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pudster62

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    pudster62

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  1. I've been a halo fan from the very start back when Bungie first introduced us all to Halo: Combat Evolved and the Master Chief. It was the game that made the very first xbox. The PS one and Nintendo had a new kid on the block, The xbox and Halo. No one had ever played a game like Halo before and took the gaming world by storm. Halo 2....well not quite as good because of not playing as the Master Chief all the way through the campaign, but not that bad either. Then the 360 came out and with the 360 graphics, so did Halo 3 and its new indroduced skull finding. There where some difficult skulls to find and get to and some easy ones. But I think that trying to get the mythic skull in Swords of Sanghelios, has got to be up there as one of the most difficult to get. I don't take credit for this as I was getting so frustrated and...well at nearly throwing the xbone out of the window, decided to search online to see how others had managed to get the damn thing. I had seen players walking up a piler and when they finally got to the top, jumping over to get to the skull. Then there is the OTHER way. No not glitching. The other way is, as you see the battle in front of you as you come out of the damaged biulding, the skull is up on the platform on the left and you have the pillar leaning against a wall in front of it, which is the first way to try and get it, then to the right where the downed Bangee is and the arch pillars. This is the second and I think the easist way to get to the mythic skull. As I said, I can not take credit for this the credit goes to 360GAMETV on youtube. Jump up onto the arch pillars then possion yourself for the long jump you have to make to reach the platform. Now this is where this guy does what the others didn't, explains how the jump can be made. You can see the vid yourself on youtube. So you've got youself ready, now sprit, jump, now aim your weapon at the platform and press the B button for the thruster pack and as soon as the thruster stops and the aim goes down, press jump, again and you should have reached the platform to pull yourself up onto it and get the skull. As I said, the vid is on youtube by 360GAMETV. No, I don't know the guy, but he was, out of all the vids I saw, the most helpful and should get full credit for saving an xbone from certurn death. Oh buy the way, I saw on a post a reply that someone had made saying that no one cares if your a Halo vetran. Well I care because I AM a Halo vet from Halo 1,2,3, ODST, Halo wars, Halo Reach, Halo 4,5, Master Chief collection and soon, Halo Wars 2. Anyone who thinks there a vet from Halo Reach, is NOT a true Halo vet.
  2. Update on my post reply. I played a bit more WZ FF today to give it another try and if it couldn't get any worse, you'd be mistaken. On a firefight map today, I got to level 6 REQ and went for a scorpion tank. As it rolled out of the garage, what do you think happened? Well I'll tell you, it rolled out right in the middle of enemies!!! WTF!! Until 343 sort this out, I've had it with this BS.
  3. Hi guys this is my first time I've been so disappointed in game, thats its made me want to share what I think. Halo 5's new Warzone Firefight.....well I didn't get to play the beta as I didn't know there was one! I wish I did then I would have something to compare it with. Anyway, it sucks! Now I know there are players out there that want games to be super hard, but WZ FF is a joke. I don't confess to be the best player in the world, but there have been some really good players in WZ FF that even they have had been put up against impossible odds. WZ FF is completely unbalanced and most of the missions are impossible to complete. The A.I are stupidly overpowered and the players weapons, well you may as well be just throwing pebbles at the enermy for all the good they do. You have enermies spawn on you when your at the REQ and even when your not! A Mantis I used got destroyed in 2 hits as I was bring it out of the garage before I even had change to hit anything with it. This is supposed to be a game where players get together and have fun blowing the crap out of everthing and acheving objectives not wasting there time on missions where there up against A.I's that are almost impossible to kill. I wish we could see the hit points on these things as they must be over a million or more. I see players in wraths bombarding an enermy Knight and it just turned at the wrath and destroyed it in 2 shots of its weapon. The wrath did almost no damage at all to the knight except bring some of its shield down! What the hell is this 343!? Yes you should make it difficult, but this is stupid. I'm sure the difficulty is set on legendary and then gets harder when legendary or better should be the final wave not the first! You've listened to the feedback after the beta, but have gone over the top with it. Do you developers know what easy, normal, hard and legendary even mean? I don't think so. I've also had enermies shooting at me through walls. Its almost like 343 are upset at how we the player complained that Firefight was not in Halo 4 or 5 and decided that after you got the feedback from the beta said, "we'll teach 'em to complain about our game." And made it as hard and as unbeatable as you could make it and thats not having fun. Thats anti-player mode.
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