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The-Promethean-Archer

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Jackal (2/19)

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  1. That's pretty good. Since knights have four arms, the lower two could be used for driving vehicles.
  2. I think Halo 5's multiplayer should have Elites and Knights and make the Elites better for speed whereas Knights are better for defence, and Spartans are balanced. A power triangle, you know?
  3. Halo 4 was a good game, interesting storyline, weapons weren't too shabby, but if there's one problem I had with it, it's the choices for your character in Multiplayer being limited to only Spartans. No elites like in older games. It was disappointing, it really was. However, everything else was good, I can't complain much. I just want to spice up the Multiplayer in Halo 5 if possible. make it a bit funner. Imagine the possibilities. Now, spartans, you know them, you love them, decent speed and decent defenses, usually sprint as their default abilities, but the two character models that twist that a bit are the Elites and the Knights. Elites had joined the Spartans in Multiplayer in Halo 2, I was thinking they could be slightly faster than Spartans, but they take a bit more damage when their shields are down. Their default armor ability is half of the effect of a thruster pack, just jump out of the way of something. Only goes half the distance as a thruster pack, but works like Evade in halo Reach. Now imagine playing as a promethean knight. Knocking enemies forward and back with a robo-attack. They move a bit slower than Spartans, but they also take a bit less damage when their shields are down. Their default ability is Teleport. Now I know what you're thinking. "How's that fair?" Well we could make the Knight's teleportation more predictable with a blue Point A light and an orange Point B light where the teleporting player will be. Knight shields can't recharge when teleporting, there's a very short time limit how long you can stay vanished before you reappear at Orange Point B, and there's a strict distance limit. Do you agree or disagree?
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