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Sam The Great

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    Sam The Great

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  1. I had some fun, took over hosting duty for a while after Spades left, after the party was officially over, then passed it over to Master Debayter.
  2. I think the gametype could use tweaking. Humans dying in one Flood lunge on something like this just doesn't seem right. But the map itself looks great and really close to the original World at War map.
  3. This looks nice man. I remember you from Halo 3 through Master Debaytes and Obibital. I'll have to try this out sometime. And by the way, there is a way to get Halo 4 screenshots onto your computer, so long as you have a flash drive. Go here http://halocustoms.com/threads/halo-4-screenshot-extractor.1077/.
  4. This post needs pictures. If you don't know how to upload Halo 4 screenshots onto your computer, you can find out how here.
  5. Gamertag: Sam The Great Map: Elimination Chamber Gametypes: Dodgeball Classic, Dodgeball One Life Player count: 8-16 Brief description: This is a remake of TwiztedMatt1007's Elimination Chamber from Halo 3. This is dodgeball, plain and simple. Nothing fancy here. Eliminate the opposing team by sticking them with plasma grenades. Don't step over the line or you're out. Dodgeball Classic is best played with 8-12 players and is a King of the Hill variant where you want to eliminate the opposing team and then score by capturing the hill. In this gametype, upon death you will respawn in prison on the opposite side of the map. Your teammates can free you by throwing a grenade into the hole above the prison. Games of this can go on for quite long, as there are five rounds by default maxing at five minutes each, so you may want to alter these settings as host, or simply skip this gametype and go with the one life variant. Dodgeball One Life is more suitable for full lobbies of 16 players. It is just simply a slayer variant with one life and five rounds.
  6. I'm not sure how long ago I joined this forum, but I haven't been active here nor have I posted an introduction so here it is. I'm Sam, my gamertag is Sam The Great, and I have been playing custom games since Halo 3. Before I was Sam The Great, I was The Sam Man 187, and before that I was elitemastersam during the time of Halo 3. Anyway, I enjoy casual custom games, mostly mini games and that sort. I'm not a really competitive player, but some competitive games mixed in here or there are fine by me. I only forge mini game or infection maps. Maybe we'll run to each other in custom games. Peace.
  7. I really like this mini game. Great usage of the sticky detonator. Great job man. This should get more attention.
  8. To me, classic infection has always been a team game, not a FFA as it is considered by 343i. They could possibly add a separate Flood/infection gametype, with all the options offered in the other one, in which the voice chat settings are set to Team, so that we can enjoy classic zombies gameplay, where humans and zombies can tell their teammates their strategies without having to worry about the other team hearing them all of the time. I consider the FFA voice chat setting to be a game breaker for anyone like myself who wants to recreate a more classic zombies game like we could enjoy back in Halo 3. This same problem existed in Reach, and I think this should be included as another bullet point in the OP.
  9. That's not another story. That is the story. Custom games have been botched. What good is forge without the custom games to be played on the forged maps?
  10. 7. No Team VOIP like in Halo 3 (humans hearing only humans in game chat except for zombies in proximity, zombies hearing only zombies in game chat except for humans in proximity) Sure, some infection games are fine with everyone being able to hear one another, but then the classic zombie games where it's all about being a team and using strategy, without the enemy team knowing your plans, are ruined. Being able to change the game chat VOIP to Team or FFA would be great, so we could choose and have greater flexibility with our gametypes. 8. Build-able turrets set to human (defender) ownership targeting humans - fix them so they only target the Flood (attackers)
  11. Grifball and SWAT are already in the game and playable in custom games. I just want to get that cleared up, because I've seen many people lately say that those gametypes are not in the game, when they are. Still, Grifball was chosen as a priority over classic gametypes like Assault and One-sided CTF? That joke of a gametype was picked instead of VIP, Race, Invasion, Infection where the infected can have weapons for minigames?
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