Jump to content

Berb

Members
  • Posts

    21
  • Joined

  • Last visited

Profile Information

  • Location
    Canada

Contact Methods

  • Gamertag
    The Berb 9

Berb's Achievements

Drone

Drone (3/19)

5

Reputation

  1. It is finished. The text up there is just a preview I copied from a post I made on another forum. The pictures are old, but they give a good idea about the map.
  2. Aihab Redux Fileshare GT: Hi Im Berb (custom gametype will be there as well) Creator(s): Hi Im Berb Recommended Players: 12 Hi, I'm Berb. Today I'd like to show you guys a linear flood map I'm currently working on. It's my first Halo 4 map and harkens back to a map Myself and Confused Flamingo made in Reach. The map plays with custom settings, providing a more realistic, strategic experience to gameplay. I've tried to apply some of the new dominion pieces and switch mechanisms. Lemme post some shots of the map:
  3. I'll get that loadout camera mess up fixed right away. I'll leave an updated download link in this post.
  4. Looks cool, I really like the sink you put in!
  5. This is a really fun infection map to play on. It looks pretty neat, too.
  6. Thanks for the comments guys! Yeah, we've been working very hard to bring a near-competitive experience to the infection gametype, and we feel that Aihab's getting close.
  7. Got a great couple of games on Aihab today courtesy of WARHOLIC and Pyro.

  8. After playing the maps a couple times, I came off thinking the experience was generally okay. Both maps were alright but had glaring flaws, with the first playing better (IMO). I really enjoyed how your gametype made humans four hits to kill, because through experimentation that's what I found to be the best damage setting. The issue lied in the fact that the design of the maps simply didn't allow this system to work properly (or at least optimally). You see, to avoid humans steamrolling through to the end of the map (like they did) you have to provide the zombies with opportunistic to score one-hit kills. This can be accomplished through making stealth assassinations easier and adding a tank zombie that with increased weapon damage. What is created is a scenario where the zombie's efficiency, or skill, changes how well the humans fare, and humans need to apply strategies that focus on concentrated fire, as well as watching each other's backs. The other major point was that the collective progression of the humans wasn't very smooth. In other words, there was a lot of stop-start. Mainly in the second map, humans would travel a very short distance then hold out, only to have another holdout on the other side of the door! Having multiple holdouts is not a bad idea, but you have to make transition areas smooth, interesting, and memorable. Also, next time try to explore the possible of ending the map with a safe room instead of a holdout. If you want to know why, view and read Aihab's thread.
  9. If you can get a game on this tonight, I'd love to play them and give you feedback.
  10. Overwriting is a common glitch doesn't really have a direct cause attached to it. The only way to avoid it is to Save As every time you make an important change.
  11. I had a little forge-around on the map and gathered some of my thoughts on the map. Here we go: Visually, the map was lacking. Now even though your newness to forge (or ForgeHub at least) excuses you slightly, I feel that your piece choice and placement in many areas felt forced and quite sloppy. When the forging is generally this sloppy, it reflects you as a forger in a bad light, so I would suggest for next time that you try and make the map as clean and neat as possible. When you remake something, or are inspired by something, it is always good to try and pull a few things from your inspiration but to try and create something personal and unique. I think a lot of that lead to the sort of forced pieces, because you tried to stay close to the original.
  12. Got a really nice structure done on my new infection map... Hopefully I can make more.

    1. Ardent Prayer

      Ardent Prayer

      I wanna see it! I wish my Xbox wasnt in repairs right now

  13. You may want to fix the post. If you want the direct links, here: Map Gametype
×
×
  • Create New...