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kpm5065

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  1. I want there to be a gametype with the launch of the game that has no radar, br start, almost like an mlg format, with a mash up of team slayer and objective games. It is so frustrating how it takes months to a year for this playlist to come out with all the past games. Please halo 4, release your game with this playlist! Does anyone know if this will happen?
  2. It did have bullet spread, but not even close to the amount in reach. The bullets stayed within your reticle, it just moved around within it. Tell me you can 3 shot someone across hang'em in anniversary with out waiting till the "bullet spread" goes back to normal in between each shot because i certainly can not
  3. you're an idiot. the 3 shot magnum is and will always be the best part of any halo. Now if they just take off bloom so we can pistol each other across the map at hang'em like the gold old days.
  4. Yes please! If you can't put it in for matchmaking cause you don't want to mess up the reach feel then please give us the option to enjoy it in custom games. This would make me and many many more very happy. You can still save halo CEA with this update. Great Idea here. Also for custom games under player options add something where you can choose to turn bloom on or off, I'm sure it can be done as it is available in the TU beta playlist. Simple change, great outcome.
  5. Yes, it was clear that this was going to be a reach remake of the halo 1 maps. But it also said that the "classic magnum" was going to be back. I don't know what your definition of the "classic magnum" is, but reach engine or not it should have 12 shots in the clip. And please, we shouldn't even call this halo combat evolved anniversary because this game is not halo combat evolved at all, its halo reach, with old awesome maps, that you still managed to change parts of too. All in all a very poor piece of a "remake". I hope you don't represent 343 because that was one of the most condescending pieces of writing to fans of halo I have read in a while. I loved halo 1 more than any game I have ever played, and my friends and I still do go back, pull our xboxs out, and system link it because its 100x better than reach. You made a few successful steps creating this anniversary map pack, but if you would have called it that instead of halo combat evolved anniversary you wouldn't have let down all of the true halo fans with this weak weak addition. Stop doing everything your fans are saying not to...
  6. 100% agreed. 12 shots per clip, no bloom, and make the damage done from melees the same as halo 1, also bring back fall damage and allow for the rockets at prisoner to be picked up by jumping from underneath.
  7. Campaign is amazing! so true to halo 1. I love everything about it. Multiplayer??? This is not the halo 1 I grew up with and spent countless hours playing. I thought we were going to have the anniversary magnum? That was the one thing we were promised right? The magnum only has an 8 shot clip in HCEA but it had a 12 shot clip in HCE... And then bloom? How is bloom classic at all? It has only been part of one halo. Halo 1, 2, 3, and ODST all were without bloom. No bloom is what made halo such a competitive game. It made players rely entirely on skill of aiming and shooting while moving; no bloom eliminated "lucky kills". I guess I just don't understand how this could be considered a remake to halo 1 to celebrate its 10 year anniversary. The only thing you needed to do was remake the entire game as it was, and you would have sold 10x as many copies as your going to. Hopefully you can update it soon and make it the way it was meant to be.
  8. Will there be bloom? Will the halo 1 pistol, AKA 3 shots to the head still kill someone...? Also you should add a specific playlist that has a rank 1-50 up and down, with no radar.
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