Jump to content

  •  

Toggle shoutbox 343i Community Shoutbox

@  Halo6 Follower : (22 March 2019 - 09:18 AM) <33
@  Halo6 Follower : (22 March 2019 - 09:18 AM) D'aw
@  Drizzy_Dan : (22 March 2019 - 09:05 AM) And happy Saturday to you Lewis
@  Drizzy_Dan : (22 March 2019 - 09:05 AM) Can't believe we made it to Friday
@  Mr Kittens a... : (22 March 2019 - 06:19 AM) no u
@  Composite Ar... : (20 March 2019 - 11:36 PM) well 2019 says no u
@  I_Make_Big_Boom : (20 March 2019 - 07:21 PM) that's 2010 for you, the edgelord year
@  Vitamin Pwn : (20 March 2019 - 06:50 PM) such hostility
@  I_Make_Big_Boom : (20 March 2019 - 03:55 PM) and also said screw you
@  Composite Ar... : (20 March 2019 - 01:56 PM) They said Remember Reach
@  Drizzy_Dan : (20 March 2019 - 11:58 AM) What'd they say
@  I_Make_Big_Boom : (20 March 2019 - 10:45 AM) 2010 called
@  Guts : (20 March 2019 - 09:37 AM) The future is now old man
@  Drizzy_Dan : (20 March 2019 - 09:36 AM) Never heard of it
@  Maestro : (20 March 2019 - 09:10 AM) I think it's called 2010
@  Drizzy_Dan : (20 March 2019 - 09:09 AM) What kind of fantasy world do you live in Mr Old Fashioned
@  Maestro : (20 March 2019 - 09:08 AM) call me old-fashioned but I just want armour pieces that look good and don't require microtransactions or being stupidly lucky with loot boxes to get
@  Drizzy_Dan : (20 March 2019 - 09:00 AM) I would like good customization but it doesn't have to be crazy like Reach's. Halo 4's was good too
@  Drizzy_Dan : (20 March 2019 - 09:00 AM) Nah it's all good it just made a lot of sense the way you put it haha
@  Twinreaper : (20 March 2019 - 12:17 AM) Sorry Drizzy, it wasn't my intention to make you feel dumb lol

RedStarRocket91

Member Since 10 Jul 2011
Offline Last Active Private

#393658 The 'Official' Hold-Down-A-To-Scream-Your-Excitement-About-Reach-And-...

Posted by RedStarRocket91 on 12 March 2019 - 05:40 PM

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA




#393610 This is me when I need a weapon

Posted by RedStarRocket91 on 09 January 2019 - 09:57 AM

GXC5YbH.png




#393462 SCANDAL: Community Moderator has ties to Russia

Posted by RedStarRocket91 on 28 November 2018 - 12:25 AM

Second, the phone country code 38 (see green) is non-existent (https://countrycode.org/)

 

GUYS HE DESTROYED A COUNTRY TO COVER IT UP

 

YOU KICKED US OUT OVER A CUP OF TEA AND YOU'RE LETTING HIM GET AWAY WITH THIS!?




#393457 SCANDAL: Community Moderator has ties to Russia

Posted by RedStarRocket91 on 27 November 2018 - 02:59 PM

Lock. Him. Up.




#393322 Site Poll 95: The future of the Reclaimer Saga?

Posted by RedStarRocket91 on 08 October 2018 - 10:59 AM

Oh boy.

How... how much detail are you wanting, exactly? I could write a lot on this.




#393312 Site Poll 94: Which Spartan-IV do you like most?

Posted by RedStarRocket91 on 04 October 2018 - 07:18 AM

Truth told, I'm not really that fond of any of the Spartan-IVs. I'm sure a lot of that is down to not having read any of the books since Halo 4, but the ones in the games just aren't really that interesting.

 

The only ones I can really name are Palmer, Thorne, and the members of Osiris. Palmer is pretty dull, and it doesn't help that she's so overpowered in cutscenes: the same applies to Osiris, who seem to make up for their general lack of personalities by showing off in the intro. The only two members of Osiris who really get any development at all are Locke and Buck. In the case of Locke, Nightfall was pretty unimpressive to begin with, and in Halo 5, he's as poorly written as everyone else. Buck has the advantage of having been in ODST, but again, come Halo 5 and he's a completely different character, reduced to wisecracking instead of actually showing off any trace of his personality in ODST. That only really leaves Thorne, and while he's certainly nice enough in a bland, 'designated hero' kind of way, he just doesn't really get enough screen time, or character development, for me to be invested in him as a character.

 

So instead, I'm going to say that my favourite Spartan-IV is the leader of Fireteam Crimson, since he's a hell of a fighter without needing to resort to cutscene power, gets on with the mission without needing to open his mouth and snark constantly, and is surprisingly handsome beneath that helmet ;)




#393301 343 Trying To Pull Players Back in With New Magnum Skins in Halo 5

Posted by RedStarRocket91 on 26 September 2018 - 04:43 PM

On the one hand, I can respect stretching out skins so that they feel like an achievement.

 

On the other hand - that really is a lot of wins to unlock all of the skins. If it had been Magnum kills or something then yeah, fair enough, but even assuming you win half your matches (as you should if the matchmaking system is doing its job), then you're looking at 1300 games to unlock all of the skins. Assuming ten minutes per match and then two minutes of downtime between matches, which is pretty conservative for non-US locations where matchmaking times are significantly longer, and you're looking at about two hundred and sixty hours of playtime, just to get all the skins.

 

It's definitely encouraging to see something new added to the game which can actually be reliably obtained rather than having to swim through all the sewage in the REQ pool, but those really are very, very steep requirements, especially so late into Halo 5's lifespan. At 75 wins, the first skin alone is going to take somewhere in the region of 30 hours of gameplay to achieve, and I think most people who aren't already playing Halo 5 aren't going to care nearly enough about a simple cosmetic to put that kind of time in. Five wins for the first one - something you could feasibly do in a couple hours of play one evening - would have a much better chance of actually pulling in a few extra players.




#393217 Site Poll 91: Could the Covenant have been defeated without the Great Schism?

Posted by RedStarRocket91 on 11 September 2018 - 04:44 PM

I thought it was clear I meant static defences alone.

 

Back on-topic, nice work comparing the UNSC's resources between battles, it really shows how much we needed the Great Schism.

 

Yeah, I'm just re-reading my earlier reply now, and I think 'fortified' was probably a bad word to use there. Maybe 'defended' would have been better.

 

Also, just wanted to say how much I enjoyed the question this week - it's been a while since I've had an excuse to go digging through the games for answers, and it's been a ton of fun trying to put all the pieces together!




#393212 Site Poll 91: Could the Covenant have been defeated without the Great Schism?

Posted by RedStarRocket91 on 08 September 2018 - 08:54 AM

It was better defended because more naval vessels were dedicated to defending it, but if both planets were attacked at the same time, more vessels would be sent to Earth and you'd be saying Earth was better fortified. It's impossible to say any other planet was fortified better than Reach considering how most of the UNSC Navy was destroyed after the battle, according to you.

 
Absolutely, if they were attacked simultaneously and the UNSC had sent the majority of their ships back to Earth, I'd agree that Earth was better fortified.

 

But, they weren't, and it didn't, so that's not the discussion we've been having. I'm comparing what was actually present to participate in each of those battles.

 

If I can give you an analogy here: imagine two cities. One of them has bigger walls and more towers, so in that respect yes, it's more fortified. What I'm saying is, you need to account for the number of men who can actually defend those walls, too.
 

You should be looking at the permanent defenses put in place to make a fair comparison. The ODPs have MAC cannons and more.


...I did, though? Almost the entirety of my second response is dedicated to looking at exactly that, and I came to the conclusion that the static defences aren't sufficient to make up for the reduced size of the fleet. To go back to the city analogy, once there's a hole in the walls and all the towers overlooking it have crumbled, what matters more in determining the outcome - the size of the walls and number of towers elsewhere, or the number of men who can actually defend that breach? It's the same with the orbital defence grid: in Halo 2 the UNSC has the advantage of massively outnumbering the Prophet of Regret's fleet, and effectively ambushing them, and yet within the first hour of the battle the local cluster has had two of its three stations destroyed and the Covenant have their breach in the walls, after which point all the other battlestations contribute nothing to the fight since the only thing which can actually respond to the Covenant's attacks in that area are the fleet, which is at least a third smaller than the one which was defeated at Reach.




#393209 Site Poll 91: Could the Covenant have been defeated without the Great Schism?

Posted by RedStarRocket91 on 07 September 2018 - 04:23 PM

Red said planet, not colony. If we're talking about any planet here, I'm sure Earth's more fortified (link a source if I'm wrong). As for colonies, Reach is probably the most fortified one, I'm not sure though.

 

Well, are there any sources which actually say that Earth was more fortified?

 

Again, working from what we know within the games: at least 60% of the total UNSC navy was present on Reach, according to Dot at the start of 'Long Night of Solace'. From the Arbiter's speech at the start of Halo 2, we also know that the Pillar of Autumn was the only ship to escape, meaning that humanity had, at most, 40% of their previous fleet present for the Battle of Earth. In other words, if the accounts from Reach and Halo 2 are accurate, then at least in terms of naval vessels there's no way Earth could have actually been more fortified than Reach.

 

As for the orbital stations, I don't know what they're actually worth in terms of 'ships', but we can suppose two main things. The first, that a single station int sufficient to stop one of the Covenant's carriers, given that the Prophet of Regret's flagship is able to simply bypass Cairo Station during the mission of the same name. The second, that the orbital stations appear to be extremely vulnerable to boarding actions - of the three that we see boarded during the mission, two are successfully destroyed. The last one only barely repels its boarders in time, and that because there was a Spartan-II present - and there obviously aren't enough Spartan-IIs to defend the whole defence grid.

 

It's never mentioned again after that as far as I remember, so I don't know whether the grid was destroyed or simply rendered ineffective once the Covenant had punched a hole in over East Africa, but in any case, it's difficult to rate its overall effectiveness as a substitute for the missing ships. All we know is that, in order for Earth to have been more fortified than Reach, the battlestations in its defence grid needed to be worth at least half as much as all of the ships which participated in the battle, plus whatever Reach had in terms of static defences.

 

But wait! That presupposes that the entire defence grid can actually participate. The reality is, once the Covenant are beneath the defence grid, they can't actually do anything and Earth is reliant on its fleet, who as we've already established, cannot be larger than the number which defended Reach. Johnson mentions that Cairo Station co-ordinates fire with Athens and Malta stations while on the monorail ride at the start of Halo 2: assuming that the battlestations are arranged so that they work in clusters of three, that means just three battlestations together need to be as effective as half of the entire remaining human fleet in order to ensure the same level of fortification as Reach.

 

While you could make the argument that the UNSC ships might fall back from cluster to cluster after each set's destruction, this hits another snag when you consider the Covenant concentrated their forces over East Africa, meaning that once the first cluster (or the first few clusters) had been cleared, they didn't need to bother attacking the rest, since the battlestations can't move to counterattack. But even assuming that the Covenant are incredibly bloody-minded and destroy the entire defence grid before settling in to excavate, they're still capable of destroying them very quickly via boarding actions, and can still fight them in small clusters rather than having to deal with the whole lot at once.

 

So ultimately? Even if we assume that the 300 orbital platforms are collectively worth more than half of Earth's fleet, the UNSC is still less fortified than Reach by simple virtue of having fewer vessels with which to counter-attack and form any kind of strategy, and unless just one cluster is worth more than half the surviving UNSC fleet, then even if both fleets and the cluster all fought at once in practical terms the UNSC would be facing a fleet at least as large as the one which attacked Reach, with a smaller effective strength.




#393204 Site Poll 91: Could the Covenant have been defeated without the Great Schism?

Posted by RedStarRocket91 on 06 September 2018 - 10:22 PM

Of course they could have. Just fire a Halo ring ;)

More seriously, no. It's stated somewhere that the UNSC needed to outnumber Covenant ships three to one in order to have even odds of victory, and after the fall of Reach, humanity didn't even come close to that. I'm going to be working off game canon here, since I'm not an expert on book lore, but here's my breakdown.

 

Reach itself is perhaps the best example: it was the single most heavily fortified planet in the UNSC. By August 16th, it was being defended by at least 60% of the UNSC's fleet, assuming Dot's comments at the start of 'Long Night of Solace' were accurate, most of the surviving Spartan-IIs and Noble Team. From first contact at Visegrad Relay to the whole world being glassed after the Pillar of Autumn's escape took a little over a month. Now admittedly, Reach is supposed to have really taken a toll on the Covenant, but they still won it, and even if we work on the assumption that '60% of the UNSC fleet' represented the absolute total percentage of the UNSC's fleets ever present over Reach (rather than in addition to its own forces, which were probably worth at least a few percentage points by themselves), that still means humanity had a whole third less available to defend Earth than they had when they had failed to defend Reach.

 

As for Earth? The defence that we saw throughout Halo 2 went okay, thanks to home turf, an ambush counterattack, and an extreme numerical advantage, but even then losses were bad, as within a few minutes of the opening battle two of the major orbital defence stations had been wiped out. But even with these advantages, two of the defence platforms are still destroyed, and this by a Covenant fleet which is one-fiftieth the size of the fleet which destroyed Reach. In ODST we see a much bigger fleet appear, and absolutely no signs of effective counter attack: by Halo 3, the UNSC has seemingly been reduced to operating out of abandoned surface bases, one of which falls to a single Covenant capital ship. Even the combined UNSC and Elite forces simply don't have enough strength to prevent the Covenant from opening the portal to the Ark.

 

Now, let's crunch some numbers. At the start of 'The Ark', it's mentioned that the Covenant outnumber the Elites three to one. Now, if we assume that everything in that battle represents the absolute total number of remaining Covenant ships, and that a Brute-led ship is only one-third as effective as an Elite ship (i.e. about as effective as a human ship), then using our initial statement that the UNSC needed to outnumber Elite-led ships three-to-one in order to have a chance of victory, at the time of the battle above the Ark, the UNSC would have needed a ship for every Brute ship and three for each Elite vessel (a total of six to four) to have a chance of winning that fight. And that's not even considering that the Covenant fleet would have been vastly larger, since it wouldn't have had a sizeable chunk of its fleet destroyed during the schism.

 

Next, consider that the Elite ships (i.e. a quarter of the potential Covenant hulls) were able to glass 'half a continent' within, at most, a few days, at the end of 'Floodgate'. Now even if we assume that Hood was exaggerating the scale of destruction, and that it indeed took a few days, the fact remains that the Covenant could have glassed Earth very quickly - from the first beam being fired in New Alexandria, it only took about a week to destroy Reach. The only reason they didn't do the same to Earth was because they were too busy digging out the portal to the Ark to bother.

 

Lastly, it's mentioned that the fleet which destroyed Reach was 50 times the size of the one which initially attacked Earth, and I seem to remember that fleet lost about a third of its strength in the battle. So on top of everything else - even on Reach, the best defended human world in the galaxy, the UNSC lost 60% of its forces to the Covenant's (at worst) 40%. Assuming that Earth could do as well as Reach with a similar rate of attrition, and even assuming that the 'largest Covenant fleet anyone's ever seen' over Delta Halo both represented all of the Covenant's and was only one ship larger than the fleet which had attacked Reach, the UNSC's navy would be completely wiped out with more than half of the Covenant's own fleet remaining. Even if we assume that High Charity only accounted for just over the mass lost at Reach (which it clearly doesn't) and the rest of the fleet was only the 2/3 which had remained after that campaign, the rate of attrition would still comfortably tip into the Covenant's favour, since even allowing for High Charity being destroyed an an unfavourable engagement on Earth they'd still end the battle of Earth with about 30% of their initial forces intact.

 

So to sum up: in order to defeat a unified Covenant, by the time of the battle over the portal to the Ark, humanity would have needed to outnumber the Covenant three to two in order to have a chance of winning, despite having already lost at least 60% of their forces, would have had to muster those forces about a third faster thank to the Covenant glassing a third faster, and that's on the assumption that the Covenant didn't bring the ships that would have otherwise been destroyed in the Great Schism anyway.




#393137 Site Poll 88: What alien races will be in Halo Infinite?

Posted by RedStarRocket91 on 15 August 2018 - 05:25 AM

Just gimme everything to kill except with a few caveats:


  • Gimme some Halo 3 Brute Chieftans.
  • Gimme some Halo 3 Scarabs.
  • Gimme some GOD DAMN FLOOD.

 

Translation: give me Halo 3 ;)




#393131 Site Poll 88: What alien races will be in Halo Infinite?

Posted by RedStarRocket91 on 14 August 2018 - 07:08 AM

Let's start with my biggest fear: that all we'll get is yet another incredibly barebones splinter faction of the Covenant, and the Prometheans. Elites will just be regular rifle-wielders, with the only variant being a version with a better rifle and more shields, Grunts will be pure fodder, and Hunters will be how they were in Halo 5. At least this means we'd hopefully have another full set of Jackals. The Prometheans would be pretty much as they were in Halo 5 - teleporting bullet sponges with homing weapons which completely kill all mobility and force the player into a dull cover-shooter style.

 

But let's go for something more hopeful. The title is Infinite, after all, which I'm hoping means we're going to get to shoot basically everything in the Halo universe. So to start with, let's list all of the known factions, and then work back from there, in rough order of appearance; the UNSC, the Covenant, the Flood, the Prometheans, the Banished, and the Created. We can also reasonably throw in the Insurgency, even though they haven't appeared in the games. Also, on reflection, I'm coming back and adding this to a spoiler for the sake of thread length!

 

Spoiler

 

Anyway, that's my incredibly-long take on what I'd most love to see in Infinite: nothing less than the biggest, baddest, most diverse roster of enemies to date!




#393124 Site Poll 87: Will we see Blue Team again in Halo Infinite?

Posted by RedStarRocket91 on 08 August 2018 - 11:05 AM

I'm confident we'll be seeing more of Blue Team, if only because they've been introduced to the game canon at this point and so it'd be weird if we didn't have them.

That said, I'm not so sure if they're going to be playable. I suspect that Infinite is still going to have a heavy focus on multiplayer throughout the campaign, and if that's the case, I'm sure that at least one of them will be in the team. But whether we're going to see the full Blue Team, or some combination of Chief and other Spartans, I'm not so certain of. I hope I'm wrong on this, as co-op being the default state for the campaign is a really bad idea, but given some of 343i's responses to criticism of Halo 5, and just the name of Infinite itself, I suspect that it's still going to be something designed around four player co-op.

 

Now, just to be clear: while I strongly disliked the way they were handled in Halo 5, I actually think Blue Team could add something worthwhile to the games in the hands of a remotely competent writer, and really enrich them in the hands of a good one. A big part of the reason I was so frustrated by them in Halo 5 was that they were there purely to act as stand-ins for actual human players, and so if they have to do the same in Infinite, I'd far rather that they're at least fully fleshed-out characters while doing so.




#393112 Site Poll 86: How do you want the armour unlock system to work in Halo Infinite?

Posted by RedStarRocket91 on 02 August 2018 - 04:49 AM

Like everyone so far, I'm generally in favour of a Reach-style unlock system. You play the game, you earn credits, you spend those credits on undersuits, helmets, attachments, skins, whatever.

 

However, I'd particularly like to see a much more modular style of customisation. For example, if you like the up-armoured versions of the Mark V and CQB helmets in Reach, you need to unlock the base version of both, and then the up-armoured versions of each. Under a modular unlock system, you'd spend credits to unlock the base versions of each, and then unlock increased armour as a single, separate thing, which could then be applied to any helmets you own in the same way as visor colours.

 

You could even have a tree of unlocks. A base version of a helmet might be cheap - twenty minutes of multiplayer, say. But once you own it, it unlocks another pair of helmets, and those two each unlock another pair of helmets. If you find one you like? You can spend credits to upgrade it, every upgrade allowing you to equip another attachment simultaneously. It's a good way to sink credits into things, and give players a real sense of progression as they unlock new items on the road to their favourite, or to make that favourite even more customisable.

 

There's so much you could do with this. Armour material options could let players choose between a glossy or matte finish; wear and tear could mean it looks fresh out of the factory or weathered and damaged; individual pieces might be cracked, or discoloured, sporting field repairs or emblems. You could have the shiny, chainmail-style undersuit from Halo 4, the softer, more fabric style from Halo 5, or even the more traditional, armoured ones from Reach. Attach an ammo pouch to your upper arm; a combat knife to your hip; maybe a tacpad on your wrist. Hell, attach a tacpad to every piece of armour! And why stop at just the armour itself? Maybe you want your energy shields to be red, or to make the classic noise while they're down and recharging, or your HUD to be purple? Perhaps you even want hard armour to appear around the edges of your screen, as it did throughout Halo 4's campaign?

 

And that's before we even begin to talk about monetisation. Let people just buy game credits with real money, or to immediately unlock a specific item at max rank, even if they haven't otherwise unlocked it.

 

Lastly - you think the current ocean of garbage in the REQ system is there because they honestly expect people to like it? Of course not! It's there to dilute the REQ pool, to decrease your chances of getting something actually worthwhile to frustrate you into spending more money on REQ packs. Under a system like this, there's no point adding crap since people just won't buy it and it doesn't hinder people from getting what they want, so we also get the nice side-effect of them having to produce high-quality items which people actually want to buy.