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JustDontBlink

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  1. I will be using both. I have heard that it may be possible to have two primary weapons in your loadout with a particular "perk". If this holds to be true then I will have the BR and my primary and DMR as my secondary.
  2. I will have both in one of my load outs. BR primary DMR secondary. I heard that you needed a certain perk to have two heavy weapons in one load out which is fine with me...
  3. I believe that not having 1-50 ranking system would be unfortunate. Halo 4 may be another competitive title that lacks the competitive vibe IMO. I've played Gears, COD and Battlefield all titles with the "Everyone ranks up win or lose" system and I personally never kept playing them for too long. It seemed to me that people were less concerned with winning and working with their team and more concerned with a positive kill to death ratio. Once I got that I kind of felt like "Ok now what?" Getting to the top rank was not going to be based on how well I played but instead how much I wanted to play. Even if I was absolute worst player in the game eventually I would make it to the top as long as I played enough. That system never really appealed to me. If you look at Gears 3 in particular after the game's release there were less and less people playing ranked and more playing causal. Playing ranked was pointless. The EXP was linked through all playlists and there was no penalty for losing so everyone went to the causal play list. There you could find games faster thus gain EXP quicker. I understand why some may not like 1-50 which is fine. I think that 343 should allow all players to reach the top of the UNSC military rank similar to Halo 3 and Reach through EXP gained by through gametypes but leave the 1-50 in the ranked playlists for the hardcore players. Halo has been my favorite FPS franchise because there was nothing like climbing that ladder to a 50. The ups and downs all went with the overall experience. Going in to matchmaking solo and losing your 47 only to get it back with 3 of your friends etc. To me that was all part of the fun. I also think that the 1-50 allowed you to find new players around your same skill level. Those times where you go into a game with randoms and win, stick together and play a few more games ranking up. You think "I may get pretty far playing with this squad". A majority of my friends list was met that way. It made for some fun customs too!
  4. I've always wondered why we could not simply customize our own controls like we could in a fighting game (Street Fighter 4) or as we would when we use a controller on a PC title.
  5. I would like different item textures to choose from instead of just the rock or grey metal choices in Halo Reach. In the future would like Forge to evolve into a full map editor like the one found the . I personally did not like the predetermined terrain and enviornements in Halo Reach's Forge World. I would like to be able to choose to make a hill thats 8 feet tall or one thats 2 feet tall as well as different types of eviornments and items (Not just the dull grey structuresseen in Reach). It would be one thing if there were not other titles out with map editors on the Xbox 360 but Far Cry proves that it can be done and that is something that I would like to see the Halo franchise adopt.
  6. Halo 4 Controller Configurations Hey everyone! I was looking through the Halo 4 controller configurations and I noticed a few things. First and foremost many of the layouts we have grown used to have changed a bit. A large part due to the fact that sprint is no longer an AA pick up but a perk that everyone has. It seems that for a majority of the layouts 343 has taken a page out of the COD/BF Bad Company book and put movement & sprint on the left analog and crouch as a face button (B,X,Y or A) instead of movement & crouch on the left analog stick as in the past. The lay out works great in those titles and since many of us are familiar with those games as well I don't see why it wouldn't work great in H4 as well. One thing that I did find peculiar however was the Bumper Jumper setting. This setting actually uses the classic Halo configuration of movement and crouch on the left analog as it has always been while sprint is a face button. I have no issue with that either since that is what we have always been used to and that is how it works in Halo Reach. What was odd though was the fact that the AA button is set as Left Trigger (LT) while Grenade Throw has been moved to (X), which basically hinders an accurate grenade toss. Unless you claw you will be unable to aim the grenade as you throw it since your thumb will be on the X button and not on the right analog controlling where you are looking. I can see this being really problematic when trying to toss a sticky at an opponent. I have not played Halo 4 so perhaps there is something that I am missing. This is just speculation on my end but Im guessing that some AAs such as Promethean Vision will require us to hold the AA button down for the duration of the ability similar to Armor Lock in Reach. So holding Left Trigger while you look around in PV (Promethean Vision) mode. I personally believe that it is more important to have an accurate grenade toss, which will actually get you a kill rather than aiming an armor ability which will just aid your game play. You don't necessarily need an AA to do well in a match but you will need some accurate grenades. If my speculation is correct then I have a possible solution. Instead of having Promethean Vision work like Armor Lock, holding the AA button down the whole time it should work more like Sprint in Reach, pressing the button to start sprinting then pressing it again to stop. Then you can simply press X to turn PV on, look around and then press X again to turn PV back off. Then grenade toss can be put back as left trigger as it should be. Hopefully someone can shed some light on this
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