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Shadow Scoundrel

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    imaprosniper117

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  1. Video: https://youtu.be/JKJIpXwg8eE Submit Maps here: http://goo.gl/forms/unmOn5eyDfyHPG3Q2 *Note: Not every challenge that I do will be Halo as the main game, but since my channel is Mostly Halo related, most of the challenges will involve Halo. Rules for "When I'm N64": 1. Remake/Remix A Nintendo 64 Game's Map (ex: 007, Perfect Dark, Mario Kart, 1080 Snowboarding etc) 2. Have a Playable Build (not ascetic) 3. Must be Submitted via the link provided by 11:59pm (PST) 4. Must play the Original mode (ex: Race, Deathmatch, CTF) 5. If you have made a N64 map Already prior to the announcement to the challenge you can submit it 6. You can Submit more than one map if you like FaQ; Q: Can I work with people? A: Yes
  2. How's it going everyone! I'm a Halo fan since CE, forge aesthetically (badly), I generally use interesting ideas and focus on gameplay (since I can't make them look good, lol). Anyway my gt is imaprosniper117. I'll mostly be on forge dicking around or being that one guy stelthing around in Warzone. Anyway nice to meat you all! See you all in the virtual battlefield!
  3. What do you think of these ideas? I don't mean as is in its possibility, but what do you think/add to these ideas? What are your ideas? 1. "It's Tricky" Race with Tricks, tricks = boost, boost = speed -Race [Point to point, or laps] -Trick [Most points earned via tricks on a race map] -Battle [Think Mario Kart 64's Battle Mode] -Death Race [Mario Kart] 2. Gunsmith (in forge for custom Maps for Original Power Weapons [and maybe make the H2 Rocket Launcher or you can set these weapons in customs as starts {I see a lot of stealth game modes because of the Silencer} -(Example)- -Aesthetic; Original: Assault Riffle New Name: Murphy's Law Magazine Size: 15 Sight: Sentinel Scope Attachments: Silencer, Laser Sight -Behavior; Rate of fire: (Number scale between 1 and 10 [1 being the slowest]) 10 Fire Mode: Single Shot -Stats; Damage: (Number scale between 1 and 10 [1 being dubbed "spitball"]) 7 Reload Speed: 1.50 Seconds (from .5 to 10 seconds)[if plasma weapon then it's cool down time] Accuracy: (Number scale between 1 and 10 [1 being dubbed "musket"]) 6 Carry Speed: (Select ether "0" (normal gun carry) or "1" (turret cary speed) Effect: "0" (nothing)/"1"(fire - damage over time [best DOT])/"2"(Electricity - Destroys shields less DOT than Fire)/"3"(Explosives - Greatest Damage overall) Skin: Firestorm (a moving fireball [in the shape of the gun] in your hands) Extra Mags: (Number scale between 0[only the mag in the gun] or 16 [max]) *Save Weapon *Reset All [Each setting can be reset individually or by hitting "reset all" at the bottom] 3.[_ -Redacted-_] Halo's Zombie mode similar to the style of CoD Zombies. You start out as a UNSC marine in a Wargames when a Civilian Transport Ship comes out of slip space (not in Wargames it's comes in almost hitting infinity!) Captain Lasky wants contact on the civilian carrier (not knowing that the covenant is inside the carrier, about to launch a virus into the Infinity's Wargame Sims. The virus is shown in the Wargames as a rotting body that is visually appalling) after Lasky makes contact with the civilian transport ship, the virus is released onto the Infinity's Wargames. (How it kills in the sim is standard zombie fair, but what happens as they die in the sim, the virus sends an electric plus to the user killing the person. [Game over man!]) There is no known way to counter the virus, (although if you do an Easter egg "mission" you can survive via escape, or go with endless horde mode.) Abel to customize how many rounds to take till evac arrives (if you just want to play a quick game) what round you start on, set wether it's timed gameplay or based on rounds. -Base Modes; *Undead Nightmare: Hardcore Mode, the virus has more health and your Spartan armor dose not give you any extra health. *Cannon Fodder: Easy killing, blastin' and relaxin' *Horde Mode: Standard Wave based Gameplay *Timed Horde Mode: Endless virus atacks you, no breaks here. *Campaign: Left 4 Dead Style where your moving from savfehous to safe house scavenging along the way. How this could be emplamented Now. (The horde mode anyway) Take your Warzone assault map, have it as only the main base. The AI "virus" being UNSC but given a texture for the "undead" look. No weapon, new animations (for walking and hitting) and recording the sounds for the zombies (or just use the halo 4 flood sounds). Set player model to that of the UNSC marine. This versions game modes; (you can spend your req points here to better outfit yourself agents the horde, no vehicles, no powerups, Loadouts and power weapons only) *Standard: 4 Players with the revive macanic vs horde. Holding out till evac, once evac is here they haft to get to the pelican to escape. *Vs: 2 Teams of 4 survivors try to outlast the other team and get to evac, (separate bases) if both team make it to evac, then whoever has the most survivors wins. *Hunted: 4 players as survivors, and 4 as the infected. Infected players are stronger than the virus horde, but slower. Consider them the "tank" (not l4d tank) while survivors hold out for evac as the fight the virus horde the try's to consume them. *Hunted Vs: Two teams of survivors try to outlast one another and get to evac while two teams of infected try to kill there prey before the other. *Quarantine Zone: One Team of 16 vs a HUGE HORDE with only one life. Hold out for evac. *Undead Assult: One Team of 24 agents hordes of undead (ai) in the standard Warzone assult. But instead of the infected destroying the power core, if your pushed back to the main base "last stand" will activate meaning you have your last life, you can still win by holding out till evac arrives. You loose if the horde pushes you back to your main base and kills all of your team. (Vehicles are allowed in this mode) Thank you for reading!
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