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FinalCreed

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    E55ence2

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  1. pfffffffttt what is this battlefield?
  2. I hope the flood comes back. After halo reach and halo 4 I miss the creepy dark mission were around every corner there is a swarm of flood ready to rip you limb from limb. It was that kind on the edge jaw clenching action that made the first 3 halo games so good
  3. I agree they need to remove all of the extra game types from the playlists
  4. These are the things that I believe would make the playlists much more fun. 1.One Game Type Per Playlist- I don't really understand why there are two or more game types being crammed into one playlist but I think that there should only be one gametype per playlist. It just makes everything more simple as well as shorten the time it takes to play the game type that you want. I cant tell you how many times I have wanted to play infection but ended up playing hivemind or the other infection alternative were you cant jump. Also in the team slayer playlist 90 percent of the time infinity slayer in voted in regardless of the map. If infinity slayer is being voted in so much then why are the other two games types necessary as they are just taking up slots that could be used for infinity slayer so to give players more map choices. At least remove Legendary BR slayer because it is never voted in and is not as fun to play as team and infinity slayer. 2. Flood Rule Change- Flood in halo 4 was not nearly as fun as the halo reach variant. There are a number of reasons for this but the most relevant is the fact that the flood have armor abilities. In particular thruster pack as well as active camouflage. It just makes the game really unfair. In halo reach the time limit would almost run out before all the humans were killed which made the game way more fun and last way longer. But in halo 4 all the humans are dead in a minute because the flood are way to over powered. In my opinion the flood should have no armor abilities at all but they should be able to sprint. That way it will play more like alpha zombies from halo reach which was the most popular game type in the playlist. If you need to give the flood a armor ability then just give them promethean vision because there isn't anything unfair about that and to be honest it kinda fits into the whole them of infection with the infected hunting their victims down. An even better idea would be to have the first people to be infected have promethean vision. I know that in halo reach infection the infected had evade which was very similar to thruster packs but that was also unfair which is why whenever there was an infection game and an alpha zombies game the alpha zombies would always get voted in. 3. Make a DLC Playlist-Myself and many other people spent a lot of money to get the dlc for halo 4 but without a dlc playlist I never get to play on the maps I bought. The last time I played on a dlc map was literally months ago. There needs to be a playlist were all the people with the dlc can go to play the maps they bought cause right now im kinda feeling like I wasted my money as I haven't played on almost all of the maps I have bought.
  5. Anyone wanting to play some Halo Reach DLC Games On Friday June 13th message me. My gamertage is E55ence2. Games are starting at 6:30 Eastern Daylight Time so message me before then for an invite.
  6. There needs to be a permanent DLC playlist because this is bull****. I bought every map pack and I cant play them because I'm contently being matched with players who don't have the map packs. If there is no system in place to match players with other players with the same content then why would you remove the DLC playlist. I want a DLC playlist now. Otherwise I wasted 30$. I don't know what halo seems to have against DLC playlists but there is never a good system when it comes to DLC maps even though the solution is so simple. Just make a permanent DLC playlist.
  7. The Magnum and BR need to be removed from Swat. The BR has to big of a spread which allows players to gain headshots to easily in swat. In other game modes this works well but in Swat where only one bullet is needed to kill this is over powered. And because the Magnum has a larger reticle and a higher rate of fire than the other weapons is allows players to both aim and fire bullets faster which in close to mid range battles is extremely over powered . I believe that DMR's should be the only weapon in swat because it actually takes a level of skill to head shots with them.
  8. The art design for halo reach was awesome but the matchmaking is completely ruined at this point. They need to add a dlc playlist and remove all the tu cause noboby plays it anyway.
  9. They should patch In a halo 4 firefight mode.
  10. They should make a season 2 and 3.
  11. everytime I load halo 4 all my SP is reset and I have to buy everything and recreate my loadouts.
  12. The reason the first halo games were so successful was because they made small improvements while still staying true to their roots. And the reason some halo were not successful was because either the improvements they added to the game did not help the game as much as they thought and a result hurt the game, or the game was not true to its roots. The improvements made to Halo 4 were not as good as everyone thought they would be and in many ways hurt the game and did not deliver that true Halo experience that everyone loves. There are a few things that Halo 4 is lacking that needs to be fixed in the next game, these things are necessary things that gave us the original halo feeling that we love so much. The gameplay NEEDS to be slowed down. The simple fact is that instant respawn, sprint, and kill streaks have sped the game up to much that I get the same feeling that I do when I play Call of Duty. Even the Campaign seems rushed. In previous games each campaign mission was split into a number of stages, all of which made the game feel slower and less fast paced. In halo 4 you are on the edge of your seat the whole time and there is to much action to really understand what is going on in the story. No more loadouts. Loadouts were a unnecessary feature in the game the served absolutely no purpose except to speed up the game even further. The multiplayer in Halo 1, 2, and 3 was fun because it was half about finding the guns that you like and really added some depth to the game. This also added to the slower paced gameplay which is a KEY feature in Halo multiplayer. The return of Firefight . When people are tired of playing campaign missions but don't want to play multiplayer, firefight is the perfect to blow off some steam and have some fun. Spartan Ops tried to take the place of firefight but simply did not deliver the same experience that firefight delivered. Armour Abilities needs to be removed. Armour abilities are what started unbalanced gameplay mechanics in Halo in the first place. In Halo Reach Bungie was trying to change their equipment idea into something cooler and more useful which resulted in a bunch of game mechanics that just made games unfair and frustrating to play. If anything bring back equipments. Even though they were not the most useful or cool looking, they sometimes came in handy and I think were a valuable edition to Halo 3's gameplay. A Beta. A Beta is necessary so that we, the Halo fans who are buying your games can help identify problems with the game before the it is released. I'm not saying that these things will make Halo 5 the best video game on the market. But they need to happen If you want the game to be remotely successful and it is a great place to start.
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