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Jinseta

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    Jinseta

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  1. Me next, me next! A lot of my ideas are already on the OP, so I'll simply cast my vote and suggest ones I didn't see. Brute Shot, MP Space Maps (for fighters), Forge fine editing, controllable npcs. On the npcs, it might work as an armor ability. You could using something like the requiem portal maker to bring reinforcements. Forge also needs to ensure that magnets will make objects truly flush. Even with objects are perfectly aligned, the magnets leave a tiny gap that causes a player to bounce a little. It's annoying when you're trying to build a large smooth area. Not to mention that seems to be the trigger for vehicles to go flying off into oblivion. UNSC: Love the leviathan, be nice to see the Vulture from HW. I second any orbital bombardment they come up with. It'd be nice to see some kind of deep sea activity as well. This is something I have been looking for a long time. Forrunner: New Watcher variants. Crawler melding: When crawlers see that there are only a few left, they combine to form something more powerful. Not as powerful as a knight, but enough to be troublesome. Same for watchers. Put them together and may give them heavy weapons. Promethean mobile armor would also be nasty. Imagine walking in one of the those forunner cathedrals wondering- why would these guys make thier buildings so tall?- when around the corner comes this thirty foot walking armor with crawlers and knights. It would be unarmed, but provide cover for its passengers. It could also crush you like a Mantis if you got too close. An EMP would knock out of one of its legs or you could damage its weak spot and drop it like a Scarab. Covenant: These guys seem more to me like terrorists than an army now, so that's the progression track I'm on. I like em that way too. Their glory days are over. Mgalekgolo variants. Scarabs were only the beginning. Instead of seeing new Covenant species, 343 should do with Hunters what Bungie did with Jackels. These variants would be around the same size as a Hunter, but in a quadraped or triped form. Another cool (and cruel) addition to the Covies would be a kamikaze Brute. These captured heretic Jiralhanae would be strapped with a bomb and sent on a suicide run. Covies would be holding other Brutes, possibly females, hostage. The blast would be a little bigger than a kamigrunt and the Brute harder to kill. The Elites could also use a little diversity. Imagine an Elite with Promethean class armor and/or abilities. FRG bearing grunts could go back to the original Halo CE scheme. When it goes kamikaze, it blows up its FRG ammo rather than pull out plasma grenades. You'd still have the same chances of retrieving the FRG. It'd also be nice to understand what they're saying. I miss hearing "Meat in a can!" Maybe reserve translations for IWHBYD. Flood: Let's not and say we did. The Flood were never fun. They were annoying as blam on any difficulty. Multiplayer: Love the points system. That had always bugged me in HR. I kept hearing "That still only counts as one!" in my head. Blam it. There should be a team reorganizer. Instead of bailers leaving a team 4 to 1 or 8 to 3. Just as it was done for Infection matches, randomly pick fill-ins from the other team. I believe bailing team members is the sole reason for why BTB has always suffered in popularity comparied to TS. Other options include averaging ordinace requirements and ordinance favoring. When teams are equal in size, ordiance reqs are the same, but for a smaller team, the ordinance req is smaller meaning more drops for the smaller team. Ordinance favoring is more extreme. It simply offers better choices to the smaller team. As always, I vote for stiffer penalties for bailers from team matches. Infection Variants: Bring. Them. Back... Please. There is a big difference between Flood and Spartans. Plus it's that much harder to get sword and hammer kills without them. Spartan Ops: I don't miss Firefight one iota. After playing enough to get five or six onyx commendations on FF, I had had enought of see the exact same wave at the exact same time. If I could have configured the waves myself and still get the pointage, I might've liked it better. I've heard that its hard for 343 to keep up with Spartan Ops. I'd say there's room to relax. I don't mind the Campaign place bases or even heavy reusage of SO maps. What I care about more is the ability to do things in SO that can't be done in MP or even in campaign. After finishing Ep 6, I so longed to drive a Phantom or Pelican. If SO makes it into H5, this is the path I'd like it to take. Vehicles: I want to see more effective mega vehicles similiar to the one in H3 MP. These are destructable, but have high health and can't be EMP'd. They'd do little more than role or fly around and maybe have two mounted weapons. Troop transport is exteremly effective and enhances serious BTB. To that end, I want to see a Vulture and Vampire from HW. They don't neccessarily need special abilities, just work as transports. Straight up Phatoms and Pelicans would work as well. Vultures and Vampires might also be able to carry and/or spawn weapons/vehicles. This is probably OP, but the tanks' mounted guns should have a secondary ability of either an overload shot or EMP for enemy vehicles. UNSC: The mongoose sucks. In my view, the only way to make it work is to put a bomb on it and either drop it as a mine or enable an eject command that lets the driver jump off as the mongoose runs into something and explodes. How's that for splatter fans? During the H3 era, I put forward an idea in an out of the way forum of a two seater rocket launching Warthog. The idea was to create a passanger that didn't have to expend personal ammo. As the driver tries to stay alive, the passanger fires a rocket that he can manually guide with the rocket's onbaord camera. This hog would be more vulnerable to direct attack. The rocket might also be shot down for sake of balance. A Hornet with a mini guass passenger would make a great arial addition to the UNSC's arsenal. The inspiration comes directly from Contact Harvest. Covenant: Two words: The Specter. H2 players will know exactly what I'm talking about. The Revenant was a very poor substitute. In creating two seater vehicles, the Specter could see an upgrade where the passenger uses a targeter for the plasma cannon. At very least, it can be a three seater. I would disagree with it being the five seater that it was. The cannon can be upgraded to a continuous plasma stream based off of the Locust's weapon. The Specter's ability to strafe sets it apart from the Warthog. It should be slower than a hog normally, but faster when boosting. Forrunner: It wouldn't hurt to have variety and introduce a few. Perhaps a unique perk of these vehicles would be omnidirectional capability. Perhaps it could switch between offense and defense, blasting enemies and vehicles and then switching to hardlight sheilds when fired on. The switch would be manual and delayed for sake of balance. This is also another troop transport option. Weapons and Abilities: 343 took issue with HR's Armor Lock because it interfered with the flow of the game. I disagree. I believe the flow should be dynamic like that. Nevertheless, I absolutely despised the shield bubble in HR especially during invasion when four players would deploy shield bubbles over the core. They just simply lasted too long. The H3 bubble was more fun, though I was saddened that I didn't get the kill when I threw one in front of a guy firing a laser and killed him. One ability ought to be troop deployment. A pair ODST would be very nice (pay no attention to my ava and sig). High ranking grunts or jackles for the covy version, crawler primes or high watchers for Forrunner. I also agree with support weapons such as a target designator that lights players up for the whole team to see. UNSC: Another cool one is a shield inversion wave. Zero everyone's shields including your own. This can be done through walls. One way to gain the advantage is to have your shields recharge faster. Another is to have partial shields after using the ability. Something would have to be done in the event of grieffers. See what fun you blammers take from us! Another balancer would be to use another inversion wave to cancel the first. Reference covy abilities below, but I'd look to create a wide range radar scrambler/jammer that even conceals vehicles. Also, perfect hologram. Thank you. Either lose the railgun or give it a zoom. I don't care if it's 2x, it needs it. The Spartan Laser ought to be dialed down, doubled or trippled in ammo, and increase firing rate. This new SL feels more steampunk than anything else. It's time for a step up in evolution. Perhaps the railgun could be replaced with a beam that's half laser, half matter. The ammo would stay the same, but would have a nasty effect on vehicles. (Inspired by Armored Core). SAW? Keep it up. Covenant: Active camo should be perfected to some extent and take away the jammer. Its very easy to find them up close. At long range, they're good for getting the jump on someone, but the field shouldn't weaken on movement so much, only when firing a weapon. A Final Run ability would increase all attributes by 5%-40% for 3-5 seconds. Attributes would be increased by 5% if uninjured and shields at 100%, 40% for zeroed shields and 30% remaining health. A quesitonable ability is the Holy Light ability. This is mainly inspired to balance team matches. Once shields are zeroed, the ability can set off an explosion killing everyone within a small area including you. The ability is barely effective when shields are up even a little and you still die. It won't go off unless you trigger it meaning OHKs can prevent you from setting it off. It's questionable for many reasons, but it is Covenant and we do have little imps charging to their death. Why not in MP? To counter the SAW, a short range focus riffle (no zoom) with more damage would do the trick. The plasma launcher would not be OP considering how long that thing takes to charge. Or just a straight mortar. I do NOT miss the needle rifle nor the concussion rifle. I do believe the needler should be nerfed, ammo increased, and made a loadout weapon. The needler should also stick and damage vehicles to the same limited degree as an AR if not less than an AR. A covy shotgun would be nice, like say a mauler, but I'd want more range. A grenade that acts like the concussion rifle shot would be better than the CR. The grenade would skip several times before hitting a wall or running out of energy. It would only kill if it hit a player directly. Forruner: Transport ability. I agree with and much like. Point and teleport up to a certain range. Controlling the speed will balance this. Another is flashstep. Shunpo! Flashstep gives the ability to move forward or strafe rapidly four or five times. This would replace the jump jets. Under normal gravity, they're a joke. Please... please... no pulse grenades. In its place, I'd have a grenade would expand and briefly form a polygonal web of hardlight beams. The diameter would be smaller than a pulse grenade but would mean instant death on contact. The only idea I have for a Forrunner ordinance is a hardlight anchor. You fire the beam out as normal light. When someone walks into the path of the beam, it hardens and retracts ripping the player apart. Other: I'd also like to see booster equipment. Motorized attachments that either boost a player's speed, hold more ammo for ordinance, shield boost, or have weapons of their own. These would be skeletal frames that dock with a player's armor. The player is still expossed and only one attribute is increased. Would it be a vehicle or some kind of support package. I'd like to call it a vehicle since I don't think there's enough now, but that's just me. Perhaps they could go into their own category?
  2. I agree. The Falcon was a lot of trouble and usually made for a very attractive tripple kill. The hornets could have been better. Really the only stable arial vehicle over the years was the banshee.
  3. Storm rifle ftw. Of the percentage of players that used repeaters, most ran for a different weapon or were more inclined to use a plasma pistol. The plasma rilfe was purely s&p and could easily be outranged by the AR.
  4. I just got here, but being a forum veteran, I agree wholeheartedly with Twinreaper. And if anyone thinks that this is not an admirable goal, just imagine a friendlier community as a result of this unity. You MAY even see a decline in excessive crouching upon your expiry in Halo MP. -Keep it clean.-
  5. Thanks again for the warm welcome. I'll be around.
  6. Hello, as you may have guessed, I'm an ODST fan. I also like all things Halo -derp- I look forward to having fun here. Nice to meet you all.
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