343industries.org/forum/uploads/emoticons/default_blum.gif"><span style="color:#00ff00;"><strong> </strong></span></p>
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<a href="http://www.youtube.com/watch?v=G6uF9-zenkw&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=G6uF9-zenkw&amp;feature=player_embedded</a><p> </p>
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<p><span style="color:#ffa07a;">This was my first chance to play Flood mode and I thought it was very good, the extra polish 343 have added really makes it feel like a legitimate game mode, elevating it above its fan-made origins. Even though the gameplay isn't a million miles away from Reach's Infection mode I can see the extra graphical embellishments making this an even more popular mode.</span></p>
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<p><span style="color:#ffa07a;">CTF is my favourite mode in Halo by some margin, so I've been apprehensive about the changes being made in Halo 4. I think it was Josh Holmes who said they wanted to make the flag carrier feel like 'an ultimate bad-ass' and I could definitely see where they were coming from. If the carrier has an escort then the ability to team shoot with the pistol means the defending team needs to be chasing in numbers to stand a chance. Me and a friend were able to comfortably walk it back to our capture point as the opposing team kept attacking us individually. I imagine this won't be so easy once people have spent more time with the game.</span></p>
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<p><span style="color:#ffa07a;">The inability to drop the flag was interesting, even though in previous Halos I didn't often drop the flag when in trouble, preferring to charge for the melee kill instead. Knowing that I couldn't drop it changed the way I moved with it, it made me check my motion tracker more or look out for FOF icons indicating team mates under fire. It certainly felt as though I was more tactically aware as a result.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">I played two games of Dominion and I don't think I got the best experience of it, both ended quite quickly as I think a few players may not have understood what was going on. It felt as though it really needs well balanced teams as otherwise the better team can quickly assert their dominance. In other modes a good player can carry weaker players, but that wasn't really the case in Dominion as fights are happening on too many fronts.</span></p>
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<p><span style="color:#ffa07a;">Spartan Ops was a mixed bag for me, fighting the Prometheans for the first time was fantastic, but the actual objectives were a bit disappointing; push button, hold this area, destroy power generators and so on. The demo didn't have any of the story wrapper that has been touted by 343 and that could (and hopefully will) change things. </span><a href="http://www.littleenglishhaloblog.com/2012/09/exclusive-frank-oconnor-talks-to-little.html" rel="external nofollow"><span style="color:#00ffff;">Frankie was quick to offer reassurances.</span></a></p>
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<p><span style="color:#ffa07a;">Gamers are funny things and it doesn't actually take a lot to add genuine meaning and value to objectives. On the one hand it's "Capture this area" on the other it's "We only have 20 minutes before the Covenant get to the control room and fire the Halos killing all sentient life in the galaxy. Hold this area so we can fly in back-up before pressing on to the Control Room". In terms of the actions the player does, nothing changes, but in the latter there is meaning and consequence to those actions and so it's much easier to become invested. So it's easy to believe that these missions will be much more impactful when in the context of the full Spartan Ops campaign. I have high-hopes for Spartan Ops, done right I think it could change the way videogames are delivered to us forever</span></p>
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]]></description><guid isPermaLink="false">360</guid><pubDate>Sun, 30 Sep 2012 00:40:45 +0000</pubDate></item><item><title>"Squad" - Halo 4: Forward Unto Dawn Special Preview</title><link>https://www.343industries.org/forum/news/halo-articles/quotsquadquot-halo-4-forward-unto-dawn-special-preview-r356/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="Halo-4-Forward-Unto-Dawn-_01.jpg" src="http://www.kuya.co/wp-content/uploads/2012/07/Halo-4-Forward-Unto-Dawn-_01.jpg"></div>
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<p><span style="color:#ffa07a;"><strong>To learn more about Halo 4 and how to pre-order your copy today, please visit </strong></span></p>
<a href="http://www.halo4.com/" rel="external nofollow"><span style="color:#00ffff;">http://www.halo4.com</span></a><p> </p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimaprime" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimaprime</span></a></p>
<p><strong><span style="color:#ffa07a;">Subscribe to Machinima Prime for the best of Machinima's new shows! </span></strong></p>
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<p><span style="color:#ff8c00;"><strong>"Squad" - Halo 4: Forward Unto Dawn Special Preview</strong></span></p>
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<p><span style="color:#00ff00;">The newest members of Hastati Squad at Corbulo Academy talk about joining the UNSC.</span></p>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=Z6rPEXGuqzM&amp;feature=g-user-u" rel="external nofollow">http://www.youtube.com/watch?v=Z6rPEXGuqzM&amp;feature=g-user-u</a></div>
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<p><span style="color:#ffa07a;">"Meet the newest members of Corbulo Academy of Military Science's Hastati Squad and find out what led each of them to the UNSC and the civil war that not all of them want to fight."</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">"Halo 4: Forward Unto Dawn is a live-action digital series that takes you back to the beginning of the Human-Covenant war and leads right into the events of Halo 4. It will unfold through a series of five episodes and will be initially distributed worldwide by Machinima, debuting on its new channel, Machinima Prime, as well as on Halo Waypoint, on Oct. 5, 2012."</span></p>
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<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>FOR MACHINIMA'S BEST HIGH QUALITY SERIES, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimaprime" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimaprime</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE MACHINIMA, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinima" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinima</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE GAMEPLAY, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimarespawn" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimarespawn</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE SPORTS GAMEPLAY, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimasports" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimasports</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE MMO &amp; RPG GAMEPLAY, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimarealm" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimarealm</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE COMPETITIVE GAMING, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimavs" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimavs</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE ANIMATIONS &amp; SHORTS, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=happyhour" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=happyhour</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>FOR MORE TRAILERS, GO TO:</strong></span></p>
<p><a href="http://www.youtube.com/subscription_center?add_user=machinimatrailer" rel="external nofollow"><span style="color:#00ffff;">http://www.youtube.com/subscription_center?add_user=machinimatrailer</span></a></p>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">356</guid><pubDate>Fri, 28 Sep 2012 20:44:03 +0000</pubDate></item><item><title>Double XP and MEGA XP Coming to Halo 4</title><link>https://www.343industries.org/forum/news/halo-articles/double-xp-and-mega-xp-coming-to-halo-4-r359/</link><description><![CDATA[
<p><span style="color:#ff8c00;"><em><strong>Hey everyone! So earlier today Dewxp.com was revealed, but thanks to Neogaf member Demoncarnotaur we get to check out what's available for Double XP and MEGA XP from Mountain Dew and Doritos. The post is below.</strong></em></span></p>
<p> </p>
<p><span style="color:#ff0000;"><strong>"Gamefuel stuffs:</strong></span></p>
<p> </p>
<p><span style="color:#ffa07a;">The Mtn Dew Game Fuel/Halo 4 "Unlock and Load" promotion (the "Promotion") begins October 14, 2012 at 12:00:01 p.m. ET and ends January 31, 2013 at 11:59:59 a.m. ET (the "Promotion Period"). By participation in the Promotion, each individual unconditionally accepts and agrees to comply with and abide by these Official Rules and the decisions of Pepsi-Cola Company and Frito-Lay North America, Inc. ("Sponsors"), whose decisions shall be final and binding in all respects. The computer clock of the Sponsors' webmaster is the official time-keeping device in the promotion.</span></p>
<p><span style="color:#ffa07a;">......</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Each time an eligible individual ("Participant(s)") logs onto the Website using their e-mail address and enters a Code, the Participant will automatically receive the amount of Double XP (Experience Points) or MEGA XP matches (Double XP and MEGA XP Matches will be collectively referred to as "XP Matches") associated with their Code (as specified below) and will receive one (1) Prize Entry (as described below) good for one (1) entry into one (1) sweepstakes drawing of their choice.</span></p>
<p><span style="color:#ffa07a;">...</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">*Power of 1 Bonus: Buy a participating Mtn Dew product and any bag of participating Doritos and enter the Codes together and you can receive a weekly bonus of Two (2) Double XP Matches. Limit one (1) Power of 1 Bonus per week per Participant.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">For the purposes of these Official Rules, a ‘week' is defined as 12:00:01 p.m. ET, Monday through 11:59:59 a.m. ET the following Monday.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">**Power of 3 Bonus: Buy a participating Halo® 4 Game from Wal-Mart, a participating Mtn Dew 24 pack and any specially-marked 11.5 oz or 10.5 oz bag of participating Doritos and enter the Codes together and you can receive a one-time bonus of a Twelve (12) Double XP Matches. Limit one (1) Power of 3 Bonus per the life of the promotion.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">***Dollar General Bonus: Buy a participating Mtn Dew 20 oz. product and any bag of participating Doritos 2 oz. or 3 oz. single serve bags purchased together in the same Point of Sale/Point of Purchase store transaction at participating Dollar General stores and receive a printed receipt that contains a special additional bonus Code worth Two (2) Double XP Matches. Can only receive One (1) special additional bonus code per printed receipt transaction. There are no limits to the number of times a Participant can receive this special Dollar General bonus throughout the life of this promotion.</span></p>
<p><span style="color:#ffa07a;">...</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Each Code can only be used once, subsequent attempts to re-submit or re-use the same Code, will be void. A maximum of 750 Code entries per person/Account throughout the Promotion Period. Limit one Account per person. A maximum of 200 Matches worth of XP Matches per Gamer ID throughout the Promotion Period. Each person can only enter Codes into one Account under one registration. If a person enters Codes into multiple Accounts, then Sponsors, in their sole discretion, may void any such Codes and Accounts. Total number of Codes distributed by Sponsors throughout the Promotion Period is approximately 1.5 billion based upon an estimated number of game pieces produced at the time of printing of these Official Rules, given away or obtained through one of the methods mentioned above or through the "No Purchase Necessary" method of entry, actual number may vary. Codes, Prize Entries and XP Matches have no cash value. Codes must be entered on the Website before the end of the Promotion Period and any unused Codes after this time shall be void. At the end of the Promotion Period, any unused XP Matches shall be automatically transferred to the Gamer ID on the gaming platform last chosen by the Participant. The "Dashboard" section of the Website will record all transactions and Account history within your Account, including Codes entered, balances, XP Matches and Prize Entries redeemed. Sponsors assume no liability for discrepancies, omissions, inconsistencies or errors in the number of Codes entered or the number of Prize Entries or XP Matches acquired as a result thereof as reported on the Website. If any part of any game piece or Code is counterfeited, or if the game piece or Code comes from other games or promotions, or if any part is illegible, mutilated or tampered with in any way, or if it contains or reflects printing, typographical, mechanical or other errors, the game piece or Code, as applicable, will be rejected and will be deemed void and invalid. Each Participant acknowledges and agrees that the decisions of Sponsors with respect to Code entry, Account balances, Prize Entries or XP transactions are final and binding, including without limitation, determinations regarding the validity of game pieces.</span></p>
<p> </p>
<p> </p>
<p><span style="color:#00ff00;"><strong>20oz= 3 matches</strong></span></p>
<p><span style="color:#00ff00;"><strong>12pack= 6 matches</strong></span></p>
<p><span style="color:#00ff00;"><strong>Wal-Mart 24pack (MEGA XP)=12 matches</strong></span></p>
<p><span style="color:#00ff00;"><strong>32 oz./44 oz. Fountain Cups= N/A</strong></span></p>
<p> </p>
<p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=N_UHkcQm0ok" rel="external nofollow">http://www.youtube.com/watch?feature=player_embedded&amp;v=N_UHkcQm0ok</a></p>
<p> </p>
<p><a href="http://i.imgur.com/GkhAI.png" rel="external nofollow"><img alt="GkhAI.png" src="https://www.343industries.org/forum/uploads/imageproxy/GkhAI.png.536daff4e6ff340a4f0c6320d9e88da2.png"></a></p>
<p> </p>
<p> </p>
<p><span style="color:#ff8c00;">That's it everyone! Thanks to The Halo Council for this bit of news!</span></p>
<p><span style="color:#ff8c00;">Go ahead and share your thoughts in the comment section below </span> <img alt="^_^" src="https://www.343industries.org/forum/uploads/emoticons/default_happy.png"></p>
]]></description><guid isPermaLink="false">359</guid><pubDate>Sun, 30 Sep 2012 00:08:43 +0000</pubDate></item><item><title>Little English Halo Blog Interviews Frank O'Connor</title><link>https://www.343industries.org/forum/news/halo-articles/little-english-halo-blog-interviews-frank-o39connor-r358/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><a href="http://1.bp.blogspot.com/-cXXLm3uU9SQ/UGdlWp9tWrI/AAAAAAAAE1Q/qsY5VElORvk/s1600/frank_oconnor_.jpg" rel="external nofollow"><img alt="frank_oconnor_.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/frank_oconnor_.jpg.cc3f95a578df520ff760e3b26c9db228.jpg"></a></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Little English Blog has gotten a chance to talk to Frank O'Connor of 343 about Halo 4.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#ffff00;">From:</span></strong><strong> </strong></p>
<a href="http://www.littleenglishhaloblog.com/" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.littleenglishhaloblog.com/</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><strong><span style="color:#ffff00;">By:</span></strong><strong> </strong></p>
<a href="http://www.blogger.com/profile/16314856647191525270" rel="external nofollow"><strong><span style="color:#00ffff;">FlawlessCowboy</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">On Wednesday night in a basement bar in London's Covent Garden, I got the chance to have a sit down with 343industries Franchise Development Director Frank O'Connor. I tried to cover a lot of the unanswered questions that I know many of you have been wanting answers to.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>Me: So what can you tell me about the Halo 4 ranking system?</strong></span></p>
<p> </p>
<p><span style="color:#ffa07a;">FO: What ranking system? </span></p>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Not the Exp based Spartan Ranks, a skill based system? </strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">That's not something we're talking about at the moment, we'll have more on that closer to launch.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Ok, so what's on disc 2?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">[laughs] It's not really a big secret, the only reason we've not talked about this is because until everything is locked in we can't be 100% sure what's on each disc. But as you probably guessed it will be a split between campaign and multi-player content.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Ok cool, so now that you've made competitive multiplayer fit within the Halo canon, does this mean that the multiplayer announcer, Jeff Steitzer, is a character within the universe? </strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Although you won't meet him in the game, yes the implication is that he's an officer or trainer aboard the Infinity working with the Spartan IVs.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>I played Spartan Ops just now, and if I'm honest I didn't really get a feel for the "watercooler" moments you've discussed. I know you've likened it to Game of Thrones. At times it felt like the objectives were fairly standard 'defend this', 'destroy this' and so on..</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Ah, this is absolutely to do with the nature of the demo we're showing today, the three missions we've selected were to demonstrate the different types of gameplay we have on show, so there's a big mission which focuses on vehicle combat, the mission that focuses on the Prometheans and another the Covenant. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">You don't see any of the cut scenes or story progression in this demo, you can rest assured there are some great moments and a really strong narrative throughout. The Game of Thrones analogy is a good one. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://3.bp.blogspot.com/-YT5v-Q8iu7M/UGdldGYs3kI/AAAAAAAAE1Y/dWptatZHsBc/s1600/Frankie.jpg" rel="external nofollow"><img alt="Frankie.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/Frankie.jpg.9b490633b52a960604b1f27e64326758.jpg"></a></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>I know this is something you'll have been asked before, but can you tell us anything about why we're fighting the Covenant again? Is it Telcam's boys?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">This is something that will be explored in the game, I don't want to go into any major plot details, but this will be a focus of the Spartan Ops story.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>You've said before that going forward "everything matters" within the Halo universe, does this mean we'll start to see more crossover between the expanded universe and the games? </strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Yes, this is something that was one of our goals when 343 took charge of Halo and you can see that in the more recent books and how they're closely related to the events in the games. While not every story arc and character you could point to in the expanded universe will appear in the games there will certainly be some. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Since last year's E3 we've seen a change in terminology from the "Reclaimer Trilogy" to "Reclaimer Saga" what's the thinking behind that? Is it because you see Spartan Ops having such an impact on the story between the games? </strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Spartan Ops is certainly a part of that thinking, but it's bigger than that. When we took a holistic look at our plans for the story; be that the main games, books, Spartan Ops and Forward unto Dawn the phrase "trilogy" didn't really fit any more and so it became "saga". </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>We've seen the work you've done to flesh out Grifball and Infection and make them feel more like full featured modes. Are there any other modes that have seen a similar lick of paint? SWAT, maybe? </strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">No, we've shown all the major changes now, we put a lot of work into Flood and Grifball as those have always been really popular modes. There will be some minor tweaks here and there, but we've shown all the big surprises. Obviously CTF has seen some significant changes too, but there's nothing else on that scale. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Obviously you're one of the few who's made a Halo game with both Bungie and 343industries, how do they compare? </strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">In many ways they're very similar, in terms of the pool of talent and the quality of the teams. And both 343 and Bungie are absolutely committed to making the best game they possibly can. The main difference between the two is the way the teams were formed, with Bungie it was a slow organic growth over time, whereas at 343 we had to build a team much smaller time frame.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;">Huge thanks to Frankie for taking the time out to talk to me. There are some more questions, but they relate to content under embargo, I may release them as a part 2 at a later date.</span></p></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">358</guid><pubDate>Sat, 29 Sep 2012 23:42:45 +0000</pubDate></item><item><title>More Flood Gameplay on Complex</title><link>https://www.343industries.org/forum/news/halo-articles/more-flood-gameplay-on-complex-r357/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="halo-4-brings-back-the-flood.jpg" src="http://cache.g4tv.com/ImageDb3/312637_S/halo-4-brings-back-the-flood.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>A 7 minute gameplay on the map Complex with the game mode "Flood".The pistol is still in and we get to choose 1 of 3 loadouts from Flood and Human alike. It appears you can choose Camo, Hardlight Shield and Thruster pack. I am not sure exactly what side can do what but Camo is for both sides and i haven't saw a Human with Thruster pack and i have not saw a Flood yet with a Hardlight Shield. Give me your thoughts on this.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>From and By: </strong></span></p>
<a href="http://www.youtube.com/user/ducain23" rel="external nofollow"><strong><span style="color:#00ffff;">ducain23</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=jrPt2rWwbOg&amp;feature=g-user-u" rel="external nofollow">http://www.youtube.com/watch?v=jrPt2rWwbOg&amp;feature=g-user-u</a></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>Fan Mail Friday Post:</strong></span> </p>
<a href="https://www.facebook.com/permalink.php?story_fbid=480727948617768&amp;id=267599763263922" rel="external nofollow"><span style="color:#00ffff;">https://www.facebook.com/permalink.php?story_fbid=480727948617768&amp;id=2675...</span></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Original Video:</strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="http://www.youtube.com/watch?v=ZUaPZC0Ydq8" rel="external nofollow">http://www.youtube.com/watch?v=ZUaPZC0Ydq8</a></p></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">357</guid><pubDate>Sat, 29 Sep 2012 01:51:29 +0000</pubDate></item><item><title>Halo 4 Campaign Screen shot and Anniversary Terminal 5 Connection</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-campaign-screen-shot-and-anniversary-terminal-5-connection-r354/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;">Here is a screen shot from the Halo 4 campaign from OXM of Andrew Del Rio and the Chief standing at some sort of Forerunner hologram. This was brought to my attention by a user from Halo Waypoint. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;">I</span><span style="color:#00FF00;">f you look at the symbols that are circling the hologram structure you will see that they are the symbols that appear in the distress call from the mysterious ship that crashed on installation 04 in the 5th terminal in Halo Anniversary Assault on the control room. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="halo_4_mission_cing_infinity_debriefing_medium.jpg" src="http://www.halodestiny.net/images/news/halo_4_mission_cing_infinity_debriefing_medium.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="font-size:18px;">Click </span></p>
<a href="http://www.343industries.org/forum/topic/14369-offensive-bias-gravemind-symbol-in-xbox-email/?do=findComment&amp;comment=154287" rel="external nofollow"><span style="font-size:18px;"><span style="color:#00FF00;">Here</span></span></a><span style="font-size:18px;"> for another discussion regarding forerunner symbols.</span>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">354</guid><pubDate>Fri, 28 Sep 2012 05:16:37 +0000</pubDate></item><item><title>Halo 4 Game Fuel to be sold in the US</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-game-fuel-to-be-sold-in-the-us-r353/</link><description><![CDATA[
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa500;">It looks like Halo 4 Game Fuel has been confirmed for to be sold in the US. The picture below definitely isn't the UK version as it is not the energy version. This was posted on </span></p>
<a href="http://www.neogaf.com/forum/showthread.php?p=42622086" rel="external nofollow"><span style="color:#00ff00;">Neogaf by CyReN</span></a><span style="color:#ffa500;"> from </span><a href="http://www.halocouncil.com/" rel="external nofollow"><span style="color:#00ff00;">The Halo council</span></a><span style="color:#ffa500;">. I am not sure what these flavors are or when it will be released but our American friends will finally be able to join in with this additions of Halo Game Fuel.</span>
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<div style="text-align:center;"><img alt="GkhAI.png" src="https://www.343industries.org/forum/uploads/imageproxy/GkhAI.png.536daff4e6ff340a4f0c6320d9e88da2.png"></div>
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<div style="text-align:center;"><p><span style="color:#00ffff;">Also Mountain Dew have been sending this email  shown below to their customers, so if you are registered to their site you might have received one from them.</span></p></div>
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<div style="text-align:center;"><img alt="WEnRo.png" src="https://www.343industries.org/forum/uploads/imageproxy/WEnRo.png.18ef1177ba9cba0ff8352dbf53ef05fc.png"></div>
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]]></description><guid isPermaLink="false">353</guid><pubDate>Fri, 28 Sep 2012 05:13:52 +0000</pubDate></item><item><title>Full Flood Match on Complex (With Spartan Perspective)</title><link>https://www.343industries.org/forum/news/halo-articles/full-flood-match-on-complex-with-spartan-perspective-r352/</link><description><![CDATA[
<p><span style="color:#ff8c00;"><em><strong>Hey everyone! By now I'm sure all or the majority of you have seen the Flood match on Complex. However, this time the player starts out as a Spartan.. however he dies within the first twenty seconds of the match </strong></em></span><img alt="&lt;_&lt;" src="https://www.343industries.org/forum/uploads/emoticons/default_dry.png"><span style="color:#ff8c00;"><em><strong> But we get him as a Spartan again in Round 3 so no worries </strong></em></span><img alt="^_^" src="https://www.343industries.org/forum/uploads/emoticons/default_happy.png"><span style="color:#ff8c00;"><em><strong> This overall is some really good gameplay, and it happens to showcase a bit more of the map than the last video that was released. so be sure to watch and enjoy c:</strong></em></span></p>
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<p><a href="http://www.youtube.com/watch?v=Jwfap3S8O7I&amp;feature=g-user-u" rel="external nofollow">http://www.youtube.com/watch?v=Jwfap3S8O7I&amp;feature=g-user-u</a></p>
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<p><span style="color:#00ff00;">Thanks for watching and hope you enjoyed. Don't forget to give Ducain23 a like for all of the news he's helped bring to us </span> <img alt="^_^" src="https://www.343industries.org/forum/uploads/emoticons/default_happy.png"></p>
]]></description><guid isPermaLink="false">352</guid><pubDate>Fri, 28 Sep 2012 01:45:59 +0000</pubDate></item><item><title>Flood Gameplay Footage</title><link>https://www.343industries.org/forum/news/halo-articles/flood-gameplay-footage-r351/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="color:#FF8C00;"><em><strong>The new Flood mode; You can still lunge with the Flood version of the sword - as many people call it 'Claw'. There also seems to be shotguns still used as the primary for the Humans. I didn't see any pistol but i am sure it is in there. I like how they gave the Flood Thruster packs, this seems amazing and i can't wait to try this game type. Tell me what you guys/girls think below!</strong></em></span></p></div>
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<p><span style="color:#ffff00;"><strong>From and By: </strong></span></p>
<a href="http://halo4nation.com/videos/flood-mode-gameplay-on-complex/" rel="external nofollow"><strong><span style="color:#00ffff;">http://halo4nation.com/videos/flood-mode-gameplay-on-complex/</span></strong></a>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=N8g3A3tLH6A&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=N8g3A3tLH6A&amp;feature=player_embedded</a></div>
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]]></description><guid isPermaLink="false">351</guid><pubDate>Thu, 27 Sep 2012 21:43:30 +0000</pubDate></item><item><title>Some Gameplay of the UNSC Mantis in action in Mathmaking on Valhalla</title><link>https://www.343industries.org/forum/news/halo-articles/some-gameplay-of-the-unsc-mantis-in-action-in-mathmaking-on-valhalla-r348/</link><description><![CDATA[
<p><span style="color:#ff8c00;"><em><strong>This takes place on Ragnarok (Valhalla)...looks pretty sweet!! </strong></em></span><img alt=":D" src="https://www.343industries.org/forum/uploads/emoticons/default_biggrin.png"></p>
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<p><span style="color:#ffff00;"><strong>From and By: </strong></span><a href="http://halo4nation.com/news/mantis-gameplay-on-valhalla/" rel="external nofollow"><strong><span style="color:#00ffff;">http://halo4nation.c...ay-on-valhalla/</span></strong></a></p>
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<p><a href="http://www.youtube.com/watch?v=UA-Tb0HCZ-4&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=UA-Tb0HCZ-4&amp;feature=player_embedded</a></p>
]]></description><guid isPermaLink="false">348</guid><pubDate>Thu, 27 Sep 2012 17:06:21 +0000</pubDate></item><item><title>Halo 4 Campaign Mission Gameplay Eurogamer Expo</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-campaign-mission-gameplay-eurogamer-expo-r347/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="eurogamer-expo-2012.jpg" src="http://gamentrain.com/blog/wp-content/uploads/2012/09/eurogamer-expo-2012.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#00ffff;">For those who have missed the live stream of the reveal of a campaign level in Halo 4 at Eurogamer Expo here is the video. Frank O'connor gets on stage and takes us through the third mission of the game and gives some Q&amp;A at the end. If this video does not start try enabling your ad blocker and skip to 12:00 to view the beginning of the session.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Warning this contains spoilers. </strong></span></p></div>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=JylkzGSfnn4&amp;feature=player_embedded" rel="external nofollow">http://www.youtube.com/watch?v=JylkzGSfnn4&amp;feature=player_embedded</a></div>
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]]></description><guid isPermaLink="false">347</guid><pubDate>Thu, 27 Sep 2012 16:36:38 +0000</pubDate></item><item><title>UNSC Mantis playable in War Games, Flood loadout and more</title><link>https://www.343industries.org/forum/news/halo-articles/unsc-mantis-playable-in-war-games-flood-loadout-and-more-r346/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong> Well according to these pics, the Mantis is indeed playable in War Games!! Take a look:</strong></em></span></p></div>
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<p><strong><span style="color:#ffff00;"> From and By: </span></strong></p>
<a href="http://halo4nation.com/news/mantis-playable-in-multiplayer/" rel="external nofollow"><strong><span style="color:#00ffff;">http://halo4nation.com/news/mantis-playable-in-multiplayer/</span></strong></a>
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<div style="text-align:center;"><img alt="screenshot_291046_thumb_wide940.jpeg" src="http://halo4nation.com/wp-content/uploads/2012/09/screenshot_291046_thumb_wide940.jpeg"></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Also it looks like there will be 3 loadout options for Infected players in the new Gametype, Flood.</span></p></div>
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<p><span style="color:#ffa07a;">Unknown (Hunter?), Stalker, and Lurker . Thanks to </span></p>
<a href="http://www.reddit.com/user/E1Dav1d" rel="external nofollow"><span style="color:#ffa07a;">E1Dav1d</span></a><span style="color:#ffa07a;"> on Reddit for posting.</span>
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<div style="text-align:center;"><a href="http://halo4nation.com/wp-content/uploads/2012/09/ExlPh.jpeg" rel="external nofollow"><img alt="ExlPh.jpeg" src="http://halo4nation.com/wp-content/uploads/2012/09/ExlPh.jpeg"></a></div>
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]]></description><guid isPermaLink="false">346</guid><pubDate>Thu, 27 Sep 2012 04:04:34 +0000</pubDate></item><item><title>Halo 4 Infinity Campaign Dashboard Theme *Coming 10/2/12*</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-infinity-campaign-dashboard-theme-coming-10212-r345/</link><description><![CDATA[
<p>New details from 343i point towards a new Halo 4 theme coming out October 2nd for 240ms. Will you be getting it? I have a few leftover points so I'll get it. Details are below!</p>
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<p><span style="font-size:14px;">Halo 4: Infinity Campaign Theme</span></p>
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<p><img alt="friendschannel1-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/friendschannel1-2.jpg"><img alt="wallpaper2-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/wallpaper2-2.jpg"></p>
<p><img alt="wallpapers4-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/wallpapers4-2.jpg"><img alt="wallpaper3-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/wallpaper3-2.jpg"></p>
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<p>You will soon be able to customize your Xbox 360 Dashboard with the above Halo 4 Campaign-themed images, should you so desire. The Halo 4: Infinity Campaign theme will run you 240 Microsoft Points and is slated to release on October 2.</p>
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<p>There are more Halo 4 avatar goodies coming (perhaps even some Promethean ones…) so keep an eye on Halo Waypoint for details that will be coming in a semi-soonish manner.</p>
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<p>Source: <a href="http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx" rel="external nofollow">http://blogs.halo.xb...tin-92612-.aspx</a></p>
]]></description><guid isPermaLink="false">345</guid><pubDate>Thu, 27 Sep 2012 03:10:33 +0000</pubDate></item><item><title>Halo 4 Promethean Weapons video + Complex gameplay</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-promethean-weapons-video-complex-gameplay-r341/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>NEW HALO 4 PROMETHEAN WEAPONS VIDOC!</strong></em></span></p></div>
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<div style="text-align:center;"><p><a href="http://www.youtube.com/watch?v=15Ksq4dvLuk&amp;feature=g-all-u" rel="external nofollow">http://www.youtube.com/watch?v=15Ksq4dvLuk&amp;feature=g-all-u</a></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>In other news the Halo Bulletin was released today, Here's what 343 has to say has to say about the weapons:</strong></span></p></div>
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<p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>*Lots more info coming soon!*</strong></span></span></p>
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<p><span style="color:#00ff00;">Chris King (Lead Sandbox Designer), David Ellis (Spartan Ops Designer), and Christopher Blohm (Senior Sandbox Designer), along with Josh Holmes, Alyson Szymanski, Humberto Castaneda, Jeremy Patenaude, Brad Welch, Vic DeLeon, Paul Featherstone, Ali Zandi, Bill Clark, Kynan Pearson, Robert Pearsall, Chase Thompson, Jayce Diaz, Annie Wright, Leonard Holman, Sam Wolpert, and Tom Mathews joined me to share their thoughts about this particular subset of weapons. The Forerunners utilize the following base weapons:</span></p>
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<p><span style="color:#00ff00;"><strong>BOLTSHOT</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: Z-110 Directed Energy Pistol/Exotic</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Unknown/Forerunner Origin</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 10</strong></span></p>
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<p><span style="color:#00ff00;">Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close.</span></p>
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<p><span style="color:#ffa07a;">David - It’s taken a while for me to completely wrap my head around all the combat options the Boltshot provides, but I think I’m finally there. In fact, for non-vehicle maps it’s pretty much my go-to secondary weapon at this moment in time. Timing the bolt blast effectively sets the average player apart from someone who will gladly wreck your face with a pistol. The animations in particular help to set this weapon apart as a beast. The first time you pick it up, your Spartan’s entire arm convulses as if you’re not sure if your Mjolnir will be able to contain all the energy packed into this tiny weapon of destruction.</span></p>
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<p><span style="color:#ffa07a;">Chris B. - This is a fascinating secondary weapon. With two fire modes, it gives you options… and we all need options. I rate it slightly under the Magnum when firing normally. The beauty comes when you figure in the charged shotgun-like blast. For players who enjoy the corner fight or lurk-about it can be a killer. Also on some maps, like Adrift, it can be used to great effect. I should say great effect in the right hands. It takes some skill and time to get a feel for the optimum range and the timing, but it is extremely satisfying to disintegrate a hard charging enemy that dismisses your pistol.</span></p>
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<p><span style="color:#ffa07a;">Chris K. - This gun has a bit of a learning curve on it but once you figure it out, it’s a ton of fun. It features two firing modes (similar to a Plasma Pistol). The primary firing mode does headshots and fires extremely fast. However, it doesn’t have a scope and each individual shot is relatively weak. This makes it a great option for playing cleanup on enemies up close. The secondary firing mode is where things get really interesting. If you hold the trigger down, four flaps on the gun flip open and it does a powerful charge shot that functions like a shotgun blast. The blast is extremely powerful but it is also hard to pull off as you will need to learn the timing as you can’t hold the trigger down indefinitely (much like the Railgun, it will eventually auto-fire). It’s also only effective at extremely close ranges. I think of all the Forerunner weapons, this one has the coolest animations of the bunch (and that’s saying something, as they are all pretty cool). The reload and charge-up animations are totally rad!</span></p>
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<p><span style="color:#ffa07a;">Paul (Assistant Director of Photography) - The Boltshot has become my go-to sidearm in MP because of the double functionality of the charge blast. Nailing someone coming around the corner with a one-shot kill is always satisfying.</span></p>
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<p><span style="color:#ffa07a;">Sam (Software Development Engineer) - I love the Boltshot because of its secondary fire mode. It's the ultimate risk/reward trade-off: you have to start charging at exactly the right time or the blast will fire before your enemy is at point-blank range. Get your timing right, though, and this handy little Forerunner pistol will send your opponents straight to deathcam with a single shot. Unleashing the Boltshot on an unsuspecting player coming around a corner is immensely satisfying. It's also a great weapon to pair with weapons that are more effective at longer ranges, like the BR, DMR, and LightRifle. Charging opponents wielding short-range weapons got you down? Don't worry, a couple of encounters with your trusty Boltshot will make them think twice about coming near you, making it that much easier to pick them off with a series of well-aimed headshots from your rifle of choice.</span></p>
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<p><span style="color:#00ff00;"><strong>SUPPRESSOR</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: Z-130 Directed Energy Automatic Weapon</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Unknown/Forerunner Origin</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 48</strong></span></p>
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<p><span style="color:#00ff00;">Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.</span></p>
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<p><span style="color:#ffa07a;">Chris B. - People say “spray and pray”. I say, in the right situations, feather the trigger and dance on the corpses. On tight maps, one of my favorite loadouts is the Firepower package with a DMR and Suppressor (DMR for the heavy lifting and the Suppressor for the CQB and cleaning up). Mid-range combat with a Suppressor, just say no. Seriously.</span></p>
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<p><span style="color:#ffa07a;">David - At first glance, the Suppressor might seem like a less accurate cousin to the AR, and you might not be entirely wrong in that initial assessment. However, this Forerunner SMG has a special place in my heart as it just plain shreds enemy Knights at close quarters. As Chris said, this weapon should only be used at closer ranges, but if you’re smart about positioning your Spartan relative to sightlines and geo, you will be rewarded.</span></p>
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<p><span style="color:#ffa07a;">Chris K. - If you like close-quarters combat in tight spaces, this is the gun for you! Individual shots are relatively weak, but it more than makes up for it with sheer brute force. It features an enormous clip (48 bullets) and the fastest firing rate of any of the fully-auto primary weapons (roughly 150% faster firing than the AR or Storm Rifle). The projectiles slow down over time so to be effective, you really need to use it like an SMG, although you can still psychologically overwhelm enemies at range with a barrage of projectiles. I find myself always rolling with the Suppressor on Adrift as the tight hallways really favor the strengths of the gun. It’s oh-so-satisfying to have someone come around a corner and be able to unload half a clip into them before they even realize what hit them.</span></p>
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<p><span style="color:#ffa07a;">Alyson (Producer) - The suppressor has slowly won me over and become my favorite Promethean weapon. It feels good, sounds good, and breaking a Knight’s shield just before finishing him off or the popping death of a Watcher is a satisfying kill.</span></p>
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<p><span style="color:#ffa07a;">Annie (Editor) - There are players who operate like armored ninjas with guns: Swift, precise and most of all stealthy. This gun is not for those people. This gun is for players like me, whose strategy (if I can be said to have one) is more along the lines of “Expect to die, shoot anything that moves, and try to take as many of those moving things with me when I go”. I’ve always preferred closer combat to long-range attacks, and the Suppressor allows me to get fairly near and still cover a pretty decent area without sacrificing too much in the way of power. Combine with the Ammo Upgrade to put your carrying capacity over the top and Shield Package to make up for lack of cover if you want to experiment with the Suppressor on larger maps, and you’re in pretty decent shape!</span></p>
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<p><span style="color:#ffa07a;">Brad (Lead Designer) - At very close range, the Suppressor lays down the smack far more quickly than either the AR or Storm Rifle. It's a great weapon in maps such as Adrift where you have plenty of cover and corners. If you play the ambush game or use cover to quickly close distance, you can be devastating with it. The Suppressor's effective range drops off quickly, so you don't want to get caught in the open or a long hallway with it. Pair that sucker with some form of precision weaponry - a Magnum or use the Firepower Tactical Package to get a second precision primary.</span></p>
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<p><span style="color:#00ff00;"><strong>SCATTERSHOT</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Unknown/Forerunner Origin</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 5</strong></span></p>
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<p><span style="color:#00ff00;">Close-combat weapon with a deadly blast at short-range and a versatile ricochet effect against hard surfaces.</span></p>
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<p><span style="color:#ffa07a;">David - The Scattershot is a perfect example of the combined efforts of the sandbox designer plus the animation, art, and sound teams really creating a showpiece weapon. I think it’s been mentioned before, but the Scattershot (in its current incarnation) helped the team for a cohesive vision about the Forerunner weapons in general. Much like the UNSC shotgun, it’s absolutely satisfying to blast away foe after foe in close quarter encounters. Word of warning though: Because of the lightshow ignited with every trigger pull, this weapon is more difficult to conceal than its human-themed counterpart.</span></p>
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<p><span style="color:#ffa07a;">Chris B. - Not your Dad’s UNSC Shotgun. It’s not as straight of a beast as the raw power of the human tech, but it gives you a little more tactical flexibility. I find its range slightly extended from that of the a shotgun and occasionally will try to bank shots with the higher ROF of the Scattershot. Plus… disintegration.</span></p>
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<p><span style="color:#ffa07a;">Chris K. - By now, I’m sure most people are pretty familiar with this one. It’s a Forerunner shotgun, with ricocheting bullets that allow for really interesting tactics in tight spaces. Oh, and if you blast a guy up close, you get that totally sweet Forerunner incineration effect. This gun is definitely in my top three favorite power weapons. The FX, the animations, and it’s just so satisfying to fire. If you use it correctly, you can go on an absolute terror. One pro-tip – I see some people try to use this from longer distances than they should. Don’t be fooled by the projectiles; this weapon is lethal up close but you won’t have much luck starting a dual against a DMR player 100’ away.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Vic (Lead Mission Artist) - I love the Scattershot because it’s so much freaking fun to use. I can’t compare it to any other weapon. You can aim for your target like most weapons, which is no doubt how you will fire it for the first time like I did, but once I understood the projectiles and how they ricochet off hard surfaces (the non-meat-made surfaces), I started using it more strategically – aiming at floors, walls and ceilings. I’ve been able to bounce shots off corners and nail players, taking out shields then going in for the death blow. (It’s true, I have been known to shriek wildly when I get one of these in a game).</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Josh (Creative Director) - The Scattershot is what would happen if a shotgun and a roman candle made deadly babies. Essentially a futuristic shotgun that explodes with the heat of a miniature sun, the Scattershot will disintegrate anyone that takes the full brunt of its attack. As an added bonus, you can bounce projectiles off surfaces, making bank shot kills utterly possible.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Kynan (Lead Multiplayer Level Design) - I like the Scattershot because Brrrrauwwww… Brrrrauwwww… Brrrrauwwww… Brrrrauwwww… Brrrrauwwww!!</span></p>
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<div style="text-align:center;"><p><img alt="lightrifle.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/lightrifle.jpg"></p></div>
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<p><span style="color:#00ff00;">L</span><span style="color:#00ff00;"><strong>IGHTRIFLE</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: Z-250 Directed Energy Engagement Weapon</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Unknown/Forerunner Origin</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 36</strong></span></p>
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<p><span style="color:#00ff00;">Precision weapon that uses particle acceleration to fire beams of hard light for mid-range to long-range combat.</span></p>
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<p><span style="color:#ffa07a;">David - Best of both worlds, master of subtlety, these are terms that I just wrote to describe the LightRifle. Neither quite captures the complexity of this piece of kit. I find both firing modes are a tiny bit less forgiving than the DMR and BR, but definitely put in the time to master the subtle idiosyncrasies of the LR. Your efforts will be rewarded.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris B. - Of the rifle class, the LR offers a bit more tactical options for the player (I’m sensing a theme here). It gives you the best of the BR and the DMR, depending on if you are scoped. Don’t be thrown off by the distinctive sound or the scope; use it to its strengths in all encounters, and you will be happy.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris K. - The LightRifle is a long-range semi-auto precision rifle. It features a 3x zoom, hitscan projectiles that do headshots, but, most importantly, it features two firing modes. The best way to think of it is a hybrid of the BR and DMR. When firing from the hip, it fires in three-round bursts, similar to a BR. Once the player zooms however, the gun switches over to a more powerful firing mode and combines the normal three projectiles into a singular shot. When zoomed, the LightRifle can kill a Spartan in four shots (w/headshot). That being said, there are still tradeoffs here that make it balanced in line with the other semi-auto weapons. It fires slightly slower when zoomed, and it’s just a smidge less viable from the hip versus the other stuff. Overall, this is a formidable weapon and has developed a cult following internally at 343.</span></p>
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<p><span style="color:#ffa07a;">Josh (Creative Director) - The Light Rifle provides the ultimate in versatility when it comes to a mid-to-long range precision weapon. In many ways, it's a combination of the BR and DMR. It's a little slower to transition into zoom compared to the BR and DMR, and you give up some additional situational awareness, but the sound alone is enough to strike fear into the heart of your opponent.</span></p>
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<div style="text-align:center;"><p><img alt="binaryrifle.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/binaryrifle.jpg"></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">BINARY RIFLE</span></strong></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">DESIGNATION: Z-750 Special Application Sniper Rifle</span></strong></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">MANUFACTURER: Unknown/Forerunner Origin</span></strong></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">MAGAZINE CAPACITY: 2</span></strong></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;">Extreme-range sniper rifle, designed to take down even heavily armored infantry with a single shot.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">David - Poo-inducing. That’s how I describe the gut-clenching terror shuddering through my body every time I see the telltale laser sight of the Binary Rifle projecting across the map. Unlike other sniper rifles, this beastly harbinger of death is a one-hit kill rifle. ONE HIT. It’s a pretty rare ordnance drop and in Matchmaking, it doesn’t carry much ammo. But if you see the HUD marker announcing its arrival on the battlefield, RUN. Either towards the Binary Rifle in a mad, Hunger Games-like scramble, or away as fast as possible in the hopes that person wielding this weapon has difficulties tracking targets over extreme distances.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Chris B. - Boss. That’s really it (This gun rules. It has a hefty tell, but when your enemies are nothing more than carbon blowing away on the wind, why do you care?).</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Chris K. - This gun is absolutely devastating! When someone manages to get one of these in MP, it’s a game changer. At its core, it’s a Forerunner sniper rifle. Unlike the other sniper weapons in the game, you don’t necessarily have to get a headshot though to score a kill. If you hit a Spartan anywhere, they will quickly incinerate from the point of impact in a spectacular fashion. That being said, there are some significant tradeoffs in using this weapon. For starters, it has a clip size of two, meaning you will need to reload more often than you will with the other sniper rifles. In addition, it is extremely inaccurate when shooting from the hip (think shotgun-sized firing cone, meaning you shouldn’t expect to have much luck no-scoping unless you are in someone’s face). And finally, when scoped, several laser sights on the gun are enabled that act as a tell to opposing players (think a more in-your-face version of the Splaser tell). I love the way this gun instantly changes the dynamic in MP, though. When someone gets one and scopes it and you see the lasers aiming towards you, it’s time to stop what you are doing and get to cover pronto!</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Humberto (Producer) - I absolutely love disintegrating enemies with the Binary Rifle, which is essentially the Forerunner sniper weapon. Watch out for Crawlers peeking out with that ominous red light, though. All they need is an instant and then… ZAP! Total protonic reversal.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Josh (Creative Director) - Like the name implies, the Binary Rifle is a one-shot instakill when you hit anywhere on your opponent's body. Nothing is more satisfying than zooming in and nailing an opponent from across the map, and watching as they are immediately incinerated from the point of impact.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Chase (Audio) - I love watching someone derez after a headshot with the Binary Rifle. That weapon just feels so dangerous and powerful, and sounds so huge that I can’t resist picking it up every time I see one!</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Jeremy (Franchise Writer) - This weapon is no friggin’ joke. Last week, we were playing Regicide on an unannounced map, which is a large symmetrical map that fans will unquestionably dig – evergreen, plenty hilly, and Forerunnerlicious. Generally speaking, you don’t play Regicide on maps this large, but we were doing it, and it was AWESOME. At any rate, I had been trading the King spot with one other player the entire match, and it looked like he was going to pull away with it because time was running out and he had just climbed into a vehicle that is a straight-up death dealer. He was about to square-off against three other players who were rushing him with small arms (not sure what they were thinking). They didn’t have a chance, it was a certain win for him... until an ordnance drop fell from the sky: The Binary Rifle! I raced to it, drew it up and fired on two of the other players, instantly turning them into ash. I reloaded, fired on the third for another instant kill, and then fired on my nemesis to secure the victory. And his -Yoink!- exploded into a million pieces. Such a crazy ending to such a crazy match.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Jayce (Spartan Ops Designer) - The Binary Rifle, or Bi-Ri as it’s affectionately called, is my favorite Promethean weapon hands-down. It’s incredibly powerful in the right hands (or wrong hands, if you’ve come up against a Knight Ranger). The trade-off here is the two-shot ammo capacity, but two shots are all you really need. If you’re good, an Elite will go down in one hit, while a Knight typically takes two. Just don’t miss.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Ali (Systems Designer) - The Binary Rifle is a great way to spear through multiple Spartans with one shot. It’s quite interesting because it will give away your position when you are zoomed in as a counter balance to its lethality. You can also try to use it like a shotgun, which is quite BAUS!</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Robert (Test) - Lift the Binary Rifle to your eye, double zoom-in on a Promethean Knight, reticle between his eyes and pull the trigger to feel the WHUMP of the energy leave the weapon as he derezzes.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Kynan (Lead Multiplayer Level Design) - The Binary Rifle is my favorite Halo power weapon ever. It’s like Christmas every time you pick it up. A one-hit kill no matter where you hit an enemy. It’s sooo good when you just barely clip someone’s foot and then watch as they fragment into thousands of angry burning embers. I also love that even though it’s incredibly powerful, when someone is zoomed in and looking to take a shot, you can see a laser leading to everything they are looking at. Points you right to where they are.</span></p></div>
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<p><img alt="incinerationcannon.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/incinerationcannon.jpg"></p>
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<p><span style="color:#00ff00;">I</span><span style="color:#00ff00;"><strong>NCINERATION CANNON</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Unknown/Forerunner Origin</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: 1</strong></span></p>
<p><span style="color:#00ff00;"> </span></p>
<p><span style="color:#00ff00;">Powerful shoulder-mounted weapon that launches highly charged particles at a target with explosive results.</span></p>
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<p><span style="color:#ffa07a;">David - I love watching someone use the Incineration cannon for the first time, as it often ends in hilarity and self-immolation. The submunitions offer a new wrinkle to the concept of the traditional “rocket launcher” weapon class. You definitely want to make sure you keep your distance from your intended target in as many situations as possible, but I try to use the particular personality of this weapon to my advantage. Enemy camping around the corner? Well, fire your main shot as close as possible and watch the submuntions bounce and explode right on top of your unsuspecting foe. Campaign pro tip: Beware the Incinerator-wielding Knight Commanders. They are deadly. You cannot outgun them so you’re required to outthink them.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris B. - Devastating, and at times fickle. The main round is slightly less deadly than the UNSC Rocket Launcher but also MIRVs into four submunitions. These subs can catch the people that try to jump the main round, as they can bounce out and hit people on the edge of the area-of-effect that survived the main, and they can break your heart occasionally by missing entirely. With great power comes great heartbreak (or something like that). It’s a fun weapon to use in all cases, especially against vehicles and groups of enemies. Try shooting it at a low ceiling above an enemy sometime.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris K. - This is another Forerunner Weapon that has the ability to incinerate opponents. This can lead to especially impressive multi-kills given the large area-of-effect/submunitions. Not too long ago, I was able to kill four enemies with one shot, and watching them all dissolve in front of me was about as satisfying as it gets. Another cool moment I witnessed with this one involved a teammate firing it near a speeding Warthog with three enemy passengers, all of which were killed and starting dissolving while seated in the ‘Hog. Rad! Worth noting here, this weapon has an especially long reload time; you have to reload between every shot, and the projectile itself is fairly slow. This means you really need to connect with your shot, or you will be at a disadvantage to your opponents.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Bill (Software Development Engineer) - My favorite weapon is the Incineration Cannon. Even just the initial warhead is punchy and powerful. When you add in the chaos of the submunitions flying around, it’s a recipe for mayhem and destruction. The fact that whoever you just wrecked is dissolving into a million glowy bits is the icing on the cake. The awesome reloading effects as you prepare for another shot is the cherry on top.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Leonard (UI Engineer) - You just gotta love the Incineration Cannon; it’s like a Rocket Launcher that spawns baby Promethean bombs. It’s a pain in the ass when your enemy has one aimed at you since you know you’ll likely turn into Promethean fairy dust. However, when the tables are turned and you’ve got one of these bad boys slung on your shoulder, you know whoever you see next is pretty much dead. Another cool thing about this gun is, if the initial hit doesn’t kill, the splash damage will likely finish what your aim couldn’t, plus it will likely take out anyone or anything near it! The only real drawbacks are the reload speed and that you’ll likely shoot your eye out if you’re not careful... splash damage works both ways.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Sam (Software Development Engineer) - Apparently, the Forerunners don't mess around when it comes to blowing stuff up. The Incineration Cannon is probably my favorite weapon in the game. It's like the Rocket Launcher, if the Rocket Launcher fired an oscillating cluster of energy that disintegrated any unfortunate soul it came into contact with. Rockets explode on impact; on impact, the projectile fired by the Incineration Cannon divides into *more* packets of energy that *also* disintegrate anyone unlucky enough to be in the way. Explosions are awesome. Fountains of disintegration are awesomer.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Tom (Software Development Engineer) - This thing is a beast. If you see it pop up on your HUD, get ready with your grenades as you close distance because there’s going to be another few Spartans making a beeline for it. Once you have this beauty in your hands, aim carefully because you have to reload after each shot. But it’s so very, very worth it: the gentle pull of the trigger sends out a number of projectiles weaving towards your foe. Upon impact, these projectiles then blossom out from the initial detonation into a cascade of secondary explosions. Nothing feels better than slamming a fresh round into the cannon while watching three or four of your enemies disintegrate into electronic dust.</span></p>
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<div style="text-align:center;"><p><img alt="pulsegrenade.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/26/pulsegrenade.jpg"></p></div>
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<p><span style="color:#00ff00;"><strong>PULSE GRENADE</strong></span></p>
<p><span style="color:#00ff00;"><strong>DESIGNATION: Z-040 Attenuation Field Generator/Localized</strong></span></p>
<p><span style="color:#00ff00;"><strong>MANUFACTURER: Unknown/Forerunner Origin</strong></span></p>
<p><span style="color:#00ff00;"><strong>MAGAZINE CAPACITY: N/A</strong></span></p>
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<p><span style="color:#00ff00;">A field-effect-generating attenuation device used to overload both simple and complex power networks, forcing them temporarily offline.</span></p>
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<p><span style="color:#ffa07a;">David - The Pulse Grenade is an odd beast. It’s extremely powerful in the right hands, but it requires you to use it differently from other Halo grenades. I find it be most useful as an anti-vehicle or area-ofdenial weapon.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Chris B. - The Pulse Grenade adds a lot to the dynamic of the battlefield. It does constant damage for the life of the sphere, but you should be most concerned about the blast when the sphere forms and when it collapses. Since it doesn’t bounce, you can place it accurately. Try throwing at a person’s feet for a huge hit on their shields, or throw it behind them and force them back into it. Or, if you need to run for your life, throw it down and go. Enemies rarely will charge through it, and the screen shake can throw off that final killing shot. Remember, you only get one with a normal loadout, but it can change the battlefield, so don’t shy away from its use.</span></p>
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<p><span style="color:#ffa07a;">Chris K. - Functionally, this is somewhat similar to the Halo 3 Power Drain. It’s a bit different from the other grenades in that it doesn’t bounce off surfaces; instead it will stick to the ground/walls and then pop out and detonate a split-second later. This means you can be a bit more precise with it than you can with the frag or sticky ‘nades. It also makes for some interesting ambush options when you consider the bounce (for example, toss it above the ceiling in front of a door way to surprise someone before they run through). It’s great for area-of-denial and is a favorite of mine for objective-based MP modes. As mentioned above, one significant tradeoff with the Pulse Grenade is that you only get one grenade by default in MP (two w/the Grenadier Armor Mod).</span></p>
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<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">And that wraps up today’s feature about Forerunner weapons. Stick around, though, because I still have lots to talk about. And “lots” is an understatement.</span></p>
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]]></description><guid isPermaLink="false">341</guid><pubDate>Thu, 27 Sep 2012 00:40:01 +0000</pubDate></item><item><title>First Person View from Flood Mode</title><link>https://www.343industries.org/forum/news/halo-articles/first-person-view-from-flood-mode-r344/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#ffff00;"><strong>Look into the Eyes of Flood Mode</strong></span></span></p></div>
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<img alt="halo-4-brings-back-the-flood.jpg" src="http://cache.g4tv.com/ImageDb3/312637_S/halo-4-brings-back-the-flood.jpg">
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#ffa500;">Now we can see through the eyes of these mysterious creatures.</span></strong></span></span></p></div>
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#ffa500;">Up until this point we have only seen this picture</span></strong></span></span></p></div>
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<div style="text-align:center;"><p><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#ffa500;">but now we get inside of them.</span></strong></span></span></p></div>
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<p><span style="font-size:18px;"><span style="font-size:14px;"><strong><span style="color:#ffa500;">We get to see what will be on our HUD. </span></strong></span></span></p>
<img alt=":D" src="https://www.343industries.org/forum/uploads/emoticons/default_biggrin.png">
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>And we hear a little information on the attacking style that these creatures will have.</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>Ducain also talks about the new map called Complex,</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><strong>but it's a very brief analysis.</strong></span></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Here is the video. Watch till the end.</span></strong></p></div>
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<a href="http://www.youtube.com/watch?v=_IZfuB5jIDk&amp;list=UUzGLSfWbq4CiqKFO9lU9HLg&amp;index=2&amp;feature=plcp" rel="external nofollow"><strong>http://www.youtube.com/watch?v=_IZfuB5jIDk&amp;list=UUzGLSfWbq4CiqKFO9lU9HLg&amp;index=2&amp;feature=plcp</strong></a>
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<div style="text-align:center;">
<p><strong><span style="color:#ffffff;">Video by </span></strong></p>
<a href="http://www.youtube.com/user/ducain23?feature=watch" rel="external nofollow"><strong><span style="color:#00ffff;">Ducain23</span></strong></a>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">I hope you enjoyed let me know what you think in the comments below.</span></strong></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><strong>Edit:</strong></span></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#ffff00;">One more Screenshot from Flood Mode</span></strong></p></div>
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]]></description><guid isPermaLink="false">344</guid><pubDate>Thu, 27 Sep 2012 02:50:32 +0000</pubDate></item><item><title>Remake is Valhalla and 2 Discs!!</title><link>https://www.343industries.org/forum/news/halo-articles/remake-is-valhalla-and-2-discs3333-r343/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="18bb096f734fad4fbc1060bdc763a053.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/18bb096f734fad4fbc1060bdc763a053.jpg.bac65163befaa0dbab8452004da87f62.jpg"></div>
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<a href="http://www.youtube.com/user/ducain23" rel="external nofollow"><strong><em><span style="color:#00ffff;">ducain23</span></em></strong></a><strong> </strong><strong><span style="color:#ff8c00;"><em>talking about Halo 4 on two discs as well the map remake being Valhalla from halo 3 and to be renamed Ragnarok.</em></span></strong>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><span style="color:#ffff00;"><strong>From and By: </strong></span></p>
<a href="http://www.youtube.com/user/ducain23" rel="external nofollow"><strong><span style="color:#00FFFF;">ducain23</span></strong></a>
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<p><span style="color:#ffa07a;">Valhalla:</span> </p>
<a href="http://halocouncil.com/content.php?r=863-Halo-4-Remake-Map-Vahalla-" rel="external nofollow"><span style="color:#00ffff;">http://halocouncil.com/content.php?r=863-Halo-4-Remake-Map-Vahalla-</span></a><span style="color:#00ffff;">.</span><p><span style="color:#ffa07a;">2 Disc:</span><span style="color:#00ffff;"> </span><a href="http://halocouncil.com/content.php?r=866-Halo-4-Confirmed-To-Be-2-Disc" rel="external nofollow"><span style="color:#00ffff;">http://halocouncil.com/content.php?r=866-Halo-4-Confirmed-To-Be-2-Disc</span></a></p>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=3LnPMoO5d68&amp;feature=g-user-u" rel="external nofollow">http://www.youtube.com/watch?v=3LnPMoO5d68&amp;feature=g-user-u</a></div>
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]]></description><guid isPermaLink="false">343</guid><pubDate>Thu, 27 Sep 2012 01:27:42 +0000</pubDate></item></channel></rss>
