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HardcoreSniper

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    Lusterski 414

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  1. Every vehicle that has ever appeared, every weapon, all armor abilities and equipment. Brutes, Scarabs, space combat, Elites in multiplayer. Longer missions with new exciting ideas, maybe a new Mgaelekgolo form. Other Spartan IIs, the Arbiter (I'm sure this is the thousandth time the word has popped up on this forum). These are the main things. Others - shield graphics form Halo Reach. In Halo 4, I cannot determine if the shields has popped from afar. - smaller reticle for everything - Firebomb, Spike grenades - the Halo 4 sound effects just gets me. I don't know why. Probably because the Plasma PIstol charges too loudly. - the radar is harder to read. Change it back to Reach's. - assassinating a Hunter: this must only work with two or more players. > first player sneaks up on unaware Hunter > after a little climbing onto it, the Hunter flails around for around 2.5 to 3 seconds > during this period, second player comes behind and presses 'B' again. Rams Hunter over > first player plants grenade into Hunter. > KABOOM. Halo 4: Forward Unto Dawn reference. - Mantis is too overpowered. Make it smaller and give it the health of a Banshee. - PROMETHEAN VEHICLES. I'M CRAZY ABOUT THIS. MAKE SOMETHING LIKE A LIGHTCYCLE FROM TRON - Spartan Laser's touch-the-beam-and-you-explode. - dual-wielding (also mentioned a lot of times by others) - the bloom in Halo Reach really added skill to the game. Sniper bloom especially. 343, you're making the game too easy. - Human melee weapon, the machete! - Promethean melee weapon, whatever that blade is on the Knights' arm. Pull it out. Now the thing is, players can choose whether to use it like an Energy Sword, or use all 100% of the battery to shoot off a huge blade of hardlight that cuts everything in its path. It basically covers 55 degree to the left and right, expanding outwards all the way until 40 metres away, where it dissipates. - FLOOD. I don't know why people hate the Flood. I'd appreciate it if someone tells me why. The Flood is so fun to kill. Maybe half of a mission can be in a Flood-containing biodome. - Flood Juggernaut. At the end of the fight, blast it to **** with a light MAC. - I don't know whether I was too oblivious to notice, but in my four days of playing Halo 4 before my Xbox exploded, I didn't not see a health pack. - let us ride some wildlife. - colour palate is too vibrant. I really can't figure out why a group of professional programmers and designers would decide on such lousy contrasts. - the Storm Jackals look cool, but where are the Skirmishers and normal Jackals? - and I assume there are two types of Brutes? The shaved, hunched, fatty, smalled-eyes ones in Reach, and the tall, hairier, fitter, fanged ones in 3. INCLUDE THEM ALL. - and for the sake of Buddha, God, Thor, the Deity of Chocolate Cookies or whichever divine being you worship, the subtitles are an eyesore.
  2. I agree with everything you said, Warwolfrider. From top to bottom. Excellent and thorough ideas. Completely adds back the skill and feel of "HALO", unlike Halo 4. Halo 4 takes about 40% as much skill as Halo Reach. 343, if you really want to produce at least one decent game in your life, scroll up and you will find enlightenment. No more trying to add in a new flavour to Halo. Prometheans are spice enough. I mean, what you guys want is a "new HALO experience" right? Not a "new gaming experience". And for the Cortana part, here's the deal: Composer turns organic things in digital data, right? Cortana = digital data. Reverse the Composer. Cortana takes up human form. BOOM, *******. I feel that 343 Industries won't even take a peek at this. And no offence, but Halo Anniversary and Halo 4 was a complete waste of '0's and '1's.
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