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Cody/Zak

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    FallenSpyder

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  1. what i want in halo 5 forge: forgeworld 2, a bigger map with a higher height limit, more flat areas, editable skybox with the ability to change the time of day (like in far cry 3 map editor) changeable weather, and even be able to place aesthetic frigates and ships in the sky/ distant areas. AND NO DEFAULT STRUCTURE ITEM IN THE CENTER OF THE MAP like the forerunner platform thing on the map 'ravine'. changeable textures for structure items.(like going into the menu, selecting structure texture, then changing it. textures would include human, covenant, forerunner, and a flood-ridden version of each of those, and a flood texture alone, so 7 texture options in total. but ALL objects you spawn have that texture until you change it, so you dont have to change the texture of every object you spawn) and even be able add that orangey flood stuff to the area with a trait-zone styled thing so you can make different areas of the environment flood-infected! the return of both hornets and falcons and for once, pelicans in forge, so you can have a base at either end, then teams deploy via the pelicans into the battleground in the center of the map. more aesthetic dominion-styled pieces like more screens and more items in the 'visuals' section. actual chairs that arent camping stools and stuff, like chairs that you would see on the control deck/ bridge of a ship, and more electronic pieces like consoles, dashboards, and stuff like that. OR EVEN BE ABLE TO CHANGE THE SCALE OF STRUCTURE ITEMS! thanks for reading, and please comment any other ideas you have and how mine could be improved
  2. YES! THE ******* ARBITER MUST COME BACK
  3. my UNSC: 'Stinger' fighter is a huge, heavily armed, one-of-a-kind fighter ship, slightly resembling a pelican but 3 times the size, and more of a sharp, pointy shape. A pilot crew of 3, with 4 passanger seats and an armory. its crew and passangers would be all SPARTAN III's so it makes the pilots/ crew useful for combat. it also has a deployable mongoose slung underneath the rear-end, held in place by a opening metal box that would lower down slightly and open to make the mongoose accessable. (im making it so it can fit a warthog instead) i dont mind if i dont get it on a THFE episode, i just want people to to see something i worked hard on it would be cool if someone like Oakley Hidef downloaded it just to have a look at it, even if wasnt featured on youtube please download it and check it out, from the gamertag "Fallen Spyder" (my friend zaks xbox live account, maps MADE BY me, cody bridge) thanks for reading! sorry theres no image, i cant get a way to put an image up as i have no capture card and if i take a picture of it on my TV, it would be very bad quality and grainy and bad :/
  4. i love the idea of more theater features! like shallow depth of field when zoomed :3 and maybe an optional manual focus feature (can be turned on or off) and the triggers could be used to manually focus! LT for pulling focus to closer objects and creating a bokeh or macro effect and RT to move focus to distant objects. the harder the pull on the trigger, the faster the focus range changes, so you can change the focus range slowly for establishing shots and fastly for focusing from character to character shots lik over the shoulder, or from subject/ person 1 in the foreground to subject 2/ person in the background, or just the background itself. i make short films that are up on my youtube channel CodyBridge, and i know quite a bit about videography and would like to see it worked on more for machinima directors and others alike. for macinima: i would also like to see character movement worked on, like when you move your player forward or back or when crouching, THE GUN STAYS DOWN WHEN ITS SUPPOSED TO BE LOWERED! and they turn around quicker and less stupidly! and maybe more bulky and less circly-wavy armor, because halo 4's seemed to be quite thin/ close to the body, and didnt make the SPARTAN IV's look very tough and powerful, unlike halo reach's SPARTAN III's. the topic's supposed to say ideA, not ideaD....
  5. thanks Oakley! awesome! :D im sorry i dont have a way to upload a picture without it being a picture of my screen with a camera but i hope you can give it a download!
  6. merry christmas! your guns look more complex than mine well done! i'll download your map and check it out download mine from the account "Fallen Spyder" (thats my mates account not mine) under the map name "UNSC GUN SHOW (advanced)"
  7. So i have 1 basic turret, 1 small railgun with a cockpit on the back, a missile launcher, and a huge energy beam cannon in the center they are easy to medium but can be a little complicating. BUILT BY CODY BRIDGE! I uploaded it to my friends account fileshare which is Fallen Spyder (please no credit to the gamertag) gamertag: Fallen Spyder Map Name: "UNSC gun show (advanced)"
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