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Wheaties4brkfst

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Jackal

Jackal (2/19)

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  1. I personally like armor lock. It can be used in a bunch of situations but almost always leaves you as a sitting duck, unless you have good teammates as back up. There are strategies against it. Run away, keep your distance, or throw a well timed grenade at their feet. You should never die one on one against an armor lock user. I'v moved on though. I'm more of a sprint guy now. Gotta get in and out quick amirite?
  2. No I honestly cannot say that I completely know how the service works. I thought I understood it but now I see I'm wrong haha. Forgive meh?
  3. Halo 3 didn't use dedicated servers, it used a distributed networking system. That's why one person in a game was always "host". halo 2's xbox live support ended because Microsoft ended xbox live support for all original xbox games. Halo 3 will most likely have matchmaking for a while
  4. Omg.........there are so many wrong things with this post I don't even know where to start. You must be trolling. But who would spend this much time on one? I WILL say this though.....if you love halo 3, then why don't you play that? Obviously you are very upset with halo reach, so why not just stop playing and save yourself some misery?
  5. If a players "butt buddies" come and kill you when he's in armor lock, then isn't that just good teamwork? There are legitimate strategies against armor lock. Keep your distance and headshot them. If you were in cqb with him and can't get away and his teammates clean you up, then you were most likely a dead man anyways. All a user in armor lock can do is delay the inevitable unless help comes for him, in which case his team has a good strategy anyways. And I have mixed feelings about bloom. I believe it levels the playing field a little bit and adds another layer of strategy to the game. The player who can learn to time his shots well should be rewarded. And to everyone who says bloom shouldn't be in halo.......it's been there from the beginning. If you don't believe me, fire the assault rifle from halo: ce. It starts out accurate but after a little time the shots start to get wider. That's bloom, there's just no visual representation like we have in halo reach. If we removed bloom from the dmr, then it could become greatly overpowered. The needle rifle would be completely outclassed at every range. If you can learn to control the bloom, then you will be better than if everyone had no bloom. Very few can do this, though. I still think bloom has its place in halo reach
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