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Swizz

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    iii swizz iii

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  1. I feel like this is a huge problem for a lot of players. I personally would like to have armors, skins, etc. be my choice and Warzone REQs and boosts need to stay under a RNG. You would get a tonne of people rocking nornfangs and whatever else is OP with a credits system you use to buy Warzone weapons. (I don't play Warzone) I don't see much wrong in the multiplayer besides the lack of a social slayer, action sack, and a snipers playlist. But this is a post regarding REQs.What I think we want is: A)Challenges that unlock armors. B)10-15 or so unique armors with Reach accessories and possibly skins. C)A credits system to buy accessories or cool misc. Things for Spartan aesthetics. D)Keep the Req packs and make it for Warzone items and you can buy the packs with the credits E)Thinking in 343's shoes, I propose a way to buy credits and the packs with real world money like how it is F)Bring in more ways to earn credits. Daily/weekly challenges or even double earning weekends. This way it keeps people grinding but with more purpose.This evolves the system and brings in old tried and true methods back.Halo 3 was this way. They weren't obscure challenges either. I think a lot of people had fun doing this in Halo 3. Halo Reach had armors you unlocked as you ranked up, then you had to buy them with credits. What I want to do is have armors unlocked through challenges like Halo 3. You can buy accessories with REQ points, accessories would be things like a comm pieces, rebreathers, night vision goggles, ammunition belts, chute packs, first aid kits, wrist computers and whatever you would see on your typical sci-fi military personnel. You could also put weapon skins, visor colors, decals, special effects, and other things to make your spartan truly unique. You know how Halo 5 has special skins like CLG, OG, EG, and HCS. They could keep those behind a pay wall and the true fans of those teams can enjoy them while supporting them and the company.Generic emblems should be available from the get go unless there are some cool ones they release. You could really want a cool emblem in those packs. So they can hide those behind credits or a microtransaction. If they wanted to it could be reverted back to the H1-Reach style where you build your own. Maybe make it have a better variety by introducing a 3rd piece to customize with. I don't want to see them take it as far as Black Ops does. Most Halo players are tired of having things that are in other games. I'm trying to figure out the balance that keeps it fresh while still being true to the Halo we loved.Halo 5 has all those meaningless armors that changed a shape or line on their armor's paint job and that's just whack.Halo Reach had those weekly/daily challenges that earned you an amount of credits depending on the difficulty. They could even add in a bonus for building up a streak. Maybe even have one time challenges like slay 500 spartans, win 250 slayer matches, etc. and get a reward. I just want to see ways to earn credits/REQs other than straight grinding. Sorry for the wall of text. I was copying from my post elsewhere. It was structured properly before.
  2. The inspiration for my map was to be a basic warmup map and the more I got into building the map, the more I added to the map and the better I got at using the new tools in Forge. It turned out to be a nice looking map. I need some help finishing it. I need a list of settings for the game mode objectives and cameras. I am having a hard time deciphering what they do for Eden, Empire, Coliseum, etc. I've laid out everything. It's a closed in asymmetrical arena on the 256x256x4 floor piece. I could use a bit of help with the spawn orders for some of the respawn points. After it's all done, I will need some guys to test it.
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