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<rss version="2.0"><channel><title>Halo Articles: Halo Articles</title><link>https://www.343industries.org/forum/news/halo-articles/page/13/?d=1</link><description>Halo Articles: Halo Articles</description><language>en</language><item><title>Halo 4: Terminals Still need to be found</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-terminals-still-need-to-be-found-r437/</link><description><![CDATA[
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<div style="text-align:center;"><p><span style="color:#ffa500;">As some of you may know that recently it was said that the terminals in Halo 4 were not going to be watchable in the campaign but through Halo waypoint.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;">Click the link to catch up on that. </span></p></div>
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<div style="text-align:center;"><a href="http://www.343industries.org/forum/topic/15315-halo-4-terminals-will-not-be-accessible-in-game/" rel="external nofollow"><span style="color:#00ffff;">http://www.343industries.org/forum/topic/15315-halo-4-terminals-will-not-be-accessible-in-game/</span></a></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;">This was due to things not being on schedule, so some of us including myself wondered about the achievements that related to finding the terminals in Halo 4 and if the extra exploration had been cut out.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;">Well I tweeted Josh Holmes asking what the situation was regarding the achievements of finding the terminals in Halo 4 and he said they will still need to be found in the game but will only be watchable on waypoint. So it appears that the achievements are still in place, but not only that they still need to be found we still need to find them. So if you are someone like me that loves hunting things in Halo then there is no need to worry, that extra bit of fun will still be available. But if you are not a fan of it then you still have that bit of extra work to do if you want your gamer score to be that little bit higher. </span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><span style="font-size:18px;">Here is the tweet from Josh Holmes.</span></span></p></div>
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<div style="text-align:center;"><img alt="GJdW2.png" src="https://www.343industries.org/forum/uploads/imageproxy/GJdW2.png.cc0836efc63ba4a6193e44af1f39782c.png"></div>
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]]></description><guid isPermaLink="false">437</guid><pubDate>Sun, 21 Oct 2012 07:36:23 +0000</pubDate></item><item><title>Halo 4: Forward Unto Dawn - Part 3</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-forward-unto-dawn-part-3-r433/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="Halo-4-Forward-Unto-Dawn1.jpg" src="http://www.tvqc.com/wp-content/uploads/2012/10/Halo-4-Forward-Unto-Dawn1.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Halo 4, Foward unto Dawn episode 3.</strong></em></span></p></div>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=WbBYG77VeCE&amp;feature=g-all-u" rel="external nofollow">http://www.youtube.com/watch?v=WbBYG77VeCE&amp;feature=g-all-u</a></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;"><em>"Just as Hastati Squad is confronted by a video of secret ONI super-soldiers, their war and their whole universe are changed forever by a much more deadly surprise."</em></span></p></div>
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<img alt="gallery_1_173_2127.jpg" src="http://www.343industries.org/forum/fileshare/gallery/album_173/gallery_1_173_2127.jpg">
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]]></description><guid isPermaLink="false">433</guid><pubDate>Fri, 19 Oct 2012 10:22:46 +0000</pubDate></item><item><title>Halo 4's Frank O'Connor Talks Forward Unto Dawn</title><link>https://www.343industries.org/forum/news/halo-articles/halo-439s-frank-o39connor-talks-forward-unto-dawn-r434/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="frank-oconnorFUD_610.jpg" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/haloforwarduntodawn/hendler/frank-oconnorFUD_610.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Gaminformer interviewing Frank O'Connor franchise development director for the Halo franchise about Halo 4: Forward Unto Dawn.</strong></em></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><strong><span style="color:#ffff00;">Source:</span></strong><strong> </strong></p>
<a href="http://www.gameinformer.com/b/features/archive/2012/10/19/halo-4-39-s-frank-o-39-connor-talks-forward-unto-dawn.aspx?PostPageIndex=2" rel="external nofollow"><strong><span style="color:#00ffff;">Gameinformer.com</span></strong></a>
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<a href="http://www.youtube.com/watch?v=WbBYG77VeCE&amp;feature=plcp" rel="external nofollow"><span style="color:#00ffff;">The third episode of Halo’s live-action web series premiered today</span></a>, <span style="color:#ffa07a;">and we had a chance to talk to Frank O'Connor, the franchise development director for the Halo franchise. He has a somewhat ambiguous job title and it means that O'Connor has his hand in just about everything related to Halo. We spoke to him about creating Halo 4's live-action web series, Forward Unto Dawn, and got some clarification about what his job is exactly.</span>
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<div style="text-align:center;"><img alt="frank-oconnorFUD.jpg" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/haloforwarduntodawn/hendler/frank-oconnorFUD.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>You’re the franchise development director for the Halo franchise? What does that job entail?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Obviously I’m a spokesperson and that entails being an expert in every aspect of everything that we’re doing and then talking about it, but the vast majority of my work involves building and creating new elements of the franchise that end up in all of the various aspects of it. It’s a very large business at this point, even outside of the game. Obviously the game is the bulk of it, the game is the absolute master of everything else we do in the franchise and so everything feeds back into the game. It’s a really big franchise and it’s a big business on its own.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>From that perspective, how involved were you with the show, with the production? Were you writing and that kind of thing?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">We were editing and we were tweaking, really all the writing was done by Todd and Aaron Helbing realistically. We make notes and stuff like that but we were in the initial meetings with the Helbings about story and their first pitch, and the reason they got the job actually, was a story set on Harvest, which is one of the worlds from the Halo universe. We’d interviewed a bunch of writers and we had seen a bunch of pitches, and their pitch wasn’t the show we wanted to make, but it showed a really profound understanding of the universe and what the universe was about.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">It also mapped directly to what we wanted to do which was tell a story about people because that’s what we wanted this thing to be. Obviously it’s going to be great for fans. Fans are going to look at just about every single detail in this and hopefully love it. We wanted this to be approachable for people who are not familiar with the Halo universe and to do some setup, not in the sense of a pure origin story, but to give context to the beginnings of events that actually end up playing out in Halo 4.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">So their Harvest story did a lot of that but we needed to do something much more directly connected to it, so in the early meetings we basically helped them craft the story from the get-go and it was a completely different story from the one they originally wanted to tell. We were very involved in crafting that original plot, but we barely put pen to paper, that was those guys. We had meetings where we discussing things like Lasky’s allergy to the cryo-sleep as a sort of motivation for his character. It was basically world and story building from the get-go but they did all the writing.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>You’re talking about getting pitches. Did you guys put out a call for writers?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">We did, we put out a call. First we interviewed a bunch of writers and then we narrowed down that list and then we put out a call for pitches, but those guys actually had the most complete pitch to begin with and the deepest understanding of the universe. They had done really good work on serials with Smallville and Spartacus in terms of really quickly being able to establish characters. We don’t have a lot of time with this show, it’s five weeks of content, so we needed writers that could rapidly establish character, and motivation, and universe building, basically in a very rapid time frame. I don’t mean their execution on the script, I mean the five weeks of content that this thing ends up being.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>What was the impetus for doing a live action show for a video game?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">We haven’t had a numbered Halo sequel in almost five years at this point, and we wanted to refresh people and we wanted to bring people back into the universe. We were talking about doing it both in the game and in TV commercials, and both of those things are actually going to happen. There’s going to be a lot of bringing people up to speed, hopefully in really unobtrusive and non-obvious ways. That conversation started extending out into, “Well what else can we do here?” What can we do to really make people sit up and take notice? And what can we do to tell a really good Halo story? I think people love watching the TV commercials, but they’re not terribly satisfying in terms of narrative content. They’re really big and you see some cool action, maybe an explosion, and while people enjoy seeing Halo stuff brought into the flesh as it were, they’re just not getting a lot of satisfactory resolution to those brief vignettes, and so it literally just snowballed from that conversation and we said, “Well why don’t we just make a show? We can do that kind of thing.”</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">The next step was starting to talk to first a production company and our producers, so we gired Lydia and Josh (the executive producers behind Forward Unto Dawn) and with those guys in tow  we started farming out the pitch to various writers and directors. We were really trying to pick people who would fit the scale of this project and honestly give us the most bang for our buck. All of the people we’re working with have worked on pretty cool things that are able to do a lot with fairly limited resources. We’re trying to get as much of our budget up on the screen as possible.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Read on to find out exactly how Forward Unto Dawn fits into the narrative of Halo 4.</span></p></div>
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<img alt="Halo-4-Forward-Unto-Dawn_610.jpg" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/haloforwarduntodawn/hendler/Halo-4-Forward-Unto-Dawn_610.jpg">
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>How important Forward Unto Dawn to the plot of Halo 4? Will players who only play the game and skip the show be lost?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Certainly not. They’re connected via characters and some elements I can’t talk about, but if you don’t play the game, Forward Unto Dawn will make perfect sense to you. In fact it’s very self-contained, again kind of like a superhero origin story where you’re finding out all this stuff and hopefully that will drive people to be interested in the game, not the other way around. People who play the game and have watched Forward Unto Dawn are going to recognize characters and scenarios and certain pieces of setup that should provide really cool resonance. They will work really well together but they’re absolutely not essential to each other. They both need to be their own stories and they both need to be complete.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Is there a fear that this might turn into what the Matrix kind of had, where there was almost too many versions of stories that all came connected into one place and left people out in the cold a little bit?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">I think if you have a matrix, and I don’t mean the movie, if you have a matrix of things that are required to understand something, you’re just creating a mess for yourself. We don’t want to make an ARG. We wanted to tell a story that established the human covenant conflict, the basic ideas and premises of the Halo universe like the UNSC, what are Spartans, and this story actually does all of that. In some ways it’s kind of the origin story of the Halo universe as we understand it today, and it’s a completely standalone story. The connection points, again, are sort of through lines for characters. The character of Thomas Lasky, who’s the lead in Forward Unto Dawn, is going to be in his 40s by the time you see him again in Halo 4. Just that simple fact means that the stories, while connected, are not linear or chronologically connected and they both stand alone completely. Even in Halo 4 we want to make sure we have a story with a beginning, middle and an end that doesn’t require that you read a book, that doesn’t require that you have any previous understanding of the Halo universe. These things should all be complimentary, but not essential. If you do watch Forward Unto Dawn, and you do read all the books, and you follow all this fiction, and you check out all the terminals you’re going to have a very different experience. But if you shoe-in all of that stuff you’re still going to be in a perfectly safe and valid narrative space. You’ll understand everything that’s going on no matter which of those discrete pieces you consume, or all of them. Your experience should be enhanced by it, not required. </span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>You just talked about a character that ages 40 years when he appears in Halo 4, are there any other ways you can talk about how Forward Unto Dawn ties into the Spartan Ops or the main campaign of Halo 4?</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Not without giving away some spoilers. There’s a device that’s used throughout the show that does have a very direct connection to Halo 4, but I don’t want to ruin it. It’s a piece of context for the overall premise of the show and it will make sense by the time you see episode two, that will completely make sense, but I don’t want to spoil that for viewers.</span></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Do you feel like you had a good experience making the show? Do you think you would want to do more stuff like this?</span></strong></p></div>
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<div style="text-align:center;"><p><strong><span style="color:#00ff00;">Not even necessarily for future Halo games but even just to keep going with the story?</span></strong></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">I think we had a great experience with the people in the production and actually seeing the final show last week, we had been watching it with ADR caption and the wrong colors and placeholder special effects and all that stuff. It was already really compelling at some point a couple months ago, where you could watch the whole thing from beginning to end, and we really enjoyed the story, but seeing it all come together as this polished piece – I had to watch the first two episodes for feedback in their finished form a couple of days ago and I was genuinely disappointed and irritated when I got to the end of episode two and I didn’t have the finished episode three to watch, so I went back and watched one of the unfinished builds of it just to keep the story going. It’s actually just a good story, it could be set in the 20th century or the 30th century and it would still be a good story about compelling characters.</span></p></div>
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<p><strong><span style="color:#00ff00;">Be sure to check out our interviews with Forward Unto Dawn's Director </span></strong></p>
<a href="http://www.gameinformer.com/b/features/archive/2012/10/05/halo-4-forward-unto-dawn-s-director-chats-up-the-live-action-series.aspx" rel="external nofollow"><strong><span style="color:#00ffff;">Steward Hendler</span></strong></a><strong><span style="color:#00ff00;">, and </span></strong><a href="http://www.gameinformer.com/b/features/archive/2012/10/12/halo-4-forward-unto-dawn-s-daniel-cudmore-talks-about-playing-master-chief.aspx" rel="external nofollow"><strong><span style="color:#00ffff;">Daniel Cudmore</span></strong></a><strong><span style="color:#00ff00;">, the actor playing Master Chief in the series. Halo 4 releases November 6 on Xbox 360.</span></strong>
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]]></description><guid isPermaLink="false">434</guid><pubDate>Fri, 19 Oct 2012 19:06:19 +0000</pubDate></item><item><title>Halo 4 Live Action Trailer Revealed</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-live-action-trailer-revealed-r432/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="halotrailer.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/halotrailer.jpg.8a0c88c8e3b017fcfed0cade69ccac60.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#00ffff;">Well the title says it all, here it is the moment we have all been waiting for the new live action trailer "Scanned" has just been released on NBC.</span></p></div>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=GO376G4tbGM&amp;sns=em" rel="external nofollow">http://www.youtube.com/watch?v=GO376G4tbGM&amp;sns=em</a></div>
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]]></description><guid isPermaLink="false">432</guid><pubDate>Fri, 19 Oct 2012 05:32:24 +0000</pubDate></item><item><title>Halo 4 Terminals Will Not Be Accessible In Game</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-terminals-will-not-be-accessible-in-game-r431/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="waypointterminal.jpg" src="http://installation04.com/wp-content/uploads/2011/11/waypointterminal.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ffa500;"><span style="font-size:18px;">The terminals for halo 4 are not going to be located or accessible in the actual game but will be via waypoint. It appears things weren't on schedule, here is a Neogaf comment from lybertyboy explaining about this situation.</span></span></p></div>
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<a href="http://www.neogaf.com/forum/showpost.php?p=43344944&amp;postcount=14859" rel="external nofollow"><span style="font-size:18px;"><span style="color:#00ffff;">http://www.neogaf.com/forum/showpost.php?p=43344944&amp;postcount=14859</span></span></a>
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]]></description><guid isPermaLink="false">431</guid><pubDate>Thu, 18 Oct 2012 23:26:19 +0000</pubDate></item><item><title>Halo 4 "Haven" Multiplayer Map Walkthrough With 343i</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-quothavenquot-multiplayer-map-walkthrough-with-343i-r427/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="gaming_halo_4_multiplayer_screen_2.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/gaming_halo_4_multiplayer_screen_2.jpg.1443ab92356de66ca3d2cb39d6cb9863.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Halo 4 lead multiplayer map designer Kynan Pearson takes us on a tour of the "Haven" map.</strong></em></span></p></div>
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<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=Y_bEU4--dSM&amp;feature=g-all-u" rel="external nofollow">http://www.youtube.com/watch?v=Y_bEU4--dSM&amp;feature=g-all-u</a></div>
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]]></description><guid isPermaLink="false">427</guid><pubDate>Thu, 18 Oct 2012 17:44:59 +0000</pubDate></item><item><title>The Halo Bulletin: 10.17.12</title><link>https://www.343industries.org/forum/news/halo-articles/the-halo-bulletin-101712-r425/</link><description><![CDATA[
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<div style="text-align:center;"><img alt="halo4-leak.jpg" src="http://cdn2.ubergizmo.com/wp-content/uploads/2012/10/halo4-leak.jpg"></div>
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<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>The Halo Bulletin 10.17.12</strong></em></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
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<p><strong><span style="color:#ffff00;">Source: </span></strong></p>
<a href="http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx" rel="external nofollow"><strong><span style="color:#00ffff;">HaloWaypoint.com</span></strong></a>
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<div style="text-align:center;"><p><span style="color:#ff0000;"><em><span style="text-decoration:underline;"><strong>Click the Source link for videos on this bulletin</strong></span></em></span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Every time someone spreads a leak, an angel loses its wings</strong></span></p></div>
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<p><span style="color:#ffa07a;">Every time someone spreads a leak, an angel loses its wings. At least that’s what I’m assuming is happening, considering my backside is suddenly bare. Oh yes, there’s no longer any junk above my trunk, I’ve lost the adonk from my badonk, and Sir Mix-A-Lot no longer likes me.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Despite the absence of flying apparatuses, my spirits are still soaring. Why, you ask? Because in less than three weeks, you will finally have Halo 4 in your hands. Whether you start with Campaign, Spartan Ops, or the multiplayer mayhem that is War Games, you will soon be embarking upon an adventure – one that we’ve spent years crafting for you, and one that we hope you’ll enjoy immensely.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Regardless of whether your road to launch includes getting touched by a spoiler, nothing will compare to the moment you feel the familiar weight of the Battle Rifle in your hands as you’re welcoming back your old friends, the Master Chief and Cortana. Speaking of the Chief, I can neither confirm nor deny that in Halo 4, he decides to mix things up a little. I can tell you, however, that he just may attempt to shoot his way out.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Enough small chat, though. We have a lot we have to cover, in not a lot of time. This week’s topics include Meltdown (one of the multiplayer maps shipping with Halo 4), the Mantis (dat mech), a complete list of Halo 4 skulls (now with pictures!), Halo-themed pumpkin patterns (in case you’re planning on carving a jack-o'-lantern this year), and a few other interesting tidbits. Shall we begin? I think we shall!</span></p>
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<p><span style="color:#00ff00;"><strong>PLNB PRIORITY TRANSMISSION [CLASSIFIED]</strong></span></p>
<p><span style="color:#00ff00;"><strong>ENCRYPTION CODE: [CLASSIFIED]</strong></span></p>
<p><span style="color:#00ff00;"><strong>PUBLIC KEY: N/A</strong></span></p>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Evolution of the Master Chief</strong></span></p></div>
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<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/evolutionofthemasterchief_1920x1080.png" rel="external nofollow"><img alt="evolutionofthemasterchief.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/evolutionofthemasterchief.jpg"></a></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">As the video game industry advances, so does its tools and techniques, and that is readily apparent when looking at the Master Chief’s evolution over the past ten years. Each iteration of our favorite Spartan super-soldier has been distinctive yet similar, but don’t confuse design with canon – the Chief is the Chief, just with the details and idiosyncrasies based on what each time period and toolset has to offer. So embiggen the picture above by clicking on it, and enjoy the walk down Master Chief Memory Lane. Just don’t wander off too long, because some brand new Meltdown screenshots are anxiously awaiting your attention.</span></p></div>
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<div style="text-align:center;">
<p><span style="color:#00ff00;"><strong>FROM: CODENAME SURGEON</strong></span></p>
<p><span style="color:#00ff00;"><strong>TO: CODENAME COALMINER</strong></span></p>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Meltdown</strong></span></p></div>
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<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown2.jpg" rel="external nofollow"><img alt="meltdown2-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown2-2.jpg"></a> <a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown3.jpg" rel="external nofollow"><img alt="meltdown3-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown3-2.jpg"></a></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;">Brand spankin’ new Meltdown screenshots 1 and 2!</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>MELTDOWN</strong></span></p></div>
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<p><span style="color:#ffa07a;">DESCRIPTION: While most Forerunner technology appears to support safe usage over immense passages of time, the failure of specific systems can cause a cascading effect which dramatically impacts a site’s foundational composition. This frigid moon’s icy conditions once served to control a Forerunner reactor’s intense heat, but those days are now long gone.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">The main objective when creating Meltdown was to design a medium size level that catered to both infantry and light vehicle combat. Early on, several paper maps were drawn in the attempt to find the best possible solution to these goals, and ultimately a figure eight-style took the crown. Though it had several iterations through its design, the figure eight vehicle path and base locations always stayed the same. The largest changes were adding more infantry paths (like the caves) and making simpler base interiors.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Initially it was difficult to tell what side of the map the player was spawning on because of the rotational symmetry. We solved this with the level’s theme: Using the core meltdown of one of the base generators, one side of the level was essentially melting from the heat and the other remained covered in snow and ice. While the original concept took place in a canyon-like environment similar to Beaver Creek, this new theme solved many issues with environment identification.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Meltdown is built around a looping layout with upper and lower pathways. The lower path is focused on vehicles (which tend to run loops around the map and perform hit-and-run actions on enemies), and the upper path is focused on infantry (which tend to move across the light bridges into the center combat space and use cover to ambush enemy players or move around the cliff walls and fight at range from the high ground). Throughout the design process, our goal was to make infantry feel on equal footing to vehicles. This is where the tighter vehicle paths, plenty of cover and numerous foot paths come into play. With this in mind, we wanted a level that felt like a large vehicle map while staying the size of a medium infantry map. Unlike the normal large vehicle maps that are usually seen in Halo, the tighter vehicle paths and prevalent infantry areas make it much easier for the player to traverse on foot without feeling vulnerable to snipers and vehicles. It's also possible to run from one side of the map to the other within a short amount of time, similar to other medium-sized maps.</span></p>
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<p><span style="color:#00ff00;"><strong>CLASSIFICATION: ELEVENTH HOUR [2/5]</strong></span></p>
<p><span style="color:#00ff00;"><strong>SUBJECT: OVER THE FENCE</strong></span></p>
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<a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown1.jpg" rel="external nofollow"><img alt="meltdown1-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown1-2.jpg"></a> <a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown4.jpg" rel="external nofollow"><img alt="meltdown4-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/meltdown4-2.jpg"></a>
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<div style="text-align:center;"><p><span style="color:#00ff00;">Brand spankin’ new Meltdown screenshots 3 and 4!</span></p></div>
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<p><span style="color:#ffa07a;">As a large, vehicle-heavy map, Meltdown spawns a wide range of power weapons. Games on this map typically kick off with big explosions as each team spawns near both a Railgun and an Incineration Cannon. During the matches, Infinity keeps teams well equipped with the Incineration Cannon, Scattershot, Sniper Rifle, SAW, Rocket Launcher, and Fuel Rod Cannon.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Despite its size, Meltdown does not spawn the Banshee by default. This helped us create unique vehicle combat, focusing on the clash between the high ground on the cliffs and bridges and the low ground below. Without the Banshee, it means getting to the high ground advantage is even more important in combat encounters. If you can’t live without the flying purple dealer of doom, you’re free to forge a Banshee for yourself for even more varied gameplay.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Unlike the other maps, this particular playspace has the bases built into the outer walls. With these large, integrated bases, Meltdown is built to support Dominion (but Big Team Battle is also a studio favorite). Teams spawn inside the Alpha and Charlie bases and then contest the center, which is a large contrast from Longbow, which has players attacking and approaching all three bases from the start of the match.</span></p>
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<p><span style="color:#ffa07a;">In the end, Meltdown became a fun level for both infantry and vehicle fans, and stands out in objective game modes. But look out for the Mantis, which has the ability to rip you a new one when you're not looking…</span></p>
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<p><span style="color:#00ff00;"><strong>/FILE EXTRACTION-RECONSTITUTION COMPLETE/</strong></span></p>
<p><span style="color:#00ff00;"><strong>/START FILE/</strong></span></p>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>The Halo 4 Mantis</strong></span></p></div>
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<p><span style="color:#ffa07a;">We first introduced you to the Mantis through the above dubsteppy, Spartan-stompy, teabaggy video. While it made the majority of people excited about piloting this particular bad boy, a few were concerned it was overpowered when compared to the rest of the Halo 4 sandbox. To quell that fear and talk a little more in-depth about this brand new vehicle, Ali Zandi, a Systems Designer here at 343, stopped by with more information you could ever want to know. And then some.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">The Mantis is a new UNSC bipedal weapons platform, fully equipped with a high caliber chain gun mounted on its right arm, multi-rocket system on its left arm, and UNSC’s energy shielding technology. The chain gun is effective up close, but has significant projectile spread and heat when laying on the trigger for long periods of time (once the chain gun overheats, it goes into a cool down sequence for a few seconds, disallowing the weapon to fire during that period). The rocket pod delivers massive direct impact damage, as well as moderate amounts of splash damage to infantry and armor. It has two firing modes, one being semi-automatic, and the second being a full volley of however many rockets are loaded in the pod. A total number of five rockets can be queued up by holding the weapon’s trigger down, or fired individually by latching the trigger. Once all five rockets are depleted, the Mantis initiates a reload sequence, replenishing the rockets after a few seconds.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">The Mantis has two variants – Campaign and Multiplayer – which differ greatly in terms of damage, spread, and projectile speed. The Campaign version of the chain gun deals much more damage as it uses higher caliber rounds, and the rocket system is anti-aircraft.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Inspired by Halo Legends, the Mantis started out as an armored exoskeleton that Spartans would equip, augmenting their abilities. It had numerous weapons, roles, mechanics and shapes, and featured a dedicated shield. It also had the ability to jetpack, use thrusters, and fire a Railgun. We even had an early prototype that consisted of the Chief riding in a giant scaled-up Chief (Yo dawg, we herd you liek the Chief, so we put the Chief in your Chief so you can play as the Chief while you play as the Chief). The idea then evolved into an actual mechanized vehicle, which was more epic in scale and fit the UNSC better.</span></p>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>SPECIES CANDIDATE//LINE RECORD 94:73:02:75</strong></span></p></div>
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<div style="text-align:center;"><img alt="mantisconcept.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/mantisconcept.jpg"></div>
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<p><span style="color:#ffa07a;">Once the concept was finalized and the Mantis was modeled and rigged for animation, we hooked up the bare systems to allow the weapons to fire and players to occupy the seat. During that time, there was massive animation work done to get all the parts moving and animating. It was difficult because there was nothing in the game engine that contained any logic for a mech. It was not easy iterating on values, because if we cranked the knobs on movement speeds or stomp delays, for example, the animation team would need to iterate on the animation content for the walk cycles and the stomp animation to compensate. Communication was crucial.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">We ended up using a biped/vehicle hybrid, and there were significant amounts of content and code work done to bring this to life. After that phase came the heavy animation work and iteration process on the timings and numbers to get the legs feeling and behaving correctly in all the different possible situations across numerous maps. The team focused heavily on the Mantis’ legs and foot pinning to make sure the legs would behave when walking across various elevations and obstacles. Once we felt good with the timings and animations of the movement, we starting balancing health, weapons, and numerous amounts of other magical systems for Campaign and Multiplayer.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">During the balancing phase, we discovered players were having a hard time knowing if the Mantis was reloading or not from certain distances, because the silhouette remained the same. To address that issue, we decided that it needed some sort of visual feedback to show when the weapons were temporarily down. It was definitely interesting and challenging to decide how we could animate the arms without it sorting into itself at different torso rotations and pitches, or looking like a Jersey Shore fist pump. Once we got the animations down, we found that it was extremely useful to players on foot, because it visually conveys the windows of opportunity infantry has when the Mantis weapon systems are down.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Overall, it’s slightly similar to the Scorpion tank in terms of health and armor, but it trades firepower for maneuverability, allowing the Mantis to be more agile than the Scorpion when needed. Also like the Scorpion, it is capable of being boarded by enemies and EMPed by a Plasma Pistol charge. One notable difference is that the Mantis is capable of using its weight to deliver a devastating stomp to crush enemies in front of it by pressing the melee button. Time your stomp carefully though, and remember that it’s a risk reward. If you miss and or use it carelessly, you leave yourself open to being boarded.</span></p>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">UNGGOY// Sensors at Balaho indicate stability, no off-planet transport recorded since Solipsis. Runners are claiming that Buwan has been abandoned as well, but we’re keeping our eyes on it anyway. Moderate Unggoy populations have been observed in Sangheilian systems at various intervals.</span></p></div>
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<div style="text-align:center;"><a href="http://www.halowaypoint.com/en-us/Universe/Detail/campaign-screenshots/0a467bba-3695-4eb5-bcd1-29a1e3689dba#imageNumber=9" rel="external nofollow"><img alt="mantis1-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/mantis1-2.jpg"></a></div>
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<p><span style="color:#ffa07a;">The biggest challenge when designing the Mantis was making it feel satisfying both for the players piloting it and players fighting against it. The goal was to have an awesome new vehicle in Campaign and Multiplayer, and not have it pulled off the Multiplayer boards because it’s impossible or too easy to counter. Through rigorous playtesting and prototyping, we pursued the “less is more” approach and simplified the Mantis into a much more focused experience.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">One of the more effective roles for the Mantis in Multiplayer is base defense. It does especially well in close to medium ranges against both infantry and vehicles, but it’s good to have some cover just in case. You don’t want to be caught out in the middle of the battlefield in your big giant robot when the other team has a Spartan Laser. If used in an offensive operation (for example, escorting teammates toward the enemy flag), it is extremely critical to have a team supporting their fellow Mantis, killing potential boarders and anyone targeting the Mantis with a power weapon.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">While piloting the Mantis is an enjoyable experience, so is blowing it up. Hooking up and polishing all the numerous little bits and doodads that splinter off the Mantis when each section starts taking damage and breaking apart was definitely the most fun (and time consuming) out of all the vehicles to setup. Each destruction asset piece is tuned to give proper visual response when popping off its parent region. There is a lot of attention to detail, and we made sure that the destruction is granular and satisfying.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">Oh, one more thing to all you budding mech pilots: Watch your back, because she can be boarded from behind. And yes, that’s what I said.</span></p>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">KIG-YAR// Eayn’s native population continues to grow and expand within reasonable governing parameters; its economic and social lines have stabilized in the wake of the war. Muloqt, Kaelarot, and Valyanop, the primary interplanetary colonial sites, all remain static, with little notable movement. There are rumors of mercenaries operating alongside a handful of more conservative Sangheili states, although that has yet to be substantiated.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Section 3</span></p></div>
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<p>										<a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/classified.png" rel="external nofollow"><img alt="sec3op36516.png" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/sec3op36516.png"></a>							</p>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Please remember to take out the garbage.</strong></span></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">SANGHEILI// Most intel here originates from ground contacts, but sensors have assisted with validation. The primary issue with the Sangheili is that of discordant cultural symmetry. It is difficult to assess military growth across several dozen active colonial vectors all with disparate political structures. Nevertheless, any and all visible military activity appears to be internecine in nature.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Halo 4 Skulls</strong></span></p></div>
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<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/allskullson.png" rel="external nofollow"><img alt="allskullson-2.png" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/allskullson-2.png"></a></p></div>
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<p><span style="color:#ffa07a;">Skulls are a longstanding tradition in the Halo series and one we’re excited to continue. Modifying gameplay and multiplying difficulty, the Skulls in Halo 4 will behave like the ones you already know and love from Halo: Reach. In Halo 4, they will be available in Campaign and are automatically unlocked from the start. For the uninitiated, you can find the names and descriptions below. By the way, if you’re the type that leaves no stone unturned in your quest for hidden secrets, fret not, because the Domain Terminals will scratch that itch… and more.</span></p>
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<p><span style="color:#00ff00;">Famine - Weapons drop much less ammo.</span></p>
<p><span style="color:#00ff00;">Tilt - Enemy resistances and weaknesses are increased.</span></p>
<p><span style="color:#00ff00;">Mythic - Enemies have increased health.</span></p>
<p><span style="color:#00ff00;">Catch - Enemies are grenade happy!</span></p>
<p><span style="color:#00ff00;">Black Eye - Shields don't recharge unless you melee enemies.</span></p>
<p><span style="color:#00ff00;">Tough Luck - Enemies always go berserk, always dive out of the way, and never flee.</span></p>
<p><span style="color:#00ff00;">Iron - Co-op: Back to previous checkpoint on death. Solo: Restart mission on death.</span></p>
<p><span style="color:#00ff00;">Thunderstorm - Major upgrade to the capabilities of enemies.</span></p>
<p><span style="color:#00ff00;">Cloud - Motion sensor is disabled.</span></p>
<p><span style="color:#00ff00;">Cowbell - Acceleration from explosions is increased.</span></p>
<p><span style="color:#00ff00;">IWHBYD - Rare combat dialogue becomes more common.</span></p>
<p><span style="color:#00ff00;">Grunt Birthday Party - Headshot a Grunt, HAPPY BOOM TIME!</span></p>
<p><span style="color:#00ff00;">Blind - The HUD and the first person arms and weapon are hidden.</span></p>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">NOTE: A cluster of Sangheili frontier worlds saw a sudden and anomalous convergence of unregistered ships, largely cruisers of varying classes according to a handful of remote relays stationed nearby. By the time sensors were deployed, the ships were gone. The relays can’t assess numbers or strength, but the readings we have indicate that this wasn’t an expeditionary voyage or something tied to a single state. It appears to have been much larger.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Carve this way</strong></span></p></div>
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<div style="text-align:center;"><p><img alt="pumpkin.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkin.jpg"></p></div>
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<div style="text-align:center;"><p><span style="color:#ffa07a;">Last year we provided a variety of pumpkin carving patterns perfect for your Haloween-related festivities, and this year we’re doing the same. Below you will find seven different patterns, some relevant to Halo 4, some specific to Halo 4: Forward Unto Dawn, but all somehow related to this crazy thing called Halo. So choose your difficulty, pick your favorite pattern, print it out on a paper-like product and carve it into a large orange fruit (the white portions signify areas to carve while the gray patches should simply be scraped). Then, once you’ve completed the aforementioned activities, share it with us via the “Submit News” button on the front page. Yes, we want to see it, because we kind of sort of like you. And your gourd-like creations.</span></p></div>
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<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>/END FILE/</strong></span></p></div>
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<p></p>
<div style="text-align:center;">
<a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-04.jpg" rel="external nofollow"><img alt="pumpkins-042.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-042.jpg"></a> <a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-05.jpg" rel="external nofollow"><img alt="pumpkins-052.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-052.jpg"></a>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-06.jpg" rel="external nofollow"><img alt="pumpkins-062.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-062.jpg"></a> <a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-07.jpg" rel="external nofollow"><img alt="pumpkins-072.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/18/pumpkins-072.jpg"></a>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">And that wraps up yet another Bulletin. Until next week...</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">&lt;3,</span></p>
<p><span style="color:#ffa07a;">bs angel</span></p>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">425</guid><pubDate>Thu, 18 Oct 2012 06:00:27 +0000</pubDate></item><item><title>Halo 4 Limited Edition Xbox 360 also gets $50-off discount</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-limited-edition-xbox-360-also-gets-03650-off-discount-r424/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="screenshot_292144_thumb_wide940.jpg" src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_292144_thumb_wide940.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>The holiday discount sales expand to the Limited Edition Halo 4 Console.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>Source: </strong></span></p>
<a href="http://www.computerandvideogames.com/373359/halo-4-limited-edition-xbox-360-also-gets-50-off-discount/" rel="external nofollow"><strong><span style="color:#00ffff;">Computerandvideogames.com</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Fans of overpriced consoles covered in special paint will be pleased to know that the Xbox 360 Limited Edition Halo 4 console bundle will be slightly less overpriced than first expected.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p>	</p>
<p><span style="color:#ffa07a;">The $400 bundle, which includes the custom designed 320GB console and two matching controllers, Halo 4 and a code for various downloadable treats for the game, will be included in </span><a href="http://www.computerandvideogames.com/372917/xbox-price-cut-50-for-holiday-bundles-in-us/" rel="external nofollow"><span style="color:#00ffff;">Microsoft's recently-announced US Holiday Bundle sale</span></a><span style="color:#00ffff;">.</span></p>
<p> </p>
<p><span style="color:#ffa07a;">This means a $50 reduction, for a neat price of $349.99 - a very tempting proposal. The console is available for pre-order now at the special price from participating US retailers (Best Buy, GameStop, Amazon, Target, Toys 'R Us and Walmart).</span></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>For officialdom, here's a list of the other Holiday Bundles available in US for an unspecified "limited" time:</strong></span></p>
</div>
<p></p>
<p></p>
<ul>
<li>
<span style="color:#ffa07a;">250GB Xbox 360 with Kinect and Dance Central 2, Kinect Sports, and Kinect Adventures and one month of Xbox LIVE Gold for $399.99 USD (ERP)</span><br>
</li>
<li>
<span style="color:#ffa07a;">4GB Xbox 360 with Kinect and Kinect Disneyland Adventures and Kinect Adventures and one month of Xbox LIVE Gold for $299.99 USD (ERP)</span><br>
</li>
<li>
<span style="color:#ffa07a;">250GB Xbox 360 with two games: Skyrim and Forza 4 Essentials Edition and one month of Xbox LIVE Gold for $299.99 USD (ERP)</span><br>
</li>
</ul>
<p></p>
]]></description><guid isPermaLink="false">424</guid><pubDate>Wed, 17 Oct 2012 00:31:51 +0000</pubDate></item><item><title>Community Evolved: A Look at the Last Decade of Halo Fandom</title><link>https://www.343industries.org/forum/news/halo-articles/community-evolved-a-look-at-the-last-decade-of-halo-fandom-r423/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="7b30c4024008b2a120ea14457222c9af_large.png?1350193226" src="https://www.343industries.org/forum/uploads/imageproxy/714c5467e11499351e0eba10295adc44.png.5c19cfd15daf89489023873f55b6f441.png"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Community Evolved will cover the history of the Halo fan community over the past decade, featuring exclusive interviews and much more.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#ff0000;"><span style="text-decoration:underline;">Read below for more details</span></span></strong></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><strong><span style="color:#ffff00;">Source: </span></strong><strong><span style="color:#00ffff;">Kickstarter.com</span></strong></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Click here for a Video:</strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p></p>
<a href="http://www.kickstarter.com/projects/ifrankel/community-evolved-a-look-at-the-last-decade-of-hal/widget/video.html" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.kickstart...get/video.html"</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">"Community Evolved is a book that will explore the past decade of Halo's fan community whilst interviewing respected members that have made significant contributions to it. We want to explore every aspect of the community from professional e-sports players and fan artists, to film makers, to talk show hosts and everything in between.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">We plan on releasing multiple versions of Community Evolved including a digital version to read on your computer, phone, or tablet, and three print versions: a soft-back, hardback and limited full colour hardback. We wanted to be able to allow as many people to enjoy the book as possible and give folks the option of something tangible and memorable that they can put on their shelves.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">To give people an idea of how the book will be laid out and structured, we're providing some PDF examples of the writing that will be included in the final copies."</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Please note that this is early work and we may later re-edit or re-format the content to better suit the needs of the book. This is currently a work in progress and as you can imagine nothing is final until it goes to the printers.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p>	</p>
<img alt="bb59716753b049c1ccaed880358b8485_large.png?1350193255" src="https://www.343industries.org/forum/uploads/imageproxy/71cc67413995cbde2709d455551471ea.png.3f6c48fbd778b57b4330bb21dfca47d1.png">
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://communityevolved.com/wp-content/uploads/2012/10/CommunityEvolved-Design-Sample.pdf" rel="external nofollow"><span style="color:#00ffff;">Example PDF Download Link</span></a></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Why do this?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">The Halo franchise has brought many people together from all across the world and allowed us to share a mutual passion for the universe, the gameplay, and the story. As the franchise marked its ten year anniversary recently, we decided we wanted to celebrate that milestone by turning the focus to the real people that made it possible... not the developers, but those who made Halo the success it has been: the fans. This has been done through a wide variety of mediums and activities over the years, such as fan fiction, machinima, traditional art, untraditional art, photography, video game level design, song, poetry and much more. Halo is more than a video game and the community is a lot more than just a collective of video game fans.We want to make a document that will stand as a testimony to their passion and hard work. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Who is involved?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Community Evolved will feature interviews with notable members of the Halo community within each of its chapters. These people have contributed to the fan community in numerous significant ways over the past decade and we are happy to recognise their contributions and hear their stories told in their own words. This list is not yet final and we are hoping to expand it over the duration of the Kickstarter.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p>	</p>
<img alt="35eec2fe8ff62f0a8bbb19378f0f2304_large.png?1350193276" src="https://www.343industries.org/forum/uploads/imageproxy/a4ef008a145d42dd582019a05b51529c.png.76f0a6320e3352489910c716ba145b49.png">
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Some of the guests are as follows:</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Claude Errera</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Sundance DiGiovanni</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Chris Burke</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Stephen Loftus</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Kelli Dunlap</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Peter Cooper</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Levi Hoffmeier</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Keith Hernandez</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Garrett Post</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Dustin Pettigrew</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Andrew Cook</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Adam Grumbo</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Zach Wigal</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>Specific details about the guests are available at</strong></span> </p>
<a href="http://communityevolved.com/" rel="external nofollow"><span style="color:#00ffff;">CommunityEvolved.com</span></a><strong><span style="color:#00ff00;">.</span></strong>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Who are we?</strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p>	</p>
<img alt="9a10c0437faaf12d89837d94562be12a_large.png?1350193297" src="https://www.343industries.org/forum/uploads/imageproxy/4ee799e51fbfd8921101619854464769.png.9c4d6d276a21035f28fca0326d9c5e42.png">
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">This is being written by three of the staff member of the Halo fan website</span></p>
<a href="http://www.forwarduntodawn.com/" rel="external nofollow"><span style="color:#ffa07a;">Forward Unto Dawn</span></a><span style="color:#ffa07a;"> (not to be mixed up with the official live action web series produced by 343 Industries and Microsoft!). The staff at Forward Unto Dawn have been writing articles and exploring the fiction and gameplay of the Halo franchise for many years and are deeply and actively involved in the community</span>.</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Rewards</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">We are offering a wide range of items and rewards for all of our supporters.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">A small amount of the content will be available via the Kickstarter campaign page, able to be accessed exclusively by our supporters the moment they have pledged any amount. All physical goods will be mailed out alongside the book when it has been finished. Specific details about the rewards are available at </span></p>
<a href="http://communityevolved.com/" rel="external nofollow"><span style="color:#00ffff;">CommunityEvolved.com</span></a><span style="color:#ffa07a;">.</span>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p>	</p>
<img alt="129e9d86eb00e0f3252180db05eaed4b_large.png?1350193319" src="https://www.343industries.org/forum/uploads/imageproxy/ffaa839c53751e9f2e124997c546a776.png.0611fb813f390a6c16d3c85275c70f33.png">
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>RISKS AND CHALLENGES </strong></span></p>
<a href="http://www.kickstarter.com/help/faq/kickstarter%20basics#Acco" rel="external nofollow"><span style="color:#00ffff;">Learn about accountability on Kickstarter</span></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Writing a book under normal circumstances can be difficult. When the book involves collaborating with dozens of people across the world and having multiple authors it can be challenging.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Fortunately we have have had years of experience collaborating on writing projects together on our website. We have the confidence and proven ability to work together and work with the guests we have lined up for the book.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Printing is also a costly enterprise, but we have planned accordingly and have minimised risks wherever possible regarding the overall costs and our rewards tiers.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">We are confident we can deliver the project on time and beyond the standards and quality expected from us."</span></p></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">423</guid><pubDate>Tue, 16 Oct 2012 21:21:44 +0000</pubDate></item><item><title>Halo 4 "Meltdown" Multiplayer Map Walkthrough With 343i</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-quotmeltdownquot-multiplayer-map-walkthrough-with-343i-r418/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="0.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/0.jpg.3f0e2a7ce1b8eb4c32bd7463a976ccd4.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Halo 4 lead multiplayer map designer Kynan Pearson takes us on a tour of the "Meltdown" map.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=s2_6L-j26ag&amp;feature=g-all-u" rel="external nofollow">http://www.youtube.com/watch?v=s2_6L-j26ag&amp;feature=g-all-u</a></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">418</guid><pubDate>Tue, 16 Oct 2012 16:34:52 +0000</pubDate></item><item><title>Halo 4: New Interview with David Ellis on Spartan Op's</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-new-interview-with-david-ellis-on-spartan-op39s-r415/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="f23e81e6-f051-4d95-abe3-f76b43e05e36.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/f23e81e6-f051-4d95-abe3-f76b43e05e36.jpg.09a5235a0bc7f041fb47d34d0f3b6313.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa500;">Here is a new interview with 343's David Ellis and today he discussed a little more on Spartan Op's. He explains when each season comes out and how many missions it will have and just gives a detailed outline on what the mode is all about. Nothing we don't know is shown or talked about but for those who have not been up to date with this new game mode and wants to find out more about it, then go right ahead and get your fill of info on it. </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">Note: David Ellis does state that Spartan Op's will be free of charge, but you will have to have an XBL Gold subscription to download the seasons but assuming the first season will not require gold subscription as it comes with the game.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#00FF00;">Video and Interview provided by IGN START.</span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/apZXe46AEfg?feature=oembed"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">415</guid><pubDate>Mon, 15 Oct 2012 20:46:12 +0000</pubDate></item><item><title>Halo 4 will have "Never Forget" soundtrack</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-will-have-quotnever-forgetquot-soundtrack-r413/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#00FF00;">Neil Davidge the composer of Halo 4 will be bringing back an old classic and favorite soundtrack. That soundtrack is "Never Forget" which is a Halo 2 soundtrack. Neil has also added in his own style and twist to the track and it sounds very good. Anyone who is a fan of Halo 2's track will certainly experience that nostalgic feel and familiar memories as this piece of music will be brought back to life after so many years.</span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><span style="font-size:18px;">Check the video below uploaded by MathChief11 </span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=F124ufbb-8I" rel="external nofollow">http://www.youtube.com/watch?feature=player_embedded&amp;v=F124ufbb-8I</a></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">413</guid><pubDate>Mon, 15 Oct 2012 18:21:27 +0000</pubDate></item><item><title>New Map called Vortex</title><link>https://www.343industries.org/forum/news/halo-articles/new-map-called-vortex-r411/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.26.55-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.26.55-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Here is the final map of the War Games map list called Vortex:</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>Source: </strong></span></p>
<a href="http://halo4nation.com/multiplayer/vortex-map-spotted/" rel="external nofollow"><strong><span style="color:#00ffff;">Halo4nation.com</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.26.55-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.26.55-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.10.17-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.10.17-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.11.29-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.11.29-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.12.11-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.12.11-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.13.26-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.13.26-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.14.15-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.14.15-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.17.58-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.17.58-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.18.09-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.18.09-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.18.33-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.18.33-PM.png"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="Screen-Shot-2012-10-14-at-7.18.58-PM.png" src="http://halo4nation.com/wp-content/uploads/2012/10/Screen-Shot-2012-10-14-at-7.18.58-PM.png"></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">411</guid><pubDate>Mon, 15 Oct 2012 04:24:58 +0000</pubDate></item><item><title>Halo 4 Making of Infinity Multiplayer</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-making-of-infinity-multiplayer-r410/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="16644d1335220323-halo-4-[screenshot-preview]-943311421.jpg" src="http://www.gamersbin.com/attachments/f145/16644d1335220323-halo-4-%5Bscreenshot-preview%5D-943311421.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#FFA500;">Halo waypoint has just released a vidoc on the making of Infinity Multiplayer. It takes us through the different maps, gametypes and weapons and what it was like to make Halo 4's multiplayer. </span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="font-size:18px;"><span style="color:#00FFFF;">Click the link to watch the video</span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p></p>
<a href="" rel=""><span style="font-size:18px;">http://www.halowaypo...cc-d798f497f762</span></a>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">410</guid><pubDate>Sun, 14 Oct 2012 21:16:25 +0000</pubDate></item><item><title><![CDATA[Halo 4 Competitive Settings & Options ft. Kevin Franklin]]></title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-competitive-settings-amp-options-ft-kevin-franklin-r406/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="660px-Halo_4_(VG)_(2012)_-_Halo_4_(2012)_Interview_with_Kevin_Franklin.jpg" src="https://www.343industries.org/forum/uploads/imageproxy/660px-Halo_4_(VG)_(2012)_-_Halo_4_(2012)_Interview_with_Kevin_Franklin.jpg.a932eb6a946c1f81c9fe1e38180c7922.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Bravo interviewing Kevin Franklin; Lead multiplayer designer for Halo 4 at 343 Industries. </strong></em></span><span style="color:#ff8c00;"><em><strong>They Talk about Infinity Slayer, Slayer Pro, Team SWAT and more.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>Source: </strong></span></p>
<a href="http://www.youtube.com/user/BravoMLG" rel="external nofollow"><strong><span style="color:#00ffff;">http://www.youtube.com/user/BravoMLG</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.youtube.com/watch?v=RNGxCbvgoSQ&amp;feature=g-all-u" rel="external nofollow">http://www.youtube.com/watch?v=RNGxCbvgoSQ&amp;feature=g-all-u</a></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong>(Quoting Bravo)</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><em><span style="color:#ffa07a;">"I sit down with Kevin Franklin and ask about him 4v4 slayer pro, "join in progress," custom game options, DMR vs BR, launch playlists, team ball, capture the flag, swat, and more! Thanks for checking out this video and please share it by clicking "share" and posting the link to twitter and FB!"</span></em></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><em><span style="color:#ffa07a;">"Please like, subscribe, and favorite! These make me happy and help me out. More videos coming from New York Comic-Con all weekend!"</span></em></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>"Check out some of my other Halo 4 videos!"</strong></span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ff00;">Halo 4 - Promethean Weapons Breakdown - </span></p>
<a href="http://youtu.be/PU8n0Eashoo" rel="external nofollow"><span style="color:#00ffff;">http://youtu.be/PU8n0Eashoo</span></a><p><span style="color:#00ff00;">Halo 4 - Solace Gameplay -</span><span style="color:#00ffff;"> </span>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/1-_UFuDr6A8?feature=oembed"></iframe></div></div>
<p><span style="color:#00ff00;">Halo 4 - Helmets, Shoulder Armor, &amp; more! -</span><span style="color:#00ffff;"> </span>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/19nznZGyuw0?feature=oembed"></iframe></div></div>
<p><span style="color:#00ff00;">Halo 4 - Grifball - </span>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/TFALWdo4fOo?feature=oembed"></iframe></div></div>
<p><span style="color:#00ff00;">Halo 4 - Forge Mode - </span>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/lSff_V8Vh-k?feature=oembed"></iframe></div></div>
<p> </p>
<p><a href="http://www.twitter.com/BravoMLG" rel="external nofollow"><span style="color:#00ffff;">http://www.twitter.com/BravoMLG</span></a></p>
<p><a href="http://www.facebook.com/AndyDudynsky" rel="external nofollow"><span style="color:#00ffff;">http://www.facebook.com/AndyDudynsky</span></a></p>
<p> </p>
<p><span style="color:#00ff00;"><strong>Check out the H4 Fans page!</strong></span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><a href="https://www.facebook.com/Halo4Fans" rel="external nofollow"><span style="color:#00ffff;">https://www.facebook.com/Halo4Fans</span></a></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">406</guid><pubDate>Sat, 13 Oct 2012 00:29:54 +0000</pubDate></item><item><title>Halo 4: Forward Unto Dawn&#x2019;s Daniel Cudmore Talks About Playing Master Chief</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-forward-unto-dawn%E2%80%99s-daniel-cudmore-talks-about-playing-master-chief-r405/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="halofud_610.jpg" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/haloforwarduntodawn/hendler/halofud_610.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Gameinformer interviewing Daniel Cudmore, the man playing Master Chief in the web series; Forward Unto Dawn. </strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>Source: </strong></span></p>
<a href="http://www.gameinformer.com/b/features/archive/2012/10/12/halo-4-forward-unto-dawn-s-daniel-cudmore-talks-about-playing-master-chief.aspx?PostPageIndex=2" rel="external nofollow"><strong><span style="color:#00ffff;">Gameinformer.com</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;">
<a href="http://www.gameinformer.com/b/news/archive/2012/10/12/watch-blue-camp-the-flag-in-halo-4-forward-unto-dawn-episode-2.aspx" rel="external nofollow"><span style="color:#00ffff;">The second episode of Halo’s live-action web series premiered today</span></a><span style="color:#ffa07a;">, </span><span style="color:#00ff00;">and we had a chance to talk to Daniel Cudmore, the actor behind Master Chief’s mask. You won’t see Cudmore’s face in Halo 4: Forward Unto Dawn, but if you did, you may recognize him from the X-Men films where he played Colossus, or the Twilight series where he plays Felix. We asked Cudmore about taking on the role of a beloved video game character, and whether or not Master Chief flashes a thumbs-up when he gets a solid head-shot.</span>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><img alt="cudmoreinlay.jpg" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/haloforwarduntodawn/hendler/cudmoreinlay.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Would you consider yourself a gamer?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I am and I’m not. I enjoy playing games and then I’ll have a bit of an ADD moment and I can’t sit around for too long, but I think it also depends on the game too. The funny  thing is, I think I was bought Halo 3 by my girlfriend at the time, who is my wife now, she bought it to kind of impress me and I think that’s the only game that I played front to back. There might have been some other ones, but I think that was the one.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Do have other favorite games other than Halo 3?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I do remember when I was in college when the very first PlayStation and Call of Duty came out. I remember everyone went away for Thanksgiving and I was one of the only guys stuck in the dorm, and I think I played Call of Duty 8 hours straight every day – it was ridiculous. I’m a pretty good fan of Assassin’s Creed. I enjoy that game too.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>So you’re playing Master Chief in the Forward unto Dawn series, were you nervous about playing a character that has such a strong legacy in the world of video games?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah it’s always daunting, especially that kind of character who is the staple of the series throughout most of the games. It’s funny, I was talking to people about how you become him. Each player becomes him. Everybody has their own interpretation of who the character is, but I just did a lot of research and bounced as many questions as I could off of all the guys at Microsoft and 343. I just read a lot of fiction and I just thought, "I’m going to go with what I think it is and I’m not going to stray too far from what they created and just add a little bit of myself to it and hopefully everyone likes it."</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>In the games Master Chief is a little bit of a blank slate for the sake of the player. He is a badass but he doesn’t exude a lot of personality. In the show were there opportunities to add more humanity to Master Chief? How much were you able to accomplish working behind a mask?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Well that’s also a tough part of it, you’re really going to see more humanity though someone’s facial features in their eyes and various other places, so when you can’t see his face it makes it hard. There are definitely moments where there is a little bit more humanity in certain aspects, but at the same time he’s really trying to just helps these kids get out of here alive and there is not a ton of opportunity to really kind of interact as much as you would like to as an actor or a character, but it’s really not who Master Chief is.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Can you tell us a little bit about the casting process? How did you win the role of Master Chief?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">It really was through various people that I worked with in the past. I worked with some of the producers and the stunt coordinator; I have more of a stunt actor background. I started with acting and I fell more into stunts and was given the opportunity to do that, so it kind of spun that way and I just met with the director and we hit it off, and then I met with all the guys at Legacy who designed the costume and it just kind of went from there. There was never necessarily an audition process, because you’re not seeing my face and things like that. There is the acting aspect that I had to do as the character for the other actors, but a lot of is body acting it’s a lot of movement and things of this nature.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Where you doing his voice too? Or was that sort of a Darth Vader situation?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I had to act out all of the scenes with all of the actors, but I believe they hired someone else to do the voice.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>You did all of your own stunts?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">Yeah, everything action-wise, and it’s funny because I did everything that was asked of the character too. Yeah, it was a lot of fun.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p></p>
<img alt="Halo-4-Forward-Unto-Dawn_610.jpg" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/haloforwarduntodawn/hendler/Halo-4-Forward-Unto-Dawn_610.jpg">
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>With a production like this, a live-action web series, is it different than working on a film or television show?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">It’s funny, because going into it you have these sorts of visions in your head of what a lot of live-action web series have been. The problem is that it’s not a medium that a lot of the traditional movie makers and TV show makers work on. They really don’t understand it as well, so I feel like they never really invest that large amount of money into it when the audience is just absolutely massive on the internet. It’s funny, you look at some of the stuff that’s out there, and even though its production value is not quite there, just because they don’t have the money obviously the imagination and hard work is there. You kind of think, “Well how is it going to be when I have to work on big-budget things? Is it kind of going to be like that?” Honestly just showing up it felt like a feature film movie set the whole time, and everything just felt the same so I didn’t really notice a difference at all.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Can you tell us all of the secrets about Master Chief that they told you in confidence? So you could understand the character? You can tell us all those, right?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I can’t tell you anything. I just read some of the fiction that explained really where all of the Spartans came from, and what sort of training they had, and how they become who they are now, and how Master Chief has sort of become who he is. So that helps a huge amount with his sort of psyche and what he’s been through and how strongly rooted he is in his duties. Almost in a way, brainwashed the way he is, but that’s the only life he has ever known so he believes it whole-heatedly that he has to protect and do his job no matter what.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Was there a lot of input from the game designers at 343? Did they have specific actions that Master Chief did or doesn’t do? Like Master Chief wouldn’t do this, did they give you directions like that?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">There was a lot of discussion on the certain way he carries himself, the way he shoots guns, the way he just sort of moves a lot. I took a lot of it from the featurettes they have done for advertising for some of the Halo games were they have done these CGI scenes, and just following the way the character really moves. Obviously 343 and Microsoft had a plethora of guys on set all the time who were just absolute encyclopedias of Halo and any question I ever had I could fire off of them and anything they kind of thought didn’t look quite right they would fix. It was really cool working environment.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>Where there any strange things? Like did they ever say Master Chief doesn’t give thumbs up? Did they have any weird Master Chiefisms?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I think there was the tea-bagging  – you don’t want that. There are things like thumbs up and certain things like that, that you think would be fine but there like, “nah he doesn’t do that kind of thing.” He is very kind of simple in his approach to what his goals are and he is not really showy or that kind of G.I. Joe type “Thumbs up kids.” I’m trying to think over the days if there was anything specific or weird but I can’t think of anything.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ff00;"><strong>So are you excited about Halo 4? As being part of this production were you able to demand an early copy for research purposes?</strong></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ffa07a;">I wish! I don’t think anyone has gotten an early copy, though I want a copy of the game. I got to play it down at Comic Con and it’s funny, I haven’t played games in a while and away from how quickly and how good the quality and how fast the gameplay is nowadays. I got to play the little small pieces that they had that they were advertising down there, and I was getting beat down so badly by the other players. I felt like a grandfather who tried to sit down with a 13-year-old kid and try to play video games. It was ridiculous. The quality of the game was unbelievable. The amount that they put into the game and the amount of things you’re going to get out of the game – it blew me away.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><a href="http://www.gameinformer.com/b/features/archive/2012/10/05/halo-4-forward-unto-dawn-s-director-chats-up-the-live-action-series.aspx" rel="external nofollow"><span style="color:#00ffff;">Be sure to check out our interview with the director of the series, Stewart Hendler</span><span style="color:#ffa07a;">.</span></a></div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">405</guid><pubDate>Fri, 12 Oct 2012 23:11:10 +0000</pubDate></item><item><title>Forward Unto Dawn Episode 2</title><link>https://www.343industries.org/forum/news/halo-articles/forward-unto-dawn-episode-2-r404/</link><description><![CDATA[
<p></p>
<div style="text-align:center;">
<p><span style="color:#ff0000;">Episode 1: </span></p>
<a href="http://www.343industries.org/forum/topic/14696-forward-unto-dawn-episode-1/" rel="external nofollow"><span style="color:#ff0000;">http://www.343indust...dawn-episode-1/</span></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;">Episode 2: </span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p></p>
<a href="http://www.youtube.com/watch?v=K56gSEJ6IGc" rel="external nofollow"><span style="color:#ff0000;">http://www.youtube.com/watch?v=K56gSEJ6IGc</span></a>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">404</guid><pubDate>Fri, 12 Oct 2012 22:58:31 +0000</pubDate></item><item><title>Halo 4 Progression System</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-progression-system-r403/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="font-size:24px;"><strong>Halo 4 Progression System</strong></span></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/2820785-gallery.png" rel="external nofollow"><img alt="2820785-gallery-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/2820785-gallery-2.jpg"></a></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">The UNSC Infinity is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and War Games modes. You’ll start your career as a Spartan-IV, with a limited amount of choices. As you level up, that will slowly unfold into a large amount of choices. The pace with unlocks will be regular, but not so fast that it causes confusion.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">When designing the progression system for Halo 4, our primary goal was to give progress more meaning, and in order to do that, the player’s progress has to impact gameplay. In Halo 4, we primarily do this by allowing the progression system to modify the weapons and abilities the player can take into battle, empowering player choice, and exposing more elements of the sandbox to more players.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">As you progress through your multiplayer career, you unlock items that allow you to build the character and experience you want. The things you really desire, such as the Battle Rifle and DMR, you’ll gain access to fairly quickly. Some of the more difficult choices you’ll face, such as which Specialization to tackle first, come later. All of these things give you the ability to tailor your experience and focus on your favorite parts of the sandbox more than ever before.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">How quickly you progress through your career will partly depend on your skill. Skilled players will rank up faster, as you get more XP for winning matches. It’s also worth noting that quitters do not get game completion XP. They can progress commendations and challenges, but they will not get partial XP at the end of the game (AHEM).</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Below is a breakdown of the Halo 4 progression system.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">FROM: CODENAME SURGEON</span></p>
<p><span style="color:#00ffff;">TO: CODENAME COALMINER</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Spartan-IV Career</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image0.jpg" rel="external nofollow"><img alt="image0-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image0-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">When you first enter Infinity Multiplayer, you automatically enlist into the SPARTAN-IV program and begin your Spartan career. This career spans all of your gameplay in War Games, Spartan Ops, Forge and Theater.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">New SPARTAN-IV recruits are issued the following gear:</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">• Assault Rifle</span></p>
<p><span style="color:#00ffff;">• Magnum</span></p>
<p><span style="color:#00ffff;">• Frag Grenade</span></p>
<p><span style="color:#00ffff;">• Recruit Armor, Emblem, Visor and Stance</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Stances are a new customization option that let you select a pose for your Spartan on your Player Card. This card is seen in every multiplayer lobby in the game and is how your Spartan is identified outside of gameplay.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">You will have to rise up through the Spartan ranks to unlock more gear and make your way through the SPARTAN-IV program.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">CLASSIFICATION: ELEVENTH HOUR [1/5]</span></p>
<p><span style="color:#00ffff;">SUBJECT: AFTERMATH</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Spartan-IV Ranks</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image6.jpg" rel="external nofollow"><img alt="image6-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image6-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Spartans begin their career in the base SPARTAN-IV ranks. There are 50 ranks to work your way through, from SR-1 to SR-50, unlocking gameplay and visual customization items as you rank up.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">To rank up, you need to earn XP. You earn XP by:</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">• Playing War Games (earn more for winning and high personal score)</span></p>
<p><span style="color:#00ffff;">• Playing Spartan Ops (earn more for higher difficulties)</span></p>
<p><span style="color:#00ffff;">• Completing each level of a Commendation</span></p>
<p><span style="color:#00ffff;">• Completing Challenges</span></p>
<p><span style="color:#00ffff;">• Using Forge</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">At each rank, you will earn one or more Spartan Points (SP). SP are used to purchase gameplay items for your personal loadouts. Once you purchase an item, it can be used in any of your loadouts.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">The Spartan Point system is based around offering choice at each rank. The full suite of gameplay items is available for purchase by SR-26 but you won’t have enough SP to buy everything until SR-50. It’s up to you to decide the order in which you want to build up the arsenal for your Spartan-IV.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">/FILE EXTRACTION-RECONSTITUTION COMPLETE/</span></p>
<p><span style="color:#00ffff;">/START FILE/</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Loadouts</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image7.jpg" rel="external nofollow"><img alt="image7-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image7-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Each loadout contains a Primary Weapon, Secondary Weapon, Grenade, Armor Ability, Tactical Package and Support Upgrade. As you rank up, you will gain access to the Armor Ability slot (SR-3), the Tactical Package slot (SR-7), and the Support Upgrade slot (SR-12).</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">We have default loadouts in our War Games playlists to give you a preview of these items before you reach those ranks, and to offer an alternative to your own custom loadouts.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Over the course of the SPARTAN-IV ranks, you also unlock four extra loadouts (at SR-6, SR-14, SR-26 and SR-41) for a total of five loadouts. You can rename these loadouts, so pick names that match the role or gear for that particular loadout.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">Decades from now, when historians evaluate the war, what will they say about us? Will they claim that our victory was ultimately fruitless? That it failed to secure a lasting peace, or worse, that it was only a prelude to far greater horrors that now lay ahead?</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Visual Customization</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image8.jpg" rel="external nofollow"><img alt="image8-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image8-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">All Spartan-IVs start out with the same Recruit look. As you rank up, this is reflected in the look of your Spartan, which is visible to other players in gameplay and every Multiplayer lobby.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Visual customization items such as Armor, Armor Skins, Weapon Skins, Visors, Emblems and Stances are unlocked through several means:</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">• Earning a specific SR rank</span></p>
<p><span style="color:#00ffff;">• Earning a specific rank in a Specialization</span></p>
<p><span style="color:#00ffff;">• Mastering a Commendation</span></p>
<p><span style="color:#00ffff;">• Completing a Waypoint goal</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">When you meet the prerequisite, you will gain access to the items automatically; you do not need to spend Spartan Points.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">My hope – OUR HOPE – is that history would instead view this war as a catalyst. That the last thirty years were a crucible, a threshing floor for our species, sifting out our fears and frailties. And that ultimately it made us stronger and more vigilant in the end, fully prepared for whatever will come next. After all, what good is struggle if there is no change? What good is a fire if the sword is not made stronger?</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Specializations</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image5.jpg" rel="external nofollow"><img alt="image5-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image5-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Once you hit SR-50, you have the option to enlist in a new Specialization. You can choose which of the available Specializations to enlist in.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Specializations are composed of ten levels each. As you rank up in Specializations, you will unlock new armor sets, emblems, visor colors, armor and weapon skins and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Once you commit to a Specialization, you have to complete it before switching to a new one. It will take roughly as long to complete a Specialization as it does to go from SR-40 to SR-50.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">All players have access to two Specializations at launch:</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">• Wetwork: WK-1 to WK-10</span></p>
<p><span style="color:#00ffff;">• Operator: OP-1 to OP-10</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">The rest, which are listed below, will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. Purchasers of the Limited Edition and pre-orders in certain territories have launch day access to the remaining six Specializations – although you still need to complete the initial 50 Ranks before you can enlist in one.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">• Pioneer: PR-1 to PR-10</span></p>
<p><span style="color:#00ffff;">• Pathfinder: PT-1 to PT-10</span></p>
<p><span style="color:#00ffff;">• Engineer: EN-1 to EN-10</span></p>
<p><span style="color:#00ffff;">• Stalker: SK-1 to SK-10</span></p>
<p><span style="color:#00ffff;">• Rogue: RG-1 to RG-10</span></p>
<p><span style="color:#00ffff;">• Tracker: TK-1 to TK-10</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">Other players will be able to see your overall progress through the Specializations by your SR rank. This keeps going up by one each time you earn a Specialization rank, all the way up to SR-130. There might be a reward or two waiting for those who hit SR-130!</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">Attached are four reports accounting the major contingency structures our species currently faces in the wake of the war. Please evaluate them closely. Their outcomes will dictate how history views us, or if history even views us at all.</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Commendations</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image4.jpg" rel="external nofollow"><img alt="image4-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image4-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Halo 4 features over 120 commendations covering a wide variety of activities (per weapon, per enemy type and per game type, for example). There are commendations based around earning specific medals, and we also have aggregators that require you to master multiple commendations to complete them. Commendations also have a variable number of levels.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Certain Commendations can award visual customization items when you master them. To master a Commendation, you need to have earned its highest level.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">We see the Commendation system as the long-term progression with the most exclusive items. Most players will still be mastering Commendations well after completing the Specializations.</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Xenomorphic element [2/5]</span></p>
<p><span style="color:#00ffff;">Martial element [3/5]</span></p>
<p><span style="color:#00ffff;">Provenancial element [4/5]</span></p>
<p><span style="color:#00ffff;">Primogeniture element [5/5]</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">Challenges</span></strong></span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><a href="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image3.jpg" rel="external nofollow"><img alt="image3-2.jpg" src="https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/10/11/image3-2.jpg"></a></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">Like Commendations, Challenges have been expanded in Halo 4. We not only have daily content, but also a weekly and monthly cadence as well, giving players ample time to complete different challenges with varying levels of difficulty.</span></p>
<p><span style="color:#00ffff;"> </span></p>
<p><span style="color:#00ffff;">Challenges are divided into four categories:</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">• Campaign</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">- 2 Weekly Challenges</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">• War Games</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#00ffff;">- 2 Daily Challenges</span></p>
<p><span style="color:#00ffff;">- 2 Weekly Challenges</span></p>
<p><span style="color:#00ffff;">- 1 Monthly Challenge</span></p>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">• Spartan Ops</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">- 6 Challenges</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">• Waypoint</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">- Exclusive daily challenges for War Games</span></p></div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;"><p><span style="color:#00ffff;">If you’re looking to get a jump start on your career, you’ll definitely want to stick around for the next segment of the Bulletin, because it’s about to get all double XP up in here.</span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ff0000;">Source: </span></p>
<a href="http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx" rel="external nofollow"><span style="color:#ff0000;">http://blogs.halowaypoint.com/Headlines/post/2012/10/10/The-Halo-Bulletin-101012-.aspx</span></a>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">403</guid><pubDate>Fri, 12 Oct 2012 02:30:07 +0000</pubDate></item><item><title>Globe Celebrates Their Love For Halo</title><link>https://www.343industries.org/forum/news/halo-articles/globe-celebrates-their-love-for-halo-r400/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><img alt="haloskateboard610.jpg" src="http://media1.gameinformer.com/imagefeed/featured/globe/haloskateboard610.jpg"></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Globe has announced Halo skateboarding shoes and skateboard in commemoration of Halo's 10th anniversary. Pretty nice gesture of love huh? The shoes look nice and i might buy a pair myself.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffff00;"><strong>Source: </strong></span></p>
<a href="http://www.gameinformer.com/b/news/archive/2012/10/11/globe-celebrates-their-love-for-halo.aspx" rel="external nofollow"><strong><span style="color:#00ffff;">Gameinformer.com</span></strong></a>
</div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#ffa07a;">The shoes come in Master Chief green with the number 117 etched into the sides. Additionally, the tongue and heel sport the UNSC logo while the wheels are inspired by the iconic Warthog vehicle of the series.</span></p>
<p><span style="color:#ffa07a;"> </span></p>
<p><span style="color:#ffa07a;">The skateboard is selling for $139.99 and the shoes for $69.99.</span></p>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">400</guid><pubDate>Thu, 11 Oct 2012 19:17:36 +0000</pubDate></item><item><title>Halo 4 - Forge Maps Overview WIth Gamespot</title><link>https://www.343industries.org/forum/news/halo-articles/halo-4-forge-maps-overview-with-gamespot-r399/</link><description><![CDATA[
<p></p>
<div style="text-align:center;"><p><span style="color:#ff8c00;"><em><strong>Kynan Pearson and Lori Zawada give us an in-depth tour of the three beautiful Forge mode maps.</strong></em></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;"><p><span style="color:#ff0000;"><span style="text-decoration:underline;"><strong>Read below for more details</strong></span></span></p></div>
<p></p>
<p></p>
<p> </p>
<p></p>
<div style="text-align:center;">
<p><span style="color:#FFFF00;"><strong>Source: </strong></span></p>
<a href="http://www.gamespot.com/halo-4/videos/halo-4-forge-maps-overview-6397988/" rel="external nofollow"><strong><span style="color:#00FFFF;">Gamespot.com</span></strong></a>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center;">
<p>
</p>
<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" frameborder="0" allowfullscreen="" data-embed-src="https://www.youtube.com/embed/05S3eMBPaHw?feature=oembed"></iframe></div></div>
<p> </p>
<p> </p>
</div>
<p></p>
<p></p>
<p><span style="font-size:14px;"><strong><span style="color:#00ff00;">Erosion</span></strong></span></p>
<p><span style="font-size:14px;"><span style="color:#00ff00;">3 areas:</span></span></p>
<ul>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Interior (empty room for grifball)</span></span><br>
</li>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Outside (Natural Terrain, Lots of hills, ramps, and caves,</span></span><br>
</li>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">The Cave area (Turquoise water on the bottom, little lakes, Pillars)</span></span><br>
</li>
</ul>
<p></p>
<p><span style="font-size:14px;"><strong><span style="color:#00ff00;">Ravine</span></strong></span></p>
<p><span style="font-size:14px;"><span style="color:#00ff00;">3 areas</span></span></p>
<ul>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Forerunner Structure Areas (Flat metal land)</span></span><br>
</li>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Rolling green hills areas</span></span><br>
</li>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">The ravine itself</span></span><br>
</li>
</ul>
<p></p>
<p><span style="font-size:14px;"><strong><span style="color:#00ff00;">Impact</span></strong></span></p>
<p><span style="font-size:14px;"><span style="color:#00ff00;">3 areas</span></span></p>
<ul>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Asteroid 1 (Contains the UNSC Base)</span></span><br>
</li>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Asteroid 2 (small flat area)</span></span><br>
</li>
<li>
<span style="color:#ffa07a;"><span style="font-size:14px;">Small UNSC base (3 levels)</span></span><br>
</li>
</ul>
<p></p>
]]></description><guid isPermaLink="false">399</guid><pubDate>Wed, 10 Oct 2012 17:54:44 +0000</pubDate></item></channel></rss>
