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Cen45

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    Cen45

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  1. Cen45 here. Some personal ideas: -Don't make it 1 live that is just aggravating to sit through. Why dont you make a waiting room where you can view the map. Or a more complex idea have a second arena where all the dead people play. Any make it king of the hill and it goes until 1 person in arena 1 is alive and then it checks arena 2. You can do this with spawning in kill areas. Also with the first idea if you can make it look like an arena you could have the dead people be the fans. -You could also change the game type. I know this is the idea you had in mind but in my mind the more complex the more replay value the game has. I would prefer a game with multiple classes all with slow traveling bullets so the theme is kept. This would keep the game from being to simple. Or you could place weapons or abilities on the map, or both. You could also add different game modes because the core concept of 1 hit kill and slow bullets is the real theme of paintball or promethean ball. -Also adding to or making another course would be beneficial. Making a map with really fun gameplay is really hard and I have never really done it. But your map was too flat and spread out. I did only ever play it with 12 people max but it did not feel like smooth gameplay I would suggest something with more cover, complexity in its levels, not open empty space, defined routs instead of really wide ones, make all areas equally traveled not just emphasis a bridge and ignore other paths. Also asthetics are big especially if your game is as simple as this one is. -You need a theme which will be difficult but you can get to it with better efficiency of piece use. I would suggest impact because of its pieces price, and dynamic lighting. Also find a theme that is widely known. Star Wars, LOTR, UNSC, Earth. This will enhance your aesthetics when people recognize your structures. Some themes do not fit right so you really have to know all the forge pieces and be able to come up match peices before you settle on a theme.
  2. You need to play it with 14 people max. Because of the amount of pieces it causes some fps drop so as long as you have solid connections it will be amazing. Thank everyone for the support and I hope you enjoy the map.
  3. Map: Star Wars Battlefront Gametype: Space Battle Creator: Cen45 Download: Cen45 fileshare Description: I built 2 massive space cruisers 1 Rebel CR90 Corillian Corvette and 1 Empire Star Destroyer. There are 2 dominion bases in each ship. You spawn on a ship take over the 2 bases and then either go to the hanger bay and fly off in a Banshee or get on the ship's anti air defenses. Fight your way through the asteroid field to the enemy ship's hanger and destroy its shields and turrets to board it. Once you board the enemy ship you fight your way through the ship interior all the way to the bridge to win. Banshees equipped with Light Speed Capability if you fly away from the battlefield behind either ship's engines. You must enter each ship only through the Hanger Bay (I have kill areas to stop cheaters). Player Count: 10-14 (the more people the better if connections are good) *You can try with 16 people but in my experience it is too laggy unless everyone has great connections. *I hope you enjoy the Map Friend/Message Cen45 for custom games, Reply with what you think, Help me get this featured! Video of map, not best gameplay or commentary but idea of map *Poor FPS and crashing because they played while live streaming and with 16 players, works smoothly with < 16 Pics:
  4. Thanks I can't figure out how find map/screen shots on halo waypoint or else I would have screen shots
  5. Gamertag: Cen45 Map: Star Wars Battlefront Gametype: Space Battle Download Link: Cen45 Fileshare *Could not find how to find map on Halo Waypoint Description: I built a Empire Star Destroyer and a Rebel CR90 Corvette on impact. Players start the game in their ship take over the 2 domminion bases on each ship and then go to the hanger bay and flying into space with a Banshee or get on the ships anti air defenses. You fight in an asteroid field between the two ships dodging enemy fighters and ship guns. Also if you clear the aestroid field behind the rebel or empire ship's engines you can go into light speed. To get into the enemy ships you have to push the enemy fighter's back and destroyer the hanger bay's shielding. You can fight your way inside each ship and take over the ship section by section. Star Destroyer Ship Features: 1. Very sleek exterior with two humps and bridge on the back of the ship. 2. 3 Main engines and 4 sub engines on the back of the ship 3. ship radar on bottom of ship next to hanger bay 4. Hanger bay holding 8 Banshees 5. Shield generator like ones in Battlefront 6. Forward command room where capture point C is. 7. 2 extrior trips where ship turrent deffenses are as well as a shooting point. 8. Living quarters including 9 rooms with a bar, barracks, command room, console room, engine room 9. The engine room has computers for each main engine as well as great view 10. Command deck has access to Scorpion for anti air as well as the tractor beam up to the bridge. 11. Bridge has capture point D as well as great view. CR90 Corvette Features: 1. Replica of real ship but increased in size to equal the Star Destroyer 2. Hanger Bay with shields and turret defenses 3. Teleporter door that leads to the stern command center where Capture point B is. 4. Anti air scorpion defense turret with functional ladder 5. Radar tower with access to space 6. Hall way leading to staircase tower 7. Staircase Tower connecting Mantis, Hall way, Cargo Room, escape door 8. Cargo Room has Loading crates, access to anti air turrets and bridge, medical bay, and shooting windows 9. All Anti air Turrets have trait zone to boost damage and resistance 10. Bridge has capture point A and view in front of ship. 16 players is the most fun if you have the connections for it *Map Updated 12/17/12 Rebel Ship interior redone, a lot better! Newest version always on fileshare Sincerely, Cen45
  6. Where on waypoint can I find the link to my fileshare
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