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UCG Zombie

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  1. Doesn't it suck when there are weapons in a game that are just filler weapons? Or when you have like 2 or 3 of the same gun, just different skins? For example, the plasma rifle, plasma repeater, and assault rifle in Halo Reach all pretty much do the same thing. They differ very little in damage or use or range. Or perhaps the needle rifle and DMR, both single shot weapons that work exactly the same. That needs to end there. What we need in Halo 4 is several utility weapons that ALL have a main utility use. I'm gonna use this weapon for this, and that weapon for these kind of situations. Let me use an example. Let's say you're on a huge map and targets are far away often. It would be more appropriate to use a weapon similar to the DMR, yes? But what about when playing more medium ranged maps. Perhaps using a battle rifle styled weapon would be more appropriate. Less range, but easier to use in mid range encounters. Both are utility weapons that wouldn't go unnoticed. Both work completely different from each other. And both could function differently. Perhaps the DMR weapon could have more kick to it, but more power. The battle rifle weapon might be more accurate the closer you are, but the farther away the less useful it gets. Perhaps they could be a single weapon with two firing modes. I think that basically, halo 4 needs to have several, VARIED utility weapons that will be able to diversify gameplay, but at the same time reduce redundancy. We don't need to copies of the same weapons, we need weapons that have different functions or different gameplay effects, such as recoil, weapon power, semi-auto, etc. take a CoD mindset when thinking about this. When I thought about this, I was thinking about how call of duty has varying forms of utility weapons that all perform differently. Halo could benefit from this. Discuss your opinions on how we can improve weapon diversity as well as functionality.
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