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PlexVanguard

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    'Murica

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    PlexVanguard

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Promethean Knight

Promethean Knight (9/19)

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  1. Wow, I diddn't think this would get as much attention as it did. I know how to use the mongoose, I just wished it was more common and more useful in spartan ops. So many CQC maps that the goose isn't effective at all.
  2. You started off with a decent idea for a fun little side-game gametype, and then proceeded to go full retard and crash your train of thought into an orphanage.
  3. the magnum is a .50 cal pistol. Any bigger than that and you don't have a pistol anymore. How about replacing the boltshot with a 4 shot promeathan pistol that kills in 3 shots, with the magnum firecap, and no headshot bonus.
  4. Nah, the concept sounds great, but it just isn't, well, Halo-y enough.
  5. Yeah I play a lot of stuff. Nintendo portable: Pokemon sapphire, diamond, soul silver, and white versions. Xbox: Mass effects 1-3 Dead island Transformers WFC and FOC Fallout 3 and new Vegas. P.C. Terraria Planetside 2 Crysis 1-3 KSP Half-life series. TF2 Spore SWBF2 Starcraft 2
  6. Energy swords are hype, assassinations are hype. What you are thinking of his not not hype
  7. I did like the 4 on 1 spartan ops hunter fights.
  8. Halo 2 brutes were good enemies, in three and reach they were mostly expendable, but funny. To quote Roland from headhunters "even look at brutes the wrong way and they go berserk, like picking on an emotionally compromised 12 year old."
  9. I have been hearing many people talk about wanting another ODST, but not as a standalone game. There is also plenty of lore in the books that isn't flushed out in the game that could be explained in an ODST gametype with various missions from stealth, to hostage rescue, to plain out shoot outs. It would be an improvement on spartan ops, which gets stale after you play it the first time. You could do missions different ways, and learn about what happened whilst chief was frozen.
  10. Would be great for sneaking, but no swimming with objectives, and sidearms only when swimming. It would be fun in campaign, giving the player ways to sneak up on enemies.
  11. Prometheans don't need conventional, piloted vehicles. We can have them in the game, but not fly-able.
  12. They improved the turret shooting, but they drive worse, and they shoot dead bodies like crazy. I also noticed they take cover less, and act more random. (though the randomness might be because of the lack of the reach fire-team system.)
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