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Darkrain491

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  • Location
    Scotland
  • Interests
    Pokemon, Forging and and disscussing

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    Darkrain491

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Prophet of Truth

Prophet of Truth (13/19)

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  1. I watched CoD AW trailer. Jump pack things Promethean Vision Futuristic Hover Bike Thing Mechs etc I, by no means discredit this though. I feel that this may be CoD doing what Halo 4 tried to do, except doing it right.
  2. Actually, it's: This would be, one of the best Easter Eggs, ever, of all time.
  3. If a Red Spartan Gets in the Shotgun, A Orange Spartan in the Driver and a Marron spartan in the Turret of a chain warthog, the RvB red team warthog theme should play! who agrees?
  4. I wouldn't like that, forgers take pride in creating such things with the pieces given to them, and pelican forge art is popular, giving us the object would be very boring
  5. Things change, agreed, but does that mean they change for the better? Short answer for Halo 4? No. Halo 4 is a good game, but it is a terrible Halo game, it debases Halo's core element, alienates the long time fans and and flips the bird at the competitive community. Halo 3 was Hardly perfect, but it kept its 1000000 players a day even after the release of CoD 4, which many would argue was the best, and had a healthy population even after Reach's release. Halo 4 is lucky if it hits 20000 a day, and that is ONE YEAR after it's release. I suspect many would argue that Halo is no longer current, that's why it falters on the market, let me prove that wrong. If Halo was no longer current, then Halo 4's initial sales wouldn't be as high as they were, and this was before we knew the extent of Halo 4's lack of faith to Traditional Mechanics. I do not want a Halo 3.5, and most Fans would say the same, we want a closer to classic experience. Has anyone played Promod v3 Slayer? it is a modded gametype that cause Halo 4 to play like a combination of the best parts of Halo 2 through 4. You can choose to spawn with any on the utility precision rifles, a good feature from Halo 4, apart from the DMR and LR's negative effect on gameplay, no bloom or recoil, faster shield recharges, recharges sooner, faster base movement speed and so on, no sprint at all, modified weapons and AAs, less aim assist and so on basically, this what halo 4 should have been like.
  6. Added updates for v1.1, in the second spoiler below "EDITS"
  7. Thanks for the feedback. Are we talking the corridor roofs as the power positions? Other comments mentioned in the game were: Where is the sword? Little much Shotgun, but not overly Where do you get the sword? Very much Halo 3 mapstyle (Made me SOOOO Happy) Wheres the friggin sword spawn? So, I will have a 1.1 ready by tomorrow or Monday, Images will be up for it sometime then.
  8. Thanks for the intrest guys, I didn't use the map marker pack as I stay in a flat with my friends and it would have chewed up their bandwith to download them
  9. I got teabagged 3 days ago in a 1 v4 (me being the 1), after that, I was like nope, you guys gonna die, so when I spawned, I ran for sniper on haven, 3 of em jumped me, killed the first with my magnum, no shields left, planted a frag, he walks other it, I headshot, i reclaim the sword he just killed me for, and end with a triple kill to his teammates face with my sword, then, to finish, I caught up ten kills and won. You dont teabag a pokemon trainer, we do not like it.
  10. I do like the Aesthetics, and for me to say that about Erosion is an Achievement unlocked moment.
  11. Premier Edits: Month/Day/Year 10/01/2014 12/01/14, Map Version 1.1 Download: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4d32fc1e-e9c8-437e-9712-52a782699200 Hello everyone, a few of you may know me already, as I express my opinion or put up some usually interesting threads. Well, today I am placing up my first THFE map, I have been forging for a while, but I feel that this is the first map that I feel is at beta stage, capable of supporting a competitive game well. So, without further ado, I give you Premier, named so as it is my first map of the new year. Premier is a 2-8 player Mirror Symmetric Arena Map on the Forge Island Canvas. the main shape started life as part of a BTB map, but soon got smaller as my budget suffered, so I cut my losses and salvaged the best parts of the map, and retrofitted it for 4v4. This map capitalizes on Map Control and Flanking, as it uses static weapon spawns, and requires the player to keep a mental timer. Static spawns benefit all players, as once players get the timing down, they will play to control that area, you know where your enemy are, you know where to go to get back into the fight, so cat and mouse play is heavily cut in this manner. Here is a Weapons Layout picture I self edited in Photoshop. This cleanly shows timers and locations, all grenades are 15 seconds. Here are some further Screenshots: The map has changed alot after 1.1, the playtest on Saturday was great, and I got enough feedback to make some edits. The sniper was barely utilized, showing that it was clearly not a good choice for the map, it is now a Railgun. Sword was often unusedd due to the lack of ways to access it and hence i have added a new entrence, I added railings and you can check the updates for further info. I included alot of Advice I received from Zandril and Squally in this map, so I hope the advice payed off. Please, I am looking forward to any constructive criticism and suggestions. This will be up on my Facebook Page, The Halo Forger Page, tomorrow at some point. If you want to see the page, it's in my Sig. This is Darkrain491, I love you community, and I guess you can call this my new years resolution. Show more maps, get better at it. See ya on the battlefield!
  12. The Latios Teabagger of Hoenn
  13. Hosting 4v4 max map playtesting, first come first accepted. the maps we will be playing on are the ones listed here on the pinned post https://www.facebook.com/pages/The-Halo-Forger-Page/584260098303865

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