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TheLazyMonster

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  1. I played rumble pit, sadly it wasn't ranked and two times in a row were the exact three maps/ game modes to vote on. Next, isn't there supposed to be a multi-team playlist? Do we get a refund if we purchase ODST when we were supposed to get a free code?
  2. I bought Halo 4 map pass and have not gotten to play on any of the DLC maps in matchmaking. I have played I think it was like 60 matches and even the voting doesn't show the DLC maps. I have played some ricochet but have not seen the new maps at all in matchmaking votes. In the matchmaking lobby it says players don't have the required maps yet in custom games I have all of the maps unlocked. Also it would be awesome if there were ranked playlists/invasion? Also on a side note, about people whom quit matches, are their stats recorded even if they quit? Furthermore if they quit after seeing the players ranks can they get a coward medal, or not see players stats? It sounds like players have been countering opti-match games to further their stats. Sounds like cheating to me. I was gonna make a note about red tritium diamond night sights and the triumphant return of a Halo joint venture Halo with Bungie. However I think it first and foremost imperative to convey, PLEASE HAVE XBOX ONE PLAY PC GAMES, SPECIFICALLY HALO 2 Vista maybe with ranking playlists if its possible? Even if not possible, I've heard Xbox ones architecture is x86 so its compatible with computers. Please, repair matchmaking so the DLC map pack maps play for map pass owners, and maybe have Halo 2 Vista run on Xbox one if its possible. Also Flashlight? Fire was I think probably the first tool, either that or the wedge. It stands to reason that even a killing machine from the future would have rechargeable projected fire, (I mean a flashlight of course). Thanks.
  3. Also if there are going to be gatling guns on warthogs can the bumpers be used to spin them and the triggers used to fire them/ left/right? Also with aiming down sights? Same thing with first person driving and the hogs having turn signals? There are ways to make Halo more realistic, in my opinion adding a seeable helmet in the HUD isnt one of them. Also can the zombies not have falices? I think hands would simply suffice, maybe with a assasinationish carniverous first person attack animation that can also be stopped by the properly placed shot of a teamate? With attack animation I would like to see a limb ripped off and drinken from, maybe zombie gettting bigger teeth or a head sachel that drags on the ground/increased capability or something? Also I liked Halo before the vision through walls thing, flashlights and binoculars only? Maybe binoculars with range finder/target marking if so lucky? Selectable firemodes on firearms would also be good? It is the future, fighting for survival from aliens after they destroyed a planet. Also if there are going to be gatling guns on warthogs can the bumpers be used to spin them and the triggers used to fire them/ left/right? Also with aiming down sights? Same thing with first person driving and the hogs having turn signals? There are ways to make Halo more realistic, in my opinion adding a seeable helmet in the HUD isnt one of them. Also can the zombies not have falices? I think hands would simply suffice, maybe with a assasinationish carniverous first person attack animation that can also be stopped by the properly placed shot of a teamate? With attack animation I would like to see a limb ripped off and drinken from, maybe zombie gettting bigger teeth or a head sachel that drags on the ground/increased capability or something? Also I liked Halo before the vision through walls thing, flashlights and binoculars only? Maybe binoculars with range finder/target marking if so lucky? Selectable firemodes on firearms would also be good? It is the future, fighting for survival from aliens after they destroyed a planet. Also if there are going to be gatling guns on warthogs can the bumpers be used to spin them and the triggers used to fire them individualy, left/right, bumpers and triggers? Also with aiming down sights? Same thing with first person driving and the hogs having turn signals? There are ways to make Halo more realistic, in my opinion adding a seeable helmet in the HUD isnt one of them. Also can the zombies not have falices? I think hands would simply suffice, maybe with a assasinationish carniverous first person attack animation that can also be stopped by the properly placed shot of a teamate? With attack animation I would like to see a limb ripped off and drinken from, maybe zombie gettting bigger teeth or a head sachel that drags on the ground/increased capability or something? Also I liked Halo before the vision through walls thing, flashlights and binoculars only? Maybe binoculars with range finder/target marking if so lucky? Selectable firemodes on firearms would also be good? It is the future, fighting for survival from aliens after they destroyed a planet.
  4. Open world is bunk, thinking about sounds fun, running around it is extremely bunk. No one has time for running around a map looking at stuff and back tracking. It would be awesome if campaign maps were big enough to support the maximum amount of players. Campaign and matchmaking maps being utilized for invasion? Of course single player campaign still being awesome with bots, or going online for matchmaking campaign against people. Securing an objective is securing an objective. Also if there is to be forging in Halo 5(I bet there will be) bots would be awesome along with the moving target recticle that always points at the position of the projectiles impact. Since its the future I think left trigger aiming with Iron sights would still be capable. Weapon cameras are good but I bet firearms would still have redundancy. Also I dont like seeing the helmet in the screen, I have a TV, I want to see every part of the map with the tv, even the edges. Of course if the hud could be moved to the players wrists it would be awesome. I bet humans would have aircraft in the future, aircraft and vehicles with first person view. That with iron sights and a snarling evil oponent would be good. Robots arent scary, organisms are scary. Whatever happened to the carniverous covenant? Would be good if there were seperatists groups that have a taste for human flesh(they would need to look it too). Of course duals, camera capable weapons looking around corners utilizing choosable wrist/screen display. Or changing primary weapon hands for lower area of mass. Firearms sounding like firearms. I think if their were plasma rifles they would burn stuff on contact. I also think bodies dissapearing are bunk, could their phisics change instead of dissaperaing? Or they flatten out or burn leaving a dust pile or something? Also turning Halo 5 into a Devil may cry type game with giant opponents that need to be shot a hundred times and then have some trap done is bunk in my opinion. Of course having teamdeathmatch and slayer maps open, move, and close for a high time setting like invasion with retreats could probably be awesome in my opinion. If there were expanding maps for slayer I think its only fair that videos of characters not be included. Only if they were Skyped or something showing the maps with elevations and the characters giving hints for noobs. Thanks for making Halo 5, please also have it run on Games for Windows Vista/7/8 and slow dual core computers with low graghic settings. I almost forgot, this has nothing to do with Halo 5 in particular, please bring Halo 2 Pc for Vista back online. They still sell the game. If customer counts are low then have an advertising campaing with a link that performs a test for computers capable of running Halo 2 for Vista. Also, adding to my talking about the Halo 4/5 robots, they dont look scary. Their faces might open to show a skull yet I only see toaster/fridge/ if it were lucky and I were drunk enough, oven. They are far too clean and newish looking, not scary at all. Then when you kill them they turn into ashes? Theres no payoff, an explosion is recommended. An explosion with limbs and stuff, maybe leaving a torso squirting stuff. Whatever happened to the Halo with aliens boarding ships and eating people. Mandables would cause for crazy drueling, its too bad they didnt add that with the graghics. Furthermore, I know I said it before, but again; if their were carniverous covenant seperatist groups they would not have matching armor and stuff. Carniverous covenant seperatist groups would look like hell. Also if carniverous covenant seperatist groups were to be added I prefer it not be an open world game. Open world games are a waste of time. I can walk to the gas station and be attacked by carnivores, I dont need to wate time on a battle game going for oine location to another. Give me an objective and enemies trying to stop me, please dont try making me walk around open world or I wont buy Halo 5 either. Previous Halo campaigns were great, open world ius bunk. The only thing I would change about Halo campaign is the capability to go all multiplayer, even with ongoing joinable campaign games without point loss pending time constraints. Please, please, please, dont make Halo 5 open world or large enemyish. The only large enemies that were awesome were scarabs and elephants. In closing carniverous covenant good, large enemies and open world bad. I think Open world would only be good for forging and even then going one place to another is too much time. Being able to build a map with a choosen backdrop and every forgable object would be good? Also if there are going to be gatling guns on warthogs can the bumpers be used to spin them and the triggers used to fire them individualy, left/right, bumpers and triggers? Also with aiming down sights? Same thing with first person driving and the hogs having turn signals? There are ways to make Halo more realistic, in my opinion adding a seeable helmet in the HUD isnt one of them. Also can the zombies not have falices? I think hands would simply suffice, maybe with a assasinationish carniverous first person attack animation that can also be stopped by the properly placed shot of a teamate? With attack animation I would like to see a limb ripped off and drinken from, maybe zombie gettting bigger teeth or a head sachel that drags on the ground/increased capability or something? Also I liked Halo before the vision through walls thing, flashlights and binoculars only? Maybe binoculars with range finder/target marking if so lucky? Selectable firemodes on firearms would also be good? It is the future, fighting for survival from aliens after they destroyed a planet. Halo Harvest?
  5. Hello, please repair Halo 2 Vista, Microsoft isn't doing anything. Although I dont see any 343 servers on Halo 2 vista, I bet it can still be done. Halo 2 Vista needs somne repairs because it has noticable problems. In matchmaking microphones dont work and games can spontaniously deny access. I know not alot of people play Halo 2 Vista But I think even if it isnt a top earner it should work effectively for those whom have purchased it. Also It would be awesome if the character stuff could be added to create firefight scenarios for Halo 2 Vista.
  6. I know its probably a bit late, here are some more ideas of stuff I would like to see in Halo 4 or 5 Also vehicles having audible enemy lock on and weapons launch warnings, maybe cortanas voice. Plus weapons charging sounds for banshee bombs/ wraith tank, and any other vehicle with a timed weapon. Hawx style vehicle controls would be awesome. definetly gotta have suppresed pistol and gauss revolver. With duals and flashlights please. Gauss canon revolver single action with ferocious amounts of sparks, fire, and glowing smoke? Also adjustible audio to have subtle sounds of war to atrocious. I think lots of people were afraid to play battlefield bad company 2 because it was to gritty. Ive heard xbox 360 hasent been maxed out yet, it would be good if it was maxed out for campaign. Game adjustment settings to allow players with slower connections to play while not hindering gameplay. Please, I cant specify enough, Ai added to forging, and joinable customs with voting on the map after the match. Then maps with high enough votes and different players/ test matches being submitted for matchmaking. I think Ive already said it before world rank and historical rank. I liked the video from E3 and the contest videos, still, please add crosshairs following the weapons projected impact. Fading crosshairs are weak. Can you imagine duals with moving crosshairs when pulling out dual single action gauss revolvers, would be epic. Of course not to mention charging sound for dual single action gauss revolvers. Of course at most a second or half second between shots. Please, more Ai for campaign mode, gotta max it out, at least 5 platoons making a company. Three or four companies per level. Thats right Im talking at least 250 slobbering rabid flanking surprise attacking covenant, forerunner and floodenemy infantry Ai per level. Flanking enemy attacks randomly in campaign. They drop the covenant off at the same location, they should drop them off in random or strategic locations. After the match seeing the heat map? Before the match seeing the map in menu with weapons locations coordinates gragh and North East South West bearings. Farther hit view, noticed cant see the projectiles impact after 50 feet. Gotta see shot placement. Tournament games lasting a longer period of time? 100 kills sounds like a good amount of time to find a players capability. I liked the breach loading grenade launcher from Reach more then the pisltol grenade launcher in Halo 4. Scattershot explosives from one shot that can blanket an area for pistol nad launcher? I think I also already added audible warnings if someone scanned the player and saw them through a wall? Dang, random wave of AI attacking during red verse blue matches if its possible pending internet capabilities. Ai attacking point leaders with higher difficulty? There a wall and cieling walking armort capability? Can there be? With an emp making them go back on the ground? Visible enemy rank and current match skill level when aiming at them near their name, on thew hud or on their armor? Armor pieces getting shot off and regenerating?
  7. Also vehicles having audible enemy lock on and weapons launch warnings, maybe cortanas voice. Plus weapons charging sounds for banshee bombs/ wraith tank, and any other vehicle with a timed weapon. Hawx style vehicle controls would be awesome. definetly gotta have suppresed pistol and gauss revolver. With duals and flashlights please. Gauss canon revolver single action?
  8. If they scan you can you know you were scanned or see them on radar? Win microsoft points or xbox live from Halo 4? Tournament elimination multiplayer gametype?
  9. Please get rid of the thermal view unless it was only for the scenematic. Thermal view defeats the purpose of having poor visibilty. Even with scenematic its not realistic to see it and not use it. Could have more noise or leaves falling. Also I saw the multiplayer vid, its good work but I would make the covenant auto rifles spiral bolt on the left move or rotate or something. Please add anti air for spartan ops and get rid of thermals except for snipes, its still not hectic enough unless that vid was during a few non anti air support seconds.
  10. Capable of carrying dual wields as a secondary while using a primary.
  11. 30 second hardcore respawn with survivalist minigame or something to that effect while waiting? Matchmaking ranked races? Human Ai reinforcements for firefight in some modes. Firefight attacking and/or defending modes. Rail gun revolver? Faster br 4 shot? tracerless setting?
  12. Louder bullet flight, ricochet, and hit effects? A silenced handgun? Visible bullet impacts at farther distances? Please, I know Ive said it before, random weapon jams.
  13. What if for graphic violance instead of a menu selection you had to type your birth date in game, then ultra violence? Or even with a reciept code?
  14. To get the full idea start reading from the very bottom. Attacking arrival in drop pods from space? Only players that are real survive yet they can still randomly be damaged and shaken by anti air? Pod doors ejection can hurt covenent? Br's bolt could be blurry, it needs to move or look like its moving. During firefight, there should also sometimes randomly be covenant ships attacking with air raid sirens while still fighting remaining covenant. With the fire fight and anti air turrets, if there could also be spartan attacks as viewed from the ship, attacking covenent fortified positions. For spartans defending it would be awesome if the turrets have as many rounds expelled as possible, quad quad fifties. Expelling ferocious amounts of fire at covenent dropships with proposterous smoke and sound. A new heavy weapon with moving barrel would be good, change it up? Especially also with the other firefight weapons. Quad barrel sky aimed air burst artillery included. Would be so crazy. Shock and awe. All with different sounds, quad fifty vvvvvv. Quad gauss boom boom boom boom, Quad anti air artillary with airburst, dm dm dm dm crackle crackle crackle crackle(air burst). Coveneant aircraft need retrofit's, multiply their weapons and rate of fire by 5? Some ships crash landing? All anti air turrets automatic yet player usable for swarms of support banshees? When the quads or duals are used weapons on the first person system used have triggers and bumpers individual fire control with double tap air burst? As for the amount of ammo, everyone has died, last survivors, lots of ammo? Spartan support recovery firefight? Attacking a base taken over by covenent? Could be the same base, gotta take it over in the beginning? Offline firefight team mates, steven hawkin, Cortana controlling a cyborg, and the elite from Halo 2 and 3? Runs on games for windows? Throw an empty weapon at an enemy and damage them? More background battles in outdoor multiplayer maps? Turrets from firefight can destroy a few random covenent vessels? Covenant usable removable from the ground electric shields? with different secondary? Decompression would be an explosion? Higher btb multiplayer count? Not the tank or aircraft, or any new vehicles that arent open? Dual snipes as passenger? Any one weapon when driving most vehicles? Can drive a ghost with one hand and minigun, nade launcher, or gauss canon in first person? Actual usable mech? With first person usable and customizable for game nade launchers, gauss canons, mini guns? Btb dual space ship battle able to teleport to random non teleporter protected ship locations. Space ship verse space platform also? Can still walk and jump outside of space ships? Ground burrowing and flying covenent? Warthogs and all vehicles except the tank peel out if you hold down the gas to much? Gauss removable and also forgable as land based? Grenade launcher/ dual grenade launcher warthog, Grenade launcher turret should also be planted or removable from vehicles. Geese have available turrets? Maps with emergency lighting and fire suppression systems? Capability to pick something up and throw it making a noise or causing some damage? Individual planted turret, driver, look sensitivity settings? Carried turret first person passenger usable? Of course dual miniguns. Dual individual firing gauss hog or minigun/ gauss warthog with non removable weapons, that also zoom and are first person? Viewable ammo and heat sensor display when carrying? Could have bottom support part that connects mid barrel. on turret? New big creatures would also need to be really scary, worst case scenario. Warthog and other vehicles probably have lots of added stuff with first person like shooting while driving, and turn onable headlights, turnsignals, hazard lights, honking? Turrets capable of zoom on a hog, the ground or being carried? And crouch stabalized for no crosshair movement unless reloading? I know I already said taking a turret from a warthog. Could a turret respawn on a warthog? Of course turret first person even when torn out. Would have to hold it differently. Turrets really should be faster firing with audio to match. Vulcan minigun fast. Out of everyone playing, realtime number, with percentage number. World rank would be average selected gametype playing capability. One or two new big space lizards or brutes? Ultra scary future. They have evolved? World rank number and opponents defeted medal rank? Spawn or predetermined picture for forged maps select? Matchmaking joinable random customs. Needs to have AI capability testing maps, with joinable customs. Capability to use google earth maps? Changing weapons spree multiplier and medals?. Also capability to turn off duals. Dual rotary nade launchers would be crazy. I already say ammo pick ups? Put some rounds down range. Dang, dual non zooming snipes. Dual railguns. Druel also, gotta have blood and snot dripping off the nostrel breathing tube, bloodshot eyes. Everything should have glow in the dark bloodshot yellow eyes with blood, snot, and druel. Maybe some dried blood on the tube yes? I know I have said alot, thanks for making this game, but please also only have the breathing tube in the grunts nose without any sort of cover, In space materials would be scarce and it would make it even scarier. Also the capability to turn off auto aim, and off for competittive gametype gameplay. Or not, depending on the swiftness of the action. Real time, please none of that slow motion stuff. Any covenent with grenade punch to face should also be ferociously trying to gnaw off hand. Anti aircraft turrets should go under ground, not be destroyed, could have a needed to be defended position or not. Definetly gotta have working security cameras and television screens, the fortified positions as elaberate bunkers as possible? With flickering moving lights and some cracks/ driping puddles, could even be some actual space caves with glowing stuff and under water hidden escape route? Covenent still have weapons, yet some do not, those are the ones to be feared? Before they are even viewable or start firing there should be Audio voice, lights, and siren warnings. All some chicks voice we have detected a anomally in sector delta tango oscar, warning warning warning, voice cuts out, sirens and lights start going off. Gotta have the standard military air raid siren, maybe some Ai turrets firing back at the ship and being destroyed. Yep, bottomline, Chiefs been frozen, things have gotten out of hand, it needs to be completely realistic, gritty, clean and fast, with multi settings hardcore multiplayer and artificial intelligence gamemodes, plus staggering amounts of offline AI strategy and killing gameplay. By gritty I mean the FCC is going to need barfbags, and Walmart is going to need ID. Multi cd's if needed? Also having the most blood curdling screams that arent repetitive, if someone is being dragged off by a brute or elite sound like it? Planting a knife in the ground to slow down getting dragged off if possible? With landing alien vessels sometimes still? Only it wouldnt be all peacefull, covenent putting coverfire on spartans as soon as they start arriving, remember rabid, Air raid sirens and rotating lights? With Pa system warnings? Sorry, thanks, I probably should have made a list in microsoft word and add4ed it to the forums, I dont know if they even read them. I might make a complete list of things I would like to see, and that would also be benificial for everyone. I think if all of this stuff was added, and ran smoothly/looked good with a flow, this would easily be the greatest selling game of all time. I shall stop talking unless I think of anything else, Acid poo throwing plood drueling rabid chimp brutes for the win. Mal neurished and very scary. Open wounds, Yes space pox/ leaperousy? missing mandables? Remember they had to bump down the flood, no more of that, this is space survival. They want gore, they shall have all the gore they will ever need. I could make a full and complete list but only if someone would read it and provide insight. With dialogue from the covenent as snarling and anti chief as possible, all you cannot win demon, psychological warfare, english and covenent dialect. Really gotta have brutes throwing acidic poop and dragging people off into the shadows, they can be shot and captives freed. Double giant controllable ships, Btb coagish space battle map, with the ships large enough for slayer ffa matches? Wth gorilla sounds, sprinting on all fours. drueling covered in blood. Giant teeth and glowing eyes? Elites slimy and scary, brutes rabid chimp rage? Im talking carazy, gotta have rabid brute reinforcements, tearing faces off of people, possibly throwing feces? When out of ammo uses weapon as a club or you can throw it to finish off an enemy? Weapons when empty also have the lever stay back? More rounds per second for minigun turrets? Vulcan minigun rate of fire with lots of tracers? Lots of smoke and fire for everything? Grenade face plant push should be one inch punch not kick with explosive decompression and backwards stumble when fist leaves visor. Rabbid Grunts with face plant should be picked up with one arm, punted and explode in the air. Hear light scuba breathing from chief and other players? When standing the weapons should only move enough for the crosshair to move a half a millimeter, none at all when crouched. Teammates -non decompressed can have there helmet knocked on to bring them back to life? Continued view from visor till respawn including weapons crosshairs? Decompression mess can cause inabillity to see, but only medium for the person fighting or grenading? Punching nade through a visor should result in medium spray on chiefs visor. Image of bullets with line through them and a digital reload clock onboard the weapons with capability? Including a green light for a chambered round or a red light for non, at different locations? Jam rarely sometimes and have to reload? Weapons onboard count displays different stuff when reloading, ammo low or out of ammo? Capable of having only the weapon and crosshairs viewable? Yes, free multiplayer and still having offline multiplayer bots. Punch a nade into and push covenent, even when a hostage? Knives handle a fresh bone with pieces left on it? Can hold knife with blade up or down? Left or right? Clans, free online multiplayer, free unlimited time video uploads to Youtube with a linked account? Capable of advertisement revenue on Youtube? Flip the bird, without weapon can double flip the bird.If you can take a hostage, tear off helemt for decompression, can use helmet as a weapon or punt it? Decompression leave a mess? Chief and weapons can get bloody? Gotta wipe off visor shake the blood off of a gun. Jumping and landing clean Chief? Leaves a trail for teammates. Names for teammates only show up when shooting, getting shot, or looking at an enemy, can hold a button and spot an enemy for teammates, pause menu have a map with all current vehicles, weapons and ammo, radar should still have only dots.When throwing a grenade gotta prep it frags baked? Or put the pin back. If held too long nade dropped no damage? Can punch nade in opponents helmet and push em when close and aiming at visor? Nothing left? Points for combo fighting moves? Last one crazy finishing move? Lots of them flying far or decompression? Able sprint punt an opponent, it would be noisy. Opponent would go flying? Can do fist bump good goal, point with hand? Sword can take limbs with almost Instant death unless its knocked away with melee. Last headshot breaks helmets glass, Lots of spray and nothing left in the helmet, explosive decompression. When standing still more boredom moves, cleans visor sometimes? Knocks on helmet? At least ten different fast melee moves, Fighting should have melee button twice or melee button then different set of buttons for achieved move. Weaponless hand to hand combat or knife, with fighting moves, able to dissarm an opponent. Able to give hand signals? Able to do standard known knife and hand to hand fighting moves? Covenent ai can have all limbs shot or taken off of course they can also be faught hand to hand? Chief jumping on an enemy can hurt or kill them? More moving stuff on maps with strategic interactive environments. Covenents eyes should glow. Added to their rabid and skinny unnourished state, drueling, covered in blood sometimes. Also capable to use a human shield and the person captured respawns. Changeable weather/ addable civilian and military destroyed or intact and drivable vehicles in forge? Hoverdoo with mounted mini gun? Turrets removable from vehicles? Multiplayer flashlights and night missions. Flashlights wont blind, they will light a good amount of area probably 50 yards. No night vision. Slight eery lights from suit. Like hazard lights that blink when sprinting? D pad car turn signals? Changeable left/ right handed weapons anytime on the fly during a match. Everything on the weapons ambidextrous. Stretchable stuff in forge? Can you pit maneuver warthogs? Suppressers for almost all of the weapons making you invisible to radar but they would add more needed shots. Does it play on kinect? Gotta hold crouch to stand in hardcore mode. Please add urban multiplayer maps with destroyable lights? Plead make it so the bolt on the br moves, it wasnt moving in the video. If you add the projected impact moving crosshairs master chief should chill and not move the weapon so much. Please add a starting only crouch creeping death hardcore competition mode.Thanks for adding first person warthog driving, can a mode only have first person view vehicles and turrets? Also Halo 1 didnt have duels, could have settings changeable duel welds. Dang my previous comment got messed up, halo 2 was with Rockstar games, Halo 4 should borrow some Unreal Artificial intelligence, Ive read software and 3d are shared sometimes in the gaming industry. Flashlight without night vision for non distance weapons and scarier elites please, gotta have more druel and blood, Jurassic Park style. Dang and Call of duty is making a future game, I suggest revert to Halo 2 style only instead of Rockstar, Unreal. Ive played against someone during Halo 2 that had an unreal ai mod. Gotta have offline ai, unreal has ai programs, no sense in starting from scratch and being selfish. Gotta have offline multiplayer even if it requires two disks. Of course I mean the cross hairs not only moving when sprinting, The crosshairs should be to the effect of a lazer sight, only instead of giving away chiefs position they show realtime direction of the barrel. Even when standing still the cross hairs should have moved with the weapon. Other than that it looks really good. Seriously gotta have moving crosshairs, cant have em dissapear. Think apache attack heli, only instead of head moving the weapon the weapon moves the crosshairs on the hud, it makes sense and would make it alot more interesting. Thanks for making Halo 4, please think about this. Security cameras/ tv's addable to bases if its possible. Realtime spectator mode for multiplayer matches (like tv)if it's possible. Please make it so the crosshairs move when the weapon moves without bloom? Gotta have either non moving weapon or moving crosshairs for realism, plus it would make it ultra crazy, helmet already blinks and stuff, cross hairs wouldnt move that much, shows chief where the weapon is pointed. Tv is the helmets visor. Plus flood fight and urban invasion maps. Other than that good job it looks awesome. I bet that was a forged map in the video? Fightable multiplayer or firefight ai to forging. Wouldnt even need recordable points.
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