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LucK3

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    LucK3

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  1. Dear 343 Industries, Let me just say this real quick. I have a ton of faith that y'all can redeem the Halo multiplayer from what we've all recently seen. Every time I see an interview or read a quote from one of you guys, it gives me even more hope. Just consider the following suggestions from a super hardcore H2 fanatic. Here are some itsy bitsy things that could be implemented in H4 multiplayer (Infinity) that would probably make me buy the game even if the gameplay was as bad as Reach (Not bashing .. just hear me out). For the first couple, I'm going to go ahead and assume that there is going to be a numbered leveling system like H2 had. I ask for two things here. 1) Make the higher levels a big deal. In H3, my Double Team partner went from a 1 to a 48 in less than 6 hours. In H2 that amount of time would only get you to level 30 ish. And 48 was nearly impossible, which isn't a bad thing at all. 2) THIS IS MY ONE MOST REASONABLE SUGGESTION. Bring back the colored ranks with the corners from H2. Seriously, this is the coolest form of simplicity I can imagine. Based on what has been revealed about H4 so far, I'm assuming there is going to be ranks like General and Commander and all that stuff. Just consider a couple things here. 1) Please don't make these such a big deal. Anytime I see my gamertag, that ugly emblem is next to my name. All it shows is how much time I've spent playing the game, which sometimes sparks a good insult related to the number of friends I have or my relationship status. 2) The emblems for Reach were really boring and cartoon-looking. If y'all are going to use the same emblems that are used in H3, Reach, and every war game ever made, at least make them look cool with a faded, scruffed up look. Maybe a cool background or something. I don't know .. honestly, I don't like them at all. Just make them different. Bear with me through this one. I'm sure y'all are well past this point in development, but at least try to keep the multiplayer levels fairly simple. Do a side-by-side comparison of Lockout in H2 vs Blackout in H3. Now look at the bottom level of the BR Tower. Notice how in H2 Lockout, the floor is completely flat everywhere. Now look at H3 Blackout. Do you see that big platform that you land on when you drop down from the floor above? There is no reason that platform should be there. All it does is slow me down when I walk over it. There's little things like this all over H3 and Reach levels, not just on the floor but on walls and in doorways, as well. This kind of stuff not only becomes an annoyance every now and then when strafing, but makes the level look way too busy in regard to aesthetics. I can understand that kind of stuff in the campaign where the theme of the level is really important, but 99% of people that put hundreds of hours into multiplayer don't do it because the levels are pretty. If anyone gets anything from all these words, let it be this. BRING BACK THE AWESOME COLORFUL POINTY-EDGED NUMBERED RANKING SYSTEM!! Like I said before, it's simple and awesome, and no one is going to complain that it's there. At least the numbered ranking system like H2. I'm not proud of it, but 6 years ago my life revolved around my Halo 2 Team Slayer rank. I was a 39 by the way .. Legit fool!! Sincerely, A hardcore H2 fan
  2. I want another car so other Mustangs will stop trying to race me.

    1. Quantum

      Quantum

      I'll take the old Mustang.

    2. Noahsammy99

      Noahsammy99

      My dads got a 67' mustang. You must live on the east or west coast if people try to race you

    3. LucK3

      LucK3

      midwest .. it's nothing fancy

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