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EpsilonXReAcH

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  1. These are all great suggestions! I do not have anything to add for you said everything I was thinking and more! Great ideas and post!
  2. A disabled and malfunctioning covanent battlecruiser drifting through space.
  3. I see some people complain that armor abilities are used to much and should have a more limited affect on gameplay. If this was Reach I'd agree but I actually think 343 nailed the armor ability aspect (along with the assault rifle). What do you think?
  4. Not really cod... Most games allow you to sprint.
  5. Ok first up, armor abilities. I disagree, I did think they were unblanced in reach, but in halo 4 I think a fair job was done to make sure they didnt play a huge effect in battle. They should stay how they are. Second is loadouts. I agree, I like the larger sandbox of weapons you start with. Using the same weapon constantly gets tedious. However, as you said, the weapons are not very well balanced at the moment. Third, everone loves sprint. Well, mostly everyone. Fourth is ordnance drops. I agree up until you said take out power weapons and powerups. That would make them pointless. There are grenade spawns all around the map and you already get 2 everytime you spawn. And you get plenty of ammo off of dead bodies.
  6. I think 343 did a decent job with the human and covenant weapons other than some small tweaks, but I completely agree that most of the forerunner weapons have some serious balance issues. I'm just glad they didn't make forerunner vehicles..... Just imagine them making a tank with hardlight shielding and shoots incineration cannon rounds and a built in autoturret in halo 5... We need to tell them the forerunner weapons are unbalanced now or we might end up with that in halo 5!
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