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Randplayer

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  • Interests
    Forging and alot of matchmaking.
    Forging - 2v2 & 4v4 slayer maps. (mostly symetrical)
    Matchmaking - Game mecanics and tactics within modes.

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    RANDPLAYER
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    user/Randplayer

Randplayer's Achievements

Jackal

Jackal (2/19)

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  1. I have to agree with "Self Descruct"
  2. Hey guys, RANDPLAYER here. I just recently made a 2v2 map on reach which will be functional with Slayer & KoTH, the map is 95% finished, all that's left is spawning and making sure that spawnkilling ain't possible (or at least very difficult), so I'm reaching out to the community for help. Down below are some screenshots of the map and I would second of all want your opinion(s) if I should modify or remove features of the map. (screenshots are also available on my fileshare) Link: http://www.halowaypoint.com/en-us/players/randplayer/haloreach/fileshare -Map features- 1x sniper 1x needler 1x concussion 2x magnums 2x repeaters 2x plasma pistols 2x DMRs 4x assault rifles 2x plasmas 2x frags 2x health 1x overshield Start screen North overview South overview Red spawn Blue spawn Green teleport Orange teleport Forge overview So if anyone is interested in helping me out it would be much appreciated. I will be online and playing starting today (sep. 28, 7am CST - 10pm CST) & (sep. 29, 6am CST - 4pm CST) If you read this post after said time, feel free to send me a message on XBL and I'll be sure to reply as quick as I can. Thanks to any who'd like to help RANDPLAYER out
  3. Hey guys, RANDPLAYER here. I just recently made a 2v2 map on reach which will be functional with Slayer & KoTH, the map is 95% finished, all that's left is spawning and making sure that spawnkilling ain't possible (or at least very difficult), so I'm reaching out to the community for help. Down below are some screenshots of the map and I would second of all want your opinion(s) if I should modify or remove features of the map. (screenshots are also available on my fileshare) Link: http://www.halowaypoint.com/en-us/players/randplayer/haloreach/fileshare -Map features- 1x sniper 1x needler 1x concussion 2x magnums 2x repeaters 2x plasma pistols 2x DMRs 4x assault rifles 2x plasmas 2x frags 2x health 1x overshield Start screen North overview South overview Red spawn Blue spawn Green teleport Orange teleport Forge overview So if anyone is interested in helping me out it would be much appreciated. I will be online and playing starting today (sep. 28, 7am CST - 10pm CST) & (sep. 29, 6am CST - 4pm CST) If you read this post after said time, feel free to send me a message on XBL and I'll be sure to reply as quick as I can. Thanks to any who'd like to help RANDPLAYER out
  4. One thing that might work with creating your own FF/spsops missions is the use of kill/safe boundries, in other word making walls and levelboxes for each enemy (for use with enemy spawn beacons) What I mean with this is that you spawn a group of enemies in an area, setting up kill boundries and safe zones for the enemy to walk around (as guidelines) then putting a safe zone* for the player(s) *(just like in ODST on Crater, inside the building you're safe) Even if the tech and AI knowlage ain't possible, this might be a concept worth trying. (If you notice any grammar errors I'm sorry)
  5. I still would like the 2 other colors of wooden planks making it's appearance into the 360, but still a very interesting update
  6. I'm a bit concerned about whether or not 343 are bringing back cordinates to halo 4, because all my maps relied on that. So that I could make equal bases on both sides etc. And if thats not the case, wouldn't it be harder to create symmetrical maps? Just curious. So my question is; will it be harder or are magnets the same as cordinates but with freehanding instead?
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