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  1. 343iCommunity

    1. Announcements

      News regarding the 343i.org website as well as our Twitter, Facebook, and YouTube.

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    2. Introductions

      A place for new members to introduce themselves.

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    3. General Discussion

      This is a place for topics that don't fit anywhere.

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    4. Offbeat Items

      A lighthearted forum for less serious general discussion. Posts made here do not contribute to overall post count!

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    5. Member Created Work

      A collection of media composed and shared by members of the site.

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  2. Games and Events

    1. Contests & Events

      Contests & Events will be posted here.

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    2. Game Invitations

      Looking for someone to play with, hosting a lobby, or just need help with a certain Achievement? Find players here!

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    3. Clan Recruiting / Advertising

      Clan recruitment and advertising can be done here. Posts made here do not contribute to overall post count!

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  3. News Feed

    1. Halo & Gaming Industry News

      The latest in all Halo and gaming news brought to you by the 343i.org News Group.

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    2. Gaming News Feeds

      Here you can discuss anything relating to Microsoft, including all subsidiaries such as 343 Industries.

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  4. The Halo Universe

    1. Halo Infinite

      Discuss anything related to Halo Infinite here!

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    2. Halo 5: Guardians

      Discuss Halo 5: Guardians here!

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    3. Halo: The Master Chief Collection

      Discuss anything related to the Master Chief Collection, the Xbox One's remastered collection of the Master Chief's past adventures, here.

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    4. 124,085
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    5. Forge Discussion

      A place for everything to do with Forge! Tutorials, Tips, Tricks, Help and Advice - all belong here.

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    6. Halo: Mobile Games

      Discuss anything related to Halo's mobile titles, including Spartan Assault and Spartan Strike.

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    7. Halo Lore

      Discuss any Halo media released by Microsoft and 343 Industries including books, comics, and video.

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  5. Forge Maps

    1. Aesthetic Maps

      Maps created for their aesthetic beauty!

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    2. Big Team Maps

      Offer your Big Team maps for all to see!

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    3. Competitive Maps

      Maps created for their competitive nature!

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    4. Flood/Infection Maps

      Maps created for brain sucking hoards to feed on human brains.......yummy!

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    5. Objective Games

      Show off your Odd Ball, CTF, KOTH, Bomb, Griffball, Mini Games, Invasion, Dominion or any other type of Objective based maps.

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    6. Race Maps

      Maps that pit a drivers skill not only against others, but the map itself.

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    7. Map Testing/Forge Invitations

      Make arrangements for map testing or forge groups.

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  6. Other Gaming

    1. Installation 01

      A place to discuss all topics for Installation 01, an upcoming fan-made Halo game for PC!

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    2. Games Consoles

      Anything relating to any Game Consoles.

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    3. Other Games

      Discussion of any and all titles beyond the Halo series.

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  • Recent Status Updates

  • Recent Posts

    • A remaster of Call of Duty: Modern Warfare 2 is indeed real, according to a PSN listing in Germany. It's also set to launch far sooner than you might expect, with the revitalized campaign scheduled for tomorrow, March 31. It will retail for 25€ (or an expected $30). The remaster was leaked previously thanks to a ratings listing on a South Korean Ratings board, after having been rumored to be in development since the launch of Call of Duty: Black Ops 4 in 2018. Files pertaining to the remaster were then datamined out of the latest patch for Call of Duty: Modern Warfare over the weekend, before the trailer and release date leaked on PSN in Germany before any official announcement. The remaster includes only the campaign of Modern Warfare 2, which continues the story of Soap MacTavish and Captain Price, and features the infamous "No Russian" mission. Although the remaster won't include multiplayer like the original Call of Duty 4: Modern Warfare remaster in 2016, some Modern Warfare 2 maps have already been added to 2019's Modern Warfare. Continue Reading at GameSpotView the full article
    • The BFG is easily one of the most recognizable video game weapons of all time. The iconic firearm was born to eviscerate monsters and demons in id Software's seminal first-person shooter, Doom. The gun was there for the formative years of the genre itself and has remained a mainstay, whether in follow-up Doom games, other id Software titles, or games in the genre as a whole. But the Big F**king Gun actually has a rather unexpected history, having been based on a toy that was purchased from Toys'R'Us. How did a kid's toy blaster become one of the most devastating virtual weapons of all time? The latest episode of Loadout delves into just that question. Join Dave as he recounts the history of the BFG and explores its cultural impact in games, movies, and beyond. Continue Reading at GameSpotView the full article
    • After closing its doors on February 14 this year and firing all its staff, HQ trivia is back. The surprise resurrection was announced by company CEO Rus Yusupov on Twitter, and a push notification was sent to users who still have the app installed on their phone. The response to the announcement has been mixed. While some users are keen for the distraction in a time when we desperately need it, others are still owed money from an app that closed without enough funds to pay its staff severance or cash out its users. The demise of HQ Trivia was a messy one, with the hosts sending out one last angry, alcohol-fueled broadcast for the app's final show. Between the company co-founder Colin Kroll's sudden passing, the departure of a well-liked host, and conflicts with both staff and investors, HQ Trivia had more than its share of controversies even before the money ran out. Continue Reading at GameSpotView the full article
    • Halo: The Master Chief Collection's release on PC continues, with developer 343 Industries expanding the testing phase for Halo 2 and Halo 2: Anniversary. The developer announced on Twitter that "Ring 1" testing has begun, meaning even more people are now being allowed in to the test, but it's unlikely you'll get in right away. Ring 1 includes "external partners" that work with 343 Industries. This ring comprises people from across the world who give feedback to the studio, but it's not exactly clear who these people might be. If there are any major issues reported, the developer may decide to bring the game back to Ring 0 (which is for internal studio developers). If it all goes well, the beta--or "flight" in the Halo vernacular--will move on to Ring 2, which includes even more external partners. Ring 3, meanwhile, includes members of the public who have joined the free Halo Insider program. A full explanation of the Ring system is available on the Halo website. This timing is right on schedule, as 343 previously said it was hoping to launch this Halo 2 flighting phase at the end of March. Continue Reading at GameSpotView the full article
    • One of the first horror games for PlayStation 5 has received its first trailer. Developer TeamKill Media has released the first trailer for the "cosmic-horror" first-person shooter game Quantum Error. The trailer looks impressive, but the studio cautioned that the footage was generated in-engine, and is a work-in-progress look at how the game is coming along. As such, it does not represent the final game, so keep that in mind when taking a look at the trailer. Quantum Error is the second game from TeamKill, following their debut game, Kings of Lorn: The Fall of Ebris. That title was released in 2018 for PS4 and PC. Continue Reading at GameSpotView the full article
    • Microsoft Flight Simulator is looking like, by far, the most detailed and meticulous flight sim ever made, but there will inevitably be a divide between players who want to take it very seriously and players who want to do loops and fly erratically. Now, in a new video, the game's multiplayer features have been revealed--and it looks like Microsoft is planning to cater to all kinds of players. By default, Microsoft Flight Simulator's live servers will put you in a shared online world with not only other players, but AI replicas of real-world flight paths, meaning that you'll be able to track the flights happening all over the world in real-time while flying yourself. Time and weather conditions will also be synced up with real-world conditions in Live Player mode, which can be entered seamlessly without needing to join or start a lobby. The game will show off "most, if not all" airplanes that are in the air in the real world at any given time. But players can also choose to create their own conditions if they so desire, or make realism less of a priority. Continue Reading at GameSpotView the full article
    • In most shooters pistols appear as a starter weapon, but Doom Eternal skips players straight to a shotgun instead. It turns out a pistol was once planned, but was ultimately cut out when it didn't fit the flow of the gameplay. The weapon is still in the game, however, and can be accessed with console commands via Cheat Engine. Console commands for Doom Eternal are available thanks to the work of SunBeam on Fearless Revolution Forums, while the pistol itself was unearthed by user Archangel73337. The full topic is worth a scroll for anyone keen to see what other secrets have been left hidden in the game's code, inaccessible through normal gameplay. Dave Oshry of New Blood Interactive was the one to post this little tidbit on Twitter. Continue Reading at GameSpotView the full article
    • When NBA 2K16 depicted the tattoos of LeBron James, Kenyon Martin, and Eric Bledsoe on its in-game models, it led to a lawsuit from the original tattoo artists. Tattoo company Solid Oak Sketches filed a lawsuit against Take-Two Interactive and Visual Concepts, claiming the companies didn’t license the tattoo designs owned by Solid Oak. A federal judge has now ruled in favor of the developers, saying that the tattoos make such a minor appearance in the game that copyright can’t be claimed, and that an implied license was granted via the players, according to the Hollywood Reporter. After a judge refused to dismiss the case initially, James himself testified. "My understanding is that [my] tattoos are a part of my body and my likeness, and I have the right to have my tattoos visible when people or companies depict what I look like. I always thought that I had the right to license what I look like to other people for various merchandise, television appearances, and other types of creative works, like video games," James said, as reported by the Hollywood Reporter. Continue Reading at GameSpotView the full article
    • Cloud Imperium Games, the developer of the ambitious PC space sim Star Citizen, has raised even more money, but this time from investors instead of fans. The studio has announced (via Kotaku) that the Calder Family Office, Snoot Entertainment, and ITG Investment have all purchased additional shares in Cloud Imperium. In total, Cloud Imperium has raised $17.25 million from these investors in the latest round of funding. The three companies had already invested in Cloud Imperium before, back in 2018, so they were able to negotiate with the company to buy shares at a discounted price. Exact financial terms of the investment was not disclosed. Continue Reading at GameSpotView the full article
    • Throughout gaming history, most consoles have kept to the same basic rectangular shape (with some notable exceptions). Now, Microsoft is throwing a new form factor in the game with the distinctly fridge-shaped Xbox Series X. In an interview with Eurogamer, key members of the design team revealed why the new Xbox is so different. To give the shortest answer to this question--it's all about performance, creating an over-powered console without it ending up the size of a regular PC. From the beginning the team knew it would require a different design mindset than any other console. “We knew it was going to be powerful and we knew it was going to require a totally different way of thinking about how to design a console,” principle designer Chris Kujawski said. The goal for the new console was to double the system’s graphical performance, while keeping it just as quiet as the Xbox One. This technical challenge meant completely rethinking the structure of the machine. Continue Reading at GameSpotView the full article
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