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m3usv0x

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  1. Sadly I have no one to try it with, unless we went to some great lengths. Long story. I'd be interested if the problem exists over LAN, however. That would be something, as with a latency under one millisecond the lag should be undetectable.
  2. I don't know why there aren't more posts about this, as there is definitely a problem. Over several boxes, in several different locations (I went as far as 100 miles from home to test), I noticed there is terrible campaign lag with co-op. Whoever is host has a perfect play, and the client lags up to .2 to .5 seconds, making precision aiming or jumping impossible. I grew up pretty far from where I live now, and playing with all my friends from there is a blast...but not this game, not campaign, and I really hope someone finds a fix for this. I've tried a wired controller, I've tried using original graphics, and I've tried playing with someone in the same town. I'm pretty experienced in IT (it's my job), and I'm pretty sure I've ruled out all the usual suspects. I'm also running a terrible fever of 102, so forgive me for the Robo-rant.
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