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IK Hunter

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    IK Hunter

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  1. Btw, Check my fileshare if you cannot get link to work, .
  2. Thank you The other Author also is very pleased with your comments
  3. It actually is very similair with a Slender Gametype of sort's. BaneHalo from the forums was also in the game and he ejoyed it as well.
  4. Map Name: Lost in the Wood's LINK: http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=87f963ca-2205-4304-ae46-06897a84a0a2 GameType: Hide in the Wood's LINK: http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=b59ae671-7373-4c5a-a0a3-580ecbb8db00 Recommended Player Count: 6-12 players Author: IK Hunter & iNJ X WaTeRz Description: Hide in this tight assortment of tree's as human's, or seek as the Flood. The map was very enjoyed by the player's who have played on it so far, they thought it added a very scary and creepy experience to Halo 4 and reminded them of Slender and/or The Hidden. The photo's dont cut the deal, you need to give this a chance! You will love it, Garunteed. Photo's: Bird's Eye View Seem's that the Flood have gotten to this Human Can you spot the Human? Look closer.
  5. They should make some really sweet assasination's.. like if you were near an edge you'd stab them and they'd fall off the ledge into the abyss... Or you smash the visor out with your fist and then bang your head against their's
  6. Both, If this ends up on 720 or whatever the next gen system is, then I'm sure it can handle alot more then this gen xbox, so just throw both of them in there. Falcon I see would be use more online for matchmaking, but have them both for options in custom games/forge!
  7. By the picture's, it look's forged very well. I'll try this out with my friend a bit later on
  8. Map: Nimble LINK: http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=984cedb4-8cda-4db6-96e8-d573a44b7644 Author: IK Hunter Gametype: Slayer Recommended Player Count: 2-4 Description: Play on this 2-4 player arena style map above the great mass of water on the default map, Ravine. Please Reply, people view my map's, but nobody answer's back. ScreenShot's: Bird's eye view Red Team Blue Team
  9. Haven't played it yet, but it look's great and very similair with the one from the campaign! Great job, Did4act!
  10. It was nice, would have rathered it without the ghost, but overall me and my friend's enjoyed it. Still need's some touchups though!
  11. Map: Stealthy Swords http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=162a1b5f-6e20-43b4-ad8b-f908537221fc Gametype: Invisible Attackers http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=aa6912c9-e4ff-4f15-b5fa-eace4ebf3452 Author: IK Hunter Description: Sneak around this well made maze and take out your enemies, it may be hard to spot them! Also, see if you can find the shmeef. Recommended Player Count: 2-12 Please reply! And Thank you!
  12. Map: Memorial http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=d3a40964-d523-4d45-bd92-04bf3311b7bf Gametype: Slayer Author: IK Hunter Description: Compete against a player on this 1v1 competitive map while the gun's overwatch the sky's for any incoming attackers. Reccommended Player Count: 1-2 Players. Anyone reply with thoughts!
  13. Map: Vague LINK: http://www.halowaypoint.com/en-ca/players/ik%20hunter/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=ac7f840e-24cb-4985-af56-15e263cc83a4 Gametype: Slayer, Regicide, Oddball, KOTH. Author: IK Hunter Recommended Player's: 2-6 players. Description: Use this 3v3 map to take on your friends or those bad kids who just challenged you to a game. Thanks THFE, and I hope I get featured!
  14. How about reading my Halo 5 idea's and adding your own yourself! I'd really like if 343/Certain Affinity read this! Campaign: -Bring back the Arbiter! One Big Wish! -More Covie action, sort of missed them being the main focus, with all the prometheans in the way. -When playing multiplayer, make it so each person is a different chief. So one would spawn as the combat evolved armor, Halo 2 armor, Halo 3 armor then Halo 5 armor. This way people will look forward to which chief they'll spawn as. -Cortona should show up but be reprogrammed by covenant to betray the unsc, making the plot dark, and forcing chief to fight back and re-take custody of Cortona. Any other ideas?_ Matchmaking: -Equal amount of small maps compared to large maps. -More map's overall (Min 15) -Remove custom classes, because of this the BR was under-powered and everyone would use the DMR constantly, that and the sticky grenades. -No more promeathean vision, overpowered when played on small maps. -Elites need a return. -With Elites returning, you have different rank's for each species and by that, I mean Elites and UNSC. When playing as Spartans, which is 90% of gameplay usually, your ranking up your Spartan's level. Same for Elites. Doing so, you unlock armor, unlockable assasinations (which are choosable), camo's for guns when picked up, camo's for armor, and more! -Have an invisible yet working skill system like Halo 3's. -Keep Specialization's OUT OF the picture. Any other ideas?_ Custom Game's: -More options, couldn't think of any good examples. -Bring back weapons for infected. Gametypes: Bring back: Invasion, Assault, VIP, Race, Headhunter, One-Flag CTF, Infection and INSANE gametype. Keep: Slayer, KOTH, Oddball, Dominion, Capture the Flag, SWAT, BTB and Regicide, Grifball. Get rid of: Infinity Slayer, Extraction, and Flood. Forge: -Forge World 2.0: Forge World 2.0 would be a large open scaled map with a canyon running down the middle of the "world" with sort of the same grassy area's available above the gulch. Their would be a cave leading to one of the opposite side's of the gulch featuring 2 island with different terrain. Also a beachy area lead to mountains which sort of barrier the map so the beach area is available, it's a big beach as well, both width and length. Lot's of water is also featured. Back to the gulch their is a other side which can be lead there by a landslide which occured that can be used to walk up on to the upper area over looking the side. This side has a forestry like terrain with lake's, river, rocks, ocean, sort of like an island but is connect to the gulch. On the other side of the somewhat "island" their are mountains which can be climbed up with forerunner like strutcures which lead from the ground up. As you increase in height up the mountain it begins to become snowy and the structure seem's broke and grown over by the terrain allowing you back onto land. half way top their is a ledge almost the size of the area asylum was made in Halo Reach. From there, their is a cave that sort of lead up-wards to the top where it's flat open land, big too, probbly the size of Halo: Reach's island however with out the mountain part. Their's also a pinaccle like structure off to the side. Also their is a hole in , very small but open within the tree terrain area. This lead's to a erosion like area with a different enviroment with sewer-like water, a complete foundry remake and tunnel's and other opened area. I know that was long, but if you sort of understand tell me what you think! -Improved magnet system. -Fine editing. Firefight: - Different gametype's which choose wether their are covie's, flood or other that you are attacking. -New enviroment's. Maybe come out with new firefight enviroment's every month to keep us interested. - Let firefight have it's own ranking system, so it doesn't interfere with matchmaking rank's. Although all the matchmaking unlockables and setting's you've made like armor or assasinations apply for firefight. Doing the firegiht rank system isn't a waste becuase it could unlock new maps for it and armor/assasinations which can be used in matchmaking too. Other: - A cleaner menu then Halo's 4's. It was difficult at first to use. - Bring back team changing via bumpers. - Countdown delay. - More Xbox live stat's to be seen. - Have a leaderboard's setup for each individual thing. Ex: Most Kills, Most Assist's, Most deaths, Most bullet's shot, etc. Comparable with friends and the world. - Bring back skull's and make them more difficult to find. - HAYABUSA!!! HAYABUSA!!! Reply with any other thing's you'd like!
  15. Really fond of the tug-of-war idea. Nice one!
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