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TANNERTRON2000

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    TANNERTRON2000

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  1. Boardwalk V 0.1 Overview This is the most accurate and realistic remake of Boardwalk in Halo 4. I measured every inch of this map n Halo Reach and transferred the measurements to build it in Halo 4. I used a modded canvas by ddez drol to give me more walls and blocks. Please check it out and tell me if anything needs to be fixed! DOWNLOAD LINK: https://app.halowaypoint.com/en-us/Halo4/TANNERTRON2000/fileshare/3df74a8b-3e5b-464f-baec-0b0d0a6d1c72 Gametypes Team Slayer Big Team Slayer I will be adding more gametypes when I have the time. Weapons All original weapons from Reach are on map. - Needler Rifles replaced by Covanant Carbines - Plasma launcher replaced by Sticky Detonator - Plasma Repeaters replaced by Storm Rifles I will be adding more supported gametypes and making changes based off of your feedback. Screenshots:
  2. Collapse: No Hope By: TANNERTRON2000 Map: Collapse: No Hope Gametype: Last Stand Players: 4-16 Initial/Random Ordanance: None Weapons on Map: None Storyline: Your patrol is looking for rescources and survivors in the heart of the city. A structural failure causes a building to collapse and trap your patrol. You take shelter in an office building and radio for backup to assist you, but command will not send anyone. All you can do is hold off the infected, because because there is no hope for your survival. Map Description: Collapse: No Hope, is a medium-sized flood map that uses the gametype "Last Stand" by PA1NTS. It is a city-themed holdout map where the humans cannot leave certain areas, but the zombies can freeroam. The holdout for the humans consists of the two story office building, and two outdoor holdout areas. There is no ordanance or weapons on the map, only personal ordanance. City Street Scenery Human Spawn Hallway First Floor Office Main Staircase Second Floor Cafeteria Courtyard Holdout Position Skyway over Street Alley Access Stairs Alley Holdout Position Please leave any feedback on what should be changed to make this map better. I want this map to be problem free! If I forgot to give any information, please tell me so that I can add it.
  3. Sorry everyone for not responding for awhile. Do you mean message you on this site or on xbox live? For everyone else, if you have any ideas of what could make this map better or what could be removed or fixed, please feel free to tell me.
  4. Thank you for the input. Since based the map of the Black Ops II version (which has more open sight lines), I tried to make it as similar as possible. Now I do understand that Halo and cod have completely different gameplay, so I will add more barriers and obstacles. I didn't include objective drops because i did not realize that random didn't work in dominion. I will fix these issues ASAP. If there are any other problems please let me know.
  5. Map: EXPRESS File share: TANNERTRON2000 Supported Game types: Dominion, Slayer, CTF Recommended Game types: Domination (Dominion), One in the Chamber (Slayer) - (Recommended, but normal gametypes work. Only difference is time limit and point values.) Vehicles: 1 Warthog by base Alpha (Only 1 due to small size of map.) Objective Ordinance: Human Weapons, 1 drop per base. Recommended Team Size: 4-16 Map Details: This map is based off the Black Ops II map Express, which is placed in a Los Angeles train station. There are Random ordinance drops in the elevator, two side hallways, and in the middle of the tracks. Dominion is the best game type for the map because of its aesthetic dominion features and cool design. The Warthog is located by the elevator (Base A). The dynamic lighting is functioning, and the forge budget and most of the pieces are exhausted. The kill areas surround the perimeter of the walls, and there is a kill zone that starts right above the top ceiling of the exterior. The respawn points are the same as they are in Black Ops II, but a few more are added. Hope you like it, and tell me if there are any defects to the map. There is a UPDATED gameplay/ walkthrough video also located on my fileshare. All feedback is appreciated! Changes: 1 turret controlled by base A looking on top of middle building, Objective ordinance drops added, more dominion barriers, moved bases to more cover/ removed overlooking turrets. Middle Building Rear Middle Building Front Terminal Landing Base A Side Hallway Train Base C ( and B, same design) Center Terminal Area
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