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Harold Bluer

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  1. After playing 5 or so games of this beta i seeing a game that has the potential to be a great addition the the long list of RTS games. I have played this type of game since westwood studios released Command & Conquer on playstation and followed the C&C series up to C&C Generals zero hour and can honestly say that this franchise is still by far the best RTS games ive played. The halo wars RTS has the potential to be a great game as the defining faction involved in the halo series make for some real strong and also very different armies each with their own strenghts n weaknesses, i am concerned however that this beta posses some potentially damaging aspects that failed some other games in this genre. The first thing i noticed was the unit cap, not only does this limit the unit capacity to 60 (80 after upgrade) this limit is reduced further by the fact that the heavier units reqiure substantial amount of units value, example the scorpion tank counta as 7 units and the vulture counts as 9 restricting the players ability to COMMAND an effective army, some say this increases strategic play, i say this destroys it as a different factions should have the strengpoints and weakpoints EXAMPLE in C&C generals usa use patriot missile base defences effective against vehicles and air craft but can be easily destroyed by even the basic infantry units. I also hate the fact that the game uses a firebase that has very limited structures requiring upgrade of the main base to provide more, this effectively dictates what players can do, how thay do it, how much they can build and where they can build it. They could take the C&C tiberium wars idea that the main construction base has a build area around it and constructs to be placed inside, this would limit building space but still give the player the choice of where to put them, the restriction on resource / unit buildings could b limited numerically,( a firebase giving 2 of each resource n 1 of each unit building, increasing the numbers as the base is upgraded but not dictating where they are placed).The base defences are also limited and restricted to the four corners of the firebase, how do u construct an effective defence from that..... u cant. I also noticed it utilises 2 types of resourses from supply pod and generators and both are used like money to be spent on everything, im not quite sure which is important to have most of, an also if this is a good or bad thing
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