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Ryunnz

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Jackal (2/19)

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  1. Here's a thing... how about raise zombie health? Disable headshots? Take away humans sprint? There are many ways to rebalance infection matchmaking rather than the removal of a legitmate skill.
  2. Hahaha I love how many options you give us to say it sucks. It was very good IMO. I was good at halo 3, and my skill transition to Reach took no more than a month. You can't stick to the exact same formula, that's Call of Duty. Halo needs to feel FAMILIAR not the exact same. As in, you need to train at new weapons, adjust to the tweaks, but still retain the majority of your skill @ halo. Anyone who is truly good at halo will be able to adapt to new settings and tweaks without hindering their overall ability to play. I want each halo to be new and improved, like reach was.
  3. You know I agree with you a little on how it seems sketchy... but it is still a very fair and balanced implication to halo. "But the sword has such short range!" Every map has confined areas to the swords advantage, and nothing is forcing you from leaving. Also, ready... you have TWO weapon slots!! use a assault rifle/dmr like you normally would, and if you see someone close on your radar... switch. And honestly... It's extreemly easy to throw someone off their timing on a sword-block, and even if they DO block you... Lunge again? or throw a grenade prior!! sword-block takes them down to just 3 bars!!! 1 little knick on their shields could tilt the scale in the swordmans favor!! Reach was made to balance all the weapons... and without swordblock... I don't know... (also if you want to test this w/me be my guest!! gamertag is ryunnz)
  4. I was thinking about putting that, but I realized that the effectiveness of each weapon should be up to 343, and shouldn't be messed with. Because at that point, why not just make your own weapons.
  5. The Arbiter I would ask: What the hell does wort wort wort mean? Could chief kick your ass? Are there female elites... or you all got a Shlinker and a Schlonker? Can I armwrestle you? Are you black? How do you drink coffee? How often do you brush your mandables? Were you a loser in highschool? Want a hurts-doughnut?
  6. I feel that Halo 4 should overhaul the amount of options for custom games, and here are some Ideas. -Make damage resistance go in intervauls of 10 (110% 120% etc) instead of the random order of 100 110 150 200 300 500 1000 2000 -Make a setting for headshot resistance setting instead of immunity. (instakill, 5x, 4x, 3x, 2x, 1.5x, etc) -Also make a setting to toggle separate vehicle health (like halo CE and Reach) or vehice health based on people in vehicle (like Halo 3) -A BETTER setting to decide number/percent of zombies/humans, and maybe a rounding setting for percents if you want to be super accurate(ex 50% humans, round up) -make a setting that decides the zombie for next round like halo 3 (chump winner random) -make a species toggles setting (elites only, spartans only, both) *perhaps also for infection a setting to force a race for zombies & humans (ex. zombies: always spartan humans: always elite) -A setting to toggle shield bleedthrough (bleedthrough is damage that surpasses shields, effects health.... It's in halo 3 and reach TU playlists) -perhaps an infection gamemode called evacuation where you must reach a certain area/point(like a haven) by games end -a setting for shield recharge and delay(though this wouldn't work in reach because these settings are race-specific... elites delay is less) -If AA's are in, perhaps a recharge setting, and usage setting (ex 200% usage= 4 evades) -bots for forge(yeah right lol) -option to toggle sword-block/parry (some hate it, others like it... I like it for infection) -option for reload speed(not sure about this though ha) -More settings to alter team-specific traits (ex. defending team moves 90% speed) this would help with alot of gamemodes(not for slayer though, that would be cheap) -Keep loadouts for custom please, and a setting to change the loadout-screen timer. -Fall damage setting -A VIP variant called rescue/hostage something (Captured VIP traits, rescued VIP traits, rescue timer & radius) -A setting to make a vice-host(haha) in case the host leaves or lags, that person will be promoted -The ability for people in the party to view, but not change the game settings, so they know what they are in for -A setting to change damage while on foot & in vehicles -Give party leader ability to decide teams I hate when people won't cooperate D: -Settings for spectators(allow freecam, or just teamcam) -Keep the promote to leader, and boot from party buttons separate!!! (or an "are you sure?" window for promoting) -Allow custom powerup timer to be infinite (until death) -Perhaps a tier related infection gamemode (things that activate tiers Ex. When 50% players infected start tier 2 or at 8 minutes start tier 2) and structures/weapons/loadouts that appear @ specific tiers like in invasion -A setting for forge that only allows players specified by the host, or just the host, to go in forge-ball mode (deathabove1) anything else just post in comments section... I'm still going to add to this
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