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Jun 01 2013 11:00 AM Check http://343i.org/17q for...
Competitive Skill will be Visible on Waypoint

So accrding to BS Angel, the competitive skill system will be visible to you on Halo Waypoint.
Read below for more details
Source: Halo Waypoint
We are pleased to announce, just days away from the worldwide Halo 4 launch and the first MLG Halo 4 tournament in Dallas, the Competitive Skill Rank system in Halo 4. The CSR will appear post-launch in an update to Halo Waypoint and associated Smartglass applications.
When will it launch?
The short version is CSR will launch early next year when it’s ready. We have an extensive post-launch plan for Halo 4, including DLC, playlist updates, and title updates. As soon as we have a confirmed launch date for the Waypoint update that includes CSR, we’ll make an announcement. Set your expectations for release timing appropriately since this will require delicate tuning, testing and implementation for Waypoint Web, Waypoint Console and Smartglass integration and is a feature designed specifically for the competitive community.
What is it?
At Halo 4’s launch, the competitive skill system will measure your performance against other players in Halo 4 War Games and use this information to match you up against opponents of comparable skill ranks. When the CSR system is fully implemented post-launch, Waypoint will assign each player a visible and detailed Skill Rank, viewable in the player profile section of Halo Waypoint.
How will it rank me?
All players will be ranked on a per-hopper basis, so, for example, you will have a unique CSR for your Slayer Pro games vs. your CTF games. CSR is currently planned to use a familiar and easy to understand 1-50 scale (subject to change or alteration). Your CSR will go up and down based on match outcomes.
Which playlists will support CSR?
All competitive playlists will support and track CSR. As the playlists will continuously change post-launch, the exact list of playlists that will support CSR will be determined when the system is ready to drop.
Will a CSR be ‘assigned to me’ once the system launches? Or do I need to start fresh?
Matchmaking and hoppers will be tracking and analyzing data from Day 1, and when the final settings for CSR are in place, we’ll make the call on whether to use existing data as a baseline for your CSR, or to start everyone fresh in new playlists.
Why the delay?
We know how important skill rank is, and we take skill integrity very seriously – we want to make sure we’ve taken the time to test, tune, and balance the CSR system in a live environment, and identify problems and potential exploits before launching the system publically.
Taking the time to test and tune the system ensures we can deliver a very accurate and meaningful skill rank, and gives our competitive playlists time to mature to for optimize a wide range of playlist and game settings.
Enjoy the launch!
We’re incredibly excited for Halo 4 to launch, and to see you at one of our worldwide events, or online November 6th. We see this announcement as just one of many new experiences and features coming post-launch to Halo 4 and are excited to share more with you in the future.













44 Comments
343industies claims their listening to their fanbase but if so they would just put the visible level system in like Halo 2 wich we've been whining for a couple of years now. give it back! our precious!!
My thought is, why not have it visible in-game like halo 2-3? If you can see it anyway, why keep it inconveniently hidden away in waypoint? People will still exploit, boost, etc no matter what in order to get their own rank up regardless of anything. Even with credits people still campaign boost, credit farm, and whatever else. If I'm going to have ranks, I'm going to work for them and display them proudly. If someone can't handle rank criticism, then that person should work to get better. If someone honestly doesn't care, then why would it bother them if butt holes tell them they're bad? Halo is known for its competitive community more than any other game. Please just throw us a bone, and we'll return the favor by keeping this game alive.
Like a poster said above me, I will not buy this game until a visible matchmaking skill level is implemented.
A good competitive ranking system that people can actually see makes the game stay fresh for a long time. I played halo 2 a lot right up until halo 3 came out and I would still be playing halo 2 if it was still on xbox live.
Walshy's Stream Nov 9 2012
CSR Display --> We are putting it on waypoint first to get it on all devices as soon as possible phone, computer, waypoint client on xbox, tablet etc..
I can't promise we are going to get it in game but it is a possibility - as Frank commented "anything's possible "
Ranks In Game --> Got your feedback on this stuff thanks I will pass it along.
And to those complaining of not being able to see how good the team they are about to play is, why does that matter? Would you play any different with that information available to you? Besides, as soon as the game starts you will figure out how good they are. If they stomp on you, they are better than you. If not, not so much. And before anybody says how I must suck and dont want my rank to be made visible because I suck and all that jazz, Idc really. Best I ever had in H3 was a 44. I was happy with it. Some trash talk about my video game skills from random people online whom I will never meet is among the least of my concerns.
So as far as I'm concerned the team sabotage derankers are the only signifigant con of a visible ranking system.
My personal favorite reason for having visable ranks, I see no reason to repeat and list everyone else's:
Obviously not in every case but a majority of the time it will make the game more competitive, in a positive way, here's why. >There is something at stake which means players are more likely to try harder and play to win, wanting to win also leads to more teamwork and less stat padding because when people don't care about your skill level the only other place to show off is your k/d ratio. Also when there's something at stake winning gives you much more of a sense of accomplishment.
My second favorite reason is probably what "raw_hates_you" said in the 4th comment, the added motivation really will keep the game alive much longer.
PS: I'd much prefer it to be closer to Halo 2's system just as far as difficulty to hit the highest rank goes, it was rare for someone to make it to 40 (without cheating) in H2 whereas almost anyone decent could hit 50 in H3, it was way too easy and didn't feel special.