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Dark Restraint

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    Dark Restraint

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Jackal (2/19)

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  1. I support your theory on what makes a game competitive, and also like how you isolated each problem and addressed each with a suggested solution.
  2. Yes, one is 5flag caps to win. The other is 3, I think that's the only difference.
  3. There are a number of settings that can be found for mlg at the moment. there is no "official" mlg settings, but the settings I have uploaded in my fileshare are the ones that are being tested, to my knowledge. Competitive Lockout, Lotus, Station, Haven v5 and more can be downloaded through my fileshare with respective game types, also in the fileshare. *GT = Dark Restraint (note: none of these maps nor settings were created, edited, or originally uploaded by me.) Have fun with customs
  4. On the map abandoned, the "objective" callout is often referred to as top gold and bottom gold and gold lift
  5. I may run games and customs with you I'm done with playlist all together. All garbage right now. Mlg customs all day GT- Dark Restraint
  6. Boltshot needs a nerf or slower fire rate at least
  7. First of all, the Halo mechanics are really solid and I like them. There is a couple flaws and I'll address them. -INSTANT RESPAWNS- Absolutely hate it. Get rid of it. There's no reason a player should be able to instantly respawn and kill the player that just killed them. This is especially annoying on small open maps like Relay or Abandoned. This is definitely a flaw. -WEAPON SPAWNS- I would like to see consistent, organized weapon drops. Not random weapons. This was a big thing in Halo competitively. Map control is ruined by random weapon spawns. -WEAPON BALANCE- The DMR wrecks. The BR fire rate just can't kill a dmr in a fair battle. Enough said, I favor the DMR personally anyways. -AUTO-PICKUP- If a player has a power weapon and accidently picks up the flag hes pretty screwed. I wouldn't mind this feature as much if you had an option to DROP THE FLAG. There's is no more flag running and this makes me upset especially.
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