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DyingToSeedYou

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    i'm the leader of intercapedo flammavulpes spartan company and trying to get a clan/ halo community going so we can have a large group of players screwing around and then also knowing how to be serious in certain situations this will also help stop us being matched with unorganized people in warzone

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    DyingToSeedYou

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  1. it seems to be no matter what 343 do they screw it up like in halo 4 and 5 the game isn't really halo any more they've morphed it so much that its more titan fall mixed with Call of Duty with having to unlock certain things and what do they have against UNSC air vehicles like they have the ability to come up with a decent looking quick assault trike rather then putting a grenade launcher on a mongoose and then they bring back the hornet upgrade the falcon as well as the vulture it takes the piss along with not giving the scarab a appearance and the warlord being so much easier to kill now they've nerfed the covenant even with the new additions to their arsenal a small group of 3 snipers could slaughter a warlord and most infantry that may be sent with it, halo wars is just rush or get forced in to playing heavily defensive which shouldn't be the case of a RTS game hopefully there's a good story to go with it otherwise I see this game to be another halo flunkie like 4 and most of 5
  2. we are a community and a military based clan we will have fun custom games nights as well as serious raids and training most of our activities will take place Friday-Sunday but we will be active every day, were looking for serious people who are able to take orders and participate in a team well using communication. requirements are 13+ and needing a mic previous clan experience is not required message me at DyingToSeedYou if your interested no wasting time please
  3. I've been thinking about this game for a long time and a few ideas that me and my friends have had is: being able to have larger matches maybe 1v1-6v6 giving huge battles and crazy tactics that people can come up with. unit grouping would be great because highlighting with that circle was a pain. maybe adding a feature that you can have 3 extra guys in a game for each UNSC character that could take control of a spartan and communication would be key for this showing that they can either be supported or left to handle them self this would also make it slightly harder for people as they would have spartans that could be better or worse depending on the operator also taking out the A.I issues that will undoubtedly arise with the new programming we have seen with other games such as halo 4 and 5. having larger armies would mean that a match could become more versatile and cause people to plan their army more in advance. a specific game type for people that only want to rush as it is impossible to find a match where you wont get rushed any more and its hard to find a decent game where you either have to rush first or spend the first 5 minuets building up a counter rush army and defenses. having a wider choice of units for both sides of the game being either the covies or humans to further the versititlity of a army such as being able to train specific sniper units or being able to customise your marine squads before a match such as a slower fire rate but more accurate by equiping them with dmr's or br's or having them as a assault squad with ar's and shotguns. sabotaging buildings with spartan's being able to send a spartan in to a enemy building and having it blow up a minuet later and having upgrades for the interior of your bases to try to prevent such things happening and for the covies being able to send a spec ops elite squad in to a unsc base and doing the same thing.
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