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Ireneus

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  1. But then again, if we want the SAME game, we might as well play the original Halo: CE. I think there should be stuff that add to the game without taking away it's mysticism. Basic orders, like the ones I mentioned above could be implemented with the Cross by assigning each order to a button: up, left, right, or making one button to assign all the orders by rotation (one tap = defend, two taps = advance, three taps = follow player). I think this option should always be available to the 1st player when in co-op. And when the player doesn't give out an order, then the marines, units, just go like in the first game, minding their part.
  2. Hello 343 and everyone else reading this, First, thank you for taking on a remake of HALO CE. I wouldn't be here if I didn't want to add my grain of salt. I know the remake is supposed to be improved graphics and a better multiplayer only. But I think adding tidbits here and there won't be harmful. For example, I think many fans would agree about having a 3 order-issuing system to the marines added to the campaign. These three orders would be simple: 1. Defend area (pretty much stay here, where MC is) 2. Attack/advance 3. Follow me, stay on me (with MC) I think these orders, combined with Halo: Reach's marine squad list would be a huge improvement. I think this addition would not harm the experience of the game but enrich it. It would allow the player for different ways to campaign, and also to save as many of the marines that some fans regard as brothers-in-arms, I know I have because I spent, like many others, countless checkpoint retries so that one marine with 1 health bar wouldn't die throughout the whole mission. I hope you take this into consideration. Thank you.
  3. It will, based on Reach's engine as far as I know
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