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gangstab0p

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    gangstab0p

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Jackal (2/19)

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  1. I would love to make epic movies in halo 5 like this: So it would be nice to see a theatre option in custom games to allow gestures of different sorts, strictly for simplified awesomeness for your average halo-fan , movie making, forum disobeying from not reading terms of use, owning, genius absorbing, friendly forgiving, fun loving, friend gangstab0p. I love you.
  2. I would love to make epic movies in halo 5 like this: So it would be nice to see a theatre option in custom games to allow gestures of different sorts, strictly for simplified awesomeness for your average halo-fan , movie making, forum disobeying from not reading terms of use, owning, genius absorbing, friendly forgiving, fun loving, friend gangstab0p. I love you.
  3. I'm just going to go ahead and say watch this Halo Movie, you'll love it, if you like fan-made action packed halo movies: and I love you!
  4. I personally think that all FPS Halo games have been great. What we need to think about is the mind set of the people making these games. Is it all for cash? or are they dedicated to only receiving pay for putting out great games? I say that there intention is to put out awesome amazing games, and they've done just that. Many people will say Reach was terrible, and even I found myself saying that at some points, but when I really think about it all FPS Halo games have been really skillful and competetive. People are mad about Jet packs and armor lock, but what they really don't understand is the real reason they're mad; losing. Blaming jetpackers and armorlockers for owning you is nothing but excuses for losing. Halo Reach was different, and that wasn't a bad thing; true halo fans adapted and took on a new style of gameplay. Think about the skill involved for a second: having to time your shots, 5 shots instead of 4, escaping aerial attacks. I have to admit I'm a little tired of reach and am glad that Halo 4 is out, but halo 4 wouldn't of been as good as it is if it wasn't for Reach. To all yall reading: If you don't like Halo 4 right now, it's because you haven't got beat down enough in it yet to adapt to the new style of play. I'll tell you right now, if you want to be better than average you got to do a few things: Sneak more(I don't mean camp, I mean be hidden while you scout out your enemy), look around more than you move around, use sprint to get to safe places, or when under fire, not carelessly (you'll end up running into bad situations). Pay attention to your teammates and where they are, it will help you narrow down where the opposing team is. Follow your teamates, and look for opportunities to team shot. Abuse your radar when you have it, and have escape routes in mind when you get overrun. Create your own hotspots where you have good exit points. Avoid open areas unless you are positive they are clear. Strategize a bit with teammates, switch in and out, always take the assist and sheild recharge over a death. I should really be making a form for noobs about this but it applies to all Halo gamers. If you disagree with these points that's fine, but I'm positive they work. You know you are playing Halo when everyone in the game is playing like this. You will destroy newbs, and you will have very competitive games with pros.
  5. Hey Everyone, I hope you guys are loving halo 4 as much as me; I can't stop thinking about it, and it's made my mind wander towards the idea of making another movie, but this time using game-footage from Halo 4. I'm going to make it about 100x better than Internal identity and I am looking for experienced halo players to be movement actors. I may just need some voice actors too. This forum is for the purpose of generating a group of actors for my next Fan-made Halo Movie, but I would also like to ask a question to someone who may be more experienced than me with marketing Fan-made videos. I would like to know, How can I get the word out about a video for it to go viral and spread like wildfire? because I know this next one is going to be a hit. Talk to me people, and please feel free to watch HALO MOVIE: Internal Identity. It is my first Fan-made production, so believe me I know its not perfect, but if you will watch it you will see that I am dedicated to making a quality movie. Take Care, and much halo love to you! gangstab0p
  6. If you want ideas for Forge just look at the maps I've forged already in Halo Reach. Specifically: The Cells, and The Faculty on gangstab0p's file share. I'm going to list off things Forge would need to be Absolutely Amazing. 1) Texture choice & color choice: Not just gray metal like texture. eg) Wood, Onyx, Tiles, Stone, Concrete, Grass etc. Any the ability to change the colors of each. (Pink Grass lol) 2) Daytime preferences: eg) Early morning, sunset, afternoon sun, evening, dusk, night... you get the idea. 3) Weather choices: Rain: light or heavy with thunder and lightning preferably, Snow: blizzard conditions if possible, Haha maybe in HALO 6 or 7 but seriously am I wrong?? 4) Lights: Not just two balls of light per forge map. Like legit lights that you could switch on and off or even shoot out. I'm just saying it would be awesome. You would probably need to implement placeable light switches and give the option of indestructible lights. 5) Moving map pieces, some with animations. Eg) Doors that open/close and are destructible, with the option of making them indestructible, Elevators, Escalators, Forge robot wanderers that can be shot and explode causing debris and damage if a player gets hit, Moving security cameras, with monitors showing realtime footage. Both destructible, with the option of making them indestructible. And if you reall wanna go far with it add tracks, for the camera do move around the level with. Windows: Destructible, or not,(These obviously would be stationary), Moving Belts(think airport or, those walking escalater type things at disney world) Fire: Like a bin on fire, or fire burning on the ground from a chemical spill. ETC. 6) Weapon cases: Some with breakable glass casing, some with breakable locks. Some that can hold multiple weapns. 7) More Decoration: eg) Plants, desks, food, radios, Spartan Storage Capsules like where master chief sleeps when he isn't needed, Toliets, mirrors, urnels, like decoration kind of speaks for itself. Snapping option: Like if your making a floor or a ceiling or walls. Instead of spending hours lining them up, have a snapping tool that puts them perfectly together. Ofcourse with the option of disabling it. 9) More userfriendly gametype creation system: Simplify it, Have more specific tags like: Blue Team Bomb Detenation, Blue Team Bomb Spawn etc. 10) More Variety of Pieces: Like Ventilation systems, tunnels(remember highground's),Full Room Layouts with doorways attached etc for indoor maps, Spikes etc. Well I'm sure I could think of more, but this is good for starters. I'd like to hear some more suggestions from everyone. Truthfully this Post is a bit late but these ideas I believe would be awesome and I hope to see them in Halo 5 or 6 if not Halo 4. Remember to Check out the New HALO MOVIE @ God Bless yall.
  7. Holla at a FORGE GUY, If you want ideas for Forge just look at the maps I've forged already in Halo Reach. Specifically: The Cells, and The Faculty on gangstab0p's file share. I'm going to list off things Forge would need to be Absolutely Amazing. 1) Texture choice & color choice: Not just gray metal like texture. eg) Wood, Onyx, Tiles, Stone, Concrete, Grass etc. Any the ability to change the colors of each. (Pink Grass lol) 2) Daytime preferences: eg) Early morning, sunset, afternoon sun, evening, dusk, night... you get the idea. 3) Weather choices: Rain: light or heavy with thunder and lightning preferably, Snow: blizzard conditions if possible, Haha maybe in HALO 6 or 7 but seriously am I wrong?? 4) Lights: Not just two balls of light per forge map. Like legit lights that you could switch on and off or even shoot out. I'm just saying it would be awesome. You would probably need to implement placeable light switches and give the option of indestructible lights. 5) Moving map pieces, some with animations. Eg) Doors that open/close and are destructible, with the option of making them indestructible, Elevators, Escalators, Forge robot wanderers that can be shot and explode causing debris and damage if a player gets hit, Moving security cameras, with monitors showing realtime footage. Both destructible, with the option of making them indestructible. And if you reall wanna go far with it add tracks, for the camera do move around the level with. Windows: Destructible, or not,(These obviously would be stationary), Moving Belts(think airport or, those walking escalater type things at disney world) Fire: Like a bin on fire, or fire burning on the ground from a chemical spill. ETC. 6) Weapon cases: Some with breakable glass casing, some with breakable locks. Some that can hold multiple weapns. 7) More Decoration: eg) Plants, desks, food, radios, Spartan Storage Capsules like where master chief sleeps when he isn't needed, Toliets, mirrors, urnels, like decoration kind of speaks for itself. Snapping option: Like if your making a floor or a ceiling or walls. Instead of spending hours lining them up, have a snapping tool that puts them perfectly together. Ofcourse with the option of disabling it. 9) More userfriendly gametype creation system: Simplify it, Have more specific tags like: Blue Team Bomb Detenation, Blue Team Bomb Spawn etc. 10) More Variety of Pieces: Like Ventilation systems, tunnels(remember highground's),Full Room Layouts with doorways attached etc for indoor maps, Spikes etc. Well I'm sure I could think of more, but this is good for starters. I'd like to hear some more suggestions from everyone. Truthfully this Post is a bit late but these ideas I believe would be awesome and I hope to see them in Halo 5 or 6 if not Halo 4. Remember to Check out the New HALO MOVIE @ God Bless yall.
  8. gangstab0p

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