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Sire

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    Nova Scotia, Canada

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    Aleriooon

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Brute

Brute (5/19)

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  1. Sword block doesn't require skill and is entirely random. There is no specific timing for the melee, nor is there any proper way to do it. It's a random event that punishes the sword-wielder for being smart enough to use the sword in its niche, a close quarter situation. You cannot block the shotgun, so why can you block the sword? Sword block makes no sense and adds randomness to the game, which lessens the skil gap.
  2. If by easier you mean taking less shots, then yes. However, everyone's got this supposed advantage (though how your bullets going where you aim is an advantage is beyond me) so it won't be easier to kill your opponent. Reach plays better without bloom. It makes more sense without bloom.
  3. Bloom is gone. Around the middle of the video, the DMR doesn't have bloom. http://www.youtube.com/watch?v=dSrlaIJkm0M&feature=player_embedded
  4. The "Official Explanation of Bans Thread" was made by a community member, not a 343i employee. Therefore, it could be, and probably is, missing some information.
  5. Bungie was pretty good for most of their tenure. I've been on B.Net for over 2 years and I never saw any productive threads locked.
  6. I still detest the concept of AL, but this would work better than having it available to everyone. Though, at the end of the day, it never belonged in Halo, nor in any FPS.
  7. What I got from that is that you like bloom because it gives you a chance to kill a person who is more accurate than you.
  8. It's a power weapon. It's supposed to be that way. There's only one on the map, and it spawns once every 3 minutes.
  9. Sword Block is just another example of Bungie catering to the lesser talented.
  10. Team Slayer, MLG if I have friends on (which I never do any more).
  11. Sire

    Forge World Maps

    I actually quit BTB after they added all the new community maps. As bad as Paradiso was, it's 39039103 times better than Abridged and the like.
  12. Forge World maps need more playtesting and should adhere to more stringent standards before being placed in matchmaking. Of the current crop of Forge World maps in Team Slayer, I can think of three that are absolutely horrid off of the top of my head: Think Twice, Precipice, and Select. Of these three, Precipice is the worst. The layout makes absolutely no sense and is entirely dependent on radar usage. The team spawns and weapon spawns are horrid, and map movement is confusing and slow-paced due to the design of the map. It's terrible. TL;DR: Playtest maps more/create higher standards for community maps. Note: Some maps, such as Rebirth and Synapse, are very well done and rival Bungie maps (Rebirth is fantastic and Synapse looks and plays wonderfully).
  13. It's hard to capture the flag if you're on your death screen 24/7. The team that out-slays will win an objective gametype more often than not.
  14. Removing the ability to shoot while jetpacking would make it the weakest AA of all.
  15. I bag them back the first chance I get, and make sure to piss them off as much as possible for the rest of the match. If I'm crushing them and they get a lucky kill and bag, I'll send them a message <3
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