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Gangus Khan III

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    Gangus Khan III

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  1. I know that - I more meant for the picture quality than anything else. It gives people the wrong impression of the map.
  2. Very forbidding sentence, I agree, and the map looks nice. Its too bad the waypoint file-share is still down.
  3. Looks really well made. Is it designed so that human's are eventually forced back into one area, or does this map play out in a variety of ways?
  4. This map looks nice, and considering that with file share down, the images won't really do it justice, that is really quite an achievement. Well done.
  5. I think it's your only option really - since the falcon has been removed and the forging scenery has been so dramatically changed, maybe this part is years later, when the disease finally reaches Requiem?
  6. Well done. Looks nice and it fits the theme of the map well. How does it play?
  7. Nice. I like how you finished this off. Normally I might think the scorpion would be over powered, but looking at the pictures it looks like its movement is a bit restricted, am I right?
  8. Looks nice, I'll be interested to see the full version.
  9. I just want to get a feel for all the new tools at first, such as the magnets, trait zones and gravity zones. After I've tested a bunch of things I have a really cool idea for a space station (I know, over done) that never really came together in Reach, but which I see huge potential for with the new tools. ONLY ONE DAY TO GO! (in Australia)
  10. Looks really cool. Love the lava pool, adds a lot to the concept of the map. Its really well made aesthetically, and it looks like it would play really well. Will have to give this a download.
  11. Well done. Not only have you created a map that looks very fun and interesting, you have used a piece of forging physics which I don't think many people were aware of. Again, well done.
  12. I love how this is just an entire list of people who are going to forge on impact first.
  13. Impact. While I must say that Erosion is probably my favorite environment, it has too much prefab environment to be used well while people are still getting used to the halo 4 forge.
  14. I love this series. The amount of time and finesse you put into the maps always astounds me. As for ideas, I see 'Erosion' as having the most potential for your series. While it wouldn't make much sense to go straight from the falcon to a cave, the rusted forge pieces of erosion and the glowing lagoon has huge potential for tunnels, sewers, a submarine, whatever. Depending on how the range of forge pieces is when it finally comes out, It would be nice to see something which forces the survivors to split up and defend two non-interlinking areas. I don't exactly know how to pull this off, but maybe there would be a trigger in two separate rooms to open each other up? Again, love the series, and the next 21 days can't pass fast enough.
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