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@  Twinreaper : (23 October 2014 - 01:22 PM) brb
@  Twinreaper : (23 October 2014 - 01:22 PM) I mean how many times have you played through Halo 4, and got to an area in the campaign and just thought...wow! This area would make a better mm map then (insert name here)?
@  Twinreaper : (23 October 2014 - 01:20 PM) It's obvious Reach and ODST borrowed this concept from the community. It not only saved time but opened up a whole large palette of map possabilities to draw from
@  Twinreaper : (23 October 2014 - 01:19 PM) When Halo 3 was out, that was when we the H2 modders started making multiplayer maps out of campaign areas from halo 2, and they were a bigger success than the usual mm maps.
@  Twinreaper : (23 October 2014 - 01:18 PM) With Halo Reach and ODST, they absolutely did the multiplayer and firefight correct
@  Hexter Grief : (23 October 2014 - 01:17 PM) Welcome back Yang
@  Twinreaper : (23 October 2014 - 01:17 PM) The main point is how bad they must have the teamed stretched or how little time and resources they really give out the map makers.
@  SlenderYang : (23 October 2014 - 01:16 PM) Hey guys I'm back
@  Ledgend1221 : (23 October 2014 - 01:16 PM) It's a shame though, because Bethesda games on PC have shown me what even the smallest changes can do to the game.
@  Twinreaper : (23 October 2014 - 01:16 PM) Sure it took me alone 1.5 years to make that crappy Powerhouse map. but if making that map were my job and I had like 25 other guys working with me 8 hours a day. The map would have been finished in 10 days tops!
@  Ledgend1221 : (23 October 2014 - 01:15 PM) @Twinreaper Well it's no wonder they do it like that then. I doubt they really care much about texture quality if they can get it done faster. The average user probably won't notice it anyways.
@  Twinreaper : (23 October 2014 - 01:15 PM) So again yes it does cut donw on time for making maps. But when you have a 110+ dev team dedicated to making maps, there shouldn't need to be any shortcuts.
@  Twinreaper : (23 October 2014 - 01:13 PM) Thats why there werent any covie maps in halo 4. They used all forge type pieces to make their maps and they didn't have any covie ones lol
@  Twinreaper : (23 October 2014 - 01:12 PM) Sorry wraparound is the internal map name for Haven
@  Twinreaper : (23 October 2014 - 01:12 PM) @Ledgend1221 It does save time, but it makes all the maps look the same with the same damn textures
@  Hexter Grief : (23 October 2014 - 01:11 PM) Oh
@  Ledgend1221 : (23 October 2014 - 01:11 PM) @Hexter Grief Haven.
@  Ledgend1221 : (23 October 2014 - 01:11 PM) @Twinreaper Doesn't that save time though?
@  Hexter Grief : (23 October 2014 - 01:10 PM) Wraparound?
@  Twinreaper : (23 October 2014 - 01:09 PM) Same thing goes for the Ascension remake for H2A. Guaranteed, they just reused a crap ton of forge pieces, and made the sky that awesome overlook they did, to draw attention from the cookie cutter map pieces.

espartan 316

Member Since 04 Jun 2012
Offline Last Active Aug 31 2012 10:30 PM
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