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THESLAMMERSS

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    THESLAMMERSS

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  1. Debonair dont worry about "necro bumping" , even Zan does it too. he just does it more often so it doesn't seem so bad love you Zan lol but you know its true *cough cough novus*. any way If your wanting feedback this really isn't the place. Sorry man from experience, doing the same thing as you, I noticed its best to get good feedback from a testing lobby. Just posting it online doesn't really achieve much. (warning this is not an insult to anyone reading this) But people just don't download someones map off the internet, then to play said map on their own free time, and then go back to the said website and write a post about someone else's map. People would rather test their own maps and call it a day. Send me a PM and when I'm on next Ill try to meet up with you and we can test this. For the record when i saw this on youtube i thought it was a beautiful map clean aesthetics, and nice defined paths. ~TS
  2. Thank you Zan for taking a look into this, yes we will definitely add this into our 1v1 pool. I agree with you about all the points you bring up but two, 1. The angled wall in the middle of the ramp is meant to be a jump up towards what use to be over-shield spawn. 2. The narrow hallways by blue, yes technically i agree with you, but i spent so much time trying to stay "inside the map" as my map kisses both boundaries towards the base map and the external kill boundary. If i try to open it up the player will be sucked into the map and get glued to the wall. I wish i had more room to forge out there, due to my mistake of turning the map 45 degrees. Though the narrow hallways are not that bad during the game play i have seen. Thanks again Zan ill make these modifications asap!
  3. Syntax is a modded 1v1 to 2v2 map, sorry if people hate this but I absolutely love the pallet and I decided to make a map on it. So here we go, no pics (again im sorry) but here is a video ~TS
  4. Looks very interesting with the window pieces. Which is kinda odd to see if you where in a real warehouse which has normal soild, thick walls. Feels a lot like foundry nice work.
  5. "Someone, anyone, Please respond" lol but actually I really would appreciate any feedback always looking for improvement so please comment on anything
  6. video of Koth gameplay now up
  7. love the layout Blaze. really interesting concept you use. a forging style that results in forcing players to make tough decisions quickly. Defiantly gave this a DL. will have more feedback laterz. but looking at these pictures i feel the large flat areas at both blue and red sides are a little plain. maybe try to create some structures that ties together a common theme with the rest of the map.cant wait to see more
  8. Video has been uploaded!
  9. Yes I have updated the map and have no new feedback to which to improve on yet Loci? What is this lol As for brace larges yes I even used covers to well cover up the under side of the most visible ones at needler spawn. Do you have any thoughts on what I could improve on? Great to hear gameplay turning out great
  10. Thank you BrokeBackHill, i strive to make my maps clean and detailed. i put aesthetics at par with game play to maximize the game experience Map has been updated. things changed: The railing in the middle of the doors from bases towards green. Added details to needler spawn Moved the base stripes out for easier use Thank for the feed back
  11. Zan!!!!! Great map i love the layout of the different zones. though red kind bugs me feels too...white lol needs more pzazz. don't worry ill help Aesthetics man to the rescue!!!
  12. Limitless Made by: THE SLAMMERSS Limitless is a small 2v2 to 4v4 symmetrical CQC arena. Limitless was originally built on Impact but due to frame rate issue was rebuilt on forge island and fine tuned. Limitless was designed to feel like the player is on top of the world, which they basically are as the map was built near the top of forge island. Link to map: http://www.halowaypoint.com/en-us/players/the%20slammerss/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=87762c49-4f1c-498f-8df7-da6944078937 Images:
  13. NEW UPDATED VERSION UP ps the first pic was just to bad ass to get rid of so just a side note the glass wall HAS been removed for the actual map. Thank you guys
  14. Wow the level of details in this map are fantastic. i love the forerunner look of the entrances. great work. i am defiantly DL-ing this.
  15. Possibly idk :/ I hope so but can't be sure
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